Gaming Minecraft | New caf 1.18 SMP server SIGN UP?

Hm.. interesting, I thought almost noone plays it anymore, that was my main reason for shutting it down.

Doesn't hurt to try restarting it and see what happens from there, normal/hard difficulty too?


edit:

maybe clearing the userbase too, now with diablo3 out and lots of other games people are playing, is there a point of 24 whitelisted players that are never on?

edit2:

Seems the annoying lag spikes in jungle biomes are not happening on multiplayer after all, probably because huge part of the rendering/cpu load is on the server, not local.. hmm, nice.
 
The lack of activity might just be down to the time of year. I'm planning on playing this a lot over the summer after the exam period is over, the only reason I hadn't already asked to join the server was because I knew that once I started I'd never get any work done.
 
I'd love to get back into this, haven't been active at all this last couple of months due to Uni work/exams :(
 
Some good ideas there vol, I know you aren't a fan of the plug-ins, but on my travels on other servers I've seen a few subtle ones that might be useful.

1. Lockette - You simply place a sign on your chest and it becomes locked to you, nobody can access or destroy it, you can leave chests unlocked and also add other names to the chest for shared access. Simple and safe.

2. Dynmap - I'm not entirely sure how it works or compares to the map we currently have in terms of ease of use, maybe cost or something, but the quality is better and you can also see the players live on the map, and also use chat feature with people in the game. So if it's not more tricky or draining than the current one it's definitely an improvement. (See example: http://176.31.226.225:8275/)

But yeah, your server.. just some suggestions of things that might add to the game a bit!
 
Anytime i went on there was either nobody on and if there was somebody, they were all working on their own solo projects. I kind of became disinterested from that view as i thought i'd go into it with people on making a building together, but i suppose that's only the case at the beginning of the server.
 
Agreed re; those plugins VIM.

I definitely think a group building project (a village/town, huge castle etc.) would reignite it for most people.

Fair comment about the time of year. I was tied up myself and have only recently got back into it.
 
Oh and another one that I've got very cosy with, is anti-creeper mod, they can still kill or damage a player, but they cannot destroy the map - which is a pain in the arse especially if it's not your own place.

I think the server can use some of these plug-ins and still remain everything that vanilla stands for.
 
Towny has a great setting where creepers still do damage but it heals over time. So a creeper will blow up holes in the ground but they will repair itself.

It also has another setting so that diamond/iron ore doesn't heal so you cant cheat
 
See, here is the problem with running the server, people want mods, some good some not so much, all of those require time to maintain, update, configure and mostly, discussions on where we draw the line, which mods do we include, which ones do we leave out.

I really don't have the time for this, I can see why you want them, and I would enjoy some of them, but I just can't spare the time making them work reasonably.

Running a vanilla server is relatively easy - you need to setup two scripts to generate the static map and make daily backups and that's it. Assuming you already have a computer on a good bandwidth. That's the reason we're running vanilla server mostly, it's the fastest thing to setup and requires little maintenance.
 
Understandable vol, I think all chipping together on a server is also a viable option, it'd be cheap collectively, you get automatic back-ups and a few people could run it, it would be less time consuming to an individual, should we want to add plug-ins or whatever.

At very least I vote for a new map, for what it's worth. :)
 
Yeah, new map seems to be the majority vote, so I'll backup what we have and reset the server during the weekend, with some minor cleanup of the userbase.
 
New map - agreed. Not overly fussed about the mods, they'd be cool to have but not essential.

What is involved in running the server? Our company has a few Linux servers (for hosting websites)
 
Nice one vol, sorry for being a pain :p

Obstacle (MrMantis) says he wants to play with us again, and could he be whitelisted.

He requested that Robocop, Liam, NDF and Vato be on. Two of them might not even have the game so we have our work cut out
 
for me its just about getting some inspiration to embark on a project. otherwise i generally cant be arsed just pottering about and mining, i like to have a specific building or base or something to work on, and then i tend to work pretty quickly ;)
 
A town is the best thing to work on IMO, because you can all add your own things and watch it grow as a single town that you can all use.
 
