Gaming Red Dead Redemption 2 (PC, PS4, Xbox One, Stadia)

oh my god I never went to Blackwater throughout the whole game and didn’t realise how much there was down here. And I’ve just tried to go to Armadillo thinking there’s a border that will stop me but I’ve gone through! Have those feckers included the whole of Red Dead 1’s map in this :drool::drool::drool:
yes they have included the full old map although you can't go to Mexico, that will probably be added in online or a dlc.

I ventured into armadillo yesterday, helped the sheriff then he left town so i went on a rampage, you can kill as many people in that town as you like and nobody cares as they all have the plague so you don't rack up any bountys.
 
I'm 30 and I haven't really been interested in single player experiences for about 10 years. This game is an exception due to its sheer size, but why would I pay top dollar for an experience that's over in 10 hours and has no replay value when instead I'd much prefer a game that I can play every day with a different experience each time because it's always against different people online.

I’m only 27 myself, I guess what I meant to say is kids today aren’t really interested in single player experiences like the one in RDR2 and that there’s countless online battle royal games out there already. I just wish more was put into the single player experience rather than this becoming another GTA online and them neglecting it.

TW3 and ZBOTW for instance didn’t need an online mode.
Nah I don't care for online either. The experience may be more 'varied', but there's a sense of pointlessness in online gaming that isn't my cup of tea. Give me the measured, focused and more weightier experience of a single player experience any day.
 
oh my god I never went to Blackwater throughout the whole game and didn’t realise how much there was down here. And I’ve just tried to go to Armadillo thinking there’s a border that will stop me but I’ve gone through! Have those feckers included the whole of Red Dead 1’s map in this :drool::drool::drool:

I started an RDR 2 beta thread on PSN but cant add you. If you're interested.
 
Start of epilogue
why is it so stupidly slow? Bad enough having to play as John but to do so many boring missions is ridiculous.
Yeah it’s beyond ridiculous, was desperate for the whole thing to end by that point. Even resorted to deliberately failing missions quickly just so I can skip checkpoints. I don’t want to waste more time fishing with my stupid son and driving him around in a wagon. Little shit is getting toppled over a bridge repeatedly until the game gives me the option to skip.
 
Going for the train gold. Just thought 'ok, I'll save it before attempting sliding down these rocks', seconds before careering down the rocks head first.
 
Epilogue 1 is super wack so far.

Will I still be able to do the side missions like the Henri Lemieux and Penelope Braithwaite ones? Never did them not anticipating this happening.
 
Played rdr2 on the 26th, beta is still not accessible. Why?

Might have to leave it until later in the day - online access for ultimate edition yesterday didn't start until 13:30 UK time, so I imagine it'll be a similar changeover time.
 
Finally started getting into this, it's a slow burner and the first 10 hours are quite a long slog and I almost gave up.. so glad I didnt. Even with the PS3 graphics on the Pro the game is so full of depth and there's so much to do. Really impressed!
 
Might have to leave it until later in the day - online access for ultimate edition yesterday didn't start until 13:30 UK time, so I imagine it'll be a similar changeover time.

Makes sense. I checked first thing in the morning :lol:
 
Here’s the day and date you can start playing the Red Dead Online beta. Access begins on each day at the following times:
8:30am EST / 5:30am PT / 1:30pm UK / 2:30pm Europe.
 
Red Dead Online beginner’s guide

Red_Dead_Online_beginner_s_guide.0.jpg
Rockstar Games via Polygon
Red Dead Online is here, and it’s as huge and ambitious as Red Dead Redemption 2. It also requires learning some new things, even if you’ve invested dozens of hours into the campaign. In this guide, we’ll help you get started, give some detail that Red Dead Online doesn’t and offer some advice about the best things to do to get ahead.

IT’S BETTER TOGETHER
In a game called Red Dead Online, you should play together. Others are already doing that, and a Posse of three or four will beat a lone wolf pretty much every time. (We speak from experience. We just wanted our wolf pelt, but those jerks stole it and killed us. A lot.)

