Ainu
Full Member
It looks every bit as good as I could've hoped for. We can only hope the critical success translates into commercial success. We need Sony to see that this is what we want.
You don’t have to be youth oriented to be fun.Hearing the new Astro Bot is around 12 hours long, is that accurate? Incredible score anyway, think the gaming industry needed something geared towards actually being fun. Away from Nintendo of course.
You don’t have to be youth oriented to be fun.
It looks every bit as good as I could've hoped for. We can only hope the critical success translates into commercial success. We need Sony to see that this is what we want.
Outside of Nintendo, that's probably true. I don't need just one or the other, just a good deal of variety, which Sony has been missing for a while now.I was thinking along these lines. Usually the games that get the high scores are super serious and that style has become has become so saturated over the past 5 years. I'd much prefer the industry gravitated back towards fun stuff.
I’d say that Rachet and Sackboy also gave me that same basic childish / chill fun experience. I’ll admit that I personally prefer taking my games seriously with immersion being the biggest gamer high for me but there’s a place for just a relaxed fun time. It may not be the same for others but I’d say Insomniac games in general including Spidey is just a plain old good time for me (not played 2). They’re simple enough with a bit of depth if you want it, look terrific and mechanically strong.Outside of Nintendo, that's probably true. I don't need just one or the other, just a good deal of variety, which Sony has been missing for a while now.
Astrobot is...............
A motherfecking 94 on Metacritic.
Did the same, first full priced game I've bought in years. Last one I can remember is Returnal.I gave in and bought Astro. Am off for the month so feck it, rare I actually pay full price for a game in 2024 anyway. Can’t wait!
Not going to happen. They’ve learnt their lesson with the Horizon FW experiment which cost them. Don’t think we’ll see Sony’s first party titles anytime soon.I'll join the chat when it's on PS Plus next July.
I gave in and bought Astro. Am off for the month so feck it, rare I actually pay full price for a game in 2024 anyway. Can’t wait!
I feel like AstroBot is one of a very few games that's pushing the gaming capabilities of the PS5 while other companies focus more on the visuals.
There were a couple, most notably Returnal. Most of Sony's first party games make subtle use of its features, not to the extent of Astro but I don't thinks that's necessary in every game. Subtle use is often enough to enhance the experience.The most frustrating thing is that everyone in game production could see for themselves what the haptic feedback and triggers could do; everyone was blown away by Astro's Playroom. It's not as if it was some shitty gimmick. It was the fecking Playstation demo ffs. Four years on and not a single AAA, AA, or indie team could put one fecking game together that made even decent use of the capabilities of the duel sense. It's taken Astro Bot again to do something with it. Will game designers learn? Probably not.
Yep, agree.The most frustrating thing is that everyone in game production could see for themselves what the haptic feedback and triggers could do; everyone was blown away by Astro's Playroom. It's not as if it was some shitty gimmick. It was the fecking Playstation demo ffs. Four years on and not a single AAA, AA, or indie team could put one fecking game together that made even decent use of the capabilities of the duel sense. It's taken Astro Bot again to do something with it. Will game designers learn? Probably not.
It'll likely need Xbox to take it up in their controllers before we see it used more widely by third parties. Hell, 10+ years on there are companies still not utilising gyro more because they say the Xbox controller doesn't have it so it would be unfair. Guessing the new controller will be out with the next Xbox in 2026.There were a couple, most notably Returnal. Most of Sony's first party games make subtle use of its features, not to the extent of Astro but I don't thinks that's necessary in every game. Subtle use is often enough to enhance the experience.
Third parties have pretty much ignored it though. It was predictable, but still a shame.
Ok this is actually huge for me. I love the Timesplitters games.
Horizon tried it with the triggers trying to mirror the tension of drawing the bow but it felt shit. I turned it off.The most frustrating thing is that everyone in game production could see for themselves what the haptic feedback and triggers could do; everyone was blown away by Astro's Playroom. It's not as if it was some shitty gimmick. It was the fecking Playstation demo ffs. Four years on and not a single AAA, AA, or indie team could put one fecking game together that made even decent use of the capabilities of the duel sense. It's taken Astro Bot again to do something with it. Will game designers learn? Probably not.
Best multi player shooting game everI can't believe there has been a generation of people who have never got to experience a timesplitters game.
While not to the extent of Astro and more adaptive triggers than dual sense there are still many games that make use of the controller. For example, Returnal as @Ainu has one of the most immersive uses of the controller I’ve seen. But even aside from that, I personally feel that while devs could and eventually will do more, even the subtle ways in which it’s used in games makes a big difference. For example Cyberpunk’s various arsenal feels so weighty becuase of excellence use of the adaptive triggers with shotguns and sub machine guns feeling completely different. Riding on horses on Far Cry 6 or Witcher 3 next gen are also other examples but there are quite a few.The most frustrating thing is that everyone in game production could see for themselves what the haptic feedback and triggers could do; everyone was blown away by Astro's Playroom. It's not as if it was some shitty gimmick. It was the fecking Playstation demo ffs. Four years on and not a single AAA, AA, or indie team could put one fecking game together that made even decent use of the capabilities of the duel sense. It's taken Astro Bot again to do something with it. Will game designers learn? Probably not.
Astrobot is...............
A motherfecking 94 on Metacritic.
While not to the extent of Astro and more adaptive triggers than dual sense there are still many games that make use of the controller. For example, Returnal as @Ainu has one of the most immersive uses of the controller I’ve seen. But even aside from that, I personally feel that while devs could and eventually will do more, even the subtle ways in which it’s used in games makes a big difference. For example Cyberpunk’s various arsenal feels so weighty becuase of excellence use of the adaptive triggers with shotguns and sub machine guns feeling completely different. Riding on horses on Far Cry 6 or Witcher 3 next gen are also other examples but there are quite a few.
Astro of courses makes full use of the controller which is different albeit maybe not suited for every experience. Like I said, for me Returnal is the way to do it. It’s meaningful and immersive without overdoing it. I mean even the basic controls - hold trigger half way to aim - use it there.
I just played Returnal for 15 minutes since my last post as despite not being a completionist it could be my first platinum if I have the patience. Even in that time what struck me - and I do absolutely adore it - is how wonderful the controller experience is in playing it. The boost, the raindrops, environmental effects, aiming and shooting - just fantastic how snarky it uses everything.Driving on gravel on Far Cry 6 is a dream, I must admit.
Regarding Cyberpunk, I would be interested to see if they can inplement haptic feedback relative to proximity to blasts or mines, ranging from very strong, to weak.
Looking forward to getting this myself. Also managed to get one of the Astro Bot controllers, although I'm tempted to sell it seeing some of the prices it's going for.Having a lazy Sunday playing Astro Bot, what a beautiful platformer it is. Perfect for just turning off your brain and having fun. This is going to sell like hot cakes around Christmas I'd say.
Did the same thing, brilliant game to be fair.Having a lazy Sunday playing Astro Bot, what a beautiful platformer it is. Perfect for just turning off your brain and having fun. This is going to sell like hot cakes around Christmas I'd say.