Gaming PS5 vs Xbox Series S|X

Which do you think will release first?


  • Total voters
    81
  • Poll closed .
Nothing wrong with wanting bad games to fail. Both consoles churning them out on conveyor belts atm

I'm sure Xboxers would accept a shit game at this point, alas they've all been delayed.

When is Skyrim in space out again?
 
Don't you do this to me Volumiza. I know you're one of us really :)
I am my good fellow but this is one re release that’s of absolutely zero interest.

I happened to play Goldeneye at a mates house about 3 years ago and even though I loved it back in the day, it was really bad. Nostalgia had run out after 15 mins.

Good as it was, there are just better games to play now.
 
Don't play it. It was so good at the time and it's so bad now. It'll be a huge nostalgia killer.
 
Lovely to see Microsoft and Nintendo unite in a move that will benefit gamers by moving away from outdated concepts like exclusivity.

And before you reply, yes I'm aware people like to use exclusivity as a way to project their inferiority complexes onto others but frankly I find it a bit childish.

 
A company that has terrible 3rd party games and always has been turns to another company to fill the void.

Could gloss it up about exclusivity and that being childish if you want to point score over an innate object.
 
A company that has terrible 3rd party games and always has been turns to another company to fill the void.

Could gloss it up about exclusivity and that being childish if you want to point score over an innate object.

To be fair, didn't Sony buy some of their best developers outright? I'm not really sure what the difference is except apparently the Activision deal is bad because Activision are much bigger than, say, Bluepoint. At the end of the day both companies have been at this for years. Arguably it's only Nintendo who do things differently but then again it's probably just perceived that way because they have a complete domestic market hold over native Japanese development teams since their national competition (i.e. Sega) decided to completely pack up.
 
To be fair, didn't Sony buy some of their best developers outright? I'm not sure what the difference is except apparently the Activision deal is bad because Activision are much bigger than, say, Bluepoint.

Im not bothered about who owns who in this context I was just saying Nintendo have long been absolutely useless with 3rd party software since forever, so it makes sense to do a deal with another big publisher.

Sony do have the best developers and a monopoly it’s true but that’s why it also has the best games.
 
Im not bothered about who owns who in this context I was just saying Nintendo have long been absolutely useless with 3rd party software since forever, so it makes sense to do a deal with another big publisher.

Sony do have the best developers and a monopoly it’s true but that’s why it also has the best games.

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Nintendo have "long been useless" with 3rd party software because they have standards and make money. They don't squander like Sony nor the Xbox division have been know to do. I've had games go through them, and they take things through the wringer which pissed off publishers more than the "cart costs" and all that.

That being said, I'm not sure Activision have ever been the people to give a shit about standards.
 
I see this as more of a statement move to help them facilitate Activision deal which does not look that obvious or straightforward anymore due to Sony's complaints. I doubt Nintendo's next console will be anywhere near powerful enough to play full scale CoD games anyway, at best they will be able to match PS4/XO in terms of power and have that version of COD run on their hardware but we are probably 3 years away from Activision discontinuing the series on previous generation anyway.

Now if they were able to have their own playable version of CoD on whatever console replaces Switch, that could work but I doubt new Activision team will focus on that.

Xbox will always have the advantage of having CoD and other Activision Blizzard games on Game Pass for free which will be a major selling point, especially if they can close the deal this year to place Diablo IV there already (not necessarily at launch but being able to execute that anytime in Q3/Q4 will be a huge win for Microsoft).
 
Nintendo have "long been useless" with 3rd party software because they have standards and make money. They don't squander like Sony nor the Xbox division have been know to do. I've had games go through them, and they take things through the wringer which pissed off publishers more than the "cart costs" and all that.