If you want the kind of solitary bliss that Red Dead Redemption 2 can offer, single-player is your mode. It’s best to treat Red Dead Online as the multiplayer game that it is. And we’ll get into how you can do that below.

WHAT YOU CAN DO IN RED DEAD ONLINE
What can’t you do? Just about everything you can do in regular offline Red Dead Redemption 2 is available in Red Dead Online. You can still hunt, get a haircut, hunt for treasure and play story missions. The main difference here is you’ll be doing this while inhabiting the same world as other players (some of whom really want to kill you just for fun).

There are plenty of missions, events, and distractions that are unique to Red Dead Online as well. Those include:

  • Story Missions. Story Missions appear on your map as the same yellow circles as in single-player Red Dead Redemption 2. These are larger, sometimes multi-part missions that fill out the narrative of Red Dead Online.
  • Free Roam Missions. These are the icons on your map that look like a stick figure hailing a cab. Free Roam Missions are the Red Dead Online equivalent of Stranger Missions. You’ll get a (relatively) simple task — sometimes with a timer for completing it — and a similarly small reward.
  • Free Roam Events. Free Roam Events are player-versus-player challenges that will pop up from time to time as you wander the world. (It’s in the name: You’re freely roaming, and an event that you can join begins.) They’re not location-based, though, so you’ll just get a notification in the top left of your screen and you can opt-in.
  • Race Series. You’ll spot these on your map as a checkered flag icon. In these horse races, you’ll pit your steed against others in three kinds of races: Lap Races (trips around a set path), Point-to-Point (from one location to another), and Open Races.
  • Showdown Series. Showdown Series appear on your map as icons with either two or three people on them, depending on the size of the teams involved (small teams are Showdown Series, and big teams are Showdown Series Large). These are the more traditional online game part of Red Dead Online, and they get their own section.
WHAT YOU CAN’T DO IN RED DEAD ONLINE
Pause the game. Because it’s, you know, online.

SHOWDOWN SERIES EVENTS
Showdown Series events are team-based, competitive matches where you play with matchmade strangers, your Posse (more on Posses below) or some combination thereof.

At launch, there are several Showdown Series modes:
  • Hostile Territory. These matches are zone capture-style games. Your team has to capture areas of the map and defend them against the opposing team.
  • Make It Count. A last one standing, bow and arrow or throwing knives only, limited ammo match where the playing field is constantly shrinking. (It’s Red Dead Online Battle Royale.)
  • Most Wanted. Most Wanted works a lot like Shootout above, but the higher your score (kills), the more points someone gets for killing you.
  • Name Your Weapon. These matches work like Shootout or Most Wanted matches, but your score depends on the weapon you use — thrown weapon kills are worth more than shotgun kills, for example.
  • Shootout. This is a basic, one-versus-all shootout where the player with the highest kill count wins.
  • Team Shootout. Team Shootout is like Shootout, but it’s team-versus-team.
HOW POSSES WORK
Posses are a way to join forces with other players. They always include a Posse Leader who sets up the Posse, but one is more, well, hardcore than the other.

There are two types:
  • Temporary Posses are free to set up, have a limit of four players and disappear when the Posse Leader quits. Think of them as a quick and easy way to get your friends together.
  • Persistent Posses cost you currency to create, max out at seven players, remain after the Posse Leader quits and are available again whenever the Posse Leader is online. Think of them as the kind of thing that serious players will create to customize their Posses, play against other Posses and even battle against each other with Posse Versus.
To create a Posse, press left on the D-pad and select Form Posse from the menu. You can use the Player section of the same menu to add Posse Members.

