Gaming No Man's Sky | 25th May New FREE Update: Leviathan

Decided to pre order this today, I'm gonna base my character on either Han Solo or Malcolm Reynolds
 
I'm torn. It'll be released midnight August 9th, and if I download I can play then. But I DO want a physical copy, which means they'll prolly ship it to arrive with the mail on the 9th.

At any rate, 18 days, motherf#%@ers!
 
This game looks really interesting, I haven't followed the progress or anything about it until I saw an add last week.

What's the game about? Free-roaming throughout the galaxy? Are there missions?
 
This game looks really interesting, I haven't followed the progress or anything about it until I saw an add last week.

What's the game about? Free-roaming throughout the galaxy? Are there missions?

Essentially there's 18 quintillion planets generated from some poncy maths. As well as planets the coding generates randomised animals, vegetation, resources and other celestial phenomena. We've not seen footage of it yet but there's supposed to be things like black holes and supernovas and stuff. If we were to discover a planet every second 24/7, it would take ca 5 billion years for all of them to have been discovered.

Aaaanyway. You can explore a planet, name animals and find points of interest, sometimes you'll come across aliens in outposts, and you can obtain new resources and schematics to make new tools and whatnot from. Initially you won't understand their languages, but you can uncover and figure it out through exploration, or you could try to guess your way through xenodiplomacy. You can upgrade your suit, your weapon, your ship, allowing you to travel further into space, endure environments that would be kill you through temperature, poison, radioactivity and the like, and so on.

You can also trade, or join other groups of AI attackers trying to raid a ship. In theory, once you're off planet, you could never touch down on a planet or moon again and play the game in space. The chance of coming across other players is supposed to be somewhat rare, so don't expect an MMO experience.

You could also just stay on a planet and spend, probably, weeks just finding all the biodiversity and checking out each area.

It'll have its limitations, being a video game and all, so if you read some of the hype you might want to take it with a pinch of salt, but it's looking great, to me.
 
@Eriku, I'm concerned you won't be seeing (non-simulated) sunlight for many months once this has released :lol: I've convinced myself it will under-deliver so that I can avoid potential disappointment, but when you put it all like that you just know it's going to be a time-destroyer. "Just one more star system..."

I do wonder what the gist of the overall "mission" will be, though. I think they've said that once you get to the centre, stuff changes somewhat? Implies some level of narrative at least.
 
The combat doesn't look too great to me, but I think there's enough to make up for it.
 
Essentially there's 18 quintillion planets generated from some poncy maths. As well as planets the coding generates randomised animals, vegetation, resources and other celestial phenomena. We've not seen footage of it yet but there's supposed to be things like black holes and supernovas and stuff. If we were to discover a planet every second 24/7, it would take ca 5 billion years for all of them to have been discovered.

Aaaanyway. You can explore a planet, name animals and find points of interest, sometimes you'll come across aliens in outposts, and you can obtain new resources and schematics to make new tools and whatnot from. Initially you won't understand their languages, but you can uncover and figure it out through exploration, or you could try to guess your way through xenodiplomacy. You can upgrade your suit, your weapon, your ship, allowing you to travel further into space, endure environments that would be kill you through temperature, poison, radioactivity and the like, and so on.

You can also trade, or join other groups of AI attackers trying to raid a ship. In theory, once you're off planet, you could never touch down on a planet or moon again and play the game in space. The chance of coming across other players is supposed to be somewhat rare, so don't expect an MMO experience.

You could also just stay on a planet and spend, probably, weeks just finding all the biodiversity and checking out each area.

It'll have its limitations, being a video game and all, so if you read some of the hype you might want to take it with a pinch of salt, but it's looking great, to me.

Sounds like a very interesting game.

Will you come across others online whilst you're playing?
 
Sounds like a very interesting game.

Will you come across others online whilst you're playing?
Think they've said they expect only about 1% of the planets to ever be discovered, so it would seem vanishingly improbable you'll ever run into someone else.
 
Even if you saw another player character, there's no guarantee that the developers even included any kind of tagging that tells you a username, or even that it's another user. But yeah, it's supposed to be really unlikely.
 
