The official 360 v PS3 v Wii fanboy thread

by that logic the only good games for the 360 are XBox exclusives.

My example was exaggerated - Of course there are very good games on the PS3, some which make me envy those who have the console. Im simply stating how most PS3 fanboys seem to big up their consoles by insisting how much more powerful or how much more future-proof it as instead of talking about the games - im sure some have even forgotten that it plays games!
 
Which are not exclusives...

No console besides the Wii has genuine exclusives, everything now at most is a timed-exclusive. Mass Effect and Gears of War are examples of 360 exclusives eventually making a PC appearance, whereas BioShock is currently being ported onto the PS3.

Same applies for PS3 games - GTA IV, RE5, DMC4 and now FF13 have lost their PS3 exclusivity and I wouldnt be surprised if MGS4 gets an eventual 360 release.
 
No console besides the Wii has genuine exclusives, everything now at most is a timed-exclusive. Mass Effect and Gears of War are examples of 360 exclusives eventually making a PC appearance, whereas BioShock is currently being ported onto the PS3.

Same applies for PS3 games - GTA IV, RE5, DMC4 and now FF13 have lost their PS3 exclusivity and I wouldnt be surprised if MGS4 gets an eventual 360 release.

Crackdown is one. Project Gotham is another. RE5 was never going to be exclusive to anything. I would go on, but we are agreeing pretty much anyway ;)
 
Crackdown is one. Project Gotham is another. RE5 was never going to be exclusive to anything. I would go on, but we are agreeing pretty much anyway ;)

Well of course each platform still has some good set-in-stone exclusives like Ratchet and Clank, Forza 2 and as you said Crackdown, but on the whole the big-hit exclusives....just arent exclusive anymore - money talks.

And RE5 was more or less announced exclusively for the PS3 the second the PS3 itself was unveiled seeing as capcom didnt see themselves getting the most out of it on the Wii. And as you know Microsoft opened up the chequebook and wahey its a 360 title too (not the first time either)
 
Well of course each platform still has some good set-in-stone exclusives like Ratchet and Clank, Forza 2 and as you said Crackdown, but on the whole the big-hit exclusives....just arent exclusive anymore - money talks.

And RE5 was more or less announced exclusively for the PS3 the second the PS3 itself was unveiled seeing as capcom didnt see themselves getting the most out of it on the Wii. And as you know Microsoft opened up the chequebook and wahey its a 360 title too (not the first time either)

It was announced for the PS3 to give it's biggest impact, not once was it exclusive. Other than that, you are correct.

First party games will always be exclusive though (although of course not counting the PC, since a lot will be ported for easy cash anyway).
 
Well of course each platform still has some good set-in-stone exclusives like Ratchet and Clank, Forza 2 and as you said Crackdown, but on the whole the big-hit exclusives....just arent exclusive anymore - money talks.

So, an exclusive from Epic or Bungie is different to what SCE Liverpool come up with for example? Microsoft seem to do well buying up exclusives to the detrement of their own studios, they also don't care if it does to the PC. PC gaming is what Microsoft want.
 

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You now all have to tell me whether these "transcribed" comments are true, bullshit, or just wishful thinking (sorry Wii has gone out of the window here, it's about PS3, 360, PC, Mac). You also have to decide whether it was Redlambs that said these things.

GPUs on all these platforms can be programmed through a set of extremely similar APIs and all share the same modus operandi when it comes down to vertex and pixel shading, therefore what makes a big difference here is the CPU and the amount of available memory (I'm not concerned that much about differences in GPU performance as GPU content is usually easier to scale).

It's clear that PS3 has the most exotic architecture compared to the other three platforms, and also a (relatively small) memory disadvantage. While the latter is a kind of bottleneck that can be easily overcome (again, scale the content) to other platforms detriment, the former is certainly not that easy to address, especially if you are in love with OOOE CPUs (and who's not?)

Programming everything from the ground up to be efficient on PS3 would benefit 360 a lot too, while PC and Mac platforms really wouldn't care that much. Again the choice you have to make is a no brainer here, PS3 will end up being your bottleneck in many cases, while CELL will mostly go unused. I guess Sony has learned a lot of lessons this round, and if they have not, well.. who wants to open a restaurant with me?

A last recommendation for fanboys, no matter what's your faith, don't count the number of SPUs or CPU cores used to find out which platform is more powerful/cool/etc. Just give a look on what you see on screen and draw your own conclusions.

Developers are like tomatoes, they are not all created the same.

He should have said carrots, some of those look like penises.

Referring to the example (not being able to index texture samplers) I had the same issue while trying to code a fast implementation of parallel-split shadow maps.

Eventually I found a solution (based on RSX) that not only doesn't require to index texture samplers but it's also faster than any implementation based on indexing samplers while allowing to take a variable number of samples from the shadow maps (without employing dynamic branching).

Now if I had to re-work the same technique on a multiplatform game the 360 version would probably be quite slower.

The same kind of problem can happen while working with SPUs as you can get carried away to later realize that you really can't afford all those computations on a 360.

Once again nothing new under the sun: we have two advanced platforms, each has its strengths and you when you work on multiplatform games you make compromises every day.

360 engineers don't like when they have to scale down stuff that doesn't run well on PS3 and PS3 engineers don't like finding themselves in the same situation
 
On a separate note: I know that they're different platforms, but it seems so stupid when cross-platform games don't interact with each other. For example, Call of Duty 4 doesn't link between PS3s and 360s, and Fifa 08 is platform-restricted, too.

Surely the developers don't care; they want to shift as many units as possible, regardless of the console used to play it. They earn the same amount whether it's a 360 or a PS3 purchase.
 
On a separate note: I know that they're different platforms, but it seems so stupid when cross-platform games don't interact with each other. For example, Call of Duty 4 doesn't link between PS3s and 360s, and Fifa 08 is platform-restricted, too.

Surely the developers don't care; they want to shift as many units as possible, regardless of the console used to play it. They earn the same amount whether it's a 360 or a PS3 purchase.

LIVE is a closed platform.
 
But even if we put that aside, and say that Microsoft are deliberately shutting 360 users off from everyone else, that should still leave the rest of us together. But I can't play PS3 users on Call of Duty 4 from my PC. All the platforms are separate, and it's just silly.

There is no reason why PS3 games cannot be connected to PC games for multi-player. The only real reason is when they try to patch them, becuse the patches have to go through QC, and the different platforms would need to be synched. It was the initial idea for UT3 to have PS3-PC connectivity. SOE stuff I expect will from now on do just that, but don't quote me on it.
 
There is no reason why PS3 games cannot be connected to PC games for multi-player. The only real reason is when they try to patch them, becuse the patches have to go through QC, and the different platforms would need to be synched. It was the initial idea for UT3 to have PS3-PC connectivity. SOE stuff I expect will from now on do just that, but don't quote me on it.

It makes sense in a lot of ways.

The 360 and PCs have a close link; they share games, they're both Microsoft. I know a lot of people who have always been avid PC gamers, but when the time came to upgrade they just bought a console instead. And it was always a 360.

But if Sony can start making these links to the PC market then those switching away from computers might start picking up PS3s instead. They can keep all their old friends and play on the same servers. LIVE's isolation might start to work against it in the end.
 
I see it as silly as a games company coming along and saying, "right, our new game will only work on nVidia cards, I'm afraid," and then another chirping in with, "ours will only work with ATi!".
 
When I said I hate it.

It was solely from a bank balance point of view. :D