Gaming Tom Clancy's - The Division | Division 2 announced

I'm considering rolling a support/marksman. High electronics skills & big heals/buffs. Not sure it'll work so well in DZ, however, as my DPS and health will be lacking and it's not so easy to stay back from the action.

We'll see what the other skills and perks bring.
 
Feel in two minds about this - I didn't really get to spend much time in the DZ, so can someone give an outline of what that part of the game is about? I read the post earlier about how bugged it was - all the ways you could be made to go rogue, which would then lead to losing your gear. That didn't sound all that appealing!

I really liked the cooperative aspect, but not sure how much the DZ side appeals.

DZ exists at the moment just as a PvP area, it doesn't do anything to advance the main story it just has lots of cool loot lying around which will help in the PvE areas of the game. There are some balancing issues which will probably get fed back after this open beta.

I get the feeling this will be one of those games that will be great for 2/3 weeks then once the level cap is reached it will have limited appeal until more DLC is released and the level cap is raised, another 1/2 weeks after that etc. A lot of it's success will probably hinge on what they can add in to the PvP side.
 
Feel in two minds about this - I didn't really get to spend much time in the DZ, so can someone give an outline of what that part of the game is about? I read the post earlier about how bugged it was - all the ways you could be made to go rogue, which would then lead to losing your gear. That didn't sound all that appealing!

I really liked the cooperative aspect, but not sure how much the DZ side appeals.

I read this comment and sort of agree:
You can only lose gear that you've picked up in the DZ and not extracted. Gear you've bought or extracted is yours and cannot be looted.
 
Oops!

To be fair, you picked up my trendy shirt and cool jeans (i think that's what they were) last night just before i left the group.

I'm pretty sure cosmetic items were bugged anyway, there was quite a few times i extracted items only for them not to appear in my stash..
Ah sorry.

With regards to your last sentence that happened to me a few times but I think it was because I already had those items and had lifted the cosmetics from another dead player so when they were extracted it recognised I already had them so didn't put them in my stash.

I read the post earlier about how bugged it was - all the ways you could be made to go rogue, which would then lead to losing your gear. That didn't sound all that appealing!
I'm relaxed about that as the developers have shown through the closed beta they'll listen to concerns. The two main issues are with turrets and people running in front of you so you end up shooting them.

Turrets weren't in the closed beta or the alpha so this is the first opportunity the developers will have seen the turrets as a big issue in the dark zone and I think they'll sort it.
 
Feel in two minds about this - I didn't really get to spend much time in the DZ, so can someone give an outline of what that part of the game is about? I read the post earlier about how bugged it was - all the ways you could be made to go rogue, which would then lead to losing your gear. That didn't sound all that appealing!

I really liked the cooperative aspect, but not sure how much the DZ side appeals.

I read this comment and sort of agree:

I played almost exclusively in the DZ and he just had some bad experiences.

The DZ is about finding great loot and then getting it out so that it's yours. Despite people complaining that there are 99 rogues in every zone - quite simply, there isn't.

I died about 3 times in the DZ in the entire time I was there. Most of the time I had to actively hunt for rogues for about 20 minutes before I found one. Yesterday there were more than usual since it was the end of beta and they were going to lose all their stuff anyway.

My experience with rogues basically went like this..

One to four people went rogue, were instantly killed by 20 non rogues.

Rinse and repeat.

There isn't really an incentive for anyone to go rogue at the moment. If they steal your shit, they will lose it themselves a minute later since everyone gets a wallhack and can see where they are and descend on them in droves - I killed one rogue and got 1500 DZ credits which is enough for a purple gun and piece of purple armour. I went rogue twice and by surviving a 3 minute timer I got 200 DZ credits. No incentive. At extraction points about 8 non rogues show up to get their loot out and unless 8 rogues show up which isn't going to happen, one rogue will shoot and then instantly die to everyone.

Plus the beta locked out a lot of the content and disabled a lot of the AI which gave people more incentive to go rogue since there wasn't much else to do in the DZ this weekend.

Stuff like accidentally going rogue, some of that is down to stupidity (other player runs in front of you and you keep firing, that's you being an idiot) and some valid concerns like being able to bait someone elses turret into shooting you thus turning you rogue which I'm assuming will be patched pretty quickly.

If you die to a rogue, you can respawn like 200 metres away and join in the manhunt for him and get your stuff back. If someone is already a rogue, you can avoid them because you get a wallhack and can see where they are. The only time you really die to one is if one opens up on you from non rogue, which is kind of your fault. You should be aware and active and looking at them when you see them incase they open up on you.
 
I get the feeling this will be one of those games that will be great for 2/3 weeks then once the level cap is reached it will have limited appeal until more DLC is released and the level cap is raised, another 1/2 weeks after that etc. A lot of it's success will probably hinge on what they can add in to the PvP side.

