Gaming PlayStation 4 (Console)

Still not great news IMO, I bet only a small portion will be decent. And there will be a lot or shit psn games in there too.

There's a decent chunk of good games this year I'd say. One's I'm interested in include:

InFamous
Thief
DriveClub
Witcher 3
Watch_Dogs
Dragon Age Inquisition
Destiny
Dying Light
The Order 1886

Off the top of my head.
 
there's not as big a leap in power between the two consoles.

In terms of the PS4 CPU, no, it's weaker but a more standard design, however, in terms of the GPU and the RAM bandwidth on hand the PS4 is a massive leap over the PS3. PS2 had more bandwidth to its VRAM than the PS3 did. Anyway, you are comparing apples and oranges here.

You can in theory run any PS4 game on a PS3 or any PS3 game on a PS2, but it will not be the same game as it would require serious reworking or re-writing from scratch, or maybe even totally redesigning. Just as the PS4 has 8GB of RAM vs the PS3's 512MB, the PS3 has 512MB vs the PS2's 36MB - Which one is the bigger jump here (Ok, I'm cheating, I didn't include the 2MB inside the Cell)? Is it just as difficult to squash 8GB into 512MB as it is 512MB into 36MB?

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That graph is not showing real number performance figures but rather relative theoretical performance figures in x# for the GPUs in these systems with the WiiU as the baseline of 1 (Prim is short for primitive).

Regarding you point as a whole though, yes the PS3 is quite powerful hardware handicapped in relation to modern hardware more by its RAM bandwidth and amount more than anything. Sony could easily have tweaked the PS3 to give XBone level performance, but they chose not to, in part due to what Cell brought to the table being both expensive and no longer required - modern GPUs don't need the helping hand.

In any case, I don't think that Sony released any of its PS3 titles for the PS2 apart from games such as MLB The Show, which this year is releasing on PS4, PS3, and PS VITA in a similar way - even the Sony F1 game on PS3 didn't make it to the PS2, and funilly enough the PS3 F1 game was released before GOWII on the PS2, the PS3 remastered HD edition of which did not land on the PS3 until 2 and a half years later. Third parties are in a different position however, they do not have a hardware platform to push and will chase the market they can sell more games to, and as long as people owning the older platforms continue to buy the games in sufficient numbers they will release their games for those platforms in addition to the newer ones.

It's called business! Take FIFA 14 on iOS and Android as an example. WTF is it doing on those devices? How the feck do you control the fecking thing? On PS VITA it uses both sticks, square, cross, circle, triangle, R1 and L1, as well as the front and back touch gimmicks if you want to turn them on - it's 1.3GB on Google Play as well vs the VITA 2.9GB on the PS Store and the 9 or so GB on the PS4.

Looking at the UK charts the PS4 in the main is outselling the PS3 in terms of software most of the time, but as the PS3 sales in proportion are still relative good then third parties will continue to release their games multi-platform. This who argument is a mirror of people with gaming PCs whining that their version of the game has been gimped because it was developed for console. Well, guess what? The console versions sell better so the publishers focus more on them than the bloke with a 1500 quid PC.
 
Looking at the UK charts the PS4 in the main is outselling the PS3 in terms of software most of the time, but as the PS3 sales in proportion are still relative good then third parties will continue to release their games multi-platform. This who argument is a mirror of people with gaming PCs whining that their version of the game has been gimped because it was developed for console. Well, guess what? The console versions sell better so the publishers focus more on them than the bloke with a 1500 quid PC.

Question for you Weaste:

Most of what I've read about both the Xbone and PS4 is they're more similar to PCs than the previous gen. It was also widely said in the last gen that the X360 was closer to a traditional PC versus the PS3's unique setup, and this was why many multi platform titles ran better on X360. So if developing for the new consoles is similar to developing for PC, do you think this gen will see better quality PC releases? Rather than having to expend resources on PC and console separately, all platforms will benefit from having a similar development process?

I'm curious about this, because in that case the most likely outcome is a generation where PCs continue to push games farther than consoles, and the console versions could essentially be the same as the PC game, with settings turned down. So Mr. SLI Titans plays Destiny at 2K resolution, while Johnny Console plays the same game at 1080p, with neither version especially compromised or half assed the way so many PC ports ended up last gen. Or is that too simplistic? How easy do you think it is to develop for PS4/Xbone and PC concurrently compared to last gen?
 
Weaste this thing about the rubber on the controllers....
I have two controllers, one no problem then the other one is 2 weeks old and has started to show some wearing!
It has less than 24 hours of playing on it. I still have the orginal DS3 that came with the PS3 and they are still in good knick so I can´t say I use them in a wrong way(wtf that is?)..
There is a problem with some batches of this my mate has two since Nov and has used them very much they show no wearing at all..
I will bring mine back when it goes all off and get a new one but this has to be a problem that Sony has noticed?
 
My left stick had started to wear and I'm not hammering the gameplay by any means. Are there any spare rubbers you can get? These things are fecking expensive. My ps3 controllers were fine, I think I had 4 in the whole lifespan of it.
 
