Gaming Nintendo Switch

TBF the Switch pro controller has HD rumble, motion controls and some kind of share button (a tribute to Weaste), which the Wii U pro controller doesn't have.
 
TBF the Switch pro controller has HD rumble, motion controls and some kind of share button (a tribute to Weaste), which the Wii U pro controller doesn't have.

It's supposed to feel absolutely fantastic in your hands too. It sounds like Nintendo have got it absolutely spot on.
 
I know of a few games not announced that I want, but the real kicker here for me is even with those the first year looks dead already for games.

No one can deny those new videos of Zelda, Mario, Splatoon 2 and Mario Kart look absolutely fantastic, but there's a worrying lack of anything else even remotely close.

As for online, Splatoon and MK8 are easily two of the best online games to play in years, but yeah for free. Paying for online just to occasionally play 2 games, one of which really is an online only game, is way too much.


I'll get it, but looks like once again same old Nintendo.


Is this one of the games that you are aware of mate?

https://www.google.co.uk/amp/s/gamerant.com/metroid-nintendo-switch-127/amp/?client=safari
 
The console and accessories are pricy but i can live with it as a once off purchase.
The cost of the games completely killed any interest i have in it though.

Some of the details on the batteries would worry me too.
 
Has Nintendo ever launched a console with a decent game included? Don't they usually start doing this a year or so after the launch?

As for price: you do realise that if we adjust for inflation, there have only been 3 cheaper consoles in history so far:

1. Gamecube(about 20 USD cheaper)
2. Dreamcast(about 12 USD cheaper)
3. Wii(less than 2 USD cheaper)
I didn't mean officially included, I mean bundled in at a retailer.

If I want Zelda and a pro controller it's going to cost £404,
 

No, but there will be one no doubt.

He doesn't really know :smirk:

:lol:

How about you locky, you interested in the Switch? I keep flip flopping on whether to keep my pre-order or not. Only really Zelda and Mario Kart in the early days, and they are both basically the same on the Wii-U and I don't see a whole lot of difference in the updated MK8 which I've played a hell of a lot.

But...new machine...
 
I didn't mean officially included, I mean bundled in at a retailer.

If I want Zelda and a pro controller it's going to cost £404,

That is an insane amount just to play Zelda.

I was 100% in when it was strongly rumoured that the console was launching at £200. But I think I'm going to wait.
 
No, but there will be one no doubt.



:lol:

How about you locky, you interested in the Switch? I keep flip flopping on whether to keep my pre-order or not. Only really Zelda and Mario Kart in the early days, and they are both basically the same on the Wii-U and I don't see a whole lot of difference in the updated MK8 which I've played a hell of a lot.

But...new machine...

If I had the WiiU then I'd be buying Zelda on that and then waiting until later in the year.

I read somewhere that the digital download of this new Zelda is 14GB on the WiiU and 14.4GB on Switch, so there really doesn't appear to be that great a difference between them at all.
 
If I had the WiiU then I'd be buying Zelda on that and then waiting until later in the year.

I read somewhere that the digital download of this new Zelda is 14GB on the WiiU and 14.4GB on Switch, so there really doesn't appear to be that great a difference between them at all.

Seen a few reports saying it'll be higher resolution (think it was 900p vs 720p) and faster loading times but otherwise the same.
 
Hmm... it's region free. I wonder how much it'd cost to get one shipped from Japan or USA.

Custom charges will cost around £40 plus shipping. But it just illustrates at its base value the cost is not really overpriced, its the currency differences and import tax that the make it.

Also i doubt Nintendo has global warranty
 
Custom charges will cost around £40 plus shipping. But it just illustrates at its base value the cost is not really overpriced, its the currency differences and import tax that the make it.

Also i doubt Nintendo has global warranty
Ah yeah, I always forget about bloody import tax.
 
Good God, I hope I'm not burned on this Switch SMT. I was so hyped for SMT/Fire Emblem and that turned into a mess, although this looks like a proper mainline title.

The return of Bomberman is fantastic, I was just looking Hudson Soft up the other day, wondering what happened to them.

A new No More Heroes is great. Suda51 actually directing his own game is great.

