Gaming Tom Clancy's - The Division | Division 2 announced

Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load
 
Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load

Not happened for me. Tried reinstalling it?
 
Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load

When I turn xbox on, as it has that auto on thing, it never seems to load, so I just always star > quit then load again
 
Anyone know how the feck you do those end mission with level 32 yellow guys?
 
Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load

Weird, I get the exact issue on PC, have to crash the game and reload it. Apparently its something to do with the games resolution and there is a fix on PC by editing a file somewhere. Feck knows what you do on xbox.
 
You mean the missions on challenging? if so, with a team :lol:
They're not even on challenging, just hard! I'm with 3 other level 30's and we get so far until 5 yellow shot gunners swarm round you and take you out. And bosses are bloody impossible in close spaces.

They're all level 32 ffs. I just got to level 30 :lol:


Also went rogue for the first time today, and it was probably the most fun I've had on the game. It started off with them going rogue on us for no reason and basically hunting us down, I ran down an alley and 2 of them game after me. They must've been shit shots cause I some how survived :lol: thought it was a dead end alley but there was a rope which I zipped up and pegged it over some buildings. Properly intense, loved it.

Then we were down another alley having a firefight, and 4 other blokes came and took us all out. I mean one guy was a proper bullet sponge, all 8 of us that were originally fighting were shooting him at one point and he probably only lost a bar of health before he killed us all single handedly.
 
I wish they would sort out the loot drops. It seems so random that it feels pointless to have a stat on it that you can affect. I appreciate that if it was a case where a scavenging stat over 120% guaranteed HE drops, then everyone would do it - so it would stop the HE gear feeling rare. But at the same time, if you choose to focus your gear towards scavenging, then you should be rewarded. If you focus your gear on damage to elites, for example, then it doesn't increases the chance of you dealing more damage - it strictly increases the damage.

The DZ last night was so frustrating - pretty much all we saw were blue drops (and that was in DZ level 5 or 6). We did come across a couple of DZ chests, but obviously none of us had keys, because thats what you lose when you are killed. And after having been killed repeatedly by rouge agents who took little damage while dealing out lots of damage, we lost all the keys we had. Am not sure what the answer is as to how to better balance it.

It's also frustrating when you go to one of the landmarks and it has already been cleaned out. Obviously, if it instantly reset then people would just farm it over and over again - so it's not simple to solve, but I feel as though the balance is wrong right now.
 
I wish they would sort out the loot drops. It seems so random that it feels pointless to have a stat on it that you can affect.


It could all be random to be honest, but I have some gear which has 86% scavenging and again, it could just be luck more than the effect of the perk, but I have found a Midas (from scarecrow), a lightweight m4 from doing a normal mission on hard, and a few other bits, in the last few days
 
im level 49 in the dark zone and have not seen 1 high end with about 40-55% scavenging apart from a high end fire mod. Just waiting to get to 50 so i can actually start crafting some of the blue prints from the Dark Zone
 
I wish they would sort out the loot drops. It seems so random that it feels pointless to have a stat on it that you can affect. I appreciate that if it was a case where a scavenging stat over 120% guaranteed HE drops, then everyone would do it - so it would stop the HE gear feeling rare. But at the same time, if you choose to focus your gear towards scavenging, then you should be rewarded. If you focus your gear on damage to elites, for example, then it doesn't increases the chance of you dealing more damage - it strictly increases the damage.

The DZ last night was so frustrating - pretty much all we saw were blue drops (and that was in DZ level 5 or 6). We did come across a couple of DZ chests, but obviously none of us had keys, because thats what you lose when you are killed. And after having been killed repeatedly by rouge agents who took little damage while dealing out lots of damage, we lost all the keys we had. Am not sure what the answer is as to how to better balance it.

It's also frustrating when you go to one of the landmarks and it has already been cleaned out. Obviously, if it instantly reset then people would just farm it over and over again - so it's not simple to solve, but I feel as though the balance is wrong right now.
What's your normal level? I think this is really what it all comes down to.
 
Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load
Aye, happens to me all the time. Just go to your Xbox main menu (click guide button), hover over the main screen (The Division), click the start button and then Quit. Try loading The Division again.
 
Aye, happens to me all the time. Just go to your Xbox main menu (click guide button), hover over the main screen (The Division), click the start button and then Quit. Try loading The Division again.
thanks fella, i'll give that a bash. bit annoying.
 
