Gaming swooshboy's GTA Online thread featuring the RedCafe Crew

Which badge do you like the look of most (see post #13150)

  • Option 1 (black text + circle, transparent background)

  • Option 2 (white text + circle, transparent background)

  • Option 3 (black text + circle, white background)

  • Option 4 (white text + circle, black background)

  • None of them

  • Oh no

  • Levo Smells


Results are only viewable after voting.
Just done my own take on the long haul race, it starts and finishes at the top of the map but the only checkpoint is going over the bridges at the bottom of the map, from there its up to you which way you go and it would also be interesting to see how catch up works when you have cars taking different ways to the finish line.
:lol:
 
Just done my own take on the long haul race, it starts and finishes at the top of the map but the only checkpoint is going over the bridges at the bottom of the map, from there its up to you which way you go and it would also be interesting to see how catch up works when you have cars taking different ways to the finish line.
Must have taken you ages to do
 
Just done my own take on the long haul race, it starts and finishes at the top of the map but the only checkpoint is going over the bridges at the bottom of the map, from there its up to you which way you go and it would also be interesting to see how catch up works when you have cars taking different ways to the finish line.
I love it! It is sort of like a rally race, and I'd be very interested in that.
 
It was shit, might be better from one corner of the city to the other and back again
Well, I'm quite tolerant with the quality of races. I enjoy any race that's out there as long as catch-up and drafting are enabled.
 
Well, I'm quite tolerant with the quality of races. I enjoy any race that's out there as long as catch-up and drafting are enabled.
It was quite funny in gta mode, when somebody was killed before the checkpoint they were reset to the start line, stoney gave up after levo shot him down when they were on the way back to the finish line and he was reset to the checkpoint, he wished type 2 diabetes on him.
 
It was quite funny in gta mode, when somebody was killed before the checkpoint they were reset to the start line, stoney gave up after levo shot him down when they were on the way back to the finish line and he was reset to the checkpoint, he wished type 2 diabetes on him.
Big-Red put some sticky bombs right on the finish line and detonated them just as I crossed. A few seconds earlier and I'd have been dead.
 
It was quite funny in gta mode, when somebody was killed before the checkpoint they were reset to the start line, stoney gave up after levo shot him down when they were on the way back to the finish line and he was reset to the checkpoint, he wished type 2 diabetes on him.

Big-Red put some sticky bombs right on the finish line and detonated them just as I crossed. A few seconds earlier and I'd have been dead.
:lol::lol:
 
It was shit, might be better from one corner of the city to the other and back again

That could work - you need a route that has a lot of options as to which way to go. End to end on the map has the freeways that are way faster than anything else.

I would also suggest adding a plane at each airfield :)
 
I thought @Duffy s capture mission was, um interesting. I mean it was cack in its current form, but think it shows you could do some cool things in the creator ;)
 
Right, new one has the makings of a decent mission. Needs a lift less pricks with guns, a few more guns scattered about, a few more places to cover, but looks like I may be on to something.
 
Right, new one has the makings of a decent mission. Needs a lift less pricks with guns, a few more guns scattered about, a few more places to cover, but looks like I may be on to something.
:lol: that first one was crazy. When you picked up the diamonds it said that opponent had the diamonds so thats why I killed you
 
Rockstar Editor Updates: Coming in September to PS4 & Xbox One with New Features

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Create, edit and share your GTAV and GTA Online experiences – from amazing stunt montages to creative machinima storytelling – with the Rockstar Editor coming in September to PS4 and Xbox One.

Next month, the Rockstar Editor officially makes its way to the PlayStation 4 and Xbox One consoles as part of the next downloadable update for Grand Theft Auto V and GTA Online. This update will also bring with it some new features for the Rockstar Editor that will be available for all three platforms including PC, along with some exciting new gameplay for GTA Online Freemode that we’ll be sharing more about in the coming weeks.

NEW FEATURES

Here's a brief rundown of some of the new features that will debut as part of the next official update:

Ambient Audio and Sound Effects Library: Add ambient and atmospheric sound design with a library of audio tracks to help bring your scenes to life or add sound effects from a collection of Foley and other sfx.
Snapmatic Integration: Now you can export any still frame at a marker point straight to Snapmatic, giving you ultimate freedom when searching for that perfect camera angle.
Director Mode Updates: An enlarged minimap with location blips to highlight preset locations, the power to freeze chosen time of day settings and the ability to spawn air and water vehicles.
Copy and Paste Marker Properties: Easily copy and paste your audio settings from any marker to another marker in the clip – adding invaluable efficiency to your go-to editing techniques.
New Fonts: You'll now have more style options than ever for your titles and credits -- we're tripling the library of available fonts with new styles.

