Gaming PS5 vs Xbox Series S|X

Which do you think will release first?


  • Total voters
    81
  • Poll closed .
I don't think you understand how hardware works.

The S is a massive bottleneck and will remain an albatross around MS neck throughout the generation.
I know that there is a far wider range of hardware on PC that has to be accounted for a company to make games for PCs. On PC there are hundreds of different combinations of hardware that has to be accounted for while on Xbox you only have 2. I think that as of next year Xbox will be discontinuing games to the Xbox One.
 
My point wasn't that PC will be holding consoles back but more that the difference between specs on PC proves that you can innovate at the top end while still producing games that will play on a budget machine. The fact that games have ran on budget machines while being as ground-breaking on top end machines proves that games can be made that straddle a massive range of architecture.
Nah you’re totally wrong. Consoles like the S are far more of s bottleneck than PCs. Pretty much all games historically that drove the industry forward were PC games.

“ever since pc gaming became a thing” :lol::lol:
 
I know that there is a far wider range of hardware on PC that has to be accounted for a company to make games for PCs. On PC there are hundreds of different combinations of hardware that has to be accounted for while on Xbox you only have 2. I think that as of next year Xbox will be discontinuing games to the Xbox One.

But that isn't how it works. You're looking at it far too binary. Within the confines of a console Devs have to stick to very specific architecture, when developing for two consoles separated by generations, which is what the S is to the X, essentially; they have to pull back to compensate for the weaker console.

I have no idea what the comment about Xbone has to do with anything; they discontinued making games for that in about 2013.
 
Nah you’re totally wrong. Consoles like the S are far more of s bottleneck than PCs. Pretty much all games historically that drove the industry forward were PC games.
I know because the PC is constantly evolving while consoles stand still for 3-4 years between the launch of a console and the mid-gen upgrade. It's the top end of PCs that allow innovation in gaming.
 
But that isn't how it works. You're looking at it far too binary. Within the confines of a console Devs have to stick to very specific architecture, when developing for two consoles separated by generations, which is what the S is to the X, essentially; they have to pull back to compensate for the weaker console.

I have no idea what the comment about Xbone has to do with anything; they discontinued making games for that in about 2013.
The architecture is the same on the consoles they are both 8-core AMD Zen 2 CPUs, they are both AMD RDNA 2 GPUs, both GDDR6 RAM and PCle Gen 4 NVME SSD. It's far easier to develop for 2 machines built on similar architecture than building from across all the hardware manufacturers.

Xbox are saying that the series S will not hold back gaming on the series X. Seeing as they are the main game developers for console exclusives I tend to take their word for it. I understand that game devs don't want to add the cost of an extra machine to their development but that's up to them on whether they want to develop games for the Xbox sister consoles or not.
 
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Xbox are saying that the series S will not hold back gaming on the series X. Seeing as they are the main game developers for console exclusives I tend to take their word for it. I understand that game devs don't want to add the cost of an extra machine to their development but that's up to them on whether they want to develop games for the Xbox sister consoles or not.

What an absolute load of tosh.

You will absolutely see games be held back by the S, and any that aren't developed with the weaker console in mind expect CP2077 levels of performance on the Series S.

I'm really intrigued when MS became "the main game developers for console exclusives". The company that notoriously broke up the studios they bought and haven't released a new, original IP in donkeys. Even the flagship games that aren't Forza have been met with lukewarm responses at best since the 360 era.

I still think it's hilarious that you don't think they're going to be hamstrung by the S.
 
The architecture is the same on the consoles they are both 8-core AMD Zen 2 CPUs, they are both AMD RDNA 2 GPUs, both GDDR6 RAM and PCle Gen 4 NVME SSD. It's far easier to develop for 2 machines built on similar architecture than building from across all the hardware manufacturers.

Xbox are saying that the series S will not hold back gaming on the series X. Seeing as they are the main game developers for console exclusives I tend to take their word for it. I understand that game devs don't want to add the cost of an extra machine to their development but that's up to them on whether they want to develop games for the Xbox sister consoles or not.
According to Digital Foundry and what they are hearing from developers, it's not about the CPU or GPU, but about memory constraints. Both Series X and PS5 have 16GB memory, Series S has 10, and that's allegedly causing issues for devs.

