Gaming Tom Clancy's - The Division | Division 2 announced

Had a good hour or so on it today. Randomly met up with some guy with the reckless play style like me, so was good fun. I managed to get a gold ACR and vest. Quite happy with that.

To many rogues today though, really hard when they roam in groups of 4.
I'm confident in beating most, but against groups its hard.

Also, I watched a youtube video today and some guy mentioned a talent on high end vests called reckless, saying it was the best talent there is. Anyway, the vest I got has that talent on it, but it says;

Increase damage by 12.5% and increase incoming damage by 10%
the youtuber said that was wrong and it's meant decreases incoming damage by 10%, does anybody have any confirmation on this?
 
Had a good hour or so on it today. Randomly met up with some guy with the reckless play style like me, so was good fun. I managed to get a gold ACR and vest. Quite happy with that.

To many rogues today though, really hard when they roam in groups of 4.
I'm confident in beating most, but against groups its hard.

Also, I watched a youtube video today and some guy mentioned a talent on high end vests called reckless, saying it was the best talent there is. Anyway, the vest I got has that talent on it, but it says;

Increase damage by 12.5% and increase incoming damage by 10%
the youtuber said that was wrong and it's meant decreases incoming damage by 10%, does anybody have any confirmation on this?

I heard the same thing - that right now it increases your damage and also mistakingly decreases incoming damage. Obviously given the 'Reckless' name, it should increases the damage you receive. I would expect this to be patched next week, although they didn't mention this - along with the Mask rehab glitch and the medic and police backpacks.
 
I heard the same thing - that right now it increases your damage and also mistakingly decreases incoming damage. Obviously given the 'Reckless' name, it should increases the damage you receive. I would expect this to be patched next week, although they didn't mention this - along with the Mask rehab glitch and the medic and police backpacks.

Could be wrong, but it doesn't seem much of a talent unless you make sure you don't get hit :lol:
 
Ah, that's why. Haven't ventured out there yet. Cheers, Damo.
If you go to the eastern checkpoint of DZ 6 (E 53rd Street) you can go to the safehouse without encountering any enemies. Just go straight forward, you'll have a landmark on the minimap to your right. Just take a right when that building ends and the safe house will be straight ahead and a little to the right. Might run into some purple lvl 32 cleaners, but that's it.
 
I'm getting seriously annoyed with Rogues.

Either shoot you in the back so you don't have a chance or in groups of 4 only going for the single players or at most groups of 2.

I wish something could be done to even this out a bit
 
Why do you fall through the floor on missions sometimes?
 
Ive got a Superior Mask that gives +4,124 Skill power which takes me from 10k to well over 18k. Lose 15k Health though (would drop to 60k before I put a stamina mod in)

Is it just me or is that quite a lot for an attribute?
 
Be careful if going solo. I think they're in the safehouse vendor but not sure.
Are you DZ50 Vato?
Nah I'm only about DZ lvl 20 or something I think. So I'll have to go in with the help of Zarlak or one of the other pc boys or wait till Cina tags along and use him as a human shield.
If you go to the eastern checkpoint of DZ 6 (E 53rd Street) you can go to the safehouse without encountering any enemies. Just go straight forward, you'll have a landmark on the minimap to your right. Just take a right when that building ends and the safe house will be straight ahead and a little to the right. Might run into some purple lvl 32 cleaners, but that's it.
Good to know, man. Thanks.
 
http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-245982-16&ct=tcm:148-76770-32

100% drop rate of HE items from all named elites.

DZ is gonna be interesting, pretty much everyone at an extraction area is gonna have HE items in their pack.


Dunno if I like this or not. I actually like the idea of killing Named elites in the hope that I get a gold, I got two today in quick succession. Having it every drop takes away a bit of the fun.

what I would like to see is some game modes added. TDM, etc (I am sure they could come up with some fun Rogue stuff ), so when you actually get the gear you can use it in more fun ways and actually challenge each other, rather than, Oh hey group of 4, look at that guy on his own, lets kill him, ya know, just cause
 
Anyone know if there's been word of how existing prints will be affected by the update?

Just hit DZ50. Grabbed the Tenebrae print, as I expect the named weapons to be automatically upped to 32, and still have 700 PXC, so really tempted to grab holster and glove prints, but not sure whether to wait.
 
Anyone know if there's been word of how existing prints will be affected by the update?

Just hit DZ50. Grabbed the Tenebrae print, as I expect the named weapons to be automatically upped to 32, and still have 700 PXC, so really tempted to grab holster and glove prints, but not sure whether to wait.
From what I've gathered, there are going to be new iLVL 32 prints at the DZ06 vendor, which'll cost PxC and require div tech to craft. The old ones will still be there, but they'll cost DZ credits, and won't require div tech to craft.

I'd wait and buy the new prints with your PxC's to be able to get yourself to a competitive level for Incursions quicker, and then buy the old ones with DZ credits (if you need them and don't get any good gloves/holster dropped from elite named enemies with the new 100% drop rate).
 
Bunch of wankers on manhunt going around destroying anyone. Killed me seven times so far and seeing as it respawns you about 10m away it is stupid. They just camp outside both the safehouse and the checkpoint.
 