That being said, I'm not sure Activision have ever been the people to give a shit about standards.
Nintendo used to have high standards. their E-Shop nowadays though has classics such as

Deep Space:Action Fire Sci-Fi Game 2023 Shooter Strike Simulator Alien Death Ultimate Games


https://www.nintendo.com/store/prod...-simulator-alien-death-ultimate-games-switch/
 
as someone with both-

controller: ps5
form factor: xbox
ui: ps5 main layout, xbox shortcuts and speed
games: ps5
subscription: adult - ps5, kids - xbox
 
Another reason not to buy an XBox then?
You understand they don't care right? they sell their consoles at a loss so they can sell more copies of their games. If you are playing their games on another platform they are making money on the game without losing money on the console.
 
as someone with both-

controller: ps5
form factor: xbox
ui: ps5 main layout, xbox shortcuts and speed
games: ps5
subscription: adult - ps5, kids - xbox

Can't speak to the subscriptions as I don't have either, but I agree with the rest of this.
 
At its peak the ps5 controller is better but for 99% of games xbox controller is still the winner

Outside of astro bot haptics and triggers have been at best pointless novelty and at worst really fecking annoying. Haven't played demon souls and got bored of returnal which I know are 2 games they are meant to be good on.
 
At its peak the ps5 controller is better but for 99% of games xbox controller is still the winner

Outside of astro bot haptics and triggers have been at best pointless novelty and at worst really fecking annoying. Haven't played demon souls and got bored of returnal which I know are 2 games they are meant to be good on.
Completely disagree - they make. Huge difference in driving games. Absolute night and day.
 
Indie games are an entirely different category.

But I didn't say those standards are still as high either, it's just about why since the days of the GCN they have got a bad rep for 3rd party titles.
Isn’t this largely because their consoles have tended to be quite inconvenient to develop for? Just guessing here as you obviously know more but since GC they have had a console focused on motion control, a console with a tablet and a handheld that released in 2017 and was already very well behind current generation hardware that released 4 years prior meaning you couldn’t really release the same game on PS4/XO and have it on NS.
 
:lol: I love Game Scoop’s weekly rundown of all the odd games Nintendo have allowed to be published in their eShop, Nintendo’s Seal of Quantity.
I love that podcast. It’s one of the only gaming shows I listen to

videogame 20 questions is one the highlights of my week :(
 
I love that podcast. It’s one of the only gaming shows I listen to

videogame 20 questions is one the highlights if my week :(
It has become a permanent fixture in my weekend dog walks as they tend to release each episode on Friday/Saturday morning. I wish it was even slightly longer or had a second episode during the week.
 
I'd have to buy the horrendously overpriced Playstation pro controller to compare with my xbox elite controller to give a definitive answer.

Short of it is any competitive shooter or game that requires aiming with the sticks is better on the Xbox controller as the sticks feel more accurate and in a more natural position.

Never could get used to any xbox controller for sports games (fifa etc) always thought they were infinitely more terrible.

Anything out of that range could use either or.
 
Isn’t this largely because their consoles have tended to be quite inconvenient to develop for? Just guessing here as you obviously know more but since GC they have had a console focused on motion control, a console with a tablet and a handheld that released in 2017 and was already very well behind current generation hardware that released 4 years prior meaning you couldn’t really release the same game on PS4/XO and have it on NS.

Nope, not even in the slightest. The Snes was more difficult than the Genesis, thanks to the CPU, but 3rd parties loved it more thanks to the sound chip and controller. The N64 was perplexing to us, as it was well beyond it's time, but still was supported by them well.

The GCN was easily the best of that generation to work with, the texture stages were a bit different, but OpenGL was a dream compared to what MS did to butcher DirectX and Sony always (and still do) sucking at support. Motion controls are really easy to work with, better than limited analogue sticks in many ways. The real reason goes back to Sony and the merging of the publishers/developers and Nintendo charging for licensing. Playstation (in it's various guises) is bankrolled by Sony, so they could undercut the costs. When Xbox joined the frey, it was the same.

Sony still don't really give a shit about the gaming, it's just another arm in the business. MS have tried to sell of the Xbox division multiple times. Nintendo are purely about the profit, so they know how to gouge the money out. And people will always work with them and buy their games, because rightly or wrongly they know what they are doing and when to sell out and when not.

Even if it was "development costs", the Wii and the Switch make back tenfolds the amount spent on units sold anyway.
 