Ah yeah, I always forget about bloody import tax.
I've never had a problem with imports from US/Canada but my Play-Asia purchases have given FedEx plenty of cash in import fees.
 
Has Nintendo ever launched a console with a decent game included? Don't they usually start doing this a year or so after the launch?
Wii Sports was amazing. Wii Bowling was the game for a little while, and everyone could play it. It wasn't "worth" £30... in a way it was worth a lot more. $5 Console seller
 
Wii Sports was amazing. Wii Bowling was the game for a little while, and everyone could play it. It wasn't "worth" £30... in a way it was worth a lot more. $5 Console seller

I've always viewed Wii Sports as a gimmick that was only fun for a few hours(at most). But people have different tastes.
 
I've always viewed Wii Sports as a gimmick that was only fun for a few hours(at most). But people have different tastes.
It definitely was that, but it also sold consoles. The idea that we were going to be entering into this virtual relativity world where we can all play bowling or golf in our living rooms... I think that really helped shift consoles..
 
I've always viewed Wii Sports as a gimmick that was only fun for a few hours(at most). But people have different tastes.
Wii Sports tennis and golf was hours on my life in college. Definitely not just a gimmick
 
We still have 20 player wii bowling parties. But, we don't use their scoring obviously
 
ktSzPAA.jpg
 
Somebody's hands-on account of the Switch.

https://www.reddit.com/r/nintendo/c...on_today_here_are_my/?st=ixzxlmz8&sh=823bb283
Hello!

I just got back from the morning session of the Switch Premier Nintendo had set up to showcase some games and the system. The session started at 9am and finished at 1pm. (And I left with a nice Lanyard and Pin badge...)

Here is a list of all the games on Display:

  • Zelda Breath of the Wild
  • Mario Kart 8
  • Splatoon 2
  • ARMs
  • Switch 1/2
  • Snipperclips
  • Just Dance 2017
  • Has been Heroes
  • Super Bomberman R
  • Sonic Mania
  • Ultra Street Fighter 2: The Final Challengers
  • Skylanders Imaginators
  • Disgaea 5
Games I had a chance to play:

  • Zelda Breath of the Wild
  • Mario Kart 8
  • ARMs
  • Switch 1/2
  • Snipperclips
  • Has Been Heroes
Zelda Breath of the Wild: (Controls used: Pro Controllers, JoyCon controllers attached to Switch)

The game looked fantastic. While it was sluggish at points I've been informed it's because the build of the game on display was from the Wii U E3 build and thus isn't 100% representative of the final game. It's set to run at 1080p 60fps on the TV and 720p 60fps on the handheld. The graphics are very pretty and the controls feel tight. The world is vibrant and though I only had 15 minutes with the game I feel it was enough to know this Zelda game is going to be fantastic. The world feels very real with the individual grass blades and such. Really liked it. Shame the demo had frame rate issues. Though this is meant to be fixed for the release version coming out March 3rd.

The game works well on both the TV and on the Handheld so it'll be great to play on the go. The lower resolution on the gamepad is noticeable but not destructive.

Mario Kart 8: (Single JoyCon in steering wheel)

What can I say... It's Mario Kart 8. Plays like Mario Kart 8. Feels like Mario Kart 8. Looks better then the Wii U version and runs smoother. 1080p 60fps really makes this game pop.

Having battle mode back is awesome fun. Though make sure you're not playing split-screen on the gamepad. It makes it frustrating and almost impossible to play. Racing split-screen on the gamepad is manageable but still not preferable.

Using the Joycons to control the kart is easy and feels natural. Didn't have any issues. While you can use motion controls on the Joycons it's probably best to just use the analog sticks.

ARMs: (2 JoyCon's one in left hand and one in right)

ARMs was a huge surprise to me. I wasn't expecting to enjoy it as much as I did but it was a lotta fun. Using the Joycons to control using motion controls is pretty accurate and I never felt any frustrations with them not recognising what I wanted to do. It was a very polished experience from start to finished. The variety of weapons and characters was nice providing a interesting match every time. Some were close and some weren't and there is a lot of skill to be had here if you master the game. This is definitely a game you want to play with friends though as I could imagine single player getting tedious. It really benefits from the tense competitive feeling you get when facing against someone else.