ClutchHunter has offered his help in creating a bukkit server, with the plugins we want/need.

So, private chests, dynamic map, what else (but not too much) do we want?
 
Town is a great idea IMO.

I like the idea of being able to protect what you've built (from griefers, creepers etc). I'm not sure whether its possible with plugins?
 
Anti-creeper is a good one, it just stops them destroying blocks but they still damage/kill the player.

There is a plug-in to protect what you've built from griefing or accidental damage by other players, but I think you have to have moderators on the server and they have the powers to assign the protection to a players build. Perhaps there are more than one options though.

I think we all still enjoy the vanilla style though, and I don't think the mods mentioned so far will compromise that.

Who is clutchhunter though? What is his proposal?
 
Oh another good thing I saw (not sure if it's a plug-in) but the spawn point of the map had been moved by the owner of the server to a suitable place, which was inside a designated spawn house in 'Spawn town' so it's nice and easy for new players to join the game.
 
That's easier to do, just edit the .dat file.

Might be a different type of file, but its just a text document anyway.
 
No worries vol, no rush!

This is from ClutchHunter (edited for the jist):

I run my own Minecraft server privately and I remember months ago(1.1 I believe) on the Redcafe server, it was active and great fun. So I thought with my wealth of free time I could help

I've already uploaded 2 .zip file for Voland containing the required files for the server to run, alongside numerous plugins. You may as-well update everyone as I'm only a newbie here.

Towny is a no-go. It takes a long time setting up and it basically does what WorldGuard/Edit do alongside AncientGates. It's just pointless hassle IMO. I could still try and get it going if everyone wants it, but it just doesn't seem worth it to me. Dynmap should be fine. We'll be using LWC for door, chest, furnace etc protection.

If you want any more info just let me know

So, let us brainstorm.. it's a good opportunity to put forward anything you'd like and for it to be discussed,

So far the following have been suggested and seem feasible:
- Dynamic Map
- Lockette/similar (LWC)
- Anti-creep
- World Guard (allows for build protection)

If you want/don't want them, or have additional suggestions, now is the time to speak!
 
It might have been World Guard I meant anyway, not Towny.

Personally I love Questing features. Give someone higher permissions and allow them to make quests for everyone, it's a lot of fun. But this hasn't been that kind of server and I respect that.

There is also trading/economy plug-ins which are very simple, but not really necessary I guess. We can just trade by "hey can I swap you some Iron for some Diamonds" and then chucking them at each other
 
I like the idea of an economy/trade.

Also that tree hack they have on the server Vimmers and I are on is a great time saver. (Chop the bottom trunk and gravity does the rest).

In other news, I can't login to minecraft.net this morning...
 
It might have been World Guard I meant anyway, not Towny.

Personally I love Questing features. Give someone higher permissions and allow them to make quests for everyone, it's a lot of fun. But this hasn't been that kind of server and I respect that.

There is also trading/economy plug-ins which are very simple, but not really necessary I guess. We can just trade by "hey can I swap you some Iron for some Diamonds" and then chucking them at each other


ClutchHunter said:
WorldGuard/Edit + the client-side CUI for mods & admin is very superior. I'm very familiar with it so if I can be mod I can get it sorted for everyone and their plots straight away ;)

I'll look into questing later on. I'd be up for making some quests after getting it running :)

No need, as you said you can just trade directly. There's no point in economy until we have 20+ members on at all times. Or we could use a shop, but having used a similar thing in single player I've found it takes away from the whole collecting aspect of Minecraft, if you know what I mean.

:D

Forward from PM (Clutch' reply to Robo)

Just to add I agree I think the economy side of things is not really suitable for our server, we're all friends we have no trouble trading before!
 