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Add dramatic sound design to your creation with a new library of atmospheric Ambient Tracks.

Stay tuned for more features to be added in later updates as well – and as always, if there’s a feature or change that you’d like to see, please feel free to send it to us at GTAOnline@rockstargames.comwhere we’re always on the lookout for great suggestions from players to help inform upcoming Title Updates. Also, as mentioned in our announcement of the winner in the #illgottengains contest, the September launch of the Rockstar Editor for PS4 and Xbox One means all three platforms will be in on the action - stay tuned for more info about that and further details about this forthcoming update.
 
Watched a couple of dickheads play this on tv earlier, on "ginx" (gaming channel, with a budget of about £3 and employs the worst type of people ever). Anyways they were doing online heists and a race and a parachute jump. Dear god they were awful, and fecking annoying.

However, it made me realise what a freaking awesome game this is when played properly, actually doing heists or missions with communication. A normal race, none of these mental ones, or a simple parachute jump. I'm going to get back onto this at some point.
 
Watched a couple of dickheads play this on tv earlier, on "ginx" (gaming channel, with a budget of about £3 and employs the worst type of people ever). Anyways they were doing online heists and a race and a parachute jump. Dear god they were awful, and fecking annoying.

However, it made me realise what a freaking awesome game this is when played properly, actually doing heists or missions with communication. A normal race, none of these mental ones, or a simple parachute jump. I'm going to get back onto this at some point.
Yep I agree :)
 
Yep I agree :)

I agree that those Ginx presenters are annoying the channel could be so much better with the right people but these idiots playing "the 1st hour" of games drives me insane they spend more time running round in circles punch thin air or looking at walls
 
Jesus, the 26 other ComingUndone usernames were taken? :D
Trust me, I tried various other combinations before that. I'm just glad I found something that isn't taken and where I can remember the name.
It's obviously to show my admiration to Big Felli, mate.

I'll add you in a bit. @Big-Red can add you to the caf crew if you want.
Yeah, sure, and thank you, much appreciated.
 
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Freemode Events in Grand Theft Auto Online are a new advancement in open world gameplay, giving players access to a range of seamlessly integrated games and challenges in GTA Online’s Freemode. Taking full advantage of the latest generation of consoles and PC hardware, there are no menus, lobbies, or load times – just an open Freemode session filled with Friends, Crewmates, rivals, and randoms where spontaneous and chaotic new games and challenges will appear.

One of these events can kick off at any given moment while in Freemode, and you can customize your session to decide exactly which ones will happen – so you can play as much or as little of this new content as you like. With countless variations on each Freemode Event, there are tons of unique new experiences, each offering new opportunities for reaping GTA$ and RP in GTA Online.

Feeling locked and stocked? Look out for King of the Castle – an every man for himself turf war where you’ll need to ascend and claim the designated ‘castle’ as your territory – and then fend off everyone else as they go all out to dethrone you. Form fragile alliances and work together in modes like Hunt the Beast, where one volunteer is temporarily transformed into a faster, stronger, beastly character who must escape relentless pursuers. Freemode Events also take the shape of insane stunt challenges, such as popping the longest wheelie, catching the most air in a land vehicle, or performing the most near misses in a vehicle without crashing.

Also included with next week's update are two brand new Adversary Modes. First, Hunting Pack: you’re part of a team tasked to deliver a priority vehicle rigged to explode if it drops below a minimum speed, while your opponents race, ram and batter to take it down. Or try Cross the Line, where heavily-armed squads face off across a neutral zone – with the goal of having all team members strategically penetrate their opponents territory to claim victory. The Freemode Events Update also brings the Rockstar Editor to PlayStation 4 and Xbox One with new features (also being added for current PC users as well) such as an ambient audio and sound effects library, Snapmatic integration, Director Mode updates and more.

I knew the R* Editor was going to be current gen only, but it seems as though this might mark the point at which the last gen gets left behind / they stop releasing content for.
 
Interesting interview with R*:

http://www.ign.com/articles/2015/09/10/how-gta-online-has-changed-rockstar-north?
GRAND THEFT AUTO ONLINE / 10 SEP 2015
HOW GTA ONLINE HAS CHANGED ROCKSTAR NORTH
"Right now our focus is on GTA Online which has exceeded our expectations."

