Gaming swooshboy's GTA Online thread featuring the RedCafe Crew

Which badge do you like the look of most (see post #13150)

  • Option 1 (black text + circle, transparent background)

  • Option 2 (white text + circle, transparent background)

  • Option 3 (black text + circle, white background)

  • Option 4 (white text + circle, black background)

  • None of them

  • Oh no

  • Levo Smells


Results are only viewable after voting.
Think I will buy the Tempesta:




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Still want to do 3x heist finales and 9x crowd control roles on heists to complete all my heist awards :)
 
If we don't have the numbers lets do something fun. Just want to do some crazy shit we can all participate in.
Yep - think that sounds good.

Will update the Long Haul race too so it has the latest vehicles - just in case we fancy doing that.

Does 8pm work for most people? Later?
 
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These are the newish adversary modes - don't think we've done any of them...


Added in the GTA Online: Further Adventures in Finance and Felony Update

Trading Places

In Trading Places, players are battling in variable teams. When a lower-class trader player (Loser) kills a member of the opposing team, he is switched onto that team, becoming the VIP (Winner). The player killed is switched from the winners to the losers.

Power Play
Power Play is similar to a deathmatch, except that it has numerous power-ups available. Start, end, and pickups are announced by a cybernetic voice.


Added in the Cunning Stunts Update

Entourage

In Entourage, one player is the Target, the rest team are bodyguards, and an opposing team are the Assassins. The Target must get to the extraction point before the time limit without being killed. The bodyguards' objective is to protect the Target from Assassins. The Assassins must kill the Target or prevent the Target from reaching the extraction point in the time limit. Assassins have unlimited lives but weaker weapons. Bodyguards have stronger weapons, but 3 lives before they are eliminated from the round.


Added in the Bikers Update


Slipstream

In Slipstream, Players work in teams of 2 or more to hit checkpoints at the same time. Teams need to take full advantage of the other players' slipstreams for speed boosts – and using well timed attacks to melee opponents off their bikes – to finish first. All players use equivalent bikes.

Lost vs. Damned
In Lost vs. Damned, players are split into two teams, Angels and Devils. Every 60 seconds, each team has a phase in which they score points with stronger weapons (Angels during the day, Devils during the night). The opposing team with only a melee weapon has to hide, but can get kills to reduce points during their off-phase. The name is an obvious reference to Grand Theft Auto IV: The Lost and Damned.

Deadline
In Deadline, Up to four players are set in differently colored Shotaros over a large floating platform which makes up the arena. The objective of the game is to take out the rival players by using the bike's energy trail to block their paths. Any unfortunate player that touches the rival bike's trail will instantly explode, losing one of their lives (which number varies on the lobby setting).

Kill Quota
In Kill Quota 16 players in teams of 2, 3, or 4, go against each other using 4 loadouts of 6 weapons. Starting with a powerful weapon, such as the RPG, and ending with a one kill melee weapon, such as the Knuckle Dusters. The first team to run through all weapons in the loadout wins.


Added in the Import/Export Update

Turf Wars

In Turf Wars Two to four teams strap themselves into a range of speedy vehicles and compete to control tiles. Drive over each tile to claim it with your team’s color while defending your turf from your foes, all while picking up strategically-located rockets in this new vehicular-themed Adversary Mode.
 
How the feck am I that skint? I think I've been robbed while I haven't been online!!
Christ, you know its bad when you're poorer than me.

Cool - if there are fewer on before then maybe we can do some of the 4 or 6 player missions?
Sounds good. I've prepared my having my PS4 in rest mode and downloading any updates since I've last been on... which is quite a lot
 
Christ, you know its bad when you're poorer than me.


Sounds good. I've prepared my having my PS4 in rest mode and downloading any updates since I've last been on... which is quite a lot

Good thinking, I need to find my PlayStation and get it on I suppose
 
So not one import export thing was done :lol: typical us on GTA. Stoney goes off on his bus fetish every time!

Missed the GTA laughs :lol: @Duffy took 15 mins? To get GTA rage :lol: and @Big-Red not being able to remember the difference between jump and shoot :lol:
 
So not one import export thing was done :lol: typical us on GTA. Stoney goes off on his bus fetish every time!

Missed the GTA laughs :lol: @Duffy took 15 mins? To get GTA rage :lol: and @Big-Red not being able to remember the difference between jump and shoot :lol:

Was good fun!

Can definitely recommend the Tempesta:


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$1.3m and is the 3rd fastest Supercar in the game (and it was only a thousandth of a second slower than the X80 Proto - so really it's the joint second fastest).

It also handles unbelievably well - really nice to drive.

I bought the garage for my office - think that came to $1.6m.

Now saving up for the Ruiner 2000 - which will cost $4.3m if you unlock it via having done 32 import/export missions (not sure if it's 32 steals, or 32 sales...):

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Just wondering, do you need to play the missions as a ceo in order to unlock the better/cheaper versions? I'm not having 1.5 million for a warehouse right now, so is it enough if I'm helping a friend with his Import/Export missions?
 
Just wondering, do you need to play the missions as a ceo in order to unlock the better/cheaper versions? I'm not having 1.5 million for a warehouse right now, so is it enough if I'm helping a friend with his Import/Export missions?
I think you need to host the mission - which sucks and seems an annoying requirement.
 
Which vehicle are you going to get?

I want to get the Ruiner - but at the same time the Rocket Voltic looks a lot of fun!

I'm afraid I won't have 4.3 mio available, so I'll probably have to settle for cheaper cars. :(
The amphibious Technical looks fun and I simply have to buy the Comet Retro because it is fitting for my oldtimer collection. Since I lack a real sports car the Tempesta might be worthwile as well. Kin of depends what my friends are going to get, maybe we can acquire a small Mad Max convoy.
 
New glitch to remove cops / wanted levels from free roam:



You just need to be a CEO and also have an MC club.
 
Since the Import/Export update, I have stolen 20 cars and sold 12 which has generated $850k - which isn't too bad.

I bought the cheapest warehouse ($1.5m) so should recoup that soon.

The biggest difference between this and the regular CEO work is that it is simply more fun - stealing a car and getting it back to your garage with as little damage as possible is much more interesting than collecting crates. It's good fun trying out the different cars. Ive been using the cargobob to sell some of the cars too to avoid the enemies who spawn when you are delivering them. There are buzzards that also spawn sometimes, but these can usually be avoided.

Stealing 12 more cars will unlock the Ruiner 2000 at the reduced (but still ridiculously expensive) price of $4.3m - am thinking I will get that.

Did some of the special missions with @Levo last night and they were pretty good - the new special vehicles that we tried were good, if a bit gimmicky. I really liked the Blazer Aqua:

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But even at the reduced price it is $1.32m.

If you buy any of the special vehicles, then you unlock CEO side missions involving them - so I might be tempted to buy this for that purpose - as it is cool to switch from road to water and it is very fast on both.