There is a shortcut in the General Assembly mission apparently...

 
Read this which sums up the drops:

In Destiny and most MMOs the loot/equip is just a "tool" to beat the hardest bosses. The goal is to beat the hardest boss on hardest difficult level. In The Division the missions and later the incursions are just a "tool" to get the best gear. Because the goal is to maximize your character.

In a loot-based RPG, you can either have the Quantity Method (Diablo 3, where you pick best loot out of mountains of randomly generated loot, and can re-roll every piece of gear/weapons you find) and Quality (Dark Souls, where gear is scarce, but each piece is most likely to be useful). You can't have neither. Division has neither Quantity nor Quality Loot. Nothing drops, and when it does, it is usually piece of scrap. Why is it a piece of scrap? Because you can't fix HE weapons via re-rolling. So you're slowly driven to the idea that best stuff is crafted, and it is, because you can craft more gear for more chances at decent roll. However, you then also presented with idea that the best best crafted stuff is locked behind 3 HE DivTech crafting mats, things that only spawn one every 2 hours globally and that you have 1 out 3 chances of getting it from every DT chest. And each DT chest is not unique. And everyone knows where they are. So that means no one gets DT unless they farm through the night.
 
So, @golden_blunder - I have the same problem. When I turn my xbox on now I hit Start, Quit Game, then hit A the second I turn my xbox on. If I tried to just start the game it would Black Screen me every time. Frustrating but the workaround is literally 2 seconds so just do that. Quicker than reinstalling and trying other things.

Regarding loot drops, I've seen all kinds of people online with 6, 7 and 8 days playing time with no HE drops. I've had 4 this week and am, sat on 2d 10h total play time. Some of the other lads are on 1d 12 hours and have had 1 or 2 drops each.

All 3 of my drops have come from the Underground in DZ03 from named enemies. (Usually a Big Cleaner O'Rourke and sometimes a named Sniper/Grenadier which drop really quick). The ones either side of the large Extraction Site from named enemies and chests. I've also found that the underground in DZ06 coming in from the East Entrance has 2 chests alsmost always untouched. Both Key chests are within a few seconds of each other as well if you haven't been down there yet.
 
Seriously how the feck do you do challenging daily missions? Jesus
 
Which ones are you stuck on?
The daily challenges once you get to level 30 - where they're all level 32... they're fecking impossible! Shotgunners just run at you and take us all out.

Is there a min DPS/health for this? I mean I'm on 80k/50k now and my mates are on 100k/45k and 70k/60k, then there's another random fella who always joins who I assume is on the same.
 
The daily challenges once you get to level 30 - where they're all level 32... they're fecking impossible! Shotgunners just run at you and take us all out.

Is there a min DPS/health for this? I mean I'm on 80k/50k now and my mates are on 100k/45k and 70k/60k, then there's another random fella who always joins who I assume is on the same.
No minimum stats, but it's recommended to be at 100k/60k if you want to be able to stand a chance. Less than 60k and you'll always gett annihilated by the shotgunners before you can do enough damage to them. On the other hand, Lincoln Tunnel doesn't have too many shotgun guys running at you, so that one is farmable for PC -> blueprints in order to get better gear.
 
No minimum stats, but it's recommended to be at 100k/60k if you want to be able to stand a chance. Less than 60k and you'll always gett annihilated by the shotgunners before you can do enough damage to them. On the other hand, Lincoln Tunnel doesn't have too many shotgun guys running at you, so that one is farmable for PC -> blueprints in order to get better gear.
Yeah that's what I meant! Gonna have to wander the dark zone a bit more. Cheers mate
 
Changed my set up. Gave myself the pulse and upped my crit damage to 110% before pulse...That, plus the special damage perk. Level 30 elites and bosses in the DZ seem like red health enemies :lol:

Walked through the sports center, the one with sparrow, the construction yard and the one bottom rightish of the map with no issues whatsoever on my own tonight
 
cant seem to get the better of the rouge agents in the DZ! I think the problem is my DPS at its highest is 85k and I don't think I've made the best use of my gear. Its the last trophy I need to unlock before the Platinum
 
The gear brackets in the DZ are going to be changed :)

Instead of being locked to Level 30 and 50, they will now have Levels 15, 25 (or maybe 30), 40, 50, 75 and 90

They will also split Level 30 people in the DZ based on their Gear Score - score of 160 is the divider (they say a score of 160 would be if all, or most of your gear is High End / yellow, with just a couple of purple).