Nope, not even in the slightest. The Snes was more difficult than the Genesis, thanks to the CPU, but 3rd parties loved it more thanks to the sound chip and controller. The N64 was perplexing to us, as it was well beyond it's time, but still was supported by them well.

The GCN was easily the best of that generation to work with, the texture stages were a bit different, but OpenGL was a dream compared to what MS did to butcher DirectX and Sony always (and still do) sucking at support. Motion controls are really easy to work with, better than limited analogue sticks in many ways. The real reason goes back to Sony and the merging of the publishers/developers and Nintendo charging for licensing. Playstation (in it's various guises) is bankrolled by Sony, so they could undercut the costs. When Xbox joined the frey, it was the same.

Sony still don't really give a shit about the gaming, it's just another arm in the business. MS have tried to sell of the Xbox division multiple times. Nintendo are purely about the profit, so they know how to gouge the money out. And people will always work with them and buy their games, because rightly or wrongly they know what they are doing and when to sell out and when not.

Even if it was "development costs", the Wii and the Switch make back tenfolds the amount spent on units sold anyway.
Yeah but what I really meant is any multiplatform games could be made easily for both Xbox and PS for the last couple of generations and you’d have access to two customer bases + PC. Having the same game available on Wii/Wii U/Switch was however out of question due to how different Nintendo consoles were. You could of course make a different one, or have an original series on Nintendo consoles but that requires a separate development process. That’s why nearly all big AAA titles are available for both Xbox/PS but never appear on Switch.
 
At its peak the ps5 controller is better but for 99% of games xbox controller is still the winner

Outside of astro bot haptics and triggers have been at best pointless novelty and at worst really fecking annoying. Haven't played demon souls and got bored of returnal which I know are 2 games they are meant to be good on.

Can't agree with this at all, I'd prefer the PS5 controller with or without the haptics and speaker. Xbox used to have a huge lead there for me, but Sony has gradually caught up over the last two console gens. Comfort and quality feel more or less equal to me at this point, and I'm flabbergasted that Xbox controllers aren't rechargeable out of the box in 2023.
 
Yeah but what I really meant is any multiplatform games could be made easily for both Xbox and PS for the last couple of generations and you’d have access to two customer bases + PC. Having the same game available on Wii/Wii U/Switch was however out of question due to how different Nintendo consoles were. You could of course make a different one, or have an original series on Nintendo consoles but that requires a separate development process. That’s why nearly all big AAA titles are available for both Xbox/PS but never appear on Switch.

That's not true at all though, all the big engines work on the Switch. They all worked on the Wii/Wii U too. As for "different development processes" that's not true either, sure you have to devote manpower to it, but there's not a single reason any of those machines couldn't do what the current games were. Those machines were a lot easier to work with than then likes of the PS2/3 and Xbone at the times. It's not as simple as saying "oh now the new gen are basically laptops so anything you do on PC you do on them!" at all, ALL dev kits at the time you are talking were PCs emulating the power of the machines.

And again, even if you want to suggest a completely different team to work on a completely different game, let's remember the install base of those machines and the costs.

No, the problem mostly is how Nintendo works with 3rd parties and how the others play the game. I mean, let's look at the "exclusives" war for a start. In house development aside, look at all the bribes, trying to buy each other out, all that stuff. Nintendo being the first to tell EA to go feck themselves before GP was even a twinkle in Alock's tiny little balls.


The question raised was about 3rd party support. Motion controls, power of the machines (because BTW the N64 was lightyears ahead of the curve, the GCN competed with the Xbox and was ahead of the PS2 easily), some idea that they were "different to develop for" (N64 aside, all Nintendo consoles since have been a dream and much better supported than any others, the PS2/3 were nuts and the boner was atrocious) are just myths. The issue is and always will be the same, Nintendo rightly or wrongly do things their way and they have to make money. SCEA/J/U and Xbox division are bankrolled. And the last one are pretty much no different to Uber or Netflix right now in what happens when the investors want the money back. Which is why they've been up for sale a few times now, and yet no buyout.