Essentially there's 18 quintillion planets generated from some poncy maths. As well as planets the coding generates randomised animals, vegetation, resources and other celestial phenomena. We've not seen footage of it yet but there's supposed to be things like black holes and supernovas and stuff. If we were to discover a planet every second 24/7, it would take ca 5 billion years for all of them to have been discovered.

Just to touch on this, it's not actually random, it's procedurally generated. The whole universe is started with an arbitrary numerical seed. That number is mathematically mutated into more seeds by a cascading series of numerical algorithms that may seem random but all these numerical seeds working in tandem with the games underlying model of physics will determine the characteristics of each game element from Suns to planets to the elements on the planets, the life (or lack thereof, It's been said that only 10% of planets will contain life) and even the ships, weapons and buildings on these planets. for example a planets characteristics will be determined by things like the type of Sun it orbits, the size of the sun, it's distance from the sun etc, things like the, atmosphere the gravity, temperature, the elements that make up the planet & even length of the day/night cycle. If a planet does happen to contain life, the types of life you find will all be determined by the planets own characteristics and so on but all the types of life in the game whether it be plants or animals also have these massively varied cascading algorithms that branch out and determine their makeup. Machines are incapable of true randomness so the numbers produced appear random only because the processes that create them is so complex.
 
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Careful there. You don't want them sending you the version with just four planets. No Many Sky.

:lol: very good!

Just to touch on this, it's not actually random, it's procedurally generated. The whole universe is started with an arbitrary numerical seed. That number is mathematically mutated into more seeds by a cascading series of numerical algorithms that may seem random but all these numerical seeds working in tandem with the games underlying model of physics will determine the characteristics of each game element from Suns to planets to the elements on the planets, the life (or lack thereof, It's been said that only 10% of planets will contain life) and even the ships, weapons and buildings on these planets. for example a planets characteristics will be determined by things like the type of Sun it orbits, the size of the sun, it's distance from the sun etc, things like the, atmosphere the gravity, temperature, the elements that make up the planet & even length of the day/night cycle. If a planet does happen to contain life, the types of life you find will all be determined by the planets own characteristics and so on but all the types of life in the game whether it be plants or animals also have these massively varied cascading algorithms that branch out and determine their makeup. Machines are incapable of true randomness so the numbers produced appear random only because the processes that create them is so complex.

I bloody well knew I was going to get pulled up on that one. Mind you, I felt my post was long enough without it, and I probably couldn't explain it half as well as you. :)
 
This game seems to interesting but think it'll appeal to many more people if they included some kind of method of finding others if you wanted. Like a planetary arena where you can fight, or a central marketplace. Or even give people reasons to congregate (alerts that certain planets nearby have a rare substance or something, I don't know). I know it won't be, but it does give the impression of playing in isolation at a quick glance.
 
New ''survive'' trailer released. My hype levels are gone way down since that June release date, but it'll be interesting to see how it plays out.

 
This game seems to interesting but think it'll appeal to many more people if they included some kind of method of finding others if you wanted. Like a planetary arena where you can fight, or a central marketplace. Or even give people reasons to congregate (alerts that certain planets nearby have a rare substance or something, I don't know). I know it won't be, but it does give the impression of playing in isolation at a quick glance.

I'm chuffed that they decided to make multiplayer this way. If the universe were to feel crowded with player characters, it would severely hamper the overall feel a space sim should have. Surely the feeling of isolation is integral to a game purporting to make you a space pioneer? Anyway, I'm a fan of single player campaigns myself, so I'm biased.

New ''survive'' trailer released. My hype levels are gone way down since that June release date, but it'll be interesting to see how it plays out.



Why'd you hype levels go down? Because you were getting ready for June 21st and then it gets shunted, or because what you've seen since has been underwhelming?

Survive trailer wasn't the best... explore and trading definitely had the most interesting footage.

2 weeks!
 
I'm chuffed that they decided to make multiplayer this way. If the universe were to feel crowded with player characters, it would severely hamper the overall feel a space sim should have. Surely the feeling of isolation is integral to a game purporting to make you a space pioneer? Anyway, I'm a fan of single player campaigns myself, so I'm biased.



Why'd you hype levels go down? Because you were getting ready for June 21st and then it gets shunted, or because what you've seen since has been underwhelming?

Survive trailer wasn't the best... explore and trading definitely had the most interesting footage.

2 weeks!