From what I saw of the game I would not pay the full release price for this title. Even though the demo was limited and the full release will have a lot more content. Unless you're going to have friends round all the time it's probably not worth your money till a price drop.

Switch 1/2: (Single JoyCon in varying angles depending on game)

It's a tech demo.... that's what I have to say. Though it's fun for a short while, you'll tire of it very quickly. The games are simple and most lack any sense of skill. It would have been cool if this game was bundled with the console like Wii Sports. But as a standalone title it's not worth the full release price.

Something this demo did show off well was the Haptic feedback in the controllers.... MY GOD IT"S FANTASTIC. One game had you guessing how many balls are in a wooden box. At first it was hard to figure out but once you got use to having a detailed rumble you could very accurately figure it out. It genuinely felt like having a box of metal balls in your hand and moving it around. All the feedback was there. Great tech demo for the system... not a great game.

SnipperClips: (Single JoyCon horizontal)

Caught me by surprise as I wasn't intending on playing it. This is a game which as you solving puzzles with a friend using shapes and modifying those shapes. While the demo only had the first 5 levels it was very promising. It was fun to mess around with a friend in the levels to annoy each other and also fun to then complete the puzzles. The first 5 levels were very easy to complete so I'd hope further levels would get progressively harder adding more gameplay mechanics. And by harder I mean much, much harder. If the game does end up doing this Snipperclips is set to become a great multiplayer puzzle game. Great for friends and children alike.

Has Been Heroes: (JoyCon inside of Controller attachment)

I'm not usually a huge fan of strategy games but this game was great fun. Brought to you by the people who made Thrine. There is a great level of depth to the combat in this game. Something that isn't apparent when watching someone else play but becomes very clear when you get your hands on it yourself. I could see people dropping 100+ hours into completing this game given how challenging it can become. Unbelievably tense at times and very satisfying when you pull of great combos.

Games I saw from a distance

  • Splatoon 2: I'll keep this short as I didn't play it. From a distance it looks like Splatoon. "Of course it does you idiot" I hear you say... Well yea it does. If you liked the first Splatoon (Which I did) you'll enjoy this one. Same fun as last time with new weapons and new maps... and probably some other new stuff. I know there's new single player stuff as well. It's Splatoon... It's awesome.

  • Just dance 2017: Unsurprisingly it's Just Dance 2016... but made in the current year. If you like Just Dance then you should have no issue with this. Controls seem good from what I saw with people using the JoyCon. Due to the JoyCon being smaller in your hand the JoyCon appeared to be less intrusive in the gameplay which is a good thing. More dancing. Less feeling like a freak for holding a controller in your hand as you do it.

  • Disgaea 5: Saw this one briefly. Imagine a GBA JRPG Strategy game but pimped up to look cleaner. It looks like that. Play seemed fluid and animations were interesting. Even saw someone use a shark gun to kill a load of bunny rabbits. I believe this game is on the PS4 so gameplay footage is available online.
Notes about the Switch Console:

Hand for Scale: My Hand all measured:

For a start I think it's a great concept. It's rather small so it fits the portable market well which is what it's clearly aiming for. The adaptation to home use is also well executed with the docking process to the TV taking no longer then 3 seconds which is excellent.

CONTROLS! Due to it's size I've seen a lot of people concerned about comfort. Fear not friends I had the chance to play it in every mode and every input device. But before I start it must be said I have large hands.

  • Pro Controller: Probably the best way to play games for a long duration of time. Feels somewhere between the Wii U Pro Controller and an Xbox One controller. Very comfortable as expected no issues.

  • JoyCons (In controller mount): This mode makes it look like a dogs head a little. But yet it's still comfortable to use. Buttons feel somewhat similar to the New 3DS and the joysticks are responsive. This control fits well in your hands and lends it's self to being held more loose rather than hard gripping. It helps you do that naturally though so there's no need to worry. Once you've used it for an hour you won't have any issues.

  • JoyCons (Separated no mounts): This leaves you with a JoyCon in each hand. Once again these lends themselves to not being gripped tight but the design of the controller kinda does that for you. It's not hard you aren't relearning anything. It feels very natural. The main body of the controller sits nicely in your palm giving you access to all the buttons with ease with your thumb and figures on the triggers. Again I have larger hands and this felt absolutely fine and natural to me. Also if you have the wrist tie on the shoulder buttons become even easier to press.