They will find ways to work with it, just look at A Plague Tale Requiem which officially has a minimum requirement of 16GB on PC but still runs on Series S. However, it's easy to imagine it's not exactly future proof and will be causing them major headaches further down the generation.
 
What an absolute load of tosh.

You will absolutely see games be held back by the S, and any that aren't developed with the weaker console in mind expect CP2077 levels of performance on the Series S.

I'm really intrigued when MS became "the main game developers for console exclusives". The company that notoriously broke up the studios they bought and haven't released a new, original IP in donkeys. Even the flagship games that aren't Forza have been met with lukewarm responses at best since the 360 era.

I still think it's hilarious that you don't think they're going to be hamstrung by the S.
I meant of exclusives for their platform but I think you knew that. I know that there are far more exclusives on pc than their ever will be on any console and I think you know I know that.

My point is that you can put the same game on hardware that has a far greater spec range than that between the s and the x and have them look acceptable on the budget machine while being exceptional on the top end machine.

Also people comparing PlayStation still supporting the base PS4 with Xbox supporting the series S need to give their head a wobble. The 2 console bear no resemblance.
 
I meant of exclusives for their platform but I think you knew that. I know that there are far more exclusives on pc than their ever will be on any console and I think you know I know that.

My point is that you can put the same game on hardware that has a far greater spec range than that between the s and the x and have them look acceptable on the budget machine while being exceptional on the top end machine.

Also people comparing PlayStation still supporting the base PS4 with Xbox supporting the series S need to give their head a wobble. The 2 console bear no resemblance.

You're all over the place and I genuinely have no idea what point you're trying to make, but based on your other posts your just displaying the the Dunning Kruger effect.

You've tried to bash Sony for releasing two games over two generations, despite the fact that was always their plan. At no point did they ever claim Horizon and GoW were PS5 exclusive.

I just don't think you fully grasp the impact the S is going to have on MS ecosystem when it comes to game development. It's already having an impact on third party titles, look at what the devs of Gotham Knights have said about it.

You've completely made the stuff up about the "exclusives for their platform", but I agree with your other point; PC has a much bigger library and more exclusives than either of the consoles, but I never claimed otherwise.
 
You're all over the place and I genuinely have no idea what point you're trying to make, but based on your other posts your just displaying the the Dunning Kruger effect.

You've tried to bash Sony for releasing two games over two generations, despite the fact that was always their plan. At no point did they ever claim Horizon and GoW were PS5 exclusive.

I just don't think you fully grasp the impact the S is going to have on MS ecosystem when it comes to game development. It's already having an impact on third party titles, look at what the devs of Gotham Knights have said about it.

You've completely made the stuff up about the "exclusives for their platform", but I agree with your other point; PC has a much bigger library and more exclusives than either of the consoles, but I never claimed otherwise.

Series S's performance weakness is balanced against its low price point and responsible for getting a lot of people into the MS ecosystem. That's called funneling. It's a key part of business strategy regardless of whether it eventually impacts performance of games or not. The guy from Gotham Knights can suck eggs if he thinks his game would be played by as many people were it not for Microsoft's ingenious multi-console approach. Freddy Kruger effect indeed...
 
You're all over the place and I genuinely have no idea what point you're trying to make, but based on your other posts your just displaying the the Dunning Kruger effect.

You've tried to bash Sony for releasing two games over two generations, despite the fact that was always their plan. At no point did they ever claim Horizon and GoW were PS5 exclusive.

I just don't think you fully grasp the impact the S is going to have on MS ecosystem when it comes to game development. It's already having an impact on third party titles, look at what the devs of Gotham Knights have said about it.

You've completely made the stuff up about the "exclusives for their platform", but I agree with your other point; PC has a much bigger library and more exclusives than either of the consoles, but I never claimed otherwise.
What I was saying is that I missed out (exclusives for their platform) when I was talking about exclusives. I thought you realised that I my bad if you thought that I meant the biggest producer of exclusives total. I thought you realised that I mistyped.
Only time will tell if Xbox needs to drop the S we will see and revisit the Dunning Kruger effect if they do. I will admit I was wrong if they do. Even though I'm only ever on this thread as a laugh I don't take this thread seriously enough to challenge someone's intellect over it but hey ho.
 
Series S's performance weakness is balanced against its low price point and responsible for getting a lot of people into the MS ecosystem. That's called funneling. It's a key part of business strategy regardless of whether it eventually impacts performance of games or not. The guy from Gotham Knights can suck eggs if he thinks his game would be played by as many people were it not for Microsoft's ingenious multi-console approach. Freddy Kruger effect indeed...