Yeah pretty much. The more I've seen, the less hyped I've become really. I love exploration games, but there comes a point when exploration alone gets boring. Games such as GTA, Fallout and The Elder Scrolls for example are great at first, but after a few hours I want to do a few quests. There's probably a lot I haven't seen in those games to date exploration wise, but I have no urge to see everything, just as I won't in NMS after probably a short while. The procedural generation sounds great along with the size of the game, but let's be honest, there's only going to be a few different types of planets. Toxic, Ice, Rocky ect. and a lot of them will start following a similar pattern in regards to resources and types of creatures. I have a lot of trouble understanding what's going to hold my interest, as even in Minecraft, I honestly couldn't be bothered putting in the effort just for the sake of survival. It get's boring.
 
It would be cool if they had something like "narrative beacons", for want of a better term - stuff that pushes you on towards the centre and rewards you for exploration with a narrative thread. Maybe you get a signal when closing in on a random planet, and you then have to scour the globe to find it buried somewhere.

I've seen mention of "monoliths" that teach you alien languages, suppose they could function in this way?
 
Yeah pretty much. The more I've seen, the less hyped I've become really. I love exploration games, but there comes a point when exploration alone gets boring. Games such as GTA, Fallout and The Elder Scrolls for example are great at first, but after a few hours I want to do a few quests. There's probably a lot I haven't seen in those games to date exploration wise, but I have no urge to see everything, just as I won't in NMS after probably a short while. The procedural generation sounds great along with the size of the game, but let's be honest, there's only going to be a few different types of planets. Toxic, Ice, Rocky ect. and a lot of them will start following a similar pattern in regards to resources and types of creatures. I have a lot of trouble understanding what's going to hold my interest, as even in Minecraft, I honestly couldn't be bothered putting in the effort just for the sake of survival. It get's boring.

Well, there's always the centre of the galaxy, which will reveal lord knows what.

I think the people who are the least critical (like me) are people who've dreamt of space travel for some time. And, of course, to stay interested you'd probably need to have some sort of role-playing going on, where your character's mindset directs the gameplay, rather than white arrows and cut-scenes. For me, that's great. That, plus the fact that I could choose to scour my planet for months on end, or once I've taken off from the planet I could choose to never set foot on another planet again, and make my way as a space trader. Or I could go hostile and plunder. Not to mention the choices you'll have to make in upgrading your suit, multitool and space ship will change what's possible for you to do.

And then, of course, there's the sentient aliens, their languages, the technology they could offer up, etc, and I'm pretty sure there will be some lore that you can pick up from the environment. Then there's all the stuff that we have no idea about. There will be different kinds of stars which offer different opportunities, and for all we know there will be black holes, supernovae, etc. I for one am excited to go beyond the event horizon.

Or you could do a mixture of all those things.

Anyway, people are different. I was excited way before it turned out that there were intelligent alien and advanced crafting, and all that stuff. I'm pretty sure it'll be well worth the wait and price for me :)
 
Well, there's always the centre of the galaxy, which will reveal lord knows what.

I think the people who are the least critical (like me) are people who've dreamt of space travel for some time. And, of course, to stay interested you'd probably need to have some sort of role-playing going on, where your character's mindset directs the gameplay, rather than white arrows and cut-scenes. For me, that's great. That, plus the fact that I could choose to scour my planet for months on end, or once I've taken off from the planet I could choose to never set foot on another planet again, and make my way as a space trader. Or I could go hostile and plunder. Not to mention the choices you'll have to make in upgrading your suit, multitool and space ship will change what's possible for you to do.

And then, of course, there's the sentient aliens, their languages, the technology they could offer up, etc, and I'm pretty sure there will be some lore that you can pick up from the environment. Then there's all the stuff that we have no idea about. There will be different kinds of stars which offer different opportunities, and for all we know there will be black holes, supernovae, etc. I for one am excited to go beyond the event horizon.

Or you could do a mixture of all those things.

Anyway, people are different. I was excited way before it turned out that there were intelligent alien and advanced crafting, and all that stuff. I'm pretty sure it'll be well worth the wait and price for me :)

Very well put, I've always had an interest in space travel myself. I just hope I get a long-term urge to actually do the things you're saying here. I hope there's genuinely locations that intrigue me so much, that I want to upgrade my gear. if it fails to give players a true reason to do these things, most players will just end up messing about killing random creatures and getting bored within a few days.
 