This will be being implemented in the patch next Tuesday.
 
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Also, the daily and weekly assignments will be spread among PvP, PvE, DZ and Crafting, and players will be rewarded with Phoenix Credits, DZ Exp and Division tech respectively.
 
New Level 31 and Level 32 blueprints (although they won't be designated by this level - they will be ranked by gear score).

Some of the existing HE blueprints will have their need for Div Tech removed, so they are made more open (and transferred to the BoO), and then the new blueprints will have the Div Tech requirement and be more exclusive.

Different level Elite enemies in the DZ will drop different quantities of Phoenix Credits:

Lvl 30 = 1-3 credits
Lvl 31 = 2-4 credits
Lvl 32 = 3-5 credits
 
I assume this update will come the same time as all the other stuff mid April?

Ignore: Saw its next Tuesday
 
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Couldn't get past the 1st stage. So we decided to drop it down to hard and ran though it quickly.
Did manage to do the Lincoln tunnel on Challanging
The trick with that first part is to stay back behind the metal detectors and smash the shotgunners as they come through. Use the damage special abilities and gas seekers. Flame turrets are risky, as they get hacked. The gas seekers should fire off before they get hacked.
 
Does anyone else get a problem where it goes black screen just after the initial splash screen and then doesn't do anything no matter how long you wait?

Xbox 1, happens about every 1 in 2 loads. Have to reboot console to make it load


Ya, happens me a bit. As mentioned your Xbox is on auto boot, so sometimes games need to be full closed off - like the cache needs clearing.

All you have to do is from the dashboard, click "start" on your controller while on the black screen where The game should be loading, scroll down to "quit" and that sorts it. Click on the game again and it boots straight away. Saves you hard resetting the console.
 
Bit annoyed tonight, came up against two rogue teams.

First was a group of two, took one down quite easily, and as I was shooting the other, a cleaner set me on fire, so I couldn't shoot. Meanwhile, one revived the other and killed me.

Second time, a group of three. Killed one, one ran away and the other was just jumping everywhere, then randomly seemed to explode, killing himself and me...don't get it, there was no grenade splash warning
 
Patch notes:

http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-245851-16&ct=tcm:148-76770-32
UPDATE 1.1: INCURSIONS - PATCH NOTES

Here is the list of changes that will be implemented with the update 1.1, deployed on Tuesday, April 12th.

NEW FEATURES
Falcon Lost
  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear
Gear Sets
  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician's Authority” – enhances electronics and support capabilities
    • “Striker's Battlegear” – provide bonuses for assault capabilities
    • “Sentry's Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers
Trading
  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Assignments come in different categories:
    • Combat
    • Dark Zone
    • Crafting
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
  • Added new High-End named weapons:
    • Warlord: Assault Rifle
    • Valkyria: Submachine gun
    • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

GAME CHANGES
Gameplay
  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
  • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    • Level 30: 1-3 Phoenix Credits
    • Level 31: 2-4 Phoenix Credits
    • Level 32: 3-5 Phoenix Credits
Dark Zone
  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    • Superior (Purple) items: Rank 15 instead of 30
    • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
  • Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting
  • Increased costs for converting crafting materials and crafting High-End items:
    • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
  • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface
  • Added gamepad deadzone calibration in settings menu (all platforms)

BUG FIXES
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
PC specific
  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area
 
Those crafting changes are ridiculous.

I would convert any blue and green materials that you have right now!

PREVIOUSLY: 1 HE item = 8 HE mats = 40 Blue mats = 200 Green Mats
NOW: 1 HE item = 10 HE mats = 150 Blue mats = 1500 Green mats.

EDIT - I guess they are trying to make the game less about crafting.

I like that recalibrating HE items now costs regular credits, as opposed to Phoenix credits - good move that.
 
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One of the biggest issues with the game is the crafting, especially trying to gather DZ materials that only generate every 2 hours.... everybody complains about it. Then they go and make crafting with normal materials even harder.

At least they took away using up Phoenix Credits to recalib HE gear.

Maybe that's the balance, harder to craft but easier to re-roll the gear you do craft.