They'll need to put in a raid of some sort at some point for the PvE side. I agree about this though it is the same with a lot of games like this.

some of that is down to stupidity (other player runs in front of you and you keep firing, that's you being an idiot)

Feck off. If you have a rapid firing weapon and you're caught unaware as you don't expect someone to be running right in front of you on purpose it happens.
 
Feck off. If you have a rapid firing weapon and you're caught unaware as you don't expect someone to be running right in front of you on purpose it happens.

Lack of awareness is your own fault. The FOV is big enough to notice someone entering your screen and running in front of you. All you have to do is take your finger off the trigger. Not to mention you can shoot someone a few times before turning rogue. You have to enter half a clip into them and if you manage to do that the you have 0 awareness. This game will catch a lot of people out who aren't used to tactical shooters. The recoil in this means you should fire in short controlled bursts anyway. We had large manhunts with 10+ people surrounding rogues and we managed to hit only the rogue and not the other players in front of us. It's easy. People can't teleport in front of you, if they enter your screen you've got at least 3-4 seconds to realise.
 
Cheers for the replies - good to know you can't lose stuff that you bought or had outside of the DZ.
 
They did confirm a multi group end game raid a couple months ago I think.
It's been rumoured. Nothing concrete.

@Zarlak - Re: No incentive to go rogue - I disagree. Don't forget that the loot that folks were picking up in there was just blue loot that everyone already had. After I had bought some purple stuff, I wasn't even bothering looting.

So, once people are potentially carrying round sweet loot, then there's definitely an incentive.

I think the balance seems ok. You do lose a fair chunk of DZ XP and credits for dying as a rogue and that will only increase as people get to higher levels and are carrying fatter wallets.
 
It's been rumoured. Nothing concrete.

@Zarlak - Re: No incentive to go rogue - I disagree. Don't forget that the loot that folks were picking up in there was just blue loot that everyone already had. After I had bought some purple stuff, I wasn't even bothering looting.

So, once people are potentially carrying round sweet loot, then there's definitely an incentive.

I think the balance seems ok. You do lose a fair chunk of DZ XP and credits for dying as a rogue and that will only increase as people get to higher levels and are carrying fatter wallets.

The loot you get from going rogue is terrible. You get purple drops within a day and have no incentive to go after anyone's greens/blues.

Until they make it so that DZ drops are better than vendor drops then going rogue is pretty pointless. You'll never loot something better than you've already bought - all you're doing is risking losing the 1,000 credits that are going towards your liberator. Unless you actually have a chance of looting something much better than you have (which isn't the case at the moment but may differ in the final game), there's no reason to other than for fun.
 
The loot you get from going rogue is terrible. You get purple drops within a day and have no incentive to go after anyone's greens/blues.

Until they make it so that DZ drops are better than vendor drops then going rogue is pretty pointless. You'll never loot something better than you've already bought - all you're doing is risking losing the 1,000 credits that are going towards your liberator. Unless you actually have a chance of looting something much better than you have (which isn't the case at the moment but may differ in the final game), there's no reason to other than for fun.
But you're talking about the beta, mate. Once the full game hits, higher DZ areas open and higher loot drops from both PC and NPCs are possible.

I am actually hoping that you can't simply buy gold gear from vendors. You should only be able to get that by doing hard endgame stuff, imo. That's one thing that bugged me with Destiny.
 
Oops!

To be fair, you picked up my trendy shirt and cool jeans (i think that's what they were) last night just before i left the group.

I'm pretty sure cosmetic items were bugged anyway, there was quite a few times i extracted items only for them not to appear in my stash..

Yeh I extracted a 'tactical hoodie' whatever the hell that is, but it got lost in transit.
 
Yeh I extracted a 'tactical hoodie' whatever the hell that is, but it got lost in transit.

In the inventory, you can use access the appearence tab and doll your guy up with some nice jackets, beanies, flatcaps, new shoes/boots and even skinny jeans, skinny jeans I claimed as my own until @Stobzilla took them on me when we went rogue hunting. :lol:
 
But you're talking about the beta, mate. Once the full game hits, higher DZ areas open and higher loot drops from both PC and NPCs are possible.

I am actually hoping that you can't simply buy gold gear from vendors. You should only be able to get that by doing hard endgame stuff, imo. That's one thing that bugged me with Destiny.

Absolutely, I can agree with that but surely loot you can buy from vendors goes up as you also go into the higher DZ areas. Just by going to the borders you can see checkpoints that you can't yet get to, which means more vendors. It looks like you will always be able to get better gear from vendors than drops with the exception of maybe the very highest level. Which means that the first 5 DZ levels the only incentive as a rogue is to go rogue for fun. You'd only be going rogue for loot at the very last DZ. They should remove the best guns from the vendors and have them drop instead in the DZ. I don't care if I die in the DZ because the loot I'm picking up isn't as good as what I have equipped that I bought. Vendors should sell basic instead of best to get people in at entry level to then find the best stuff in game and have to extract it, create an actual fear around losing an item.