Very well put, I've always had an interest in space travel myself. I just hope I get a long-term urge to actually do the things you're saying here. I hope there's genuinely locations that intrigue me so much, that I want to upgrade my gear. if it fails to give players a true reason to do these things, most players will just end up messing about killing random creatures and getting bored within a few days.

I hope my unfounded optimism proves to be right :)
 
disclaimer: I have my doubts; I have no intention to piss anyone off.

I´ll wait a few weeks and see if the core gameplay mechanics are solid, because I value mechanics > presentation. If they can combine solid concepts with a gigantic world, the game could be brilliant. I played enough of x2, x3:TC+AP and even x:rebirth to know that good ideas don´t make good games. Especially open world space games are difficult to pull off. Creating an interesting world in space is almost impossible (compared to settings like in GTA or in fantasy games). So it will depend a lot on the planets.
I havn´t seen any promising/interesting mechanic in the few videos yet. The fighting looks very basic. Resource gathering is more or less just walking around. Trading in these games is usually just flying from A to B.
In a nutshell I expect that it will turn into gathering resources to upgrade yourself (so you can gather better resources ad infinitum). In x3, you could at least build big economic chains and buy crazy ships. That was kind of fun (beside being a lot of grinding).
I hope that I am wrong, but I would be quite surprised.
 
Just cancelled my pre-order with ShopTo, I think this is a game I'd much rather have digitally for easy access. Time to finally give Destiny the heave-ho to make some HD space up as I'll eventually get Battlefield 1 for my go to FPS game and still play the odd game of Battlefront every now and again.
 
@Eriku, I'm concerned you won't be seeing (non-simulated) sunlight for many months once this has released :lol: I've convinced myself it will under-deliver so that I can avoid potential disappointment, but when you put it all like that you just know it's going to be a time-destroyer. "Just one more star system..."

I do wonder what the gist of the overall "mission" will be, though. I think they've said that once you get to the centre, stuff changes somewhat? Implies some level of narrative at least.

Oops, never saw this remark.

I'll have to, I'm due back at work the 12th ;)

The mission? To boldly go where no player character has gone before :) My guess for the centre of the galaxy would be that you basically get NG+ in a new galaxy... Maybe with some trippy sci-fi visuals to befuddle you before the jump. *shrugs* I'm definitely not spoiling that for myself, though.

One thing that excites me was that I saw a panel with a few people, one of whom got to try out the game and who was doubting this game heavily, and he was championing it. Furthermore, he was saying that this game is going to be the perfect wind-down game at the end of the day where you turn it on, float around and marvel at the universe... That's exactly what I want from this. All else is gravy :)

13 DAYS!
 
Some dude spent 1800 bucks on Ebay and snagged an early copy (totes not legit), is uploading some vids as he plays.

I have no idea how I'm going to last 12 more days without seeing the intro to the game :eek:
 
Some dude spent 1800 bucks on Ebay and snagged an early copy (totes not legit), is uploading some vids as he plays.

I have no idea how I'm going to last 12 more days without seeing the intro to the game :eek:
He given any impressions of it overall?
 
@Ubik It seems that the general opinion is that this game is what people hope for. I don't want to spoil things for myself, so I've only seen the briefest of glimpses, with no sound... People are praising the music, it doesn't seem to have a heavy-handed tutorial, and it looks pretty nice. I imagine the game will be living up to expecations, at least for my part :)
 
@Ubik It seems that the general opinion is that this game is what people hope for. I don't want to spoil things for myself, so I've only seen the briefest of glimpses, with no sound... People are praising the music, it doesn't seem to have a heavy-handed tutorial, and it looks pretty nice. I imagine the game will be living up to expecations, at least for my part :)
Awesome! Think I've resolved to get it straight away regardless now, as long as early reviews don't say it has any fatal flaws. Will also be fun to stop in here and see what everyone else has been up to/discovered from the off.
 
Awesome! Think I've resolved to get it straight away regardless now, as long as early reviews don't say it has any fatal flaws. Will also be fun to stop in here and see what everyone else has been up to/discovered from the off.

