Gaming Elden Ring - Fromsoftware

Redlambs 2 weeks ago after playing the game for 20 hours: “this game sucks feck you all for enjoying it I’m done with it”

redlambs 2 days ago after playing the game for 70 hours: “this game sucks feck you all for enjoying it I’m done with it”

Redlambs after playing the game for 140 hours and still not clearing it “this game sucks feck you all for enjoying it I’m done with it”
 
@Massive Spanner want me to tell you all about the basic bitch enemy types they've thrown in to try to challenge magic users whilst fecking over melee just because they have no idea how to balance? Or explain the poise/collision problems in detail and why certain weapons/magic are still the only option for enjoyment?

Because I can write you another drunken essay, just say the word ;)
 
@Massive Spanner want me to tell you all about the basic bitch enemy types they've thrown in to try to challenge magic users whilst fecking over melee just because they have no idea how to balance? Or explain the poise/collision problems in detail and why certain weapons/magic are still the only option for enjoyment?

Because I can write you another drunken essay, just say the word ;)
The more you diss this the more excited it makes me to play the so called superior other Souls games (and Sekiro, already played BB which was better )! So, sure!
 
I'm too set in my ways. I'll never change off melee even if I'm at a big disadvantage.

It's also a lack of patience. I see people before a boss fight popping half a dozen buffs, changing talismans, doing this, doing that etc while I just want to go through the fog and get the shit kicked out of me again.
 
Does it? Does it really?

Because it doesn't seem like it does. I'm much further than Stormveil, and apart from a few small moments of Souls (like the start of Caria Manor), I've yet to actually find the game being any different of matching the Margit fight for anything remotely interesting.

IMO yeh. The capital in particular was incredible. Academy was also enjoyable. The underground areas are great, end game areas too, and not to mention the entire rest of the map is probably more interesting than Limgrave on the open world side of things.

Theres also Volcano Manor, Hailgtree, and that Moghwyn Palace
place to name a few more dungeon style areas. I’m sure there’s plenty more I missed too.
 
The more you diss this the more excited it makes me to play the so called superior other Souls games (and Sekiro, already played BB which was better )! So, sure!

They really are. 1 will feel sluggish at first, but the world and level design will impress you as it's still unmatched. 3 is basically the bastard child of souls/BB and is a lot tighter and more focused than ER, both of those have far more interesting bosses and areas. Sekiro is odd as it's a different beast and does suffer from some of the problems of DS2/ER, but it's different and the setting is great.

DS2 is the one you should play last. Then you'll really see what I mean about it and ER compared to the others.



IMO yeh. The capital in particular was incredible. Academy was also enjoyable. The underground areas are great, end game areas too, and not to mention the entire rest of the map is probably more interesting than Limgrave on the open world side of things.

Theres also Volcano Manor, Hailgtree, and that Moghwyn Palace
place to name a few more dungeon style areas. I’m sure there’s plenty more I missed too.

They are still much of a muchness.
 
I'm too set in my ways. I'll never change off melee even if I'm at a big disadvantage.

It's also a lack of patience. I see people before a boss fight popping half a dozen buffs, changing talismans, doing this, doing that etc while I just want to go through the fog and get the shit kicked out of me again.

Yep, that's me too.

This game doesn't exactly cater to that though, most of the enemies (and lack of poise, infinite FP) are geared towards magic so much so that a lot of them are actually harder than most of the bosses in packs. It's very weird.
 
The black knife tiche is stronger IMO, but issue is it uses 132fp. You can bypass this by chucking in a cerulean hidden tear into your flash of wonderous physick and chug it so it doesn't cost fp.

Otherwise mimic is still very good post nerf. It doesn't do as much damage as pre-patch, but still tanky enough to keep aggro off you and not die too soon at +10, which is what you want it to do. It's just no longer capable of soloing bosses. It's super strong if you're both running bleed weapons too.

Ah nice I didn't realise the cerulean tear would solve that issue. Will give it a go now.
 
IMO yeh. The capital in particular was incredible. Academy was also enjoyable. The underground areas are great, end game areas too, and not to mention the entire rest of the map is probably more interesting than Limgrave on the open world side of things.

Theres also Volcano Manor, Hailgtree, and that Moghwyn Palace
place to name a few more dungeon style areas. I’m sure there’s plenty more I missed too.

Definitely disagree about the open areas, by the time you reach Altus Plateu & Mountaintop of Giants, you really start to see how formulaic the open areas are. It feels like they were out of ideas at that point but just wanted to make the world larger, so they just made new areas and copy and pasted the same churches, ruins, mines, crypts as the previous areas, but with different minibosses in them. Limgrave & Caelid are the high water marks imo for the open areas. Id happily sacrifice a nothing area like Altus for another legacy dungeon.
 
I can't believe how huge and good this game is, I love it. And I'm not nearly done yet.

It might make it into my top 4 games of all time list (currently Breath of the Wild, Super Metroid, Metroid Prime 1 and Shenmue 1/2), I didn't expect that.
 
It really is a good game and you can pretty much choose yourself if you want to make it a really really hard or a fairly easy experience.
 
I do feel the open world adds very little after the initial novelty. The first time I fought a dragon on horseback I was thinking this is class. The 6th time I thought this is dull.

Fromsoft have always done less js more really well, this feels a bit like the opposite of that. I am fairly far through the game and have sort of run out of motivation to play it at the moment.

I hope they move away from an open world in their next game. This is a really good game, but it's not as good as the other soulsborne games imo.
 
I do feel the open world adds very little after the initial novelty. The first time I fought a dragon on horseback I was thinking this is class. The 6th time I thought this is dull.

Fromsoft have always done less js more really well, this feels a bit like the opposite of that. I am fairly far through the game and have sort of run out of motivation to play it at the moment.

I hope they move away from an open world in their next game. This is a really good game, but it's not as good as the other soulsborne games imo.

The problem I find with the open world is how one dimensional it is. By the later open world areas its like - oh, another identical crypt, featuring two mini bosses you've beaten three times already for an Ash of War you can't use. In other games you'd also trigger plot exposition, quest progression or even just find some TACOs. Elden Ring rejects all of these, which is very on brand for From, but in not replacing it with anything but the same few experiences, it makes it hard to be as motivated to explore the later areas once the novelty wears off.

I was rereading some Berserk this weekend (which in case you don't know is a manga that the Souls games were heavily influenced by, if not entirely based off) and as well as greatsword welding combat with knights and monsters, it has freakish and arcane plot lines that don't really make sense but are kind of intriguing nonetheless. I really feel like From could incorporate some Berserk style plot development without losing the sense of mystery that comes with the other games. That'd give us a lot more reasons to explore - go into this dungeon to get an item to allow us to defeat a demon in another place, for example, or go in to free a character that's been imprisoned. They don't want to go down the road of lame Horizon style talky exposition and cut scenes, but Im sure there's some middle ground to be had.
 
Completed the game now. Didnt enjoy Crumbling Farum Azula that much, but i really liked the last area

Got into some pvp in Limgrave and holy feck it seems 50% are running some kind of bleed build, mostly with Rivers of Blood which has a stupid OP weapon art.

Insane damage, range and speed, but when you combine it with stupid tracking it becomes almost impossible to punish as well
 
They really are. 1 will feel sluggish at first, but the world and level design will impress you as it's still unmatched. 3 is basically the bastard child of souls/BB and is a lot tighter and more focused than ER, both of those have far more interesting bosses and areas. Sekiro is odd as it's a different beast and does suffer from some of the problems of DS2/ER, but it's different and the setting is great.

DS2 is the one you should play last. Then you'll really see what I mean about it and ER compared to the others.





They are still much of a muchness.

Ds1 hasn't aged well imo. Neither ds2 obviously. I find only bb, ds3 and sekiro worth recommending these days. And elden ring now for all it's flaws.
 
The problem I find with the open world is how one dimensional it is. By the later open world areas its like - oh, another identical crypt, featuring two mini bosses you've beaten three times already for an Ash of War you can't use. In other games you'd also trigger plot exposition, quest progression or even just find some TACOs. Elden Ring rejects all of these, which is very on brand for From, but in not replacing it with anything but the same few experiences, it makes it hard to be as motivated to explore the later areas once the novelty wears off.

I was rereading some Berserk this weekend (which in case you don't know is a manga that the Souls games were heavily influenced by, if not entirely based off) and as well as greatsword welding combat with knights and monsters, it has freakish and arcane plot lines that don't really make sense but are kind of intriguing nonetheless. I really feel like From could incorporate some Berserk style plot development without losing the sense of mystery that comes with the other games. That'd give us a lot more reasons to explore - go into this dungeon to get an item to allow us to defeat a demon in another place, for example, or go in to free a character that's been imprisoned. They don't want to go down the road of lame Horizon style talky exposition and cut scenes, but Im sure there's some middle ground to be had.

Completely agree the open world doesn't work when there is so little story and so little stuff of interest to find. Witcher 3 is still the best open world game
 
You can do that with almost any game using a difficulty slider.

From Software gladly don't use these though. They still managed to give you certain play styles or farming methods to make the game more accessible. Some see that as a negative as that wasn't so much the case in previous titles but I like it here.
 
Which the for the majority of games will literally do nothing but scale HP and damage.
But levelling up in Elden Ring does exactly that too. You come back to an enemy 20 levels later and you have more HP and do more damage. What's the difference other than one approach is a toggle and the other involves hours of grinding runes?

Not saying either approach is correct but for me it sort of defeats the purpose of Souls games to artificially "lower" the intended difficulty.
 
But levelling up in Elden Ring does exactly that too. You come back to an enemy 20 levels later and you have more HP and do more damage. What's the difference other than one approach is a toggle and the other involves hours of grinding runes?

Not saying either approach is correct but for me it sort of defeats the purpose of Souls games to artificially "lower" the intended difficulty.

Personally I don't see the problem with creating a easy, normal and hard mode you can't change during playthroughs. A few bosses a nigh impossible for casuals in this game but I think they should be able to enjoy the game anyway.
 
Personally I don't see the problem with creating a easy, normal and hard mode you can't change during playthroughs. A few bosses a nigh impossible for casuals in this game but I think they should be able to enjoy the game anyway.

An easy mode is in direct contrast to the artistic vision of the game. Do you also want big words taken out of books?
 
I'm too set in my ways. I'll never change off melee even if I'm at a big disadvantage.

It's also a lack of patience. I see people before a boss fight popping half a dozen buffs, changing talismans, doing this, doing that etc while I just want to go through the fog and get the shit kicked out of me again.
Yes, absolutely.

Playing Elden Ring 'optimally' requires a whole lot of planning and 'menuing'. People post these insane builds but I just want to go in there with a couple of swords, learn the boss moves, and beat it after spending enough time smashing my head against the wall. And that playstyle is not much fun in this game - it's all about finding the ridiculous builds that make everything easy.
 
Yes, absolutely.

Playing Elden Ring 'optimally' requires a whole lot of planning and 'menuing'. People post these insane builds but I just want to go in there with a couple of swords, learn the boss moves, and beat it after spending enough time smashing my head against the wall. And that playstyle is not much fun in this game - it's all about finding the ridiculous builds that make everything easy.

In previous games a colossal greatsword plus a tonne of HP build was usually a middle of the road build in terms of difficulty, but this time that build is probably the hardest build you can pick. The weapons just don't pack enough damage and stagger to make it work vs the slow recovery time in this game.
 
In previous games a colossal greatsword plus a tonne of HP build was usually a middle of the road build in terms of difficulty, but this time that build is probably the hardest build you can pick. The weapons just don't pack enough damage and stagger to make it work vs the slow recovery time in this game.
Yeah pure STR builds are pretty rough. You pretty much need to stack a shit town of vigor and have at least 60 poise, often at the expense of fat rolling. Bloodhound step is also pretty much a must.

The game definitely favours hybrids. Dex/Int, dex/arcane or int/faith pretty much trivialises the game.
 
Personally I don't see the problem with creating a easy, normal and hard mode you can't change during playthroughs. A few bosses a nigh impossible for casuals in this game but I think they should be able to enjoy the game anyway.

God no.
 
Thought the difficulty of this game, for the most part, was really well done for players to find their own way. The summons can turn multiple failed boss attempts into a quick victory if the player chooses to use them and if you're stuck in one area (e.g., Margit) you go away, find better gear, level up and beat him. If you're a hardcore player you can make your own decision on what is fair.

Later game areas are nightmarish though and too much of a difficulty spike. I would never have been able to platinum the game if I had not used the summons and spammed the hell out of poison/rot moves.
 
This God Devouring Serpent is a real motherfecker

I can give you a hint on how to beat it but it’s quite spoilerific. When I figured out how to do it literally laughed out loud alone like a psychopath because of how it easy it was.
 
Personally I don't see the problem with creating a easy, normal and hard mode you can't change during playthroughs. A few bosses a nigh impossible for casuals in this game but I think they should be able to enjoy the game anyway.

qokqr48m66q81.jpg


Its never going to happen. And in the case of Elden Ring and Das3 (probably 1 and 2 as well) the hardest bosses are completely optional

There are a lot of arguments to be made for making the game more accessible, but at the same time you take away what makes these games unique. And considering it has sold 12 million copies already, i'd say it has a broad mainstream appeal
 
qokqr48m66q81.jpg


Its never going to happen. And in the case of Elden Ring and Das3 (probably 1 and 2 as well) the hardest bosses are completely optional

There are a lot of arguments to be made for making the game more accessible, but at the same time you take away what makes these games unique. And considering it has sold 12 million copies already, i'd say it has a broad mainstream appeal

The late/end game bosses aren't optional. Fire giant, malick, Godfrey and elden lord is where it ramps up and it isn't optional
 
An easy mode is in direct contrast to the artistic vision of the game. Do you also want big words taken out of books?

Depends on how easy. Soulsborne are automatically on hard mode. Easy mode would just be normal
 
The late/end game bosses aren't optional. Fire giant, malick, Godfrey and elden lord is where it ramps up and it isn't optional

Is one of these the gold guy in the Leyndell capital tower because I absolutely slapped him last night.
 
Is one of these the gold guy in the Leyndell capital tower because I absolutely slapped him last night.

I'm talking about the embodied form. He appears twice. Golden form is easy
 
The late/end game bosses aren't optional. Fire giant, malick, Godfrey and elden lord is where it ramps up and it isn't optional

But those are the very last bosses and should be hard. I can guarantee you, fans of the franchise would be furious and/or devastated if you could just slap them around on your first try. In fact, the punishing nature (and the huge rush after overcoming a challenge) of this game is one of the cornerstones of its popularity. I can guarantee you that adding difficulty sliders would upset a lot more people than leaving them out would

Also, with the open world nature of this game its already challenging enough to get the balance right, without the added complexity of difficulty sliders. If you are truly stuck then you have loads of options. You can farm to level up, you can upgrade your weapons, you can respecc, you can upgrade spirit ashes and if all else fails, you can summon another player with an OP build who just demolishes the boss while you stand in the back and take sips from your flasks

Lastly, if you made it all the way to the last bosses, but still find the difficulty/gameplay unappealing then you're just a stubborn fool imo.
 
I wouldn't even see the point in an easy mode because the story is such a load of bollocks that you may as well not even be playing a game if it was easy.

I love how the lore/story gets handled personally btw, but in terms of following a narrative these games don't relaly make themselves accessible to your average gamer and I wouldn't have it any other way.
 
I wouldn't even see the point in an easy mode because the story is such a load of bollocks that you may as well not even be playing a game if it was easy.

I love how the lore/story gets handled personally btw, but in terms of following a narrative these games don't relaly make themselves accessible to your average gamer and I wouldn't have it any other way.

I love the game but I haven't a clue what is going on. Just that I need to become Elden Lord.
 
I wouldn't even see the point in an easy mode because the story is such a load of bollocks that you may as well not even be playing a game if it was easy.

I love how the lore/story gets handled personally btw, but in terms of following a narrative these games don't relaly make themselves accessible to your average gamer and I wouldn't have it any other way.

When I mean easy mode I really mean normal mode for casual gamers. Sometimes the difficulty and frustration outweighs the enjoyment. I know plenty of people who gave up on the games because of this.
 
I love the game but I haven't a clue what is going on. Just that I need to become Elden Lord.

My advice is either start reading descriptions on items etc and try and piece things together (apparently even the maps include lore in theirs descriptions) or if you prefer, take the easy option like me and just read up on everything when you finish the game.

It’s actually quite fascinating how in depth it is and how much is going on, but it doesn’t make the story any less nonsense.
 
My advice is either start reading descriptions on items etc and try and piece things together (apparently even the maps include lore in theirs descriptions) or if you prefer, take the easy option like me and just read up on everything when you finish the game.

It’s actually quite fascinating how in depth it is and how much is going on, but it doesn’t make the story any less nonsense.

I'm not that fussed tbh. I get the vibe and I'm happy enough with that.