Gaming PlayStation 4 (Console)

Seen the gameplay leaks online Leg-end?

Graphics, setting etc all look great. Theyve nailed the feeling.

Few frame rate issues and stuff supposedly but Im sure they'll be ironed out.

Gotta say I was somewhat underwhelmed by the gameplay mechanics though. Not sure what I was hoping for, but I expected something a little more creative or different. From the little bit we've seen it was as much a generic shooter as you can get. Perhaps the story can carry it through, the atmosphere and what not are a good start.
 
I had no interest in The Order... until now. Looks very interesting... post some more.
 
It's one of the games I am looking forward to the most, still plenty of time to go until it comes out though.
 
The Order: 1886’s Mixed Signals
We’ve finally seen it with our own eyes.

The alternate history slant of The Order: 1886 speaks to me. After all, few things are more interesting than taking the historical record and bending and twisting it to make something new, yet subtly recognizable. Ready at Dawn’s upcoming PlayStation 4-exclusive title strives to do just that, marrying its so-called “Neo-Victorian,” alternate-history story and aesthetic with more standard conventions of the third-person shooter genre.

But here’s the thing. Until just recently, no one’s actually seen the game. Sure, I saw a behind-closed-doors tech demo when I was at Gamescom last year, and we have the really pretty reveal trailer, too, but no one outside of Sony and Ready at Dawn has been privy to what The Order: 1886 is all about. Until now.

Such secrecy raises a healthy amount of skepticism in our show-me industry, especially when talking about a game in active development since 2010 (and “incubating” since 2006). I can’t help but think of The Last of Us’ rock-solid demo shown at E3 2012, a full year before the game launched, and wonder why Ready at Dawn and Sony seem so unwilling to showcase what is arguably the year’s biggest and most important PlayStation 4-exclusive title. Is it because Ready at Dawn is worried about showing too much, about being spoilery? Or is The Order: 1886 simply not ready for primetime?

The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014.

The demo takes place in the infamous Whitechapel section of London, where Jack the Ripper’s still-unsolved murders occurred. It’s here that we’re introduced to our heroes – select members of the Order familiar to anyone who’s seen the game’s lone trailer -- and also to a sect known as The Rebellion. The Rebellion is largely made up of London’s underclass, a group hell-bent on fighting the Order, who they look at as only protecting and battling for society’s well-to-do, upper class citizens. Unfortunately, the supernatural elements alluded to in The Order’s only trailer weren’t referenced at all during the demo.

The Order: 1886 absolutely nails its period costumes and its wonderfully realized, believable setting. London looks dark, dreary, and perpetually overcast, exactly as you’d expect from a heavily-industrialised Britain. Ready at Dawn’s brilliance is shown with its understated odes to history and alternate history alike. The blimps flying through the air weren’t actually invented until years after the game takes place, yet you believe they should be there, and so they are. On the other hand, the navy blue outfits worn by The Order look old-school, yet timeless, with the Rebellion wearing similar dusters that pin them firmly to the late 19th century.

The demo focused on two members of The Order in particular – the experienced Galahad and the young Lafayette – as they head into Rebellion-occupied territory in search of something never expanded upon (likely to avoid spoilers). 1886’s graphics are decidedly beautiful – Ready at Dawn’s claim that the trailer shown at E3 last year was all in-game was essentially confirmed – and I was left especially impressed by the faces of the characters. Clearly, a lot of love was put into making The Order: 1886 look gorgeous.

But the game quickly turned into something a bit more typical the further we got into the demo. Technical issues aside, seamless transitions between cutscenes and gameplay are well-executed, but The Order: 1886 seems to be a fairly ordinary third-person shooter at its core. The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted, and while seeing it was exciting – and while the game no doubt looks fun – some of its mystique was siphoned away. We weren’t shown anything in this brief 10-minute glimpse not done in other third-person shooters. There are even quick-time events. Still, I did love 1886’s clean HUD. Your weapon and ammo count are only shown during battle, so as to not muddy the screen during exploration, with weapon swapping seemingly mapped to the directional pad.

As Galahad and Lafayette run around Whitechapel, dashing in and out of disheveled-looking houses, through doors and out windows, one thing that stuck out to me was the different kinds of weapons available. Even though we’ve seen some unbelievable firearms in the past, I loved that not everyone used them. Members of the Rebellion were equipped with standard (yet still ahead of their time) machineguns, while representatives of the Order were able to use some outrageous gear, including a gun that shoots huge bursts of air. Interestingly, the lack of balance was addressed in-game, as it seems the Rebellion is actively going after the Order’s specially-made gear in an attempt to turn the tide.