  • Switch Tablet (JoyCons Attached): Again this feels pretty nice to use. Buttons are well placed so they are easy to press and once again the controller doesn't make you grip hard. It relaxes its self into you. Feels very natural. One issue I do have however with this setup is the console it's self gets warm. I tried this mode during the Zelda demo and admittedly the console had been running for 4 hours by this point. The back of the Switch was warm to the touch and I could see this heat become annoying and uncomfortable for some. With my big hands my fingers were way across the back of the switch when playing so I could feel it. Switch may have also been hotter due to being on a stage lit by theatre lights at the Apollo. Either way your fingers won't be getting cold (I guess this is a feature if you're at a bus stop in the winter. Nintendo Switch: Hand warmer edition)
Buttons, Joysticks and Triggers

The Buttons feel very typically Nintendo not unlike a New 3DS which is a good thing. They are very responsive a complete change of pace when compared the the Wii U Gamepad. And it's a good thing. The D-Pad buttons are the same as the ABXY. They have a firm bottom to the travel and a nice click to the press.

Joysticks are smaller then the Wii U and have a lot shorter travel. I didn't find this to be a negative though as It allowed for quicker fighter movement. Something welcome in Mario Kart for example. There was a nice firmness to them and moving felt very decisive and accurate.

Triggers are all digital. Though very smooth with no decisive click moment from where your travel goes from nothing to on. This is very nice and smooth. Also quiet. The Pro controller is also a improvement over the digital buttons on the Wii U's Pro Controller with the triggers being much smoother and solid.

Dpad isn't overly Dpad like due to it being 4 separate buttons like the ABXY. Though this makes sense due to each JoyCon being able to act as a discrete controller. I believe the use of the ABXY buttons as directional buttons to be a good compromise.

Additional buttons include the shoulder buttons which have a good click to them. And the Additional Shoulder buttons which are for horizontal use. Unfortunately due to all the setups having the wrist straps on I was unable to try this out. Though with the wrist straps on the buttons gain a more pronounced profile. I believe this is how Nintendo intended them to be use as the raised black buttons provide a good alternative to the top shoulder buttons.

Like any controller you may find it challenging to use or weird for the first hour or so. But once you've settled in it's a delight.

Additional stuff

  • Controller charging is seemingly done wirelessly (Read Inductive Charging HERE ) between the console and the JoyCons as I could not see any physical electronic connection for them.

  • Weight: For a starts it's heavier then a Wii U Gamepad. But not by a whole lot and I'm fine with it. Sadly the Switch was attached to a wire so it was hard to accurately judge a weight as it was heavier then it usually would be.

  • Touch Screen: Feels far more iPhone then Wii U Gamepad... So much better. If you've used a Nvidia Shield tablet... Well you have your answer.
Home to Portable/Portable to Home

As stated above the transition is fast and smooth. Going from TV mode to Handheld is instantaneous. This was tested by me on Zelda so a full on open world game running at 1080p 60fps. Re-docking the switch however takes a moment to catch up and instead of being instant it takes between 3 and 5 seconds to go from 720p on the handheld to 1080p on the TV. However this doesn't feel like an issue. By the time you've plugged it in, gotten the controllers off and then sat down, your game will be waiting for you.

When changing from TV to Portable/Portable to TV you are prompted with a window saying Press L/R To Continue not an issue, just the controller checking to make sure what you're using. Takes all but a second to dismiss and continue.

The dock is very easy to connect and the Switch sits very easily onto the USB C connectors. You won't be sitting there for ages trying to get it to line up.

As shown in the adverts the Switch has a kickstand... The kickstand has 2 settings. No kickstand.... Or Kickstand. That means no adjustment... While that could be annoying for some, the degree chosen for the kickstand seems to work well in most situations. I played with the Switch both lower and at eye level and the screen was viewable and playable. No issue. (Side benefit being a single adjustment Kickstand is more stable!)