Bunch of wankers on manhunt going around destroying anyone. Killed me seven times so far and seeing as it respawns you about 10m away it is stupid. They just camp outside both the safehouse and the checkpoint.
:lol: Log out and go back into another server?
 
Bunch of wankers on manhunt going around destroying anyone. Killed me seven times so far and seeing as it respawns you about 10m away it is stupid. They just camp outside both the safehouse and the checkpoint.
Where abouts are you in DZ?
 
Location? I was around DZ03 at the time. Tried to go down but they kept following me.


Noticed that Bred had gone to bed so pilfered his place in the Levo/swoosh/Stoney crew.
Just killed me outside DZ06 safe house
 
As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items.

However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops.

STATE OF CRAFTING

The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.

As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.

The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.

However, at the moment, loot drops are just too rare and disappointing, putting too much of an emphasis on crafting: you are looking for crafting materials and may sometimes end up dropping an interesting item in the process.

This is clearly illustrated in the following graphs. Here you can see how many Item level 31 High-End items were acquired through crafting compared to items acquired as loot drops.

As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for.

To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1, some of which have already been communicated in the Patch Notes, and others that we are about to reveal now.

MORE HIGH-END ITEMS

From now on killing a named NPC will grant you a guaranteed High-End drop! That’s right, you will now always get a High-End item from killing a named NPC of level 30+.

The gear score of said High-End will be determined by the level of the NPC. For example, a level 30 named will guarantee a gear score 163 High-End. With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated. To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone.

New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need. Each named NPC will now have more chances to grant a specific type of High-End item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.

CRAFTING AS AN ALTERNATIVE

You have already seen the changes that will be brought to crafting, but let’s go through them in more details here. Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material

  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material

  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2

  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
By changing the conversion rates, we will encourage players to use their low level materials while they are leveling up, instead of saving them until they reach level 30. It will also bring more decision making between selling and deconstructing low quality items. Most High-End materials should come from deconstructing High-End items, and not deconstructing lower quality items to then convert these materials into High-End ones. Similarly, lowering yields when deconstructing items will also lower the efficiency of items farming.

Once again, we want you to consider deconstructing and material converting as an alternative when you get an item that doesn’t contribute to your build, and not the main mean to develop your build as a whole.

CONCLUSION

To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:

  • Increase drop rates of High-End items on named NPCs (100% drop rate, actually)

  • Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is

  • Modify loot tables for each named NPC, to make the hunt for loot more controlled

  • Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones

  • Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole

  • Increase cost of crafting High-End items, because High-End materials will be much easier to come by These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.
Balancing an online game is no easy task, and while we believe that these changes are a step in the right direction for the future of the game, we will keep monitoring the situation and address what needs to be modified. But more than that, we will have an eye on all aspects of your experience, and balance things when needed. Sometimes it means making hard decisions that might not be appreciated, and when this happens we will make sure to give you the visibility you need to understand why these decisions are made.

Your feedback is very valuable to us, so keep the discussions going, we will be reading!

-The Division Team

So looks like they are implementing a whole load of changes to fix the bottlenecks and crafting grind in this game.

My only issue with 100% rate and re-calibration now costing normal credits, the end game maybe a little bit easy... Also expect the DZ turn into a proper murder house now, everyone is certain to have a few golds on extraction now, and with punishment reduced, the reward for going rogue is greater than ever.
 
From what I've gathered, there are going to be new iLVL 32 prints at the DZ06 vendor, which'll cost PxC and require div tech to craft. The old ones will still be there, but they'll cost DZ credits, and won't require div tech to craft.

I'd wait and buy the new prints with your PxC's to be able to get yourself to a competitive level for Incursions quicker, and then buy the old ones with DZ credits (if you need them and don't get any good gloves/holster dropped from elite named enemies with the new 100% drop rate).
I'd expect the majority of the HE drops to be level 30 equivalent gear, maybe with a higher chance of a level 31 drop for bosses in the higher DZ areas and level 32 for Incursion bosses.

I ended up not buying the other prints. I'll maybe just roll a couple of Tenebrae tonight and then save the rest of my materials and PXC.

I'll be up for farming a bunch of challenging missions tonight, if anyone is interested? I'll be on at around half-five.
 
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So looks like they are implementing a whole load of changes to fix the bottlenecks and crafting grind in this game.

My only issue with 100% rate and re-calibration now costing normal credits, the end game maybe a little bit easy... Also expect the DZ turn into a proper murder house now, everyone is certain to have a few golds on extraction now, and with punishment reduced, the reward for going rogue is greater than ever.
A good change - although agree about the DZ.

Am curious to see what my gear score will be - my gear is all yellow, with purple gloves. No doubt that will push me over level 160.

They do need to look at the punishment for going rogue - it is too low now - let alone when almost everyone will be carrying HE drops. There should be a risk of someone going rogue - but I think it will become a certainty - which actually removes the tension but increases the frustration.
 
A good change - although agree about the DZ.

Am curious to see what my gear score will be - my gear is all yellow, with purple gloves. No doubt that will push me over level 160.