HOW CAMPS WORK
Solo players have a Player Camp, which is like a hybrid between the gang’s Camp in the Red Dead Redemption 2 campaign than the ad hoc Camp you can create in the wilderness during the campaign. If you’re in a Posse, you’ll have a Posse Camp.
Camps offer a safe place to rest — as long as you find and raise the white flag — access to your Wardrobe, a place to craft and cook — and, after upgrading, even fast travel.
If you buy certain items like ammunition from the Handheld Catalog (it’s in your Weapon Wheel or you can press and hold left on the D-pad), they’ll appear in a Delivery Box in your Camp. (You can also pick up those deliveries up at a Post Office.)
It’s worth noting that other items like weapons appear in your inventory or saddlebags instead of being routed through the mail.

HONOR IN RED DEAD ONLINE
Just like in Red Dead Redemption 2, your actions will affect your Honor in Red Dead Online. Some of these actions will be obvious — like whether or not to leave someone tied up on the train tracks — while others are more subtle (but still intuitive) — like bonding with your horse(s).
Honor can affect the missions you’re asked to complete. If you’ve maintained a high Honor, you’ll get more white hat missions like protecting wagons, but if you trend toward the outlaw end of the spectrum, you’ll get missions like breaking fellow outlaws out of jail.

THE BEST WAY TO MAKE MONEY
After you’ve completed the intro mission, hit left on the D-pad to open up the Free Roam menu. Scroll down to Quick Join and select Story Mission On-Call. You are welcome to do this with our without friends in your Posse (aka Fireteam). These missions seem to cap out at four, so a full, four-person Posse won’t be able to join.

We’ve expanded this process, which allows you to join others and play story missions, in our guide to making money in Red Dead Online, and you get more detail there. The upshot: You’ll earn good money for helping others, but there are limits.

Also, don’t think getting rich is going to get you everything you want — almost all of the items in the Handheld Catalog are gated behind your level. And to earn levels, you’ll need XP.

THE BEST WAY TO EARN XP
The short answer here is the same as above: Keep doing Story Missions and making yourself available to matchmake into others’ Story Missions. You might not make a ton of money every time, but that XP will add up.

PARLEY AND FEUDS
The world of Red Dead lends itself to a certain degree of lawlessness. You’re going to get shot for no apparent reason. You’ll get ridden down in the street. It happens.

Red_Dead_Redemption_2_20181127140135.jpg
Rockstar Games via Polygon
But if it keeps happening, there’s a system in place to help you work it out and bring a little law to the lawlessness. If you and another player end up in a cycle of murder and revenge (or murder and spite), you’ll trigger one of two options.
  • Parley. When one player triggers this mode, you’ll end up face-to-face with your foe, but you won’t be able to use your weapons. You’re left with 10 minutes to talk (parley) through your problems with your mouthwords instead of your gunbullets.
  • Feud. Both players have to opt in to Feuds. If both players accept, they’re thrown into a three-minute, player-versus-player shootout. Whoever gets the highest kill count wins.
The option to Parley or Feud appears after you’ve been killed by someone four times. After either has concluded, you and your tormentor (or the person you’re tormenting and you) can go right back to killing one another. But you’ll get the Parley and Feud options sooner.

ABILITY CARDS
Red_Dead_Online_ability_card.jpg
Rockstar Games via Polygon
Red Dead Online Ability Cards grant you, well, abilities — effects, technically. Put a card in a slot, and you’ll gain that effect.

You can purchase Ability Cards from the Abilities menu (which is in the main menu). You’ll get your first Ability Card for free during the introductory mission, and the next couple cost $50 each from within the menu. You can equip (or unequip) them from this menu, too.

The first Ability Card slot you unlock is for (and called) Dead Eye. It’s active, meaning that you have to invoke Dead Eye to use it. (Later, you’ll unlock slots for passive Ability Cards, whose effects are always active.)

Unlike the campaign, Dead Eye doesn’t slow down time in Red Dead Online (because this is game is online and that wouldn’t work). Instead, you get something like the Dead Eye you’re probably used to, but with a twist. For example:
  • The Paint It Black Ability Card lets you paint targets while in Dead Eye.
  • The Focus Fire I Ability Card lets you and your team members “deal a little more damage” while using Dead Eye.
  • The A Moment to Recuperate Ability Card slowly regenerates your health when using Dead Eye.
You an also level up ability cards as you gain XP. (You can see the XP you’ve gained when you’re hovering over the card in the Ability Cards menu.) Every card has three levels (or tiers), and each enhances the ability.

