Gaming The Witcher 3: Wild Hunt

Also, I think I meant foglets, not Nekkers, although they do hang around together.

I completed a witcher contract for a Foglet and it was the easiest I completed...

I literally hit him a few times, knocked him down somehow and then stabbed him on the ground to finish him in one. It was over before I had a chance to realise what happened. It didn't seem like it was supposed to happen.
 
I'm using a mod that I picked up from a recommended mod list that'll give me full XP regardless. The guy that wrote the list mentioned it that it was a fairly broken game mechanic, which I half agree with. I guess it's to encourage you to complete side quests when they were 'intended' to be completed.

My thinking was that I don't have a huge amount of time to commit to the game, and i'd rather get the main story out of the way first without being punished. I guess it won't be very much fun when i'm level 30, slicing through a few level 2 drowners just to get some shitty sword, but there you go.
Even if you tackle all side content in "level order" you still outlevel them. So yeah it's a bit broken in the sense that there doesn't seem to be a way of getting full xp in each and every quest, no optimal path to achieve that. Fortunately most of the content is so good you want to play it anyway, even if you get next to nothing in return.
 
Even if you tackle all side content in "level order" you still outlevel them. So yeah it's a bit broken in the sense that there doesn't seem to be a way of getting full xp in each and every quest, no optimal path to achieve that. Fortunately most of the content is so good you want to play it anyway, even if you get next to nothing in return.

I loved the Witcher, but this combined with the daft itemization kinda ruined the fun at the end for me. They did the same mistake that oh so many RPG's do, they operate with a huge disparity in "numbers" when it comes to levels and gear.

For example, at level 1 with a level 1 weapon, you do 20 damage pr hit. Then at level 20 (or what ever level you are mid-end game) you do something like 1000 damage pr hit. This huge disparity in "numbers" mean that an experienced RPG player eventually will break the game and become an unstoppable God.
 
I loved the Witcher, but this combined with the daft itemization kinda ruined the fun at the end for me. They did the same mistake that oh so many RPG's do, they operate with a huge disparity in "numbers" when it comes to levels and gear.

For example, at level 1 with a level 1 weapon, you do 20 damage pr hit. Then at level 20 (or what ever level you are mid-end game) you do something like 1000 damage pr hit. This huge disparity in "numbers" mean that an experienced RPG player eventually will break the game and become an unstoppable God.
It's something I dislike, too. Best thing is that Geralt has a certain line in TW3, in a conversation with some guardsman:
Guard: I've never seen a blade like it, it must strike true, right?
Geralt: It's not the blade but the hand that wields it.
Me: looks at inventory - sword 1: 20 damage; sword 2: 1500 damage...
the whole item level mechanic feels rather out of place in the world of TW3, which, despite being fantasy of course, is trying to be as plausible and 'realistic' as possible. Two near identical pieces of sharp steel with orders of magnitude of ouch between them simply doesn't feel right. TW1 did this best in the Witcher trilogy, you basically could have beaten the game with the first steel sword and leather jacket. True, there were only around 10 steel swords and 3-4 armors to choose from, so I totally see why they had to do something about it in a 100+ hours game like TW3, but the itemization and looting they came up with is one of the weak points of TW3 for me.
 
Spent all day playing gwent. Got a pretty sick Nilfgaard deck now, which makes a change from using Northern Realms all the time.

This game is definitely up there with Fallout 3 as the greatest game of all time.
 
Can't turn on the game right now (I forgot what the name of the sword was) but I once found a sword that had 45% chance of bleeding, with 3 runestone slots empty. So what did I do? Crafted three greater bleeding runestones (each one adds 5% chance of bleeding) and applied them to the sword, so ended up having a 60% chance of causing bleeding whenever I used it. It was absolutely ridiculous and I ended up using the sword about 7 levels higher than I should have. The fall in relative damage caused didn't effect me much when basically every time I hit an enemy they started and kept bleeding profusely.

Now that I think about it, I think it was a relic called Caroline. Found it in a shipwreck in Skellige.

