I’ve been thinking about VAR and I’ve decided it needs completely scrapping and reimplementing with a different framework.
- Teams get 2 appeals for the match.
- Unsuccessful appeals are lost, successful appeals are retained.
- If both teams use their appeals in the first half, they each start the second half with 1 appeal.
- Managers raise the appeal with the 4th official and the match clock is stopped when the ball is next dead. They can either:
- Dispute a decision, e.g. a penalty awarded, a red card etc.
- Raise an indecent that was missed or waived on (dispute a non-decision). It has to be raised with the 4th official within a certain time and the match is stopped for review when the ball is next dead. e.g. a missed penalty, potential red card check.
- Managers have to be specific in the scope of the incident, the players involved and make a case for why it’s a penalty.
- The referee goes to the monitor and is presented with ALL available footage and it’s replayed in real time. Slow motion is only used to determine if contact was made.
- The referee then goes to explain their decision to both managers and its broadcast to the stadium so players and crowd can hear along with the TV audience at home.
- Offsides are handled outside of this process and not subject to appeal, ideally automated.
For me that gives an element of control back to the managers/teams. It gives them an opportunity to raise incidents which are otherwise inexplicably missed or brushed off.
It gives referees an opportunity to explain their decisions and educate us heathens. It also hands power entirely back to them as the role of VAR is reduced to video operators with no opportunity to overrule the in field referee.
Forcing referees to explain their decisions adds an element of pressure and accountability. It’s one thing to have a ridiculous decision, it’s another entirely when you hear a referee sheepishly try to bullshit their reasoning for it when given the opportunity to rectify it.