You’ll unlock more slots for cards at Rank 10 (1st Passive), 20 (2nd Passive) and 40 (3rd Passive). You’ll also unlock more Ability Cards as you rank up. You can purchase new Dead Eye Ability Cards at Ranks 24, 44 and 50, for example.

AWARDS
It feels like basically everything you do in Red Dead Online will eventually lead to an Award. Picking plants earns you an Award. Eating plants earns you an Award. Shooting people earns you an Award. And awards become Belt Buckles (which are cosmetic, but oh-so fancy).

HORSE INSURANCE
You’ll have to buy Horse Insurance during the introductory mission. Technically, insurance lets your horse “automatically recover over time if it’s critically injured.” Practically, the horse you buy it for won’t die and disappear forever. It’ll heal in time.

If an uninsured horse you own “dies,” you have to pay to heal them at a stable. If you have insurance, there’s no fee.

It’s a great policy. But you have to purchase it for each horse, and the cost appears to be based on the horse’s quality. If you’ve got a really good horse, it’ll cost you a ton in gold bars.

BE PATIENT
Keep in mind that Rockstar is launching Red Dead Online as a beta. That means things can and will go wrong. We’ve seen it happen, from connectivity problems to missing loot and XP from missions and even a disappearing minimap.

https://www.polygon.com/red-dead-on...e-camp-honor-xp-ability-cards-horse-insurance

@Levo @Big-Red @DatIrishFella @Marksy7 @Wedge Looks good!

HOW POSSES WORK
Posses are a way to join forces with other players. They always include a Posse Leader who sets up the Posse, but one is more, well, hardcore than the other.

There are two types:
  • Temporary Posses are free to set up, have a limit of four players and disappear when the Posse Leader quits. Think of them as a quick and easy way to get your friends together.
  • Persistent Posses cost you currency to create, max out at seven players, remain after the Posse Leader quits and are available again whenever the Posse Leader is online. Think of them as the kind of thing that serious players will create to customize their Posses, play against other Posses and even battle against each other with Posse Versus.
To create a Posse, press left on the D-pad and select Form Posse from the menu. You can use the Player section of the same menu to add Posse Members.

HOW CAMPS WORK
Solo players have a Player Camp, which is like a hybrid between the gang’s Camp in the Red Dead Redemption 2 campaign than the ad hoc Camp you can create in the wilderness during the campaign. If you’re in a Posse, you’ll have a Posse Camp.
Camps offer a safe place to rest — as long as you find and raise the white flag — access to your Wardrobe, a place to craft and cook — and, after upgrading, even fast travel.
 
I'm hearing reports that microtransactions are a big part of online (surprise surprise). Will have to confirm for myself when I give it a go over the weekend. I wasn't really looking forward to the online anyway but if this is true I'll be steering well clear.
 
So effectively, the goal of RDR online is simply to roam, fool around and earn some money/XP for upgrades?

Not saying it's bad, just trying to get my head around it since I've never done sandboxes online.

If you own a good horse, you will pay a fortune for insurance since everyone is going to kill it constantly.

What happens when you die? You just respawn without any deductions?
 
I'm hearing reports that microtransactions are a big part of online (surprise surprise). Will have to confirm for myself when I give it a go over the weekend. I wasn't really looking forward to the online anyway but if this is true I'll be steering well clear.

So effectively, the goal of RDR online is simply to roam, fool around and earn some money/XP for upgrades?

Not saying it's bad, just trying to get my head around it since I've never done sandboxes online.

If you own a good horse, you will pay a fortune for insurance since everyone is going to kill it constantly.

What happens when you die? You just respawn without any deductions?