I've heard that roaming AI gangs were switched off for the beta though that drop purple gear, so who knows.
 
Can't wait for this now. Loved the beta, on full release the full map will be open so at least 75% more PVE map from what I could tell and 66% more dark zone, all the PVE missions to upgrade the wings and all the extra abilities that come with that. Perks and talents that were completely locked in beta, the whole crafting side of the game which was locked in beta, tonnes more AI that will be switched on including roaming patrols etc. It's gonna be good.

Also really looking forward to this now, I'm expecting the end-game will get stale pretty fast so don't know how long I'll stick with it, but the beta has shown there's still going to be enough fun to be had to justify the price tag, even if that is the case.

Good fights last night btw, shame it went a bit quiet at the end, we had a good sniping spot up there! And sorry if I was a bit unresponsive at times but your mic is close to silent!
 
Also really looking forward to this now, I'm expecting the end-game will get stale pretty fast so don't know how long I'll stick with it, but the beta has shown there's still going to be enough fun to be had to justify the price tag, even if that is the case.

Good fights last night btw, shame it went a bit quiet at the end, we had a good sniping spot up there! And sorry if I was a bit unresponsive at times but your mic is close to silent!

Not sure why to be honest, it's something in the game. I'll have to have a mess about. Me and a friend were on TS and we were loud and crystal clear but in game we were both quiet to each other. Aye the sniping spot was nice up there, it just gets a bit problematic when people come hunting you from outside at the same time as the group of NPC's spawn inside.

Also I was sure there was supposed to be a DZ chest up there but I never saw one no matter how many times we cleared it out.
 
I heard Central Park DZ rumoured.

There was originally a trailer that showed Brooklyn i think.

The three DLC's included in the season pass are.

  • Underground – “The first expansion, called “Underground”, lets a squad of four players explore new territory in a post-epidemic New York City underworld.”
  • Survival – “In the second expansion, called “Survival”, players will have to try to survive in a hostile environment that will challenge even the most hardcore Division players.”
  • Last Stand – “The third and final expansion is (perhaps fittingly) titled “Last Stand”.”
Then apparently there is monthly events, and free updates/DLC that is more to do with different game modes.
 
I like the sound of the Survival mode. The AI is very good, imo. They try and flank you whilst some stay back and try to suppress you. Not like Destiny where they run around seemingly aimless at times.
 
My experience with rogues basically went like this..

One to four people went rogue, were instantly killed by 20 non rogues.

Rinse and repeat.
How many people are in a Dark Zone server at once? I was playing on the Ps4 and I don't think I seen more than 8-10 people in my servers when I was in there.
 
How many people are in a Dark Zone server at once? I was playing on the Ps4 and I don't think I seen more than 8-10 people in my servers when I was in there.
24 max I think. In Beta they're spread over 2 zones but once the full game is out it'll be spread over 6.
 
This game just feels a bit lifeless to me. It has the framework to be a decent game but I found the DZ got a bit stale.

The one element I particularly liked was the Mexican stand-off situations but I don't think that's enough to sustain it.
 
There was an absolute shiteload of it locked in the beta.

I know there's areas locked which might have some new ideas but I can't see the central premise changing much as it doesn't look like it's that flexible.

I'll probably just wait a week or two until the hardcore gamers have maxed their level and see what's what.

For me its missing that element of fun almost like it's too dark and miserable for extended periods of game play.
 
It’s safe to say that there’s a considerable amount of interest in Ubisoft’s upcoming title. The Division has already been through a closed and open beta, both were put to the test by countless players, and most of them came back impressed. Ubisoft has revealed that The Division beta actually turned out to be the biggest beta for a completely new IP.

Ubisoft announced that more than 6.4 million players took part in the recent The Division open beta, making it the biggest open beta for a new IP.


On average, players were hooked to the open beta for 4 hours and 52 minutes. More than a third of that time was spent in The Division’s Dark Zone which had received an update before the open beta went live.

Dark Zone proved to be very popular during the time the beta was available as more than 2.5 million players went rogue. Players also extracted 63,309,800 contaminated items from there.

Creative director Magnus Jansen thanked the millions of people who joined in on The Division open beta, “we think the beta is going to help ensure a great launch for the game,” he added.

The Division will be released for PlayStation 4, Xbox One and PC on March 8th, 2016. Alaunch event has been planned for March 7th at Microsoft’s flagship retail store on 5th Avenue in New York City.
 

Average 4 hours and 52 minutes.

