WeasteDevil
New Member
Rockstar North are deving The Agent though, or were...
Helping with it is probably the best description.
Rockstar North are deving The Agent though, or were...
It's all rumours, no one seems to know anything about. Last I heard it was cancelled, but we'll wait and see. Rockstar usually bring one or new IP to every gen, so maybe there's hope. Wasn't the Agent meant to be a Sony exclusive?
It's not a rumour, I think Sony themselves announced it at their E3 press conference in 2010? And yes, it was supposed to be a Sony exclusive, but so was LA Noir.
Rockstar North are deving The Agent though, or were...
Helping with it is probably the best description.
Same here... haven't got enough games for it to be an issue yet. I get by on a 16Gb card for my Vita too...I just delete games off the hard drive when I finish/get bored of them. It's not like you can't just reinstall them if you want to play them again.
Are you @Randall Flagg in disguise?I watched one of those for The last of Us. I could barely tell the difference.
Well there better be Midnight Club 4 and a Bully 2 being worked on... moreso the MC4.It always was. Rockstar have a few games coming, I think Red Dead is the next big release. Maybe the Agent even?
A question for you guys. Is the Ps4 region locked. That is, If I get one from say 'Merica, will it work in Asia or the UK?
So I get one from the states and it works properly in SE Asia? Wow. Thanks.
Blurays won't
It's currently a shit BD player anyway, PS3 dumps on it from a great height.
@afrocentricity Did you play the first Bully game? I couldn't get into it, the time constraints were annoying. People have been asking for a second Bully game for years but Rockstar hasn't said a game is in development, so I doubt it. Has there been any rumours regarding MC 4? I thought that franchise was done?
I would love another Warriors game though, the first one was great.
Show me a link for it...I think we will see a new Red Dead first.. maybe a new IP or Max Payne after. Not expecting them to do another Bully or Midnight Club..
They did another game for Midnight Club after 3/DUB. I've got it digitally on my 360, I think it's called LA Remix and I doubt it did well.
Show me a link for it...
Beat you to it...
It's region locked for Blu-ray movies as it has to be to comply with the licence of the BD Association.
The PS3 wasn't region-locked was it? Or is it the fact that most Blu-ray's are region free? Because mine plays Blu-ray's I bought in the US.
Did you not like it then? As a fun racer I thought it was excellent. Used to just cruise around with my wheel plugged in and custom soundtracks playing through my 360 for hours. Tweak my cars and do challenges.... good times. Say what you will about Forza and GT but I got so much more fun/enjoyment out of MC:LA and NFS Shift... blasphemy I know.Yh it was just LA I had on my 360. Confused it with the PSP one but yeah.. that was 6 years ago.
Did you not like it then? As a fun racer I thought it was excellent. Used to just cruise around with my wheel plugged in and custom soundtracks playing through my 360 for hours. Tweak my cars and do challenges.... good times. Say what you will about Forza and GT but I got so much more fun/enjoyment out of MC:LA and NFS Shift... blasphemy I know.
Looking at the video the visual upgrade certainly isn't as dramatic as that of GTA V but nonetheless it goes to show how hard they must have pushed the PS3. I believe that GTA was developed for PS4, X1 and PC rather than ported like.
Wasnt NFS closed track one rather than open world?
Burnout Paradise was also shit compared to Takedown or Revenge.
Because I can.That's a different fecking question, so why bring it up?
Because I can.
Also to point out that 60fps means feck all if the game is shite.
If I even cared about the original point, perhaps.Which means that the point being made is irrelevant and went totally over your head?
What does open world really have to do with it? Burnout Paradise was open world and ran at 60fps? This is shit I constantly here brought up by who the feck who. The major problem with open world games is getting the graphical and sound assets into memory at the right time.
NFS Underground 2 is one of the few open world racers I properly enjoyed.What? How is that relevant? I asked if an old game was open world because I was trying to remember it. It matters in that scenario because I didn't like the NFS games that went closed track.
NFS Underground 2 is one of the few open world racers I properly enjoyed.
Not entirely certain what puts me off, as most of them are the same as closed, barring that you have to drive to the tracks. I should like them more as I always love shortcuts and junk.Yeah Underground, Underground 2 and the original Most Wanted were brilliant. I'm a big fan of open world ones to be fair.. Horizon, Midnight Club too although there are plenty that get it wrong.
KotakuMissing PS4 Features Still Coming, Sony Says
Way back in February of 2013, Sony indicated that the PS4 gamers would be able to put their console in sleep mode while playing a game and briskly return to it later. They also said that gamers could enlist a friend to take over a game via the Internet from another PS4.
The PS4 currently does neither of these things.
Scuttled features? No, says Sony.
"Our team has been working on it," Sony's head of worldwide studios, Shuhei Yoshida, told me last week when I asked, first, about the friend-takes-over-your-game feature. "There are some things that we announced in February of last year that were not planned for the launch timeframe."
He said the suspend feature is in the same category.
"It's not ready yet," he said.
And when will either be ready? "I am asking the same question to my tech team every other week. Because every day I get reminded by lots of people: 'Where is this? Where is that?' It's a great reminder for me."
Going back to February of 2013 for a moment, this is how Sony described the suspend/resume feature:
PS4 radically reduces the lag time between players and their content. PS4 features "suspend mode" which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off.
And this is how Sony's Dave Perry talked about the take-over-the-game feature back then. This was part of Perry's description of how Sony would make gaming more shareable (emphasis added by me):
Your friends can actually look over your shoulder virtually and interact with you while you're playing; and if you allow them, your friends can also post comments to your screen; you can solicit support from them, or you can just trash-talk with them. (...) You can ask your friend on the internet who's finished that game, to take over your controller and assist. We're building this capability into the PS4 and the PlayStation Network.
Last October, just a couple of weeks before the PS4 launched, Sony noted that some of the February 2013-promised features wouldn't be available on day one. Six months later, they still appear to be in the works with no timeframe to speak of.
The next big feature coming to PS4, though, seems to be backwards compatibility. That will arrive via the PlayStation Now streaming service, which is in beta now and will officially launch into open beta on PS4 on July 31.
A few other PS4 odds and ends: During our conversation about PS4, Yoshida also talked about the relative lack of big Sony-published games slated for Sony's console this fall. Drivecluband LittleBigPlanet 3 are coming, and an even-more-HD edition of the acclaimed The Last of Us will be out by then, but that's not exactly a full line-up of blockbuster, so-called AAA game.
"We've been saying that the number of AAAs might be getting smaller because the cost of development for AAAs is getting higher," he said. "But there are so many indie games and great games coming out almost every week or every other week. We're seeing it on PS4. I hope you're seeing it as well."
Yoshida is very excited about LBP3, which he said would not just support all of the user-created levels from earlier console games in the series, but display them in higher 1080p resolutions...and would let them run with LBP3's new, tighter, less floaty jump mechanics.
If I even cared about the original point, perhaps.
And this is how Sony's Dave Perry talked about the take-over-the-game feature back then. This was part of Perry's description of how Sony would make gaming more shareable (emphasis added by me):
Your friends can actually look over your shoulder virtually and interact with you while you're playing; and if you allow them, your friends can also post comments to your screen; you can solicit support from them, or you can just trash-talk with them. (...) You can ask your friend on the internet who's finished that game, to take over your controller and assist. We're building this capability into the PS4 and the PlayStation Network.
Because I could.Well if you didn't care about it, why the feck comment about it?
Well if you didn't care about it, why the feck comment about it?