Gaming The Witcher 3: Wild Hunt

Senses?

I'm actually trying to take Gwent seriously on my second playthrough. It seems like a lot of fun, but what are good areas to start? Everyone seems to have a far better pack than me.
I'd say once you've got spies and decoy cards you're sorted, but early on once you've got more than 22 Northern Realm cards you can start removing the weakest cards. As long as you've got 22 cards you're fine so you might as well make it your strongest ones. When you're playing I find it's best to try and win the first one, especially if you're using Northern Realm because you get to draw an additional card every time you win a round.

It's worth checking with merchants and innkeepers as well, they normally have cards to sell.

I ended up with a Nilfgaard deck stocked up on spies and decoys towards the latter stages and was pretty much unbeatable.
 
I just made 10k from doing one of those Hanse bases, I went in and murderised everyone in there then sold their weapons in Beauclair. Used it to finish upgrading Geralt's vineyard. It gives some nice bonuses when fully upgraded, but leaves you with the dilemma if you should rest to restock potions given you will then lose the bonuses until you go back home.
 
Get fecked gwent, not bothering with it this time round, I had 4 cards on the board, 1, 5, 5, 5,... SCORCH. Just feck off.
 
Senses?

I'm actually trying to take Gwent seriously on my second playthrough. It seems like a lot of fun, but what are good areas to start? Everyone seems to have a far better pack than me.
I assumed he meant witcher vision, for which you now have an option to turn off the fish eye effect.

For Gwent, win a round vs every merchant/innkeeper/person where it offers it in the dialogue. You can get a card from each person you play, but only once. It's cheaper than buying them in the early game where you haven't built up some coin. And always, always buy spy or leader cards if you find them. (I'm assuming you can buy some of them, I don't recall the particulars...).
 
nearly got done by random bunch of fallen knights. I'm so out of practice with the combat, but my memory is starting to return.

start looking to build northern realms deck. switch to nilfgaard after you have collected most cards.

try to get a few decoy cards for you deck if you haven't done so already.
How do you look for cards? Don't you win cards depending on who you beat?
 
I just made 10k from doing one of those Hanse bases, I went in and murderised everyone in there then sold their weapons in Beauclair. Used it to finish upgrading Geralt's vineyard. It gives some nice bonuses when fully upgraded, but leaves you with the dilemma if you should rest to restock potions given you will then lose the bonuses until you go back home.

I need money for armour, what or where is Hanse?
 
I assumed he meant witcher vision, for which you now have an option to turn off the fish eye effect.
One uses that sparingly, though.

For Gwent, win a round vs every merchant/innkeeper/person where it offers it in the dialogue. You can get a card from each person you play, but only once. It's cheaper than buying them in the early game where you haven't built up some coin. And always, always buy spy or leader cards if you find them. (I'm assuming you can buy some of them, I don't recall the particulars...).
Cheers. Problem is, my deck is so shitty I'm losing to even merchants and inkeeps right now :lol:
 
I'd say once you've got spies and decoy cards you're sorted, but early on once you've got more than 22 Northern Realm cards you can start removing the weakest cards. As long as you've got 22 cards you're fine so you might as well make it your strongest ones. When you're playing I find it's best to try and win the first one, especially if you're using Northern Realm because you get to draw an additional card every time you win a round.

It's worth checking with merchants and innkeepers as well, they normally have cards to sell.

I ended up with a Nilfgaard deck stocked up on spies and decoys towards the latter stages and was pretty much unbeatable.
This is what I need to do pronto. Haven't touched my deck. No wonder I get so many shit cards in my 10 playing ones.

Also, I'm yet to understand what spies and decoys do.
 
How do you look for cards? Don't you win cards depending on who you beat?
it depends. some cards are won from a random pool of merchants, some from gwent playing quests, others from various story related characters and miscellaneous quests.
 
This is what I need to do pronto. Haven't touched my deck. No wonder I get so many shit cards in my 10 playing ones.

Also, I'm yet to understand what spies and decoys do.

Decoys basically let you swap a card you've played in the round and bring it back into your deck. Spies add cards to your deck from your non-drawn pile - they're the best cards in the game. The easiest (and I'd say best) stratgey in Gwent is to have more cards then your opponent, and Spies/Decoys allow you to do that.

You'll lose a lot at first, thats just how it is... lots of trial and error. Be smart with your weather cards at first, and always strategically lose either the first or 2nd game, to the point where you're going into the third game with more cards then your opponent, or at least the same amount.