Final Thoughts

I'm pleasantly surprised by the Switch. I went in not knowing quite what to expect but came out knowing I'm going to aim to get one on launch. it's a premium feeling console for a good price and considering how much tech is packed into such a small form factor it's excellent. The graphics are a definite improvement over the Wii U (As it should be) but it's coming from a smaller package. The portable aspect is where it shines. Being able to move this thing around with you is fantastic. This is a huge part of why I will not be comparing it to a PS4/Xbox which are both home consoles which while more powerful, aren't doing the same thing. Of course the Switch is less powerful it's a portable system at 1/20th the size of each of the others. But yet it's still putting out 1080p 60fps in TV mode which while not 4k is beyond incredible for a handheld.

If the Switch succeeds I cannot wait to see what experiences come to it. I think there is going to be a huge mix from games clearly made for the go to things made for it being docked. While both with play in each mode I think we'll see developers choosing certain aspects which are important to them. The Switch provides a lot of opportunities for things like this. The fact a main series Home Console level Zelda is going to be portable is mental to me and it really does work.

But I do think it's important for people to remember that comparing this system to a PS4/Xbox is Apples and Oranges. A fairer comparison would be a PSVita that's been glued to a PSTV and then taken a performance steroid. This isn't a standalone Home Console nor is it a straight up Portable. This is the first hybrid of it's kind and will probably have teething problems because of it. I believe if Nintendo try their darnedest they can make it work wonders and I'm truly excited to see what they do with it. It's promising. I'm hopeful.

If you have any questions on specifics feel free to ask. I'll be more then happy to answer.

Would like to thank the user who sent me gold. Much appreciated
 
The game looked fantastic. While it was sluggish at points I've been informed it's because the build of the game on display was from the Wii U E3 build and thus isn't 100% representative of the final game. It's set to run at 1080p 60fps on the TV and 720p 60fps on the handheld. The graphics are very pretty and the controls feel tight. The world is vibrant and though I only had 15 minutes with the game I feel it was enough to know this Zelda game is going to be fantastic. The world feels very real with the individual grass blades and such. Really liked it. Shame the demo had frame rate issues. Though this is meant to be fixed for the release version coming out March 3rd.

The game works well on both the TV and on the Handheld so it'll be great to play on the go. The lower resolution on the gamepad is noticeable but not destructive.
Puts TotalBiscuit (youtuber) going a bit mental about FPS in perspective. If they game runs at all one the Wii U, you'd think it would run pretty solid on the Switch.

The fact that they haven't got a Switch build ready a few months before release seems worrying though.

ARMS isn't even set to be a release game.

To be entirely fair, the PS3 launch list was pretty dire, even in Europe after being delayed 6 months. But to be even more fair, a bad launch took the PS3 years to recover.
 
Apparently Zelda is currently running at 900p / 30FPS when docked.



There's a snowball's chance in hell it will get to 1080p / 60FPS from there.
 
Apparently Zelda is currently running at 900p / 30FPS when docked.



There's a snowball's chance in hell it will get to 1080p / 60FPS from there.

We shall see! Tbf if it's only hitting 720p(30) on WiiU, then it won't be hitting 1080p(60) on Switch
 
With regards to FPS, I always position people back to Insomniac's position on it (think there is a good Extra Credits video on it also)

http://www.insomniacgames.com/how-much-does-framerate-matter/

However, during development, there are hard choices to be made between higher quality graphics and framerate. And we want to make the right choices that reflect our commitment to providing you with the best looking games out there. To that end, our community team did some research into the question of framerate. The results perhaps confirmed what I’ve known for a long time, but found it difficult to accept without evidence. They found that:

  • A higher framerate does not significantly affect sales of a game.
  • A higher framerate does not significantly affect the reviews of a game.

And in particular they found that there was a clear correlation between graphics scores in reviews (where they are provided) and the final scores. And they found no such correlation between framerate and the graphics scores nor the final scores. As an interesting side-note, our team also found no direct correlation between gameplay scores and final scores, however it does appear that gameplay scores are also influenced by graphics scores. i.e. Better looking games appear to be more “fun” to reviewers, in general.

High frame rates do not sell games. High frame rates do not get good reviews. Sorry /r/PCMasterRace.
 
I don't understand why anybody gives a shit about FPS and how many P to be honest. I have a PS4 as well, and I don't give a crap if it looks a little better or worse as long as the game plays well. Still on the fence about the Switch though.
 
