While not to the extent of Astro and more adaptive triggers than dual sense there are still many games that make use of the controller. For example, Returnal as
@Ainu has one of the most immersive uses of the controller I’ve seen. But even aside from that, I personally feel that while devs could and eventually will do more, even the subtle ways in which it’s used in games makes a big difference. For example Cyberpunk’s various arsenal feels so weighty becuase of excellence use of the adaptive triggers with shotguns and sub machine guns feeling completely different. Riding on horses on Far Cry 6 or Witcher 3 next gen are also other examples but there are quite a few.
Astro of courses makes full use of the controller which is different albeit maybe not suited for every experience. Like I said, for me Returnal is the way to do it. It’s meaningful and immersive without overdoing it. I mean even the basic controls - hold trigger half way to aim - use it there.