Street merchants are usually the easiest oppoents, then barkeeps/shop owners, then named NPC's
 
I need money for armour, what or where is Hanse?
There's money to be made everywhere in Toussaint. Merchants in Beauclair are all rich and they give decent prices for swords and armour. You get about 200g for a basic enemy sword a lot of the time.

Hanses are supposed to be super tough bandit bases, they are question marks on the map, there's two on the top left of the map close together which can apparently call for help from each other. The one I did was a bit south of that, wasn't that hard it just took a while to wear down all the enemies. Boss at the end was piss easy.
 
There's money to be made everywhere in Toussaint. Merchants in Beauclair are all rich and they give decent prices for swords and armour. You get about 200g for a basic enemy sword a lot of the time.

Hanses are supposed to be super tough bandit bases, they are question marks on the map, there's two on the top left of the map close together which can apparently call for help from each other. The one I did was a bit south of that, wasn't that hard it just took a while to wear down all the enemies. Boss at the end was piss easy.

Found two on my travels for the grandmaster armours. Cake walk with that op ard freeze.
 
Found two on my travels for the grandmaster armours. Cake walk with that op ard freeze.
Can't decide whether to go for that or the second red one where every attack adds another 5% to attack power until you get hit and every kill is a finisher.

Got a bugged quest where I've to clear a cave of giant spiders. Only two spawned in there and it's saying I've to clear the cave even after I killed them. Possibly because I went the opposite way from the suggested path and killed the big one first.
 
So how does blood and wine compare to the previous expansion so far?
 
So how does blood and wine compare to the previous expansion so far?
I'm about half way in the main plot and it's starting to really take shape. Story-wise it's definitely a slow burner, and unless it gets really better I think Hearts of Stone is a bit better. Which is really quite understandable: whilst the route they've taken works well, the charismatic presence of Gaunter was always impossible to replicate or one-up.

Though whilst it lacks the strength the Hearts of Stone main questline possessed, some of the side quests are easily on par with arcs like the Bloody Baron's. Some just out of the hilarity, such as the Paperchase quest, some out of their impressive rewards and making the player conscious of decisions within other missions: There Can Only Be One, and lastly just simply being really long and enjoyable, with a satisfying ending: The Smitten Knight.

It's way too early to give out a polished review but at the moment, I'd rank the main plot an 8-to-8.5/10*, the side quests a 9/10, and the new region of Toussaint a solid 9.5/10, it's genuinely breathtaking from some view points.

Biggest issue I think I have is that the bosses really haven't been hard. That may be because I'm so powerful now with all my upgrades, but it's still disappointing that Deathmarch only becomes hard because enemies do lots of damage rather than actually offer a challenging fight.

* Definitely subject to change - I really seem to be reaching the big turning point in the main plot where all the action will now take place.
 
Found two on my travels for the grandmaster armours. Cake walk with that op ard freeze.
I'm using the Red Mutagen one, which basically increases your attack output per sword strike in battle. That + level 3 whirl from the runewright + the sword you get from the Lady of the Lake is a bit too powerful. :D
 
You can turn that off now on any platform.

Though they also said something about an option for neutral Gwent cards which I haven't found yet.
I'm on the PS4.
Tried to turn it off, but it still seem blurry to me, still get a headache after an hour or so of playing. :/
I so wanna play the game!!!!! Need new glasses as well, so might be down to my sight mostly, but i dont get the same issues when playing fifa and other games on the TV, so I feel like it's down to the witcher senses thing.

Edit: tried to play for 4-5 hours tonight, done a lot of stuff in white orchard.
I still find the witcher senses to be a bit heavy on my head, but I do believe it's better than it was on release. :)
 
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I'm using the Red Mutagen one, which basically increases your attack output per sword strike in battle. That + level 3 whirl from the runewright + the sword you get from the
Lady of the Lake
is a bit too powerful. :D

GAH! Spoilers!

On PS4 I went swords & signs, whilst I loved it, I always wanted to give alchemy a go, so I did for my PC playthrough. Being able to neck multiple decoctions and potions makes you nigh on invincible. And I def miss the whirl move. :(

There's no big games coming out over the summer so a NG+ that consists of the vanilla, HoS, and B&W is in order. SHould take me about a year to do but I'm doing it. :lol:
 
Bloody hell, Gwent is tough. Random little Merchants are toying with me. I've bought as many cards as I could, but my deck is still average compared to what everyone seems to have. Plus, I can only play as Northern Realms faction as I dont have enough of the others.
 