I don't understand why anybody gives a shit about FPS and how many P to be honest. I have a PS4 as well, and I don't give a crap if it looks a little better or worse as long as the game plays well. Still on the fence about the Switch though.
It is insane, or rather, certain elements of the community are.

How anyone can look at Ratchet and Clank (2016) and think "ergh, unplayable" is beyond me. It's gorgeous. It does feel different to R&C A Crack in Time though, and I can see why people might even prefer ACIT.

Zelda breath of the wild really doesn't need 60fps. Be nice to have, but doesn't need it. Mario, Splatoon, Mario Kart etc, probably does though
 
It is insane, or rather, certain elements of the community are.

How anyone can look at Ratchet and Clank (2016) and think "ergh, unplayable" is beyond me. It's gorgeous. It does feel different to R&C A Crack in Time though, and I can see why people might even prefer ACIT.

Zelda breath of the wild really doesn't need 60fps. Be nice to have, but doesn't need it. Mario, Splatoon, Mario Kart etc, probably does though

I don't think Mario or MK do, can't comment on Splatoon as I haven't played it.
 
Got to have a go on this at the weekend. Was really impressed with the console itself, especially the screen and the Joy-Cons. I expected them [Joy-Cons] just to be clip-on controls to add physical buttons, but there's a surprising amount in them which makes the price tag a bit more understandable. Additional Joy-Cons are costing upwards of £70 for a pair, not including the grip or clips.. That's definitely where the extra cost is coming from.

Zelda is beautiful. Mario Kart is pretty much what you expect, but it's definitely been fined tuned to make it the best it can be.

The real stars of the show for me were Snipperclips, 1-2-Switch and ARMS, but unfortunately I don't think they'll be marketed well enough or sell well at all. They need to be budget titles, but most places are going to charge upwards of £40 and I am just not quite sure they are worth it, despite how fun they are.
 
Of course fps is important to certain games, but less so for others.

There's nothing wrong in people wanting higher refresh rates, but some do go mental over it which is stupid. A solid 30 is fine for most things, however if you play a pc and adjust graphics for higher fps, it cannot be argued that it's nice to be smoother.

But all in all, a game should be designed to play well first and foremost, at whatever framerate the engine runs at. The issue only comes in for me when you get sub 30 dips regularly.
 
1. Gameplay
2. Performance(fps etc)
3. Graphics

Gameplay is twice as important as performance and graphics combined. That is why I've never really been impressed by the PS and Xbox rat race towards so-called "realistic" graphics or the PC Master Race and their awesome performance. Having said that though, performance is obviously more important than graphics. What good is a nice picture if you get a seizure watching it? In that sense, I'm happy to see Nintendo prioritizing 60 fps. If I had to choose one of the two, then I'd choose performance any day of the week. Granted that the gameplay don't suffer, obviously.
 
It amuses me to this day when people use the term PC master race :lol:

I get there is such a group, but at the same time, you can't argue that most games are either better on that platform or made better by gamers. It kind of makes me think people are still stuck in the age of just expecting it to be so much more expensive and elite, which is total nonsense and has been since the late 90's.
 
Not that I necessarily disagree, but there's literally nothing new in that article. In fact, it's pretty shit as a piece. Click bait and nothing more.

I didn't know that the joy con grip that you get with the switch doesn't charge the two controllers while they are clipped together. Having to buy another one that does charge is a piss take really.
 
It amuses me to this day when people use the term PC master race :lol:

I get there is such a group, but at the same time, you can't argue that most games are either better on that platform or made better by gamers. It kind of makes me think people are still stuck in the age of just expecting it to be so much more expensive and elite, which is total nonsense and has been since the late 90's.
It's still a fair bit more expensive, I ended up going with a PS4 after looking at how much it would cost to upgrade the older components in my machine. Can get games pretty cheap though, particularly if you starve yourself until the Steam sales.
 
I didn't know that the joy con grip that you get with the switch doesn't charge the two controllers while they are clipped together. Having to buy another one that does charge is a piss take really.

It is a piss take. But common knowledge.

It's like they have a huge fanbase ready to spend lots of money, but are intent on seeing how far they can piss us off before we give up.