amolbhatia50k
Sneaky bum time - Vaccination status: dozed off
Outlast is paid though, right?
No, free all month, should be at least.Outlast is paid though, right?
Is there a way to make a PS account without the ps4? Although I should have it this month, I'd like to get the PS plus games for this month just incase.
You can make the PS account with any Sony console, and probably online, but I don't know how/where you'd go about ear-marking the games. Perhaps through the web browser PSN.
Cheers Damien. Will those games then be downloadable when I get the PS4?
Cheers!Once he's made an account, he can get the PS+ games here: https://store.sonyentertainmentnetw...collection/cid=STORE-MSF75508-PLUSINSTANTGAME
Resogun and Contrast are still listed as free on that link, so, maybe worth attempting if he gets an account set asap.You'll be able to download when you've got the PS4. There's only one game (Outlast) on PS+ for the PS4 this month though. You've missed out on the likes of Don't Starve, Resogun and Contrast which were on there until not long ago.
Cheers!
Resogun and Contrast are still listed as free on that link, so, maybe worth attempting if he gets an account set asap.
They're showing £12 for me, but have free wrote beside the PS+ symbol.Weird, they don't show for me. Resogun's showing as £12 and Contrast £12 too.
I have watched the game played from beginning to end, and I am thus qualified to speak on its failings and no amount of "we don't know for sure yet, just buy it and give it a chance!" will sway me.
The game comes from the linear school of FPS design, like Call of Duty or any number of such titles, where your only goal is to run from Checkpoint A to Checkpoint B in order to trigger the next cutscene. As a result the core concept of the series, stealing things, is completely secondary. You can, and players have, completed every mission in this game without stealing a single loot item. Loot does not factor in as an objective, your only goal is triggering the events that cause the next cutscene and level transition. Even if you do not steal anything, the game gives you "money" at the end of each level just for completing it so that you can buy items and "upgrades" for the character.
This design is the core of the game, it is fundamentally flawed, and as it IS the game it cannot be fixed.
The game has nothing in common with it's predecessors, barring a handful of place and character names which in several cases are not even applied to the same character (such as Jeneviere being a magpie, wtf). I restate: There is nothing mechanically, thematically, narratively, audibly, or visually in common with the earlier games in the series. It looks and feels like a generic corridor shooter which had the Thief IP crudely taped onto it at the very last moment. I will now expand upon where they have failed in all of those departments.
The narrative, which the developers have consistently admitted that the gameplay was hamstrung in order to support, is beyond hamfisted. It is a tired bag of cliches so worn and reused in the industry that it boggles the mind. The rich atmosphere and canon of the series has been entirely disposed of and what replaces it is a generic story of [...]. Unfortunately the writing is below that of a fanfiction level, and it behooves me to think of an FM which even approaches how horrible it is. There are no Keepers, no Hammerites, No Pagans, not a single shred of anything featured in the original games remains, nothing, not even a hint of it. It has all been replaced by the most generic slop, and if you don't believe me you can watch it on YouTube for yourself.
It takes 8 hours to beat the game, several hours of which were streamers failing to defeat the atrocious AI in places where sneaking was simply not an option at all and combat could not be avoided. Roughly 45% of the total playtime was taken up by the cutscenes, which are poorly animated, suffer texture and LOD popping, and have some of the worst voice acting I have heard in many years. I cannot really express how poor the animation is in this game. I am amazed that they claim to have mocap'd it, because the guards especially were evidently animated by hand and not by someone especially skilled. Their excuse for not using SR was a clear and obvious lie to anyone watching these cinematics
The audio design is shallow and repetitive, with enemies repeating the exact same line over and over every few seconds if you are detected. There is no differentiation of sound in materials when walked on. The music is heavy and in many cases too loud to listen to your surroundings. Scripted conversations will often be audible through solid walls after you walk away from the trigger, as if you are in the same room as the speakers. At one point, the game features modern dubstep.
Even in level design the game is found lacking. Levels are largely linear with one or two paths leading the same cinematic checkpoint, usually a frontal assault option or a "Sneak in through the air vent" option. If there is a secret passage, not only will an NPC be having a conversation about it, but the player character will remark that there is a secret passage once the conversation is over. This is a game, in 2014, which suffers from levels split into portions as small as those seen in Deadly Shadows or Invisible War. Think about that: those games were crippled by the memory limitations of the original Xbox, a system with less powerful hardware than my phone, yet somehow this game with the power of modern consoles at its disposal requires loading screens just as frequent and level fragmentation just as severe. I do not even understand how this is possible.
The AI is atrocious, and will ignore you if you are standing 5 feet in front of them or outside of a 45* cone of vision. You can open doors directly onto the AI and it will not react. That this game features worse AI worse than one which released 16 years ago is a sad sorry state of affairs and frankly the developers should be ashamed. It feels like they sloppily reskinned whatever stock code ships with Unreal.
Back to the level design: The level designers have plagiarized not one, but two games in a very obvious way. Most obvious is Deadly Shadows, as they have straight up ripped Shalebridge Cradle and placed it in here as the "Moira Asylum", building a shallow and shockingly boring level completely lacking in any subtly or underlying narrative beyond the reasons you are sent there. A few jump scares, a lot of corridor trudging, and then an enforced stealth area with instant death on detection. [...].
The contextual jumping and climbing is an extremely frustrating affair, with jump triggers often placed on ledges which lead to nowhere resulting in the player jumping down into an area full of enemies or having to re-do a climbing segment. At no point can you fall or jump off a ledge which would result in a deadly fall. There are many 3rd person Assassins Creed style wall-climbing segments where you navigate from glowing blue spot to glowing blue spot, and hope the game doesn't glitch and drop you off.
In summary, it is not fair to call this a bad "Thief" game, because in truth it is so lacking in any elements of the series that it should not even be considered as part of the same IP. Beyond that complaint, however, the game at its core is a fundamentally flawed, poorly designed, and atrociously written experience which belongs firmly in the bottom of the bargain bin. Had this been a new IP called "DarkBlade" or something of the sort, it would have released entirely unnoticed by most and chalked up as a console-launch title.
Thief's received a pretty damning verdict from someone who has apparently seen the game from start to finish.
Thief's received a pretty damning verdict from someone who has apparently seen the game from start to finish.
First couple hours of Thief. It looks pretty fun to me, but then I'm a big fan of stealth games.
Between 5-8 hours depending on skill level, difficulty, exploring etc.Still haven't played Outlast, will probably have a go on it on Monday, how many hours of game-time is it? Able to finish it in a night?
Starting to worry about it now, looking to be a major bust....Received 6/10 on Gamespot as well...
http://i.imgur.com/II0IgFv.png
All signs point to a floppage.
Hopefully it's all bollocks.
Can't see a PS4 price drop... why?
Not a chance. It's already reasonably priced, and its still sold out everywhere anyways. Doubt we'll see a price drop until 2016 at the earliest.
Which is pretty much why I got one early, couldn't see a price drop for the foreseeable so no point waiting...
Apparently Thief runs better on the bone than ps4
System seller right thurr...Apparently Thief runs better on the bone than ps4
http://www.craveonline.com/gaming/a...te-is-proof-that-1080p-isnt-always-the-answerSource? Interested to read about it.
Thief getting hammered by the critics anyway, id stay well clear.
Yup, sounds like a major clusterfeck, highly disappointing.Thief getting hammered by the critics anyway, id stay well clear.
System seller right thurr...