Cyberpunk 2077 launched at midnight last night, and now the console versions are out in the wild we're getting our first proper look at the game running on PlayStation 4 and Xbox One. Early impressions are, unfortunately, not great.
I've been playing the PS4 version of CD Projekt's sci-fi epic and can report poor performance, including low framerate and texture pop-in when the screen is busy. Even when it's not, there is on occasion a low-res blur to the visuals. And I've encountered multiple characters locked in a T-pose, frozen in place or glitched into an object. You can still talk to these NPCs, but their mouths do not move.
According to Morgan, Cyberpunk 2077 on PS4 looks very blurry, running between 720p and 900p resolution, and the framerate for any driving around the big city areas is constantly at around 20. While some indoor battles run well at 30fps, they can drop to 25fps. Framerate drops are one thing, but there's also hitching - big hiccups in the action where a new object or texture needs to load in. This can make it a challenge to shoot or drive.
Running the game on PlayStation 5 via backwards compatibility does improve matters to a degree - certainly the loading is faster, and the framerate is unlocked to 60fps - but the glitches, including the T-posing NPCs, remain.
It turns out that Cyberpunk 2077 on PS5 does not have the "quality mode" that is available on Xbox Series X. That is to say, the game on PS5 runs in "performance mode" by default. On Xbox Series X you can switch between the two. Quality mode shoots for a high resolution, something approaching 4K and 30 frames per second, whereas performance mode aims for a smooth experience. It's worth noting the Xbox Series S does not have this toggle between modes, either.
Digital Foundry's scientific analysis is of course inbound, but what is clear at this early stage is there is a significant divide between the PC version of Cyberpunk 2077 and the console versions.
And even just hours after release, the Cyberpunk 2077 console memes have begun.