They do need to look at the punishment for going rogue - it is too low now - let alone when almost everyone will be carrying HE drops. There should be a risk of someone going rogue - but I think it will become a certainty - which actually removes the tension but increases the frustration.
Probably depends if the yellows are ilvl31 or not.

But yeah, DZ will become a slaughterhouse after the update. 4 levels to go until 50... takes a while to level up especially solo so will try 2 levels tonight and other 2 tomorrow.
 
A good change - although agree about the DZ.

Am curious to see what my gear score will be - my gear is all yellow, with purple gloves. No doubt that will push me over level 160.

They do need to look at the punishment for going rogue - it is too low now - let alone when almost everyone will be carrying HE drops. There should be a risk of someone going rogue - but I think it will become a certainty - which actually removes the tension but increases the frustration.

I agree with increasing the HE drops, but i don't agree 100%. Especially as it's tiered with the bosses level. So expect just huge groups in DZ 5/6. For me it would be better if they raised it to 25%-50% maybe increasing chances other NPC's can drop high ends as well.

You right about rogue, now they've increased the HE drops the Rogue penalty should go up. Not as much as it was, but still.

I am looking forward to it, not been on that much over last two weeks so looking forward to the changes, getting new builds going.
 
I agree with increasing the HE drops, but i don't agree 100%. Especially as it's tiered with the bosses level. So expect just huge groups in DZ 5/6. For me it would be better if they raised it to 25%-50% maybe increasing chances other NPC's can drop high ends as well.

Think that's the one of the main elements to it. DZ5 and 6 aren't being used half as often as the rest. Think they want to ween the canibalism away from DZ1 and 2 and force that into the higher DZ's now they've realised everyone has progressed through the end game faster than they wanted because of the glitches.

As a game, that should help new players scrounge around and get to grips in the early DZ zones too. Basically there is little point of hanging around there any more for most of us now.
 
Think that's the one of the main elements to it. DZ5 and 6 aren't being used half as often as the rest. Think they want to ween the canibalism away from DZ1 and 2 and force that into the higher DZ's now they've realised everyone has progressed through the end game faster than they wanted because of the glitches.

As a game, that should help new players scrounge around and get to grips in the early DZ zones too. Basically there is little point of hanging around there any more for most of us now.
Hopefully, though I imagine there'll still be a few dicks loitering around there. Some people aren't happy unless they piss off other people
 
Hopefully, though I imagine there'll still be a few dicks loitering around there. Some people aren't happy unless they piss off other people

How did you get on after I left last night? Still can't get over how that manhunt we were all chasing disappeared underground. There was no way they could get through anywhere without triggering a massive fight with all of the enemies we had to clear out after.
 
How did you get on after I left last night? Still can't get over how that manhunt we were all chasing disappeared underground. There was no way they could get through anywhere without triggering a massive fight with all of the enemies we had to clear out after.
Mixed bag. Went wandering solo for a bit in DZ03 and came across two other people who I joined up with. Unfortunately it didn't last that long due to group of four overpowered people running around killing on sight. Both respawn points were close so after being killed a few times the other two ended up leaving which was annoying and I lost around 8k XP from dying.

Saw some other caftards had a space and joined up with them for a bit - they were in DZ05/06. Didn't get anything of note, but had no problems and managed to rank up to 46 which was my main objective.

Nice session overall. Dunno how @Hal9000 managed to get stuck on the Pit.
 
How did you get on after I left last night? Still can't get over how that manhunt we were all chasing disappeared underground. There was no way they could get through anywhere without triggering a massive fight with all of the enemies we had to clear out after.

Probably phase shifted.. Has happened to me before.

Nice session overall. Dunno how @Hal9000 managed to get stuck on the Pit.

feck knows, i got up onto that ledge to shoot down, rolled to avoid a grenade and i just got a point where it just woulnd't let me down. :/
 
Mixed opinions on the update. I just don't know where this game is gonna go long term.
Single player was quite boring. Daily Challenges are just a grind.
Dark Zone had something to offer. When I saw a gold glow, it was exciting, but now, it's going to be the norm.
Building a character to your own specs is fine, but once that's done, and I can imagine it will be done quite quickly, then all there is left to do is go Rogue. It will get to a point where entering the dark zone will just be a rogue fest.

I can see the game getting killed off quickly unless they implement some game modes, so getting the gear can be used for something fun.
Rogues vs Agents
Team Deathmatch
Hostage Rescue

a few game modes so building a character has a point.

Cant complain so far though, they have done a lot of work behind the scenes, so I have faith for now
 
How did you get on after I left last night? Still can't get over how that manhunt we were all chasing disappeared underground. There was no way they could get through anywhere without triggering a massive fight with all of the enemies we had to clear out after.
That was so annoying! They just completely vanished. Apart from them running into a dead-end, I don't think we would've caught them, tbh. There's really no mechanic that allows you to slow them down, aside from inflicting burn or shock using special ammo, but by the time you've loaded that, they're out of sight. So, unless you've got someone running a flash sticky-bomb, you're stuck chasing them and hoping they drop a bollock.
 
The 100% drop rate of HE gear on named elites is ridiculous. This way these items won't feel that special.