Decoys basically let you swap a card you've played in the round and bring it back into your deck. Spies add cards to your deck from your non-drawn pile - they're the best cards in the game. The easiest (and I'd say best) stratgey in Gwent is to have more cards then your opponent, and Spies/Decoys allow you to do that.

You'll lose a lot at first, thats just how it is... lots of trial and error. Be smart with your weather cards at first, and always strategically lose either the first or 2nd game, to the point where you're going into the third game with more cards then your opponent, or at least the same amount.

Street merchants are usually the easiest oppoents, then barkeeps/shop owners, then named NPC's
Cheers. Right now even street merchants are hammering me.
 
Just got the Manticore armour. :drool: Now, to craft all the Grandmaster variations! :eek:

Got that a few days ago. Really good set, just a shame it isn't light armour.

The illusion cave was really annoying to get that one piece though
 
The dlc won't install for me, it's currently waiting to install, I have 53gb of space, the only thing is I bought the game from the yank store and this from there normal one
 
Bloody hell, Gwent is tough. Random little Merchants are toying with me. I've bought as many cards as I could, but my deck is still average compared to what everyone seems to have. Plus, I can only play as Northern Realms faction as I dont have enough of the others.

Nah most matches are easy once you get the hang of it, just a couple of tough ones here and there. Use your spies in the first round and play your shitty cards just to bait them into playing good cards. Then you'll still have your good cards to win the last 2 rounds. That strategy works like 90% of the time, at least in the base game. Oh you'll also want the hero power thing that lets you double your catapults. It's been ages since I've played so my memory is a little sketchy but that should roughly help you out.
 
I've finished it. Phwoar, I doubt I'll ever play a better game than this.
 
Nah most matches are easy once you get the hang of it, just a couple of tough ones here and there. Use your spies in the first round and play your shitty cards just to bait them into playing good cards. Then you'll still have your good cards to win the last 2 rounds. That strategy works like 90% of the time, at least in the base game. Oh you'll also want the hero power thing that lets you double your catapults. It's been ages since I've played so my memory is a little sketchy but that should roughly help you out.

I think the only match I've found hard since the first few is the female inkeep in the new Skellige quest who plays as Nilfguard. I reckon she beat me 5 times in a row, and the time I won I only did so because the AI made a mistake.
 
I've finished it. Phwoar, I doubt I'll ever play a better game than this.

How many hours of the main quest do I have left? I'm about to start Take The Castle(?), quest after The Man From Cintra.

Also.

I moaned and moaned and moaned about there being no new hairstyles. Then I come across a side quest to rescue a barber, he has a new hair style! What could it be!?! :drool:







got serious flashbacks to when my mother would bring me to my barbers as a kid. :(
 
Finished it earlier today, another terrific DLC/expansion from CDPR. By the end, I was feeling sadness knowing that this was the final goodbye to Geralt and the last Witcher game for a long while (until CDPR do a new one). :(

This expansion was basically like a new game with the amount of content and the quality of the content. I really hope that other devs see CDPR's work and take notes on how to do a modern RPG + DLC.
 
How many hours of the main quest do I have left? I'm about to start Take The Castle(?), quest after The Man From Cintra.

Also.

I moaned and moaned and moaned about there being no new hairstyles. Then I come across a side quest to rescue a barber, he has a new hair style! What could it be!?! :drool:







got serious flashbacks to when my mother would bring me to my barbers as a kid. :(
You're just about to enter the last set of quests for the main storyline and the game will give you a "No point of return" type warning because it basically leads a continuous chain of main quests until you're done with the main story. But don't worry, you'll be able to do most of those sidequests after the main questline ends.
 
How many hours of the main quest do I have left? I'm about to start Take The Castle(?), quest after The Man From Cintra.
Yeah basically what @DarkXaero said. When you reach
thr mission named The Night of The Long Fangs, create an additional save. That's where the choices matter and you can take one of two choices in the main quest as to which way to take it.
I think the problem with the expansion is the pacing is a little off, you never truly know where you're at in terms of progression when you're doing the main quests.
 
Geralt and the last Witcher game for a long while (until CDPR do a new one). :(
I really don't think they should. They've ended Geralt's saga, and creating a blank-state build your own Witcher wouldn't cut it, nor would playing as Ciri, or something. Quit whilst you're at the top and all that