This thing is definitely omnipresent, also or even especially in later chapters.Been meaning to replay this but I always stop at the start of chapter 2
It's just such a long slog of a game with very samey "ride here, shoot 100 people, ride back" type missions
I tied this guy up, took him to the swamps and fed him to an alligator. Horses for coursesI've found the racist guy in Saint Denis who you can freely twat about with no repercussions from the law. I gave him a thump and he ran away. Went back and now when he sees me he runs away, so I obviously chase him and give him another thump. Great fun.
Been meaning to replay this but I always stop at the start of chapter 2
It's just such a long slog of a game with very samey "ride here, shoot 100 people, ride back" type missions
Its standard Rockstar jank tbh. Wonderful world building, but the mechanics feel dated and clunky. I liked how they toyed with RPG elements in San Andreas, but since then their games have mostly been cookie cutter cover shooters. Sound design of the weapons is terrific though.I've never managed to finish this game (or even get to the big city), because certain aspects of the mechanics are really jarring. It just isn't...fun for me.
For an RPG the scale of this, there's a few key elements you can judge on:
Character Development Mechanics - How you can "adjust" your build, the different gameplay styles, the way you wish to play your character as (Stealth assassin, gungho gunslinger, Moral do-gooder etc)
Game Combat Mechanics - How well the game feels to play in the most important aspect.
Storyline and Character design - How well the story of the RPG sinks you in.
Game immersion, world design, graphics etc - How does the world feel to step foot into
RDR2 is a solid 10/10 on Game Immersion, a solid 3/10 on Character development, a meh 6.5-7/10 on Storyline and character design and I would honestly give the Combat mechanics 2/10.
The immersion is incredible, there's no doubt about that. Excellent world, amazing mechanics - etc.
Combat mechanics are awful. Point. Shoot. Get big gun. Point. Shoot. Switch to pistol. Point. Shoot. Get a bow and arrow. Point. Shoot. There's no challenge, there's no difficulty. The only way this game scales in challenge is when they just throw hordes of enemies at you. Compare the difficulty scaling to something like Dark Souls or Elden Ring. The combat mechanic is so repetitive. Shoot them off horseback or just get behind cover and blast them. You either get a small gun, a medium gun or a big gun. The only combat variation is the range in which you shoot your gun. You have a knife but using that in most combat scenarios is suicide.
Character Development Mechanics are the same as the above - and partially driven by the above. There's literally no way to play the game any differently other than a guy who goes around butchering and shooting up entire towns. There's barely any stealth mechanic outside of hunting, there's no such thing as "builds." Compare to Cyberbunk (which has a bunch of other issues) - you can choose to be a melee guy with blades, an edgerunner with hacks, a shoot em up kinda guy or a stealth assassin. I'm not saying these are viable for RDR2 but there's practically no variety in how you can setup your character to approach the game.
Storyline is decent, character design is decent - some characters are just awful whereas others are really good.
Its standard Rockstar jank tbh. Wonderful world building, but the mechanics feel dated and clunky. I liked how they toyed with RPG elements in San Andreas, but since then their games have mostly been cookie cutter cover shooters. Sound design of the weapons is terrific though.
GTA gets away with it because, well the 'GTA' element, the bulk of the fun to be had is with the driving mechanics. Naturally that doesn't translate well into horse and carriage.
I think it's probably bc it's not the get up and run around with your head cut off while defying all the laws of physics like gameplay that a Fortnite has. Kids be crazy.
I’ve never played Fortnite. No, it’s simply that the combat loop is pretty much unchanged from ancient Rockstar titles. I loved RDR1 - it was one of my favourite games of that console generation. RDR2 builds on it in every way aside from the combat which remains, inexplicably, almost identical. This loop began to grate me first in GTA5 which was the fist GTA I couldn’t bring myself to love. RDR2 is a vastly superior game imo but maintains that significant flaw except it stands out even more as a 2018 title.I don’t even understand the supposed issues with the gameplay. What’s so bad about it? I have absolutely no issues whatsoever.