The great city of Los Santos, bequeathed to players by Grand Theft Auto V, was always meant to evolve over time. Although initially blighted by server problems, it has grown through a succession of free updates, including the excellent multiplayer heists, and consequently so has the player base. Currently, 8 million people log-in each week.

Freemode events are the next major addition, a suite of new and varied challenges only possible on next-gen and PC versions of the game. You can read much more about those modes in our hands-on previewand learn how they reinvigorate GTA Online.

But what's next? We spoke to Director of Design at Rockstar North Imran Sarwar about the future of GTA Online, how new consoles allow new types of experiences, and how Online has changed Rockstar North as a developer.

How GTA Online Is Changing Rockstar North

Rockstar North is typically allowed years to produce an installment in the GTA series, but the introduction of Online has meant production has never ceased. It's changed not only the way the team works but how it's thinking about future projects.

"Grand Theft Auto Online changed the flow of development from what we were traditionally used to, which has been a learning experience for everyone," says Sarwar. "The shift to working on an evolving online game means there are fewer pauses in production – we are constantly producing content for GTA Online alongside everything else we are working on. We have been really excited by the idea of online multiplayer for a long time, and with the evolving nature of what GTA Online has become, we’ve been able to realize a lot of our ideas which has been a fantastic experience. GTA Online’s success means we are going to be able to work on a lot more in the future too as we’ve learned a ton and have come up with even more ideas for future games."

“Every key member of the team that launched Grand Theft Auto V has worked on every aspect of GTA Online...

GTA Online isn't being outsourced or being maintained by a sub-team within North. To ensure it's consistent with the core game, there is no division.

"Every key member of the team that launched Grand Theft Auto V has worked on every aspect of GTA Online, from all content through Heists, and now to these latest updates. This comes from our initial approach to GTA Online – we wanted to create an experience that was equal in quality and detail to the efforts we had made in our single player games, and we believed players could have both without sacrificing one over the other. GTA Online has proven too interesting and too important to be separate from the main mission of the entire team."

Why the PS3 and Xbox 360 Were Left Behind

Unfortunately, the PlayStation 3 and Xbox 360 won't be receiving the addition of Freemode events to GTA Online, but it stems from a desire to push the mode in new and technically-demanding directions. It's got to the point where no more can be added to last-gen versions without breaking them.

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"The primary technical reason is the memory capacity for the older systems," says Sarwar. "We are constantly adding new items to the game with each update and we began approaching the memory limits after the first year of GTA Online content. We found ourselves almost at capacity after the launch of Heists but with some creative programming we managed to squeeze additional updates into those older systems which allowed us to make it as far as the two Ill Gotten Gains updates, but we can’t make any more meaningful updates without putting the stability of the entire online game at risk."

But going forward those restrictions no longer exists, with the power of PS4, Xbox One, and PC opening new possiblities for Online.

"After almost two years of regular free content updates delivered to those systems, we are now focused on the opportunities provided by the more powerful PS4, XB1 and PC – and we’ve got some really fun ideas on how to make the most of these more powerful machines. Bringing the Rockstar Editor to the newer consoles and the changes that come with Freemode Events are a great start and only the beginning of what we want to accomplish with GTA Online long term.

"Aside from simply allowing us to utilize more memory and pack additional assets into the game itself, the additional power will mean we can create more complex game types and deliver on some of the ideas we have that only these newer systems can allow. We are really excited for how GTA Online can continue to evolve as a platform with these new systems.

How a Heavy Breather Inspired the Beast

One of the best new challenges in the new update is Hunt the Beast, a supernatural affair in which one player is transformed into a teenage werewolf, complete with red varsity jacket, and has to visit key locations around the map. He or she is invisible to the other players, who must work together to track them down. When the Beast reaches a landmark their position is revealed for 10 seconds, and with each additional landmark reached an additional 10 seconds is added, giving the hunters a chance.



While the beast might resemble Teen Wolf, the story of how the mode came about is far removed from a simple screening of the film. "One day during one of the big GTA Online playtests we do across the studios, we could hear someone breathing and grunting heavily into the mic, something anyone who plays games online has probably experienced." Sarwar explains. "No one knew who it was, so tracking the person down became priority number one. That gave us the idea of a mode that used audio cues to chase a monster across the city – and thus Hunt the Beast was born."

What's the Future of GTA Online?

GTA Online averages over 8 million users a week, with more active users than it had in its first year. But what's next? And how far ahead is Rockstar North planning?

"There is no specific time limit at this point," says Sarwar. "As long as people continue to play and enjoy GTA Online, we will keep making content and evolving the experience. We still have a ton of ideas that we’d like to see make it into the game and are going to continue pushing the limits of what’s possible."