By the way, has anyone managed to find the Tor Lara or Tor Zirael swords? They're the best swords in the game. I actually went through all the wrecks in Skellige and didn't get anything. I understand it's so rare and difficult to find but I believe some people have found it. Would love to know if anyone here has had any luck.
 
At the moment i'm using the Griffin School swords (have the full set :drool:), but all the Relic swords I have found have been a bit pants anyway. Most of the common swords I have found have been better, aside from the three rune slots that I am still yet to use anyway,

Either way, i've been putting all my relics in my stash because i'm weird like that.
 
I friggin loved the Witcher gear. Could spend hours just collecting them.
 
I friggin loved the Witcher gear. Could spend hours just collecting them.
I just wished the diagrams were placed less randomly. And that you wouldn't hunt down blueprints, but the actual pieces of armor.
Finding the first set from the school of the cat was mighty awesome, I wish all witcher gear hunts were like this.
Or, for witcher veterans: obtaining Raven's armor in TW1. That armor felt every bit as epic as it was supposed to, once you finally got it.
 
I reckon the entire questline to find Dandelion was created solely so they could show of just how amazing Novigrad looks.
 
I beat the Chort Witcher Contract at level 14. Bloody hell, that thing soaked up some damage. Took me about 30 minutes.
 
I beat the Chort Witcher Contract at level 14. Bloody hell, that thing soaked up some damage. Took me about 30 minutes.

Ah I remember that contract. It's a classic. "As bandits in Velen would say: I'll make remains of you."

If I recall correctly, that's a level 16 quest isn't it? I remember being over-levelled when I did it, but it still terrified me. The sheer size of it, the sounds it made, and the fact that you were stuck in a claustrophobic cave with it probably contributed to that.

But then I got toxic and dealt with it pretty easily.

Miss playing this game immensely.
 
Ah I remember that contract. It's a classic. "As bandits in Velen would say: I'll make remains of you."

If I recall correctly, that's a level 16 quest isn't it? I remember being over-levelled when I did it, but it still terrified me. The sheer size of it, the sounds it made, and the fact that you were stuck in a claustrophobic cave with it probably contributed to that.

But then I got toxic and dealt with it pretty easily.

Miss playing this game immensely.

It was level 20! I only tried it again because I tried at level 12 and got destroyed. This time I wanted to try because I just made some Relict Oil and thought it might make a difference... it didn't.

In fact, everyone bangs on about potions and the Beastiary being important on Death March but I haven't needed to use it for a single fight. It never makes any bloody difference (aside for the major ones like Yrden for Noonwraiths).
 
I generally just wade in with my sword and dodge after a couple of swipes, depending on the baddies and what level they are.
 
It was level 20! I only tried it again because I tried at level 12 and got destroyed. This time I wanted to try because I just made some Relict Oil and thought it might make a difference... it didn't.

In fact, everyone bangs on about potions and the Beastiary being important on Death March but I haven't needed to use it for a single fight. It never makes any bloody difference (aside for the major ones like Yrden for Noonwraiths).

I'll put it this way. You're not going to finish the game on Death March without taking potions/applying oils. It might be fine now but that'll change soon.
 
Even if you tackle all side content in "level order" you still outlevel them. So yeah it's a bit broken in the sense that there doesn't seem to be a way of getting full xp in each and every quest, no optimal path to achieve that. Fortunately most of the content is so good you want to play it anyway, even if you get next to nothing in return.

How on earth do people do this game without getting missions below their level. I'm only 14 at the moment but I'm desperately trying to sweep up all the 11-13 missions I have active. And even then I'm encountering missions that are level 7 from time to time. There's just so much to do :nervous:
 
The missions below you might not give you much XP, but they're still good fun to do and it doesn't really detract from the enjoyment of the game for me.
 
I pretty much did, rarely used potions and oils, just the odd time.

Well, if the odd time includes battles like Eredin, then that would be a pretty important odd time! Unless you've upgraded your swords to do like 100,000 damage per hit with 90% chance of critical.
 

The weapon/armour scaling is well off, they scale with your level but only when you find them on enemies.

So a really rare relic sword you find in a cave, for example, is already (or very quickly becomes) beneath your level. However if you then fight a bandit a few levels up, you'll find something stupid like a rusty sword that out powers those relics.

