Ainu
Full Member
Because your primary motive is to prove that you know more than people. Really as an ex dev you should be pushing all the stuff they are doing and the ambition on show here. Maybe it isn't full global illumination and other games have it but what game that has it would be half as taxing as it would be here?
As for the comment around bullshotting and sim, people here are downplaying the simulation happening far more than they are overestimating it.
This is the sort of insight you could be giving us if you weren't so keen on playing the cyncial old man who knows better than everyone else.
Maybe you're bitter because you couldn't make it as a developer and had to change industry though. I understand. It's similar to @b82REZ wetting his boxers over having privvy insider knowledge because he is living through his mate at Sony.
I personally don't think this type of item persistence contributes to simulation in any meaningful way. If it's at the detriment of performance to this extent (as John Linneman seems to suggest), there's an argument to be made that it should not be in there. I appreciate that it contributes to making the world feel less static and more persistent, but I don't consider it essential to the experience.