Still, even with The Order: 1886’s emphasis on alternate history and its melding of timelines (like the aforementioned inclusion of blimps not yet invented by 1886), not everything seemed like it belonged. Members of the Order used walkie-talkies attached to their chests, for instance, which just seemed strange, especially alongside the period-accurate use of Morse Code, which is cleverly executed by tapping on the DualShock 4’s touch pad. Somewhere in the middle of believable and unbelievable was the telescope they used to glimpse far-off sections of London, which melded a rustic look and feel with futuristic technology.

If anything, my brief time seeing The Order: 1886 left me a bit confused. On a technical level, I’m somewhat concerned about the game, and I’m concerned that it seemed a bit more generic than I was hoping it would be. Then again, I’m also left excited about the prospect of seeing more, of gaining a better understanding of the game’s lore, direction, and purpose. Hopefully, we’ll get a deeper, more in-depth look soon.

Seems to share some of my concerns on the little we've seen.
 
I don't have any concerns considering it wasn't even on my radar, if it's good I'll get it because it looks interesting and fun. If it ain't I'll skip it... some people are comparing it to Ryse, sort of a glorified tech demo. I'll wait and see...
 
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Someone posts about ps4 game, alock rushes to find an article with worries/problems about the game.

Someone posts about an xbox game, weaste rushes to find an article with worries/problems about the game.

:lol:
 
Someone posts about ps4 game, alock rushes to find an article with worries/problems about the game.

Someone posts about an xbox game, weaste rushes to find an article with worries/problems about the game.

:lol:

I only post articles about factual technical aspects, not some subjective dumb brained reviewer, the same sort that couldn't tell the difference between 720p vs 1080p or 30fps vs 60fps. That's the difference. Alock can't even provide a link!
 
Its the only preview Ive seen since IGN is the site I use. Its pretty much where all my articles have come from, its definitely my most common source. I know people dont like it as it can cater to mainstream audience but Colin Moriaty is pretty well respected and has a big fan base of Sony fans.

The article shared the concerns I raised myself when I saw the footage. Nothing more.
 
Is this Colin moriarty fella from Australia? I know the name but can't remember where from. Think he used to have something to do with an online game I played years ago
 
Yeah I like him and the fella with glasses.

Man I'm such a geek that I actually know writers for video game sites,
 
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eBay is about £3.49 when I got mine. You get 2 sets, 1 dimple and 1 concurve. Excellent things, I prefer the dimples personally.
I concur, they're great. Has slipped off once but due to my own over excuberrance more than anything else. Thank you for the heads up
 
Seen the gameplay leaks online Leg-end?

Graphics, setting etc all look great. Theyve nailed the feeling.

Few frame rate issues and stuff supposedly but Im sure they'll be ironed out.

Gotta say I was somewhat underwhelmed by the gameplay mechanics though. Not sure what I was hoping for, but I expected something a little more creative or different. From the little bit we've seen it was as much a generic shooter as you can get. Perhaps the story can carry it through, the atmosphere and what not are a good start.

Looks very generic. I thought it was going to be a bit more bioshock and be a little more unusual.
 
US, He's the senior editor there. He appears regularly on podcast Beyond IGN's PlayStation podcast.

Let me get this straight... he's a senior editor that allowed them around the release of Ghosts to say there was no visible difference between 720p and 1080pa and he's now writing about technical performance of a game over 6 months from release? Right?
 
It does seem a little early to point out flaws in a game when its still half a year from release, I mean what exactly is he trying to point out here? "The game isn't finished yet, but look how shit it runs!". I mean I would understand that if it was for say Infamous which is right around the corner.

I don't really understand that.
 
There was one which gave it 90/100. Unfortunately one of the negative points for me is likely to be a big let down - shite AI.

The AI in Thief has always been a bit shite. It never really stopped the others from being special games though. They had a great world, a great lead character, great factions and a great story.
 
It does seem a little early to point out flaws in a game when its still half a year from release, I mean what exactly is he trying to point out here? "The game isn't finished yet, but look how shit it runs!". I mean I would understand that if it was for say Infamous which is right around the corner.

