The official 360 v PS3 v Wii fanboy thread

PS3, PC Sales Lead EA Revenue in Q1 2009


Earnings from Electronic Arts' PC and PlayStation 3 publishing and development businesses contributed to net revenue of $804 million in the company's fiscal year 2009 first quarter, the publisher revealed today.

The figure marks a $409M year-over-year increase above EA's 2008 Q1 revenue of $395M, led by PlayStation 3 sales amounting to $139M. PC software followed at $86M, while Xbox 360 sales came in third with $81M in the quarter ending June 30, 2008.

Meanwhile, net loss for the quarter was $95 million, down from $132 million from the first quarter of last year.

The company cited EA DICE's Battlefield: Bad Company (PS3, 360) and the BioWare and Demiurge co-developed PC edition of Mass Effect as examples of critically well-received games released in the quarter.

"We are now seeing the early returns of the change agenda we started last year," said EA CEO John Riccitiello. "Innovation and quality are rising, our games are more accessible and fun, and we have more new titles than at any time in our history

Yet more damning evidence the 360 is fecked.
 
Considering the user base disparity of something like 22 to 15, is that supposed to be impressive?

Im not saying it is, its rubbishing esmufc's comment that the 360 is screwed on the basis that Soul Caliber IV is selling more on the Sony Platform.

Interesting that you ignored the fact that COD4 has sold 2x more on the 360.
 
Sony: 'Consumers have chosen the PS3 as their home entertainment console of choice'.​


Sony has reacted to NPD sales figures from May by chest thumping over better sales of the PS3 than the Xbox 360 and a higher GTA 4 attach rate.

The figures, according to SCEA president and CEO Jack Tretton, show 'consumers have chosen the PS3 as their home entertainment console of choice'.

According to NPD May sales data, the PS3 sold 208,709 hardware units, 22,106 more than the Xbox 360. Hardware growth was at an impressive 155% over the same period last year. PlayStation total hardware revenue was $133 million in May, 98 percent higher than Microsoft, and representing a year-over-year growth of over 20.4 percent.

And more than 32% of US PS3 owners have purchased a copy of GTA 4, what Sony calls a 6% higher attach rate than Xbox 360.

Sony also pointed out that the "PlayStation brand" had generated close to $2.27 billion in revenue in 2008 alone, 46% more than Microsoft.

Sony said 1.26 million PS3 games were sold in May, an increase of 234% year on year. The Japanese game company said this was primarily made up of "enthusiasm" for GTA 4, SingStar and Haze. It earned $331.6 million from "PlayStation brand" sales alone in May.

Sony expects hardware sales momentum to continue in June, mainly because of Metal Gear Solid 4: Guns of the Patriots and the special edition bundle with a PS3.

Jack Tretton, president and CEO, Sony Computer Entertainment America, said the GTA 4 PS3 attach rate "reaffirmed its legacy on the PlayStation platform".

He said: "Leading into a pivotal season packed with blockbuster titles and unique online service offerings, consumers have chosen the PS3 as their home entertainment console of choice - showcased by its year-over-year sales growth of 155 percent. With its commanding line up of software titles and enhanced movie playback capabilities, the PS3 has seen phenomenal momentum with a software sales increase of more than 234 percent and additional studio support of delivering content in the Blu-ray format. The dual platform release of the much anticipated Grand Theft Auto IV title reaffirmed its legacy on the PlayStation platform with a 6 percent higher attach rate than Xbox 360, reinforcing consumer choice of PS3. Poised for continued momentum, PS3 is delivering on its breadth and depth of exclusive titles to its gaming fans with today's prized exclusive title launch of Metal Gear Solid 4. The media have hailed 2008 as the year of the PS3, and with solid sales and growth opportunities ahead, we feel consumers are saying the same."


Wii 675.1K
Nintendo DS 452.6K
PlayStation 3 208.7K
Xbox 360 186.6K
PlayStation Portable 182.3K

Or do these facts not count?
 
To be fair when it comes to Soul Caliber one version has Darth Vader and the other doesn't....
 
Interesting that you ignored the fact that COD4 has sold 2x more on the 360.

For shooterbox I'm not surprised.

The point I think that esmufc07 is trying to make is that XB360 seems to be stagnating. It hasn't taken advantage of its year and year and a half head start while for most of the time being at a significantly cheaper price point. If I were in Microsoft's gaming division I'd be scratching my head, because they have very little advantage and the PS3 is picking up steam.
 
PS3, PC Sales Lead EA Revenue in Q1 2009


Earnings from Electronic Arts' PC and PlayStation 3 publishing and development businesses contributed to net revenue of $804 million in the company's fiscal year 2009 first quarter, the publisher revealed today.

The figure marks a $409M year-over-year increase above EA's 2008 Q1 revenue of $395M, led by PlayStation 3 sales amounting to $139M. PC software followed at $86M, while Xbox 360 sales came in third with $81M in the quarter ending June 30, 2008.

Meanwhile, net loss for the quarter was $95 million, down from $132 million from the first quarter of last year.