Okay, a list of available plug-ins from ClutchHunter:

I've yet to PM Vol however I've removed the "dud" plugins that served little to no purpose, found better replacements for other plugins and found some all new plugins at the same time. Here's a list of some of the plugins' features, feedback welcome.

1. Colour username, add prefix. Suffix currently disabled. Bold, italic, strike-through and other strange "colours" currently disabled.
2. Numerous admin-only commands such as /setspawn, /region(protection) etc.
3. Numerous universally-available commands such as /sethome, /home etc.
4. Custom portal-like warp gates. I've recently switched plugins to one which I believe to be simpler to setup. Admin-only.
5. I'm not sure if it works yet, but as per request, Dynmap! Oh, and a plugin for it that enables the viewing of protected regions.
6. Nicknames. This may need to be admin-only, but I've primarily got this on so we can "sync up" our Minecraft usernames to our Redcafe usernames if there's a difference. For example, my MC name is "FuSioNzPS3" but here it's "ClutchHunter", so I'd use /nick to change my name in the chat to the latter.
7. Tombstones. Saves your items in a chest wherever you die. Currently protected from potential thieves. Currently supplies a free chest.
8. Configurable XP. The primary bonus to this is the ability to gain a small amount of XP from mining ores, so using mob traps isn't such a necessity for nice enchantments. This also "fixes XP" as by default Minecraft doesn't take into account when enchanting how much slower you level up the higher your level is.
9. Get glass and glass panes back when you break them.
10. Jail. Not sure if it's necessary as of yet, but it works perfectly.
11. Custom kits. Not working yet, but basically you could type "/kit starter" and get some basic tools to start you off.
12. If an admin wishes to login and the server is full the most recent non-admin player to login will be kicked to make space.
13. Chest, furnace, door protection for all users. We'll be using LWC so you just need to familiarise yourselves with the command /cprivate, pretty much.
14. Preventing people from using X-Ray. It's very complicated but it works perfectly(feel free to use an x-ray mod to test ;)).
15. Chop down the bottom log of a tree and the entire thing comes crashing down. I'm unsure if it's working, but I'll ensure that eventually we have a working plugin for this.
16. RSS for Manchester United's Sky Sports News page. It will pop-up in the chat every 15 minutes and show the 3 most recent MUFC-related articles.
17. Automatically shorten all links using TinyURL.
18. Permissions. Mostly backend, prevents regular users from using potentially destructive commands.

Feedback appreciated!
 
Personally I think most of them are great, but I also think we should make efforts to retain as much vanilla as possible, I will just list the ones I don't think we need and why, if you guys do the same we can come to a final decision.

1. Just not really necessary.
4. Just think /home and /spawn is enough, warp gates might be a step too far.
7. I think losing your stuff is a good motivation not to die. :)
8. I like that you have to work hard to get high enchantments.
10. Definitely not necessary
12. Server is rarely, if ever full.
14. I don't think the people on here take the game that seriously to use x-ray mods.
16. Good idea but not really essential.
EDIT: 17. Not essential.
So I like 9/18 of those plug-ins, also it can't be a bad thing for the draining of resources to keep the number as low as possible.
 
I guess 17 isn't really needed either, I can't think of a time someone posted a link in the chat whilst playing. We always have this thread to share stuff like that.
 
Message from ClutchHunter:

1) It may serve a purpose in making it clear who's admin/mod and thus who can help protect your home(s) against griefing, though. That was my thinking.
4) Feedback noted. I was thinking this could be used at spawn to teleport to whichever biome you wish to build in, but I'm not too fussed about this one. If everyone agrees that it's unnecessary I'll remove it.
7) Personally I disagree, but this is very much a preference-based plugin. I'll wait for further feedback and see what the general consensus is.
8) I wouldn't exactly consider a mob grinder as "working hard", and that's the way most people go. I believe we should keep this, trial it, and fine-tune it so it isn't overly or under effective.
10) I pretty much agree. Again, if everyone agrees, I'll remove it.
12) Irrelevant. If it ever is, this would be useful.
14) Irrelevant. This 100% prevents people from using exploits to gain ores easily, and you'd be surprised how many cheat. I'm keeping this one.
16) Whether it's essential or not isn't really entirely relevant, the server load something like this adds is near to none, and I think it's a nice feature for a server based around a United forum.