I played pretty much nearly clocked 40 hours over a 72 hour period. :lol:
 
I do think The Dark Zone needs something else...saying that it's still kept me hooked over the last two betas. I just don't think iv'e ever played a MMORPG till beyond end game content.. as usually there is nothing much to keep me interested. Hopefully the DLC, the events and the apparent regular updates gives enough content to keep people and myself interested.

The one hope i have with The Dark Zone is that the areas are scaled for the level bracket you are in. In the Beta i think you came across a lot of players due to the relatively small area that was available. My hope is that if you are bracket 9-12 for example, some places are not no go areas due to high level/being locked, giving everyone the chance to spread out across the Dark Zone and more areas to explore, and probably makes coming across other players a bit more tense.
 
I'm also thinking a more sparsely populated Dark Zone might improve the gameplay. In the beta you know you are pretty much safe to extract when there are 8 other people wanting to extract. Nobody is gunna try and steal any loot cos they know they die straight away.

There will be more chance of a fight with fewer people around as rogues have a better chance of surviving. I think the game needs that tension.
 
24 max I think. In Beta they're spread over 2 zones but once the full game is out it'll be spread over 6.
Really? So that's on average 4 players for 1 zone. Pretty disappointing to be honest, it'll feel dead is that's the case.

Does anyone know why when you run past random players in the DZ you can sometimes hear them on their mic? Not that I'm complaining, met two German guys and went rouge with them for an hour an it was hilarious.
 
Really? So that's on average 4 players for 1 zone. Pretty disappointing to be honest, it'll feel dead is that's the case.

Does anyone know why when you run past random players in the DZ you can sometimes hear them on their mic? Not that I'm complaining, met two German guys and went rouge with them for an hour an it was hilarious.
Game uses proximity chat so if you're near someone and they use a mic you should be able to hear them unless you've got it set so your voice isn't broadcast to everyone.

The numbers for DZ might change but I'm pretty sure there were 24 over the 2 zones.
 
A video of the same late-game mission I posted a few pages back, but you can switch between the three players, each with different roles.

http://uk.ign.com/articles/2016/02/...annel-late-game-mission-ign-first-placeholder

CQB - Has the pulse with damage mod, a portable cover thing that looks lke it gives some kind of buff/effect and 'special' is a personal crit/damage buff. Equipped with what seems to be a pretty powerful SMG and shotgun. Likely stacking stamina and firearms.

Support - AOE heals, heal gun which seems to be modded so that it stays on the ground much longer than the basic one seen in beta and 'special' seems to be a remote squad heal. Equipped with LMG and an AR. The LMGs seem way too stable. Even more stable than his assault rifle, in fact. Not sure I like that.

Marksman - Turret with a cool marksman mod, an awesome looking seeker grenade that dispenses cluster bombs and not sure what 'special' that is, as he didn't seem to use it. Some kind of passive anti-threat thing, maybe? He didn't seem to draw much agro at all. Rocking an M1A SOCOM :drool: and SCAR L.

The size of the mission is pretty nice. I'm hoping that was on easy mode, though. Considering that was level 25, they seemed to breeze through it with ease, tbh.
 
Most looking forward to making your character your own. From designing him/her, to putting the hours getting the best gear. I just hope they have a huge variety of weapons, armour and clothing. Especially weapons, but considering it seems they're using licensed weapons that could get expensive.
 
Tom Clancy's The Division beta was played by 6.4m players this weekend, setting a new record for betas of new IPs on current-gen platforms.

jpg

To put this in perspective, Destiny's beta was played by 4.6m players.

Of course, when Destiny's beta launched in July 2014 far fewer people had PS4s and Xbox Ones. It also wasn't available on PC, like The Division was.

Then again, Destiny 's open beta was available on last-gen consoles, whereas The Division is only on more modern platforms.

Publisher Ubisoft noted that players spent an average of four hours and 52 minutes in post-apocalyptic Manhattan and more than a third of that time was devoted to the PvP Dark Zone, with over 2.5m players partaking in this competitive arena.

"We want to thank the millions of people who joined in on The Division's Open Beta," said creative director Magnus Jansen. "We hope everybody enjoyed playing, and we think the beta is going to help ensure a great launch for the game. We're looking forward to everyone getting their hands on the full game when The Division is released on March 8th."

http://www.eurogamer.net/articles/2016-02-22-the-division-beta-sets-record-with-6-4m-players
 
Most looking forward to making your character your own. From designing him/her, to putting the hours getting the best gear. I just hope they have a huge variety of weapons, armour and clothing. Especially weapons, but considering it seems they're using licensed weapons that could get expensive.
How about making yourself your character?

http://store.ubiworkshop.com/tom-cl...sion/jackets-vests/the-division-agent-jacket/

That's actually not too bad looking. If I was a few years younger, maybe.