Playing on PS5, I agree. No idea how you would do it differently. And I’ve actually not struggled with it. I actually like it. But everyone’s different, I suppose.How could the gunplay be better though? Feel more like cod? I just don’t really see what else you can do with the shooting mechanics, also it’s not an RPG, it’s an open world sandbox.
Completely agree.I’ve never played Fortnite. No, it’s simply that the combat loop is pretty much unchanged from ancient Rockstar titles. I loved RDR1 - it was one of my favourite games of that console generation. RDR2 builds on it in every way aside from the combat which remains, inexplicably, almost identical. This loop began to grate me first in GTA5 which was the fist GTA I couldn’t bring myself to love. RDR2 is a vastly superior game imo but maintains that significant flaw except it stands out even more as a 2018 title.
To each their own, we all value different things in games of course. And I’m not saying it’s a bad video game as that would be objectively wrong given it’s superb by so many metrics you could judge a game by. But I do think moment to moment gameplay is an essential part of these games - it doesn’t even have to be best in class but here it’s genuinely poor imo.
The other major flaw is the mission design which is extremely on rails - not allowing for any agency for the player whatsoever. While they thought of every possibility in poking at its open world that a developer can, they want you to just be a sheep and follow the script to the tee on missions which are usually extremely routine, linear and unforgiving to doing anything outside the box.
It’s also important to point out that this isn’t an anomaly - the view of Rockstars outdated combat is not really that uncommon.
I’m not taking the piss just asking a genuine question. For me the gunplay feels soo much better than a game like cod for example. There’s a real weight behind it and the guns actually pack a very realistic punch. Is it purely because the characters movement is slow and heavy as opposed to the quick and nimble of style of those other shooters? If so I don’t see how that’s anything to do with “being modern” it’s just a stylistic choice and one I personally prefer.Completely agree.
I really can't be arsed going into the mechanics behind how it could be better with people who bring up Fortnite and Cod (both games funnily enough that have superior modern feels, even if they are being used as as a negative here) as some kind of metric vs Rockstar and their incredibly odd feel to their gameplay.
I love the world and the setting of RDR2, but the gameplay was a big nope for me. Even the Mrs, who has cleared the game fully 3 times and usually is so much more forgiving than I am, says the gameplay is very much "just get through it" rather than adds to the fun.
How in the feck did so many quit during the prologue?! Before the map even opens up!
Mental.
Not really. It’s human nature to not want to spend more time on something you’re not really enjoying. Who the hell spends 60 hours doing something without considering whether they’re having fun or how much fun they’re having? If anything, it’s a weird fan thing to consider not proceeding with an unfun activity as “quitting” or “giving up”. You’ve not married the product ffs.Redcafe is a weird place. It's the only place on the Internet where people "give up" or "quit" something routinely after the first episode of a show, or hour of a game.
Like, just play the fecking thing and see how you feel when it's done. It's not hard.
Not really. It’s human nature to not want to spend more time on something you’re not really enjoying. Who the hell spends 60 hours doing something without considering whether they’re having fun or how much fun they’re having? If anything, it’s a weird fan thing to consider not proceeding with an unfun activity as “quitting” or “giving up”. You’ve not married the product ffs.
Not really. It’s human nature to not want to spend more time on something you’re not really enjoying. Who the hell spends 60 hours doing something without considering whether they’re having fun or how much fun they’re having? If anything, it’s a weird fan thing to consider not proceeding with an unfun activity as “quitting” or “giving up”. You’ve not married the product ffs.
Maybe it’s on PS plus / game pass? Maybe they’re well off? Maybe they aren’t high schoolers with endless hours to waste?If you pay 50 quid for something and then quit two hours into a game that you know is a story driven narrative then all the more foolish. You already know that the point of the game is the narrative, so if you don't allow the narrative reasonable time to play out, what's the point?
I'd understand if it was a game that was based around gameplay loop and sheer mechanics, but it's not. It's based around narrative. You have to know this much when you buy a game like Red Dead.
It's not even as though you have to play it in one setting. Folks are like, "I haven't got time for a game that long", as if you can't play 30 minutes, save and come back another day.