Gaming The RedCafe General/Random Gaming Chat Thread

Wouldn't surprise me if Nintendo pull shit like this.

I can see third party developers not bothering if it is like that.

They just don't seem to learn their lesson. Just give people a normal controller. I know they won't give decent specs. But make sure it is lower price than a PS4 or Xbox one if it does have lower specs.
 
Got the Cube up and running last night. Star Wars Rogue Squadron 2 still looks surprisingly good. :eek:
 
Changed my name to Christiano Car-naldo, scored a hattrick - The secret to Rocket League success?

There is some e-spots show on BT Sports right now.

It's some of the most boring shite I've ever seen.

What game?
 
That is very, very clever. I've done a few bits and pieces of code injection over the years, mainly messing around with the GBA, but to actually get it all together and do it manually to that degree is mind boggling.
Despite his explanation, I can't quite wrap my head around how it's possible :lol:
 
Well they have made like $50m+ or something from Rocket League :p No need to split the playerbase when DLC seems to do really well for them.
 
You're right there. Psyonix are boss, though :drool:
 
It is a good'n. I prefer it to Witcher 3.
 
I would put Skyrim ahead of Witcher 3, but both are great

I really didnt like Witcher 2 though
From what I've gathered the controls were a big turn-off for people. I don't mind them that much but a friend of mine gave up because of them. I had a hard time with Combat at first until I realised just how much you need the signs as well, I thought Hack 'n Slash would cut it (heh).
 
What's the big fascination with Rocket League? Not played it but seems like a monster truck type game
 
Despite his explanation, I can't quite wrap my head around how it's possible :lol:

Very basically, he's using an exploit in the game to enter his own data into memory. Everything you do in game and with controllers, whether they are used or not, sends values to memory. If you can then access that memory (say in Super Mario world the states for Mario (small, big, fire, etc) aren't capped at those just in the game, so accessing higher values gives you access to memory. Once you get that level of access, you can do what you want.

What makes this cool is that the flappy birds code is pre-written and run so they know what values should be in what memory locations, but you have to get that data in there, and rather than hooking it up to a PC or dev kit he's doing it directly using Mario in game. It's extremely clever and also you have to be precise! And fecking patient :lol:
 
What's the big fascination with Rocket League? Not played it but seems like a monster truck type game

Fast paced 5 minute games with easy to control but difficult to master vehicles & a relatable ruleset. It's brilliant.
 
Very basically, he's using an exploit in the game to enter his own data into memory. Everything you do in game and with controllers, whether they are used or not, sends values to memory. If you can then access that memory (say in Super Mario world the states for Mario (small, big, fire, etc) aren't capped at those just in the game, so accessing higher values gives you access to memory. Once you get that level of access, you can do what you want.

What makes this cool is that the flappy birds code is pre-written and run so they know what values should be in what memory locations, but you have to get that data in there, and rather than hooking it up to a PC or dev kit he's doing it directly using Mario in game. It's extremely clever and also you have to be precise! And fecking patient :lol:

Do all the inputs have to be pixel precise? Like, those jumps he did, if he was just one pixel off would it not count and therefore he'd have to start over again?