I couldn't give a shit about MS shady business practices.

The reality is, the significantly weaker and less powerful machine is already holding back next gen development. That may fall away for third party studios if they choose to scrap S development. However MS have attached a rather large aquatic bird to their necks for the rest of this console cycle with the inclusion of the S.
 
I will admit I was wrong if they do. Even though I'm only ever on this thread as a laugh I don't take this thread seriously enough to challenge someone's intellect over it but hey ho.

Same but I will call out misinformation, as some use this thread for genuine advice.

Your comments around S and MS in general may lead others to make the same mistakes you made.
 
Same but I will call out misinformation, as some use this thread for genuine advice.

Your comments around S and MS in general may lead others to make the same mistakes you made.
I've got an X. It's plays games great. I've also got a pc so I'm fine either way.
 
I just don't think you fully grasp the impact the S is going to have on MS ecosystem when it comes to game development. It's already having an impact on third party titles, look at what the devs of Gotham Knights have said about it.

Gotham Knight devs should first fix their mess of a game before worrying about other things.
 
There’s a pernicious rumour going around that the humble Xbox Series S, the cheapest next-gen console on the market, is somehow causing other, better machines to be compromised with unnecessary framerate caps. Quite how the rumour started is a little convoluted, but I’ve explained all in the accompanying video. And, look, here’s the thing: it’s a load of rubbish.

It certainly isn’t happening in the case of Gotham Knights, which kicked off this whole ridiculous mini-controversy by launching without any performance modes despite being next-gen exclusive. This is due, we’re told, to the complexity of the game… which was originally slated for PS4 and Xbox One, but those versions were cancelled, and the game we got feels decidedly last gen and can barely maintain a stable framerate regardless. Go figure.
https://www.vg247.com/xbox-series-s-isnt-holding-next-gen-back-reality-is

Somebody else who doesn't know what he is talking about and is misleading buyers?
 
Gotham Knight devs should first fix their mess of a game before worrying about other things.

The quality of the game has nothing to do with it. They just confirmed what many people already knew; the S is and will continue to limit MS forays into next gen gaming.

Try and defend it all you want but it will proven to be more true the longer they insist on all games being available and playable on all Series consoles.

At some point MS will either have to hold their hands up and remove universal support for the S, or as I suspect; they will make Devs work with one hand tied behind their back and ask them to port it to the S.

While that continues to happen it makes any argument about games also coming to the PS4 redundant. Sony will eventually stop supporting the 4, MS have stitched themselves up with the S.
 
https://www.vg247.com/xbox-series-s-isnt-holding-next-gen-back-reality-is

Somebody else who doesn't know what he is talking about and is misleading buyers?
It's a bit of a weird article, in the sense that I don't know why anyone in their right mind would think that Gotham Knights is being held back by the Series S. We're talking about a 2022 game that somehow manages to look less impressive in terms of detail, lighting and animation than 7 year old Arkham Knight - albeit with superior image quality of course - and doesn't even run well on modern PC hardware. Clearly, this has everything to do with a troubled development cycle and nothing with the Series S. So I guess the author of the article is right, I just don't know why he felt the need to write it.

That doesn't mean that developer concerns about future memory constraints aren't valid, nor that these concerns are coming from lazy devs (something I've seen suggested by commenters here and there - though not necessarily on the linked article).
 
It's a bit of a weird article, in the sense that I don't know why anyone in their right mind would think that Gotham Knights is being held back by the Series S. We're talking about a 2022 game that somehow manages to look less impressive in terms of detail, lighting and animation than 7 year old Arkham Knight - albeit with superior image quality of course - and doesn't even run well on modern PC hardware. Clearly, this has everything to do with a troubled development cycle and nothing with the Series S. So I guess the author of the article is right, I just don't know why he felt the need to write it.

That doesn't mean that developer concerns about future memory constraints aren't valid, nor that these concerns are coming from lazy devs (something I've seen suggested by commenters here and there - though not necessarily on the linked article).
@ b82REZ does while I think he is suffering from confirmation bias.
 
@ b82REZ does while I think he is suffering from confirmation bias.
Ok maybe some people believe it. I didn't realize one of the devs for Gotham Knights actually tried to blame the Series S GPU, which is bizarre, to say the least. The game looks like it could run on a base PS4 at 1080p30, the Series S GPU should eat it for breakfast.

