But the issue is with a few tweaks or changes it really good be an epic game. I want to get into it in its current state but I am unable to (and posting on here to see if I get convinced otherwise).
For example, how do you see a "different world" every time? It is basically a proceduraly generated world that has been spat out using math functions. Knowing that no one put thought into making the world I'm discovering and it was just generated as a prodcut puts me off big time. I would rather discover one big world then a billion worlds that aren't hand crafted.
No-one put any thought into the real world. It's just a massive pinball game of physics, that later graduates into chemistry, biology and then culture. Fair enough, no game could hope to do that mindlessly, but this one takes a great big stab at it.
Secondly, just one single planet in this game would take ENORMOUS amounts of time and resources to make. They wouldn't be able to make that without taking short cuts, let alone a solar system, or a galaxy, or a bleedin' universe. I'm pretty sure that the surface of ONE single planet in this game is a map larger than anything that's been painstakingly crafted by a conscious team of level designers.
Fair enough, there's no need for 18 quintillion, one quintillion would probably suffice, but at any rate it would not be possible to do without the help of procedural generation. With the central thought behind the game being that you're a speck of dust, free to roam and explore a galaxy in a universe, you cannot hope to even approach doing that through handcrafting. So, a choice has to be made.
You want a hand-crafted world, go right ahead and delve into another sandbox, but this kind of sandbox necessitates procedural generation.
Anyway, from what I've seen it's diverse enough. Worlds can be radioactive, they can be terminally cold or hot (as far as your lifeform goes), it can be posionous, and some are teeming with life whereas others are more barren (though it seems none are entirely without life). It's got plants, plants that can attack you, plants that can move around, animals that are docile grazers whereas others are carnivores and hunt other animals, or you for that matter. There are aliens, who can help you learn more and explore more, or that you could piss off (I'm assuming), and whose language is completely unknown to you to begin with. There's trading, there's an average galactic price for certain elements and items, and then there's the price you find in the area you're in, depending on what resources are plentiful there, and in addition the values go up and down depending on what kind of trading activities the gaming community themselves engage in. There's weather, like harsh wind and rain, there's a day/night cycle, and it's caused by the planet's rotation. I've been surprised to see things like stalagtites and stalagmites on one of the planets a streamer has shown, and I'm sure there are a number of other surprises to come. Certain things will be so rare to see that not all gamers can come across it, the odds just won't allow it.
That's just me ranting about SOME of the things that are in this game. I don't know how you could hope for more, and I don't know how you could hope for a hand-crafted version of a game like this. That's pie in the sky, to put it mildly.
edit: leave it to Ubik to pretty much summarise my sentiments without going off on a massive rant.