I don't really understand that.
He's not exactly the sharpest tool in the box, I'd imagine.
The AI in Thief has always been a bit shite. It never really stopped the others from being special games though. They had a great world, a great lead character, great factions and a great story.
Hopefully nothing changes this gen.
 
The AI in Thief has always been a bit shite. It never really stopped the others from being special games though. They had a great world, a great lead character, great factions and a great story.
This one really reminds me of dishonoured. That was a good game let down badly by awful AI, will probably pick up both thief and infamous 3 if they get solid reviews. Infamous 3 should be amazing considering it's exclusive to ps4 so should represent a significant leap from the ps3 versions but we'll have to wait and see...
 
It does seem a little early to point out flaws in a game when its still half a year from release, I mean what exactly is he trying to point out here? "The game isn't finished yet, but look how shit it runs!". I mean I would understand that if it was for say Infamous which is right around the corner.

I don't really understand that.

I don't think 6 months is that long. We often see games over a year from launch which have atleast some footage far more polished than that. Surely they could have shown a better 10 minutes?

Also doesn't really negate how generic and unimaginative what we have seen so far is.
 
I don't think 6 months is that long. We often see games over a year from launch which have atleast some footage far more polished than that. Surely they could have shown a better 10 minutes?

Also doesn't really negate how generic and unimaginative what we have seen so far is.

We honestly need you banned from any ps4 threads, and the same goes for weaste an xboxone.

You're both really annoying in the respective threads.
 
We honestly need you banned from any ps4 threads, and the same goes for weaste an xboxone.

You're both really annoying in the respective threads.

I imagine that my points on this game are the first negative thing I've wrote in here. There is no trolling, and it's not unnecessary - it's a few points I've made based on some gameplay, points echoed by a large amount of people.
 
It's one guys opinion basically isn't it? You're just agreeing with him without having hands on yourself.

I mean that gameplay thing... That's only the basics of the game isn't it? True it looked like it'd all been done before, but isn't there more to it according to the info? Just we haven't seen the rest.

Personally I'm not expecting it to be great by any means. Probably just very nice graphics wise, with a couple gameplay things we haven't seen before but don't work very well.
 
Id spoke up the game a lot in the past so was disappointed with what I saw. I wrote my thoughts on it before he had, I think, before I saw them at any least.

I agree.. theres more to it. The setting and feeling is great, I just expected more from the gameplay for what is one of, if not, Sonys flagship PS4 game of the year along with Infamous.
 
Probably more of a question to Lambs but optimisation comes towards the end of development, 6 months+ seems like plenty of time to me.

I've read that piece by IGN now and I actually don't think his opinion is actually that reliable, I mean for one:

The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems.

Oh so the developer tells him its not optimised, but hey I guess I'll shit on the games technical ability anyway given that is the narrative I'm looking for in my article.

He says before this:

I can’t help but think of The Last of Us’ rock-solid demo shown at E3 2012, a full year before the game launched, and wonder why Ready at Dawn and Sony seem so unwilling to showcase what is arguably the year’s biggest and most important PlayStation 4-exclusive title.

So lets compare a year one engine on a new console to an 8 year old tried and tested console and engine built by one of the best developers in the game, yeah lets do that and moan because they don't have a rock solid demo to show me yet. Yeah thats really fair.

I understand pointing out flaws but building an entire article around it to essentially try and condemn a new IP before its anywhere near release is bollocks if you ask me. As for generic gameplay......and? So they can no longer make 3rd person shooters? Don't be silly and don't be so quick to judge it.

Perhaps it will have technical issues, perhaps it won't but let them get on with it first and worry about it way nearer the time.
 
Away to get a PS4 next week. Any tips for someone switching from Xbox One in terms of getting use to it? Is it pretty simple to use from the beginning? Good games etc?
 
Away to get a PS4 next week. Any tips for someone switching from Xbox One in terms of getting use to it? Is it pretty simple to use from the beginning? Good games etc?

Easy to use definitely, basically everything is self explanatory and the OS is very simple.

Download Resogun for sure.
 
Easy to use definitely, basically everything is self explanatory and the OS is very simple.

Download Resogun for sure.

Thanks mate. Will be my first Sony product since the PS1. Played my brothers PS4 but only had 1 game of fifa so didn't get a proper look at it. I'll give Resogun a chance when I get it.