I don't like to shit on developers since they are often burdened by constraints and unrealistic demands from upper management, but in this case something went seriously wrong during development and it's not a good look if a senior dev then tries to blame the hardware.
 
Battle of the intellectuals here.
:smirk:

The developers of Gotham Knights tried to blame the Series S for the game not being able to hold 30 frames on PS5 and Series X. This is obviously nonsense the game has been poorly optimised pure and simple. If the game had only struggled on the Series S then they may have had a point.
@b82REZ used the devs deflection of why the game was so bad to prove his long held belief that the Series S will hold back gaming hence Confirmation Bias.
 
:smirk:

The developers of Gotham Knights tried to blame the Series S for the game not being able to hold 30 frames on PS5 and Series X. This is obviously nonsense the game has been poorly optimised pure and simple. If the game had only struggled on the Series S then they may have had a point.
@b82REZ used the devs deflection of why the game was so bad to prove his long held belief that the Series S will hold back gaming hence Confirmation Bias.

The ironing is delicious.
 
Okay mate.

You've done nothing but go and find "sources" to back your argument; the very definition of confirmation bias. The sources you've cited aren't even sources, just opinion pieces that don't disprove a thing.

I've never claimed Gotham Knights was well optimised and running well on other systems. I simply paraphrased what one of their devs claimed; that the Series S is having an impact on development. How much truth is in that statement, time will tell. Yet rather than acknowledge that comment, you have got butt hurt, tried (and ultimately failed) at throwing buzz words and phrases like confirmation bias at me without a shred of self awareness or irony.

Numerous people have pointed out your misunderstanding of the bottleneck the S will and potentially may already have caused. Rather than accept you didn't fully understand you've doubled down on your incorrect assertion and accused others of being wrong.

Here is what that Dev said:



Whether his anger as his poor game was misplaced towards the S is irrelevant. The larger point of devs having to cater to the lowest spec console still stands true.

Stop trying to score points by misrepresenting or misunderstanding what I said.
 
1) You've done nothing but go and find "sources" to back your argument; the very definition of confirmation bias. The sources you've cited aren't even sources, just opinion pieces that don't disprove a thing.

2) I've never claimed Gotham Knights was well optimised and running well on other systems. I simply paraphrased what one of their devs claimed; that the Series S is having an impact on development. How much truth is in that statement, time will tell. Yet rather than acknowledge that comment, you have got butt hurt, tried (and ultimately failed) at throwing buzz words and phrases like confirmation bias at me without a shred of self awareness or irony.

Numerous people have pointed out your misunderstanding of the bottleneck the S will and potentially may already have caused. Rather than accept you didn't fully understand you've doubled down on your incorrect assertion and accused others of being wrong.

Here is what that Dev said:



Whether his anger as his poor game was misplaced towards the S is irrelevant. The larger point of devs having to cater to the lowest spec console still stands true.

Stop trying to score points by misrepresenting or misunderstanding what I said.

1) I have. I never said I wasn't suffering from confirmation bias. That's what console wars is all about.
2) I never said you did. I said that them saying that the game suffered from being on the Series S was disingenuous because if the S was holding it back it should have been able to keep 30 frames on the more expensive consoles.
3) Let's just forget it. It's becoming too snarky and to me console wars is just a bit of fun. I don't want to fall out with anybody about it.
 
Yeah, Gotham Knights is a terrible mess of a game that shouldn't be anywhere near as demanding as it is based on how it looks, and they try to shift blame from their terrible optimization work. Like Ainu said, 7 year older Arkham Knight looks better than this game.

We can talk about Series S holding games in the future and all that, but Gotham Knights should not be included in that talk.
 
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Only 86 so far. Yet another console exclusive failure :(

Screenshot-2022-11-14-163053.png
 
Only 86 so far. Yet another console exclusive failure :(

Screenshot-2022-11-14-163053.png

Fully expecting Somerville to score in the same range when reviews are out tomorrow, seeing as it’s done by same/similar team as Limbo and Inside.
 
I'm eagerly anticipating that one. Already got it pre-installed
It is scoring between 7 and 8, reviews are out. Comparisons to Inside and many praising the atmosphere so should be quite good. I will play it before Pentiment as it’s much shorter.