Redlambs
Creator of the Caftards comics
Nothing wrong with wanting bad games to fail. Both consoles churning them out on conveyor belts atm
Sensible post.
Nothing wrong with wanting bad games to fail. Both consoles churning them out on conveyor belts atm
As a Xbox series X owner I'm afraid that the Xbox conveyor belt is currently broken. Hopefully it will be fixed later in the year.Nothing wrong with wanting bad games to fail. Both consoles churning them out on conveyor belts atm
Nothing wrong with wanting bad games to fail. Both consoles churning them out on conveyor belts atm
Some great news here for all gamers!
Well not "all" gamers
Yeah, great news this isn't coming to PS5, you XBoxers and Switchers can keep that one
I am my good fellow but this is one re release that’s of absolutely zero interest.Don't you do this to me Volumiza. I know you're one of us really
Reminds me of Jet Set Radio. Probably just the art style.This looks pretty cool.
A company that has terrible 3rd party games and always has been turns to another company to fill the void.
Could gloss it up about exclusivity and that being childish if you want to point score over an innate object.
To be fair, didn't Sony buy some of their best developers outright? I'm not sure what the difference is except apparently the Activision deal is bad because Activision are much bigger than, say, Bluepoint.
Im not bothered about who owns who in this context I was just saying Nintendo have long been absolutely useless with 3rd party software since forever, so it makes sense to do a deal with another big publisher.
Sony do have the best developers and a monopoly it’s true but that’s why it also has the best games.
Nintendo used to have high standards. their E-Shop nowadays though has classics such asNintendo have "long been useless" with 3rd party software because they have standards and make money. They don't squander like Sony nor the Xbox division have been know to do. I've had games go through them, and they take things through the wringer which pissed off publishers more than the "cart costs" and all that.
That being said, I'm not sure Activision have ever been the people to give a shit about standards.
Nintendo used to have high standards. their E-Shop nowadays though has classics such as
Deep Space:Action Fire Sci-Fi Game 2023 Shooter Strike Simulator Alien Death Ultimate Games
https://www.nintendo.com/store/prod...-simulator-alien-death-ultimate-games-switch/
as someone with both-
controller: ps5
form factor: xbox
ui: ps5 main layout, xbox shortcuts and speed
games: ps5
subscriptions: babestation and some weird animal porn site.
You understand they don't care right? they sell their consoles at a loss so they can sell more copies of their games. If you are playing their games on another platform they are making money on the game without losing money on the console.Another reason not to buy an XBox then?
as someone with both-
controller: ps5
form factor: xbox
ui: ps5 main layout, xbox shortcuts and speed
games: ps5
subscription: adult - ps5, kids - xbox
Completely disagree - they make. Huge difference in driving games. Absolute night and day.At its peak the ps5 controller is better but for 99% of games xbox controller is still the winner
Outside of astro bot haptics and triggers have been at best pointless novelty and at worst really fecking annoying. Haven't played demon souls and got bored of returnal which I know are 2 games they are meant to be good on.
Nintendo used to have high standards. their E-Shop nowadays though has classics such as
Deep Space:Action Fire Sci-Fi Game 2023 Shooter Strike Simulator Alien Death Ultimate Games
https://www.nintendo.com/store/prod...-simulator-alien-death-ultimate-games-switch/
Isn’t this largely because their consoles have tended to be quite inconvenient to develop for? Just guessing here as you obviously know more but since GC they have had a console focused on motion control, a console with a tablet and a handheld that released in 2017 and was already very well behind current generation hardware that released 4 years prior meaning you couldn’t really release the same game on PS4/XO and have it on NS.Indie games are an entirely different category.
But I didn't say those standards are still as high either, it's just about why since the days of the GCN they have got a bad rep for 3rd party titles.
I love that podcast. It’s one of the only gaming shows I listen toI love Game Scoop’s weekly rundown of all the odd games Nintendo have allowed to be published in their eShop, Nintendo’s Seal of Quantity.
It has become a permanent fixture in my weekend dog walks as they tend to release each episode on Friday/Saturday morning. I wish it was even slightly longer or had a second episode during the week.I love that podcast. It’s one of the only gaming shows I listen to
videogame 20 questions is one the highlights if my week
Isn’t this largely because their consoles have tended to be quite inconvenient to develop for? Just guessing here as you obviously know more but since GC they have had a console focused on motion control, a console with a tablet and a handheld that released in 2017 and was already very well behind current generation hardware that released 4 years prior meaning you couldn’t really release the same game on PS4/XO and have it on NS.
Yeah but what I really meant is any multiplatform games could be made easily for both Xbox and PS for the last couple of generations and you’d have access to two customer bases + PC. Having the same game available on Wii/Wii U/Switch was however out of question due to how different Nintendo consoles were. You could of course make a different one, or have an original series on Nintendo consoles but that requires a separate development process. That’s why nearly all big AAA titles are available for both Xbox/PS but never appear on Switch.Nope, not even in the slightest. The Snes was more difficult than the Genesis, thanks to the CPU, but 3rd parties loved it more thanks to the sound chip and controller. The N64 was perplexing to us, as it was well beyond it's time, but still was supported by them well.
The GCN was easily the best of that generation to work with, the texture stages were a bit different, but OpenGL was a dream compared to what MS did to butcher DirectX and Sony always (and still do) sucking at support. Motion controls are really easy to work with, better than limited analogue sticks in many ways. The real reason goes back to Sony and the merging of the publishers/developers and Nintendo charging for licensing. Playstation (in it's various guises) is bankrolled by Sony, so they could undercut the costs. When Xbox joined the frey, it was the same.
Sony still don't really give a shit about the gaming, it's just another arm in the business. MS have tried to sell of the Xbox division multiple times. Nintendo are purely about the profit, so they know how to gouge the money out. And people will always work with them and buy their games, because rightly or wrongly they know what they are doing and when to sell out and when not.
Even if it was "development costs", the Wii and the Switch make back tenfolds the amount spent on units sold anyway.
At its peak the ps5 controller is better but for 99% of games xbox controller is still the winner
Outside of astro bot haptics and triggers have been at best pointless novelty and at worst really fecking annoying. Haven't played demon souls and got bored of returnal which I know are 2 games they are meant to be good on.
Yeah but what I really meant is any multiplatform games could be made easily for both Xbox and PS for the last couple of generations and you’d have access to two customer bases + PC. Having the same game available on Wii/Wii U/Switch was however out of question due to how different Nintendo consoles were. You could of course make a different one, or have an original series on Nintendo consoles but that requires a separate development process. That’s why nearly all big AAA titles are available for both Xbox/PS but never appear on Switch.
Not reading all that
Not reading all that