Chesterlestreet
Man of the crowd
- Joined
- Oct 19, 2012
- Messages
- 19,791
The argument should be less on player x's characteristics and more on what player x's role in the team was, how he operated and how the modern player y would do in similar situation (and if he has played in similar role).
Agreed. But in many cases - as mentioned before - the characteristics will be similar, at least when we're talking about more or less tangible ones.
But, yes - as said above - the task, as I see it, is to pick a player who can do what the other guy did, so that the system as such works in a similar fashion.
On the detail plane, considering the players on the whole, you don't need like-for-like in every department. It's what X can do in the role of Y - given the context of System Z. That's the game here, more than anything.