It's a major issue in the game, because you might as well stick the the overpowered witcher gear which you can level up, rather than play with anything else at all.


As someone else said earlier, in Witcher 1 you could play the game through with the starter sword if you want, the likes of Dark souls too you can just play with what you like. Witcher 3 is totally unbalanced there, rendering most stuff absolutely useless. I could argue the same about the alchemy and crafting side too, it's all utterly pointless unless you really want to play around with it all.
 
The weapon/armour scaling is well off, they scale with your level but only when you find them on enemies.

So a really rare relic sword you find in a cave, for example, is already (or very quickly becomes) beneath your level. However if you then fight a bandit a few levels up, you'll find something stupid like a rusty sword that out powers those relics.

It's a major issue in the game, because you might as well stick the the overpowered witcher gear which you can level up, rather than play with anything else at all.


As someone else said earlier, in Witcher 1 you could play the game through with the starter sword if you want, the likes of Dark souls too you can just play with what you like. Witcher 3 is totally unbalanced there, rendering most stuff absolutely useless. I could argue the same about the alchemy and crafting side too, it's all utterly pointless unless you really want to play around with it all.
That was me actually :lol:
I see what you meant now, it's basically the same issue with item scaling I wrote about earlier.
 
That was me actually :lol:
I see what you meant now, it's basically the same issue with item scaling I wrote about earlier.

:lol:

But yeah, it does take the game down for me. There's no real sense of progression, or the need for collecting any loot. And for a loot game, it's a shocking design decision.

At least they could have Dark souls'd it and make the other weapons feel and act differently, but no, you might as well swing a pork sword and it'd behave the same.


Don't get me wrong, it's a great game as a whole, but nowhere near my top ten because if you strip away the interesting side quests, it's little more than Skyrim meets Shadow of Mordor.
 
I switched it on this morning with the intention of putting a real dent into the main quest... 3 hours later and I still hadn't completed a single part of the main quest.
 
Last night I had a look at White Orchard. I hadn't done a single thing in it, so there were question marks everywhere. Spent an hour running round slaughtering enemies 15 levels below me and finding places of power to increase my stats. It's such a beautiful world that I'm not remotely bothered that the loot is awful. I'm having fun.
 
I switched it on this morning with the intention of putting a real dent into the main quest... 3 hours later and I still hadn't completed a single part of the main quest.

This happens all too often :lol: somebody on here was on about not using fast travel at all. That would make the game a 1000 hour game.
 
The only thing I dislike about this game is the amount of question marks in the water in skellige. They are an absolute pain in the arse to loot and none of them have anything of actual use. I know I can just ignore them but I'm a completionist and it kills me having any question marks on the map :lol:
 
:lol:

But yeah, it does take the game down for me. There's no real sense of progression, or the need for collecting any loot. And for a loot game, it's a shocking design decision.

At least they could have Dark souls'd it and make the other weapons feel and act differently, but no, you might as well swing a pork sword and it'd behave the same.


Don't get me wrong, it's a great game as a whole, but nowhere near my top ten because if you strip away the interesting side quests, it's little more than Skyrim meets Shadow of Mordor.
It's not really a loot game though. Diablo, Borderlands, those are loot games. The Witcher 3 isn't. I do think that part could've been improved, but it didn't really bring the game down for me.
 
It's not really a loot game though. Diablo, Borderlands, those are loot games. The Witcher 3 isn't. I do think that part could've been improved, but it didn't really bring the game down for me.

It really is.

But that aside, if you ever get the chance play it with the re-balancing mods, it really does add a huge amount to an already great game but shows up what's missing from vanilla.
 
:lol:

But yeah, it does take the game down for me. There's no real sense of progression, or the need for collecting any loot. And for a loot game, it's a shocking design decision.

At least they could have Dark souls'd it and make the other weapons feel and act differently, but no, you might as well swing a pork sword and it'd behave the same.


Don't get me wrong, it's a great game as a whole, but nowhere near my top ten because if you strip away the interesting side quests, it's little more than Skyrim meets Shadow of Mordor.

'If you take away everything that makes this game good then it isn't very good'