Microtransactions will certainly be a part of it - but am sure they will follow their GTA Online formula that has proved so lucrative for them. In GTA Online, I never thought the microtransactions were 'pay to win' - they were more so that you could afford new vehicles, apartments etc more quickly than you could be earning money in game. But there weren't many instances where you had to pay - in the races, for example, the majority of races used vehicles that everyone could choose from - there was an option to not allow personal modded vehicles. SO providing you play the game and earn money that way, then there will be little need to pay - in my opinion.

With GTA Online, there were races, missions, challenges, games that you could play as a team or against each other. You could also free-roam around the map. When you were in free-roam, you had the option of private lobbies, or public ones. The public ones would usually turn into a war zone with people attacking each other, but the private ones could be restricted to your friends etc. When you started a mission, then that would occur in a separate instance, so you would only have you and the people doing the mission with you in the map. Later, R* added some missions that had to be done in public lobbies - so there was the potential for griefing with people trying to stop you.

If you are killed, then you respawn, but usually have a small financial penalty - although you wouldn't lose items. But yes - I think horses are going to die a plenty online!
 
Hmm, it says "Coming Soon" on the Online tab now. What the hell does soon mean?
 
Will anybody let me know when PS4 goes online for the regular edition? I started playing on 26th so it should be today.
 
Will give online a go but not counting on it being good the more I think about it. I briefly looked at GTA Online and it was a mess. Loads of weirdly complicated stuff that didn't seem to make much sense, like it was added just to keep the kids playing (spending).
 
Will give online a go but not counting on it being good the more I think about it. I briefly looked at GTA Online and it was a mess. Loads of weirdly complicated stuff that didn't seem to make much sense, like it was added just to keep the kids playing (spending).
GTA Online was plagued by connectivity issues when it launched but once it became stable it was a lot of fun!
 
GTA Online was plagued by connectivity issues when it launched but once it became stable it was a lot of fun!

I was very late the party. Only looked at it this year. Just looked super messy to me. Didn't enjoy it.
 
Mine's working fine. Did the tutorial and a random stranger event. I got the standard edition but had it pre-ordered for PS4, not sure if it changes anything, but you can get a few good things for free. If you go in your catalogue under exclusive outfits I think, you can buy the grizzlies outfit for free (unfortunately not the winter one, only average temperatures). If you go to a fence, you can get the high roller revolver for free which is neat.

And the big one is at a stable you can also get a red chestnut Arabian under superior horses for free, but you need an empty stall first since the one you get from the tutorial takes up your first stall. You can sell that horse (discard value) but when you get the arabian, you won't have insurance on it unless you pay the 5 gold bars or whatever, so I wouldn't do that until you can get a 2nd stall for $100 and then fill that with the arabian. Think you can get a free alligator saddle too, but didn't check that out.
 
When starting your character off and picking the starting clothes, make sure you pick as many items as you can layer right away... Didn't feel like grabbing a vest so now I have no vest until I buy one. Thought we'd have all those starting items to choose from :(
 
Started the online. I'm just getting shot by complete cnuts.
You can sometimes focus on the guy who killed you as your dying, respawn and hunt them down.

Anyone else have trouble getting into the battle royals ? I haven't tried one yet as it kept crashing, just spent the best part of two hours on free roam shootouts.
 
Interestingly I was most disappointed by the music throughout the game.
Not because it was actually bad but because it left so much to be desired when compared to the incredible atmosphere that was set for Western music by true film music classics by Ennio Morricone and Luis Bacalov.

Why on earth couldn't they include something that tries to be an homage to some of the spaghetti western music? Obviously there's no guarantee to reach that level, but at least put in something atmospheric to make the slow feeling of the game bearable.

 
Just done the mission where you recover Mary's brooch and my screen has completely changed. I have to go back to her in St Denis but my map has disappeared, as have all indicators, the game is now in wide-screen mode for some reason with no hud. Yet all my hud stuff is switched on.
 
I should be online tonight. Checked this morning and it seems to be available now.