I said to him that where he has said 'irrelevant' or similar that I considered the resource it takes and the simplicity that I think we would prefer on the cafe server, and that it's more trouble than it's worth.

I guess 14 can be useful if people do cheat, we have no clue if people cheat or not so might as well have it. With number 1 I think it's always been a small community and we all know who is in charge so it's not needed IMO.
 
ClutchHunter tells me the sake of a few extra plug-ins is entirely minimal on the impact of resource, on that basis I'd say 12, 14 and 17 would cause no harm, although I still don't think 16 is needed.
 
16 (the rss feed) is the most unnecessary thing Ive ever heard of! But it's pretty funny.

To me the most amazing things to have would be a area protection manager, personalchest and treasurechest. With a permissions manager of course.

- Get some users to manually make a dungeon
- Add a few mob spawners
- Add a chest, make it a personal-treasurechest
- Let people quest for it. Once.

But that's just me. I'm happy to play vanilla.
 
16 (the rss feed) is the most unnecessary thing Ive ever heard of! But it's pretty funny.

To me the most amazing things to have would be a area protection manager, personalchest and treasurechest. With a permissions manager of course.

- Get some users to manually make a dungeon
- Add a few mob spawners
- Add a chest, make it a personal-treasurechest
- Let people quest for it. Once.

But that's just me. I'm happy to play vanilla.

ClutchHunter said:
It's clear nobody wants #16. Removed.

WorldGuard/Edit includes extremely good area protection.

What is personalchest? Is treasurechest the random bits of treasure around the map or something else?

Regarding quests, it seems, unless I've failed in my search, that plugins in this area aren't too advanced. They don't stem beyond X amount of kills or place a switch in any given place or w/e. I think.

Reply from Clutch to Robo.
 
I just bought this, no idea what I'm doing. Just been messing around in creative mode.
 
It seems like TreasureChest has been updated so it does the job of personal chest as well.


I don't think we should use "unlimited" chests, or even the forget time but normal "tchest"'s would be very useful.

Trusted players make a dungeon to conquer, an admin puts spawners in and protects the dungeon from people destroying it. The admin puts a prize in the chest depending on how difficult it is: A diamond shovel, some iron, whatever. Every player can then open that chest once and take out that prize, but only once per player. So me and VIM can tackle it together and both get the prize. Or you can do it individually.

When you tackle the chest it would pop up saying "you have *5* chests left to find!" or whatever. Just something to have fun with.

Essentially, we can then build and conquer dungeons :D

What I was originally saying before I realised TChest had been updated:

PersonalChest is still in dev the last time I checked, but basically.

- An admin creates a chest and puts something in it, for example a diamond sword.
- The admin looks at it and uses the command (something like "/create pc").
- From that point, every player can take 1 diamond sword out the chest. I can, VIM can, Urban can.

So me and VIM can join forces to take on a admin created skeleton dungeon and share the spoils, or you can do it solo. Everyone can do the quest once. Once you have done the quest once it never resets, but any other user can do the quest.

TreasureChest is similar, but it basically does only one more thing. When a user finds the chest it pops up saying "
 
ClutchHunter said:
I've removed the RSS feed, custom portal warp gates and jail based on feedback. Due to issues with the permissions, the player login priority(admin > all) has been removed.

I've added a very small plugin that displays a message when somebody finds diamonds. This like most other plugins won't make any noticeable performance difference, so I thought it was a nice little thing to have.

I also appear to have fixed the tree thing so that chopping down the bottom block removes the entire tree now. As far as I can tell it requires that you use an axe of any brand. Your bare fists won't bring the whole tree down.

...