Question for you Weaste:

Most of what I've read about both the Xbone and PS4 is they're more similar to PCs than the previous gen. It was also widely said in the last gen that the X360 was closer to a traditional PC versus the PS3's unique setup, and this was why many multi platform titles ran better on X360. So if developing for the new consoles is similar to developing for PC, do you think this gen will see better quality PC releases? Rather than having to expend resources on PC and console separately, all platforms will benefit from having a similar development process?

I'm curious about this, because in that case the most likely outcome is a generation where PCs continue to push games farther than consoles, and the console versions could essentially be the same as the PC game, with settings turned down. So Mr. SLI Titans plays Destiny at 2K resolution, while Johnny Console plays the same game at 1080p, with neither version especially compromised or half assed the way so many PC ports ended up last gen. Or is that too simplistic? How easy do you think it is to develop for PS4/Xbone and PC concurrently compared to last gen?

In system architecture terms the PS3 was closer to the PC than the XB360 - separate RAM for CPU and GPU, no eDRAM, etc. Where it was totally different was with its CPU - The Cell, which showed just how shit many programmers in the industry actually are. XCPU was very straightforward, 3 simple cores (3 copies basically of the one PPU in the Cell), and even though it was in-order, it was PC like if you want to put it that way.

These two new ones, apart from them having their RAM unified are basically PCs, yes (especially the PS4 that isn't fannying about with any embedded RAM). That said however, it again comes down to resources and effort, so therefore most games will always concentrate where the most sales will be, and that will be the consoles. PCs are a mess by their very nature. Trying to optimise something for 1000s of different hardware configurations really isn't possible, and nobody is going to optimise a game to run on a GForce Titan when 95% of PC gamers are running games on laptops or low-end desktops. Many publishers will also release the PC version later due to the ease of piracy.

So, to answer your question, it's now far easier to port down than before. You can target a decent PC and easily get it running on a PS4 with lower settings. XBone is a different beast due to its shitty main pool of RAM and the need to use the eSRAM.
 
The lack of games is a worry. Infamous will hopefully be great but that will only be a 8-10 hour campaign. Beyond that there's barely anything this year. I guess Destiny and Watchdogs but they are both PS3 releases as well so are hardly going to be true next gen games.

It happens every console launch. And we don't know what's going to happen at E3 yet.

If you worried about lack of games then go back to your older consoles. It's not like the launch calendar suddenly changed. We known for months Destiny and Watchdogs would be multi-format. I don't see it as a worry. These consoles are not a one year investment.
 
It happens every console launch. And we don't know what's going to happen at E3 yet.

If you worried about lack of games then go back to your older consoles. It's not like the launch calendar suddenly changed. We known for months Destiny and Watchdogs would be multi-format. I don't see it as a worry. These consoles are not a one year investment.
What's a joke is that they're charging £55 RRP for the same game with a bit better graphics! And then there are year old old titles such as Lara Croft and Diablo III being re-released for scandalous prices.
 
Only paid RRP once (for GTA5 and that was a moment of idiocy) over the last gen for a game.
 
I haven't paid £55 for one game and I bought around 9 next gen games for both consoles. I just ordered Thief on the PS4 for £35.
 
Only just saw the gameplay video for Dying light and the trailer, never heard of it before. It looks potentially amazing though. Hopefully they make the world big enough but it definitely looks like a game to watch out for.
 
I completely forgot that Thief is coming out in a matter of couple of weeks coinciding with my payday. I will definitely be buying it even if I don't have any time to play.
 
What's a joke is that they're charging £55 RRP for the same game with a bit better graphics! And then there are year old old titles such as Lara Croft and Diablo III being re-released for scandalous prices.

Do what I do then and don't buy them. If someone has never played them before what is the problem? I don't see what your argument is here.
 
It's a beautifully built device isn't it?

I just love the look of it.
 
Not really. I could probably grab it in Poland for circa £40 so it wouldn't be worth it anyway unless this shop has free/cheap shipping to Poland.
 
Ordered, I will give a full review and feedback upon receiving said items.
 
I hope that's the right thread to ask some questions.

So I'm considering PS4, however, it won't be a brand-new one but I'm planning to buy it off some guy for a decent price. As I'm completly clueless about PSN, PS4 and so on, will it affect me somehow if this guy's bought this PS+ for next 2 months ? Will I be able to make my own profile and completly abandon this guy's profile on the console ? Is there like, anything, that could go wrong with that console ( not as in, can I buy it destroyed or will it blow my house up ) profiles/playing online wise?

Sorry if those questions sound stupid as feck, I'm just a rookie and I guess there's no better place to ask than caf.
 
Outlast was brilliant. Or horribly unpleasant. I can't quite make my mind up but I played it pretty religiously for a couple of days. I was pleasantly surprised by Contrast, which I thought was really good fun. Resogun is a bit weird and I'm awful at it but again not bad for a free game.