Gaming Minecraft | New caf 1.18 SMP server SIGN UP?

I just bought this, no idea what I'm doing. Just been messing around in creative mode.

We're in the process of starting a new server, in the next couple of days we will all be on a new map together, join us and you'll learn about the game (and enjoy it), just like I did!
 
I find quests like this much more interesting than normal quests. Normal quests plugins are like "punch 500 trees" or whatever and are boring as hell. But these are like mini adventures, dungeons to build and conquer.

So like once we have all built our loverly houses a few of us can work on individual dungeons or a collaborative dungeon. Once we have finished it, put build protection on it, and a prize for everyone along with mob spawner's and see if people can conquer it.
 
It seems like TreasureChest has been updated so it does the job of personal chest as well.


I don't think we should use "unlimited" chests, or even the forget time but normal "tchest"'s would be very useful.

Trusted players make a dungeon to conquer, an admin puts spawners in and protects the dungeon from people destroying it. The admin puts a prize in the chest depending on how difficult it is: A diamond shovel, some iron, whatever. Every player can then open that chest once and take out that prize, but only once per player. So me and VIM can tackle it together and both get the prize. Or you can do it individually.

When you tackle the chest it would pop up saying "you have *5* chests left to find!" or whatever. Just something to have fun with.

Essentially, we can then build and conquer dungeons :D

What I was originally saying before I realised TChest had been updated:

PersonalChest is still in dev the last time I checked, but basically.

- An admin creates a chest and puts something in it, for example a diamond sword.
- The admin looks at it and uses the command (something like "/create pc").
- From that point, every player can take 1 diamond sword out the chest. I can, VIM can, Urban can.

So me and VIM can join forces to take on a admin created skeleton dungeon and share the spoils, or you can do it solo. Everyone can do the quest once. Once you have done the quest once it never resets, but any other user can do the quest.

TreasureChest is similar, but it basically does only one more thing. When a user finds the chest it pops up saying "


Quoting this incase ClutchHunter missed it.
 
ClutchHunter said:
I've removed the RSS feed, custom portal warp gates and jail based on feedback. Due to issues with the permissions, the player login priority(admin > all) has been removed.

I've added a very small plugin that displays a message when somebody finds diamonds. This like most other plugins won't make any noticeable performance difference, so I thought it was a nice little thing to have.

I also appear to have fixed the tree thing so that chopping down the bottom block removes the entire tree now. As far as I can tell it requires that you use an axe of any brand. Your bare fists won't bring the whole tree down.

What does that mean about permissions, we are all admin? That axe plugin is cool but it mucks things up when you build your house out of Wood blocks. I had that installed in single player, misplaced a piece of Wood it my house, removed it and my house came tumbling down!
 
ClutchHunter said:
Trusted players make a dungeon to conquer, an admin puts spawners in and protects the dungeon from people destroying it. The admin puts a prize in the chest depending on how difficult it is: A diamond shovel, some iron, whatever. Every player can then open that chest once and take out that prize, but only once per player. So me and VIM can tackle it together and both get the prize. Or you can do it individually.

When you tackle the chest it would pop up saying "you have *5* chests left to find!" or whatever. Just something to have fun with.

Essentially, we can then build and conquer dungeons :D

I really, really like this idea. The protection will be easy using WorldGuard. I'm looking into the configuration for it now.

@ Robo
 
If we're going to use WorldGuard, I just want to suggest we're very conservative when we use it, i.e only once our build is complete and our land is clearly set up for everyone to see should we get the land protected. Otherwise it could end up being a minefield of land you can't build on that isn't being used.
 
ClutchHunter said:
What does that mean about permissions, we are all admin? That axe plugin is cool but I it mucks things up when you build your house out of Wood blocks. I had that installed, misplaced a piece of Wood it my house, removed it and my house came tumbling down!

It's nothing to do with permissions, just the kicking a regular playing when the server's full and an admin wants in plugin. That plugin is now gone.

The wood plugin features protection against exactly that, it differentiates between natural wooden blocks and player-placed ones :)

Regarding TreasureChest, it should work perfectly. I'm making a new user-group just above the default but just below admin so we can promote trustworthy users solely, temporarily, to create custom dungeons!

@ Robo again
 
If we're going to use WorldGuard, I just want to suggest we're very conservative when we use it, i.e only once our build is complete and our land is clearly set up for everyone to see should we get the land protected. Otherwise it could end up being a minefield of land you can't build on that isn't being used.

Agreed. And awesome ClutchHunter, if we get this working I will be on it 24/7.

I believe in you :D
 
The wood plugin features protection against exactly that, it differentiates between natural wooden blocks and player-placed ones

Regarding TreasureChest, it should work perfectly. I'm making a new user-group just above the default but just below admin so we can promote trustworthy users solely, temporarily, to create custom

Clever, I was in shock when it happened to me.

Then the last piece of the puzzle is can admin's place spawners? I think if you use SpoutCraft (Minecraft.exe slightly modified) spawners come up when you are in creative mode, but I'm not sure it will let us place them. Have to test that.
 