“[Heists] were a tremendous undertaking and for now we have other ideas for GTA Online that we’re working to deliver.

Many of the big additions to GTA Online – Heists, the upcoming Freemode events – have been free. It appears this remains the strategy going forward, ensuring as many people are able to enjoy the new additions.

"Making GTA Online updates free and accessible to everyone allows us to keep our player base together as the game evolves. We think this approach offers the entire community the best range of options for how they choose to play the game while keeping everyone together. The most important thing is that players find the experience enjoyable and can share it with all of their friends – that is really only possible with free, optional updates."

But while Heists were great and helped bring people back into GTA Online, it doesn't seem like we'll be getting any more in the near future.

"Heists have been a huge success, and they really revitalized the GTA Online community," Sarwar explains. "Heists encourage people to play together while giving them the chance to earn serious amounts of cash. However, as we’ve said before they were also a lot harder to make than we initially thought they would be, and it took us multiple tries to come up with the design that we eventually launched – but we believe and hope it was well worth the wait for everyone. They were a tremendous undertaking and for now we have other ideas for GTA Online that we’re working to deliver."

One often-requested addition is the ability to customise your apartment. Right now, apartments within a similar price range have near-identical interiors.

"We know that players are looking for some fun customization options around their personal apartments and we have a few ideas that we're currently working on for future updates."

“Right now our focus is on GTA Online which has exceeded our expectations.

As for single-player, two pieces of DLC were released for GTA IV – The Lost and the Damned and The Ballad of Gay Tony – but nothing has been mentioned for GTA V. Since its release, it seems the focus has moved onto GTA Online. Is single-player DLC for GTA V a possibility?

"Right now our focus is on GTA Online which has exceeded our expectations. We currently have all key members of the team that launched Grand Theft Auto V focused on supporting GTA Online in every capacity. The community we’ve been able to foster is massive, growing each day and we have so many ideas that have yet to make it into the game. The evolution of GTA Online on these newer platforms is also an exciting prospect as the power of those systems is going to allow us to achieve even more."
 
Still got to play around with editor a bit. Update sounds good, especially the adversary modes.
 
Full List of Free-Mode Events:

Penned In – A vehicular free-for-all to stay inside an ever-shrinking and always-moving dome. If you’re caught outside the dome for more than a few seconds you’ll blow up and be eliminated from the competition.

Criminal Damage – Rack up the biggest property damage bill you can before time runs out. Equip your biggest weapons and go to town on anything and everything in sight.

Hunt The Beast – Players team up to track and kill the beast – a randomly selected player with superior speed and extra health – before it can collect 10 checkpoints scattered around the world within the time limit. The beast is invisible on the mini-map save for whenever it collects a checkpoint, which will cause it to blip for 10 seconds (and increasing in duration with each checkpoint collected).

Challenges - Longest jump; longest skydive; longest wheelie; most vehicles stolen; most near misses; lowest parachute deploy; longest bail from vehicle; furthest distance low flying; and more.

Moving Target - A vehicle is blipped on the map, the first player to deliver it to the marked destination wins.

Kill List - A vehicle is blipped on the map, once the requisite number of players enter they must take out as many waves of enemies as possible.

Kill List Competitive - Same as above, but multiple vehicles are blipped and players compete against each other to rack up the most kills in the given time limit.

Checkpoints - 120 checkpoints spawn in a quadrant of the map. Players compete to collect the most in the given time limit. This mode comes in two variants: land & sea checkpoints and air checkpoints.

Time Trial - A persistent blip on the map where players can try to beat the Rockstar par time and world record on a route that changes weekly.

Hold the Wheel - A target vehicle is blipped on the map for 5 minutes. Players compete to be the one in the vehicle when the timer expires.

Hot Property - Players compete to control possession of a blipped briefcase. The longer you have it, the more points you earn.

Dead Drop - A briefcase is blipped for players to collect and deliver to a location. Players compete for the chance to deliver the briefcase.

King of the Castle -The first player to a blipped location becomes King, and gain points as long as they remain King. Players compete to kill and become the King.
 
Still got to play around with editor a bit. Update sounds good, especially the adversary modes.
Yep - will be good to get a load back on.

Sounds good how they are all occuring without loading screens - this bit is really interesting:

and you can customize your session to decide exactly which ones will happen – so you can play as much or as little of this new content as you like.

Wonder if that means you can finally customize other aspects of free roam - such as police, etc. Actually - it could be that these modes wouldn't work with police enabled, as they would end up getting in the way...

:drool: