Yeah I'm gonna have to disagree with
@Redlambs here. I think the game is fantastic. Played and beat all the Souls games and Bloodborne multiple times and probably got about 80% through Sekiro before just getting stuck on one of the end bosses. Its not perfect, but it's really interesting and an engaging wirld throughout, the variety in how you can play is huge, I don't feel like it's biased or pushes you towards a specific build (out of the 6 people I know who play the game, 2 go strength with one dual wield colossal weapons, 1 is sorcery, 1 is faith, 1 is dual wield katana, 1 is fast sword and shield and we all enjoy it and don't feel weak... Bows probably still suck though), there's no shortage of enemies/dungeons/side quests/legacy dungeons and I think all that is great, the landscape is diverse throughout, and the exploring feels rewarding IMO.
Cons for me so far is there doesn't seem to be a good PVP type of set up so far? Hoping they introduce something like from DS1 how they had that one forest where you always had 2v2 or 3v3's, or I think in the DLC?
Also I agree with criticisms regarding some pacing/some greater sense of direction. The world is large, and if you go in blind, it's definitely hard to know where to go. Part of the fun true, but more of a nuisance. I think they generally made the path "optional", like the first area is clear but the areas after the first clear area in any direction feel at a roughly similar enough level IMO. It's hard to get in the mindset of "I can grind through whatever area I'm in" instead of "should I be here or should I find a lower level area".
Lastly but the main one for me - it really wouldn't have hurt the experience to have an in game log. Not a quest log per se, but have a character interaction log so you can just read back on a character and see the location they are in, and what your conversation was. Have it organized so you can click between merchants to keep track of where they are. Also with the log, have some sort of completion log tied in with the map. Who can remember all the dungeons they've been to but bailed to return later, which ones they've finished and which are unfinished? I know you can star a site of grace manually... But why couldn't they just put it in themselves like how BOTW marked the shrines?
Compared to their other games, it's definitely an open world dark souls 4 with very small aspects from BB/Sekiro. Nothing wrong with that IMO, I love all the dark souls games so why change it dramatically? With the 2 spin offs, Bloodborne was definitely a great addition while Sekiro felt like more of a grind and they really didn't need to get rid of the multiplayer aspect in that game (as now if you just get stuck on a boss and can't beat him solo, you just stop playing the game instead of getting that little bit of help).
Some comparisons to BOTW, if that game is a 10 then so is this one for me. BOTW had some clear and big weaknesses despite it being a great game. Pretty much everything that made Zelda great and interesting in older games was pretty shit in that one (large, detailed, interesting and challenging dungeons, enemy diversity, boss diversity, the rewarding feeling when you find a new weapon, etc) they just made up for it with the world. But weapon durability and such an overload of weapons was horrible and worthless in that game, the enemies were all the same, and the dungeons were the least interesting part of the game. Here the issues are much smaller than in BOTW, just more pointless annoyances that could've easily been resolved.