ClutchHunter said:
Then the last piece of the puzzle is can admin's place spawners? I think if you use SpoutCraft (Minecraft.exe slightly modified) spawners come up when you are in creative mode, but I'm not sure it will let us place them. Have to test that.

Funnily enough one of the plugins I removed actually enabled users with the required permissions the ability to do this. I'm re-adding it now.


As it stands I've got "default", who can do nothing.

They're then promoted by an admin who's on(to prevent griefing when they're alone) to the group "user". This is the regular usergroup. People here can build/mine(obviously), do /home /sethome /tphome /spawn /tpask /tpaccept /tpdeny /msg and /afk as general commands. They can also use LWC for protection, they'll have tombstones/chests and they can use a starter kit. They can also access treasure chests once they're ready deep inside dungeons.

Then's the group "trusted", who inherit the user permissions along with the ability to protect regions for themselves or others, change their game-mode(survival/creative, it's only local), change nickname and colour of username, and finally set treasure chest.

Last but not least are the admin, who can do everything. :devil: ;) :p :lol:

Sound good everyone?

...
 
I'd like to see what vol has to say, at the end of the day he's still the one hosting it (I think!)
 
I personally don't think we should be able to teleport anywhere. Especially with the dungeons.

Tombstone chests are cool, I dont mind if people want them or not. Stops people rage quitting when they die in lava, but does make the game easier.

Starter Kit is fine as long as there isn't too much in it. Just wood tools in my opinion.

Trusted is good

Edit - but obviously these are group decisions!
 
We're in the process of starting a new server, in the next couple of days we will all be on a new map together, join us and you'll learn about the game (and enjoy it), just like I did!

Fair enough, I quite enjoy building things. That's pretty much all I get right now though.
 
CH is welcome to PM me btw.

I'm very excited for this.
 
I've made a request that CH is allowed to post in here for a couple of days in the mod help forum.
 
ClutchHunter said:
I've moved the ability to /tpask teleport to others exclusively to the trusted usergroup to try and prevent cheating. Regular users can still /tpaccept or /tpdeny the requests.

The /kit starter currently gives you: 1 wooden axe, 4 torches and 10 melon slices. As always, feedback is great. Regarding Zarlak's objection, the primary reason for this is that due to everybody spawning in the same place, any easily obtained coal tends to be gone quite quickly. These 4 torches are enough to light up a temporary little house whilst you go mining. The 10 melon slices only heal 10 hunger bars(giving seeds time to grow and pigs time to spawn), and the wooden axe is so that you can immediately go ahead and chop down entire trees in one go.

Users' homes will only be protected once they're 100% finished. And I really mean 100%. Or alternatively I could look for a rollback plugin, however I don't think this'd be worth the server-load and lag that creating backups causes.

Of course these are group decisions, I've taken all feedback into account and will continue to do so. Vol's word will be final though. :)

...

I think teleporting should be bare minimal, literally just spawn and a home.

Remember the Dynamic map will be very useful so you can see where you are at all times, easier to make long journeys without getting lost.

We should wait for Vol now so he can catch up with all this and give his view, because we are using his server, we are just players or in your case player and just helping to set it up.
 
I'm not bothered about starter pack or not. Do you get the started pack everytime you do or only on first log in?

If the latter you could use a treasurechest anyway :p
 
If we get this working it will be amazing. Castles with lava moats requiring either a fire resistance potion or an ender pearl to cross... I have many ideas.

But personally I think all the building should be done legit. If you want to make a dungeon/castle/questplace make it legit and then add the spawners and chests at the end
 
ClutchHunter said:
I'm not bothered about starter pack or not. Do you get the started pack everytime you do or only on first log in?

If the latter you could use a treasurechest anyway :p

That's actually a fecking brilliant idea :D

I'll remove the kit plugin after the CL game and having tested it on a local test server.

...
 
Certainly Robo, I'm sure vol would agree the server needs to be 100% legit or it'd spoil it.

Now let's let Vol catch up.
 
Wow.

By the way CH, will the deathchest (whatever its called), drop a chest on someone's death in our created dungeons? If so it could muck up the dungeons because we wouldn't be able to destroy the chest, so it might block the way?
 
An example dungeon I have made. With the Download Link

You enter only one way


The game is multiplayer, but they must all complete it together. Re-entering resets the lights


It is very dark


You must find the switches


Which turn on some lights


You must find and turn on all the switches to open the exit doors


On Exiting the Arena, the game Resets. Don't Trap People Behind! (There is a waiting area)


Then you get your prize. These would be TreasureChest so everyone can get them once. Prizes chosen by admin.


Unfortunately, playing with mobs on is a lot harder! I haven't even put any spawner's in there! (It's a flat land during day, so that is the only place for them to spawn)


The Wiring.


Wire on Netherbrick is normal wire to lights. The Green Wool are the RS NOR Latches. The Blue Wire is the AND gates. The Yellow Wire and Purple are the RESET wires. It looks complicated but it really isn't, and isn't resource intensive either. The Glowstone is not necessary, just to keep endermen away from my wiring.

Apologies that everyone of my pictures mucked up! Bloody Paint. Always does this to me.

Edit - I have actually completed it on Easy without dying or