Hope you find that it lives up to your hopes, and if not I'm sorry for whatever small role I might have had, if any, in ratcheting your expectations up in this thread :lol:

I was always bound to get this. Even if the multitude of diversity turns out to lose its shine and look self-similar before we break 100 hrs, it'll have been worth the buy for me, I'm convinced of it. And yeah, it's going to be great to compare experiences, seeing as no two experiences will be alike.

The wait is totally wrecking me, though.
 
There are proper quality vids out there. Also, yesterday some dude streamed about two hours of play. Didn't watch all of that, though.

It looks and plays just like I want it to :drool:

Yeah, these videos have actually relighted my hype. Some might call the game boring as it was a barren planet the guy started on, but I love the look of it. The visuals are great for a game like this, I can picture myself staying on planets for hours just admiring the scenery.
 
Yeah, these videos have actually relighted my hype. Some might call the game boring as it was a barren planet the guy started on, but I love the look of it. The visuals are great for a game like this, I can picture myself staying on planets for hours just admiring the scenery.

One of the gripes the first leaker had was that he said he found life (beyond just plants and the like) on every planet he visited, whereas there was some impression that Sean Murray said it would only be on 10% of the planets. It may well have been an unfair paraphrase, and Murray might have meant significant amounts of complex life rather than life at all. I was hoping for barren planets, as it would make the oases all the more powerful to encounter. At any rate, most planets won't be teeming, and a lot of them will be inhospitable, dark and foreboding, making the happy, bright and vivid planets all the more so :)

Seeing these videos really did the trick for me too. Watching it I was wondering what's beyond the next hill, what the planet looks like from space, what things might be hidden in underground passages, etc. etc. I for one know what I'm doing. Waking up on my own planet, faffing around, mining resources and getting acquainted with my first planet, and the moment I can take off I will go ahead and do so, check it out from space at various angles, and then right back down again so that I can exhaust the planet a lot more before finding another one.

Part of me wants to buy an inordinate amount of bubble wrap and sit down in a bean bag chair in some panic room or bomb shelter or something, so as to make sure I live to see the 10th. Can't wait, as evidenced by the bloody fact that I've got nearly 4 times as many posts as the next guy in this thread.
 
This game just doesn't appeal to me at all. Seems like there will be a lot of fluff. The whole proceduraly generated thing kind of turns me of off as well; if a map is handmade I am constantly looking out for something unique that might be put in there or some sort of tressure. With a machine made/proceduraly generated map it's impossible to have that and things will be sort of uniform. After the first few miles on a planet there will be no need to discover the rest.

What makes it worse is that you can't build colonies on the planets. That's kind of why I'm complaining here. I think the game could have been brilliant if you could build your own colonies that stayed there, maybe take over a world and have invade other colonies and take them over OR have peaceful treaties with them.
 
I'm with @shamans ... It just doesn't get me excited. I imagine after the first 5 hours it'll just be repeating itself. The graphics are too cartoony for me aswell. I think it would have appealed to me if it was more realistic, grubby, dark, dirty planets and the like. This basically looks like a kids game half the time.

I can't see the enjoyment. I liked the idea at first but now it seems boring. That stupid ray gun to collect materials will get old real fast. It'll sell well, then within the next 6 months we will never hear about it again.

Each to their own I suppose.
 
Are there any good reviews out of the game yet? I really need something to play following The Witcher 3. It has left a massive void in my gaming life.
 
I'm with @shamans ... It just doesn't get me excited. I imagine after the first 5 hours it'll just be repeating itself. The graphics are too cartoony for me aswell. I think it would have appealed to me if it was more realistic, grubby, dark, dirty planets and the like. This basically looks like a kids game half the time.

I can't see the enjoyment. I liked the idea at first but now it seems boring. That stupid ray gun to collect materials will get old real fast. It'll sell well, then within the next 6 months we will never hear about it again.

Each to their own I suppose.

Maybe not your thing but some of the best games of all time have been 'kids' games' so-to-speak. The Mario and Zelda franchises are two that most immediately spring to mind but even less well known titles in recent years such as Rayman Origins and prior to that Beyond Good and Evil were fantastic.

There are loads of others of course and this is coming from someone who isn't even a Pokemon fan. I was too old when the original craze began!

Sorry not trying to pick on you or go off topic but just felt like pointing it out!