The company cited EA DICE's Battlefield: Bad Company (PS3, 360) and the BioWare and Demiurge co-developed PC edition of Mass Effect as examples of critically well-received games released in the quarter.

"We are now seeing the early returns of the change agenda we started last year," said EA CEO John Riccitiello. "Innovation and quality are rising, our games are more accessible and fun, and we have more new titles than at any time in our history

:lol: Stopped reading after that, next time quote a real video games publisher.
 
The point I think that esmufc07 is trying to make is that XB360 seems to be stagnating. It hasn't taken advantage of its year and year and a half head start while for most of the time being at a significantly cheaper price point. If I were in Microsoft's gaming division I'd be scratching my head, because they have very little advantage and the PS3 is picking up steam.

And the fact that SCIV getting more sales on the PS3 proves that?
 
We are going to get a new PS2 as well. :D

The PlayStation 2 remains a vital part of Sony's strategy for world console dominance as the company prepares to roll out a new version of the console in India and Russia.

The new version of the classic console will be "slimmer, sleeker and more suave in its looks," according to an article in the Economic Times. Sony has also done away with the external AC adapter, opting instead for a built-in unit. Sony Computer Entertainment Country Manager Atindriya Bose said Sony wants to make major inroads into the largely untapped BRIC (Brazil-Russia-India-China) markets and feels the PlayStation 2 will be more effective in that capacity that the newer, more expensive PlayStation 3.

"PS2 is an entry-level console, which helps first timers to enter the gaming zone," Bose said. "We feel the PS2 has the potential to penetrate further into the Indian and Russian markets. Console gaming is in its nascent stage in India. These are untapped markets and are new to the gaming world, hence we have no plans to phase out PS2 anytime soon."

The PlayStation 2 has shipped over 120 million units worldwide since its launch in 2000, but only 3.4 million have been sold in India despite its population of over 1.1 billion people. The latest generation of the console is expected to come to market by Diwali on October 28, and will retail for the same price as the previous hardware, about $160.

"We do not market it as a PS2 or PS3," Bose added, explaining the company's PlayStation 3 strategy in emerging markets. "It is the experience of the PS that we market. PS3 is for the next generation. People who are first-timers in the gaming market want to pick up PS2 and experience that, before upgrading to PS3."

For gamers in India who have already made that upgrade, Sony Computer Entertainment India said it will also be launching the PlayStation Network in the country by the end of this fiscal year. "The PlayStation Network is ready for India," Bose said. "It is only the integration of the payment gateway that needs to be done."

It's all a very sensible long term strategy.
 
Why not?

It will sell and make them money, and in a couple of years time I'm sure they will migrate to the PS3.

Like you said, sensible long term strategy.
 
And?

You seem to think they are some kind of monster or something. Actually they have time and time again been a strong foundation for the industry as a whole.

They have raped the Command and conquer franchise, destroyed the bond license when RARE had it in its peak, and are beginning to make a mess of DICE. They have also IMO lowered gaming standards by releasing shite excuse for games such as Need for Speed, the Sims and more recently Army of Two which due to their success will discourage developers into spending good time in developing games since they know that the casual market will settle for any mediocre crap.

Its bad enough now that they've bought out BioWare, if they go anywhere near the Mass Effect series then their california HQ is getting burnt to the ground.
 
What counts as a "real video games publisher" then?


I like the way that people seem to slag EA off. I wonder what for?

Here are the full EA numbers.

Code:
                         Q1      Q2      Q3      Q4      Q1     YOY %
                        FY08     FY08    FY08    FY08    FY09  Change
                       ------- ------- ------- ------- ------- -------


PLATFORM NET REVENUE
 MIX

 PLAYSTATION 3              13      17     102     152     139    969%
 Xbox 360                   47     218     196     128      81     72%
 PlayStation 2              61      73     301     166      79     30%
 Wii                        29      59     139      75      57     97%
 Xbox                        3      12       3       1       -  (100%)
 Nintendo GameCube           1       3       1       -       -  (100%)
  Total Consoles           154     382     742     522     356    131%

 PC                         89      79     148     114      86    (3%)
 
Never played a PS3 and though it is the only one I would really want it is too expensive for me to bother with it.

Never played a 360 either but I was not a fan of its predecessor - I didnt like the controllers.

Wii I have played a little bit and I thought it was a good laugh. Good because whereas the wife would never play a PS2 she enjoyed a couple of games of bowls. My son is a bit young for it at the moment but I can imagine it would be good for him in a couple of years too. And to cap it all it might help me stop being such a fat cnut to get up off the sofa a bit.

But ultimately it just isnt the same. I cant imagine ever getting as addicted to a Wii game as I did to any of the GTA games, for example.
 
Like you said, sensible long term strategy.

Yes, and leads into PS4 which is all done in terms of R&D apart from the GPU which will be off the shelf modified Flex I/O (which the R&D has been done for), although it wouldn't surprise me if the PS4 GPU has 8 SPUs on the die between Cell and the standard GPU hardware. The foundation is laid.
 
http://www.forbes.com/2008/07/28/game-consoles-nextgen-tech-intel-cx_cm_0729consoles_print.html

PlayStation 4 And More
Chris Morris 07.29.08, 6:00 AM ET

Before we get started, let's get one thing straight: It's insanely early to start thinking about the next generation of videogame systems.

Developers are only just beginning to figure out what they can do with the Xbox 360 and PlayStation 3. And you still can't even find a Wii on store shelves.

But the battle to lead the next generation is a never-ending one in the gaming industry. And while none of the major console manufacturers wants to talk specifics, developers in the know say Microsoft, Sony and Nintendo are already hard at work putting together their next systems.

Game machines typically are on the shelves for five or six years before a console manufacturer rolls out the next one. With the expense and success of this crop of systems--which have been out two to three years--it could be closer to eight years before we see the PlayStation 4, Xbox 720 and Nintendo "Us"--or whatever they end up being called.

"One of the things I like about this generation is we are still very early and there's still a lot of room for growth … as we move down those price curves," says Brian Farrell, CEO of THQ. "Those engines have a lot of steam left in them. We think it could be seven or eight years before new machines start to roll out."

Epic Games, maker of the hit "Gears of War" series, agrees. President Mike Capps recently said the company estimates new systems will not hit shelves until somewhere between 2012 and 2018.

Both hardware and software manufacturers are already gearing up. Work on Epic's "Unreal Engine 4," a graphics engine for next-gen games, has been under way for almost two years now under the guidance of founder Tim Sweeney. "It's not like there's anything to show today," notes Epic Vice President Mark Rein.

On the hardware side, the battle seems to be focusing on graphics. Nvidia, which powers the PlayStation 3 and fueled the original Xbox, is showing its plans for the next generation to the console makers in an attempt to woo them. Intel, meanwhile, is pushing its Larrabee graphics processing unit, which it believes will unseat Nvidia from its leadership position.

Nvidia has the advantage of a proven history, but developers are curious about Larrabee--and eager to see if it can live up to Intel's boasts. Meanwhile, Advanced Micro Devices, which bought graphics company ATI, is actively talking up its next-gen products with all three console makers as well.

While every developer has its preferences, they ultimately tend to be hardware agnostic--and will support whoever wins out. The general hope, though, is that the consoles end up using a shared architecture.

"The worst case is, Microsoft, Sony and Nintendo all pick a different interface," says id Software's John Carmack. "That's because you have to program so differently for [the different architectures]. … If we end up with a diverse set of GPUs [graphics processing units], it would make life difficult."

Laying odds on who will win the GPU battle is a fool's errand right now. Both Nvidia and Intel are still in the early stages of development and haven't shown proof of concept models for the advanced chips.

"The truth is, we just don't know," Carmack says. "No one has done the comparative programming to determine if one of these is better than the other. … If nothing else, we'll have games that are better than they are now, but radical shifts? It's too early to tell."

All of this presupposes, of course, that at least one of the console makers will go for the "more power" option and not follow Nintendo's lead from this generation. It's a pretty safe bet. After all, the thought of a next generation without a graphically spectacular "Halo," "Gran Turismo" or "Grand Theft Auto" is pretty difficult to imagine.

And, as Jack Tretton, president and CEO of Sony Computer Entertainment of America, points out, an advanced machine doesn't necessarily rule out a run at the mass market.

"As far as next generation is concerned, I think one of the distinct advantages that we have is we don't have to go in a specific direction," he says. "I don't think the fact that we have a high-end machine keeps us from doing bite-sized casual entertainment. I don't think we're relegated to PC shooters or youth-oriented casual games. We can span the gamut."

Nintendo, as you might expect, is approaching things a bit differently. President Satoru Iwata freely admits the company is already working on the Wii's successor (something Microsoft's Shane Kim refuses to concede). However, he adds that he doesn't view the hardware as particularly interesting.

"We are always preparing for the next hardware," Iwata says. "We are under development. … But the hardware is a kind of box that consumers reluctantly buy in order to play our games."

To that end, Nintendo will keep its development well under wraps until Wii sales dry up--in other words, not anytime soon--and developers run out of ways to utilize the system's interface (ditto).

Nintendo, though, is in an unusual position. With the company's huge success with the current-generation console, consumers are going to expect a lot from it whenever the successor to the Wii is unveiled.

"Every hardware needs some revolutionary features," Iwata says. "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell.

"It's natural for the current customer to expect Nintendo is going to once again do something different," he continues. "If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."

Fortunately for them, they've got plenty of time to figure it out.
I'll go closer to 2018 than 2012.
 
I'll say closer to 2012. I think we'll definitely start hearing about codenames and all that bollocks within the next three years, with the machines following a couple after that. So maybe 2013 for me.
 
I've always said I expect the new consoles to be here by late 2013, early 2014.

Not that I'm bothered at the minute, I'm quite content with my PS3 for now.
 
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I used to like the 360, but this red light thing has made me think they are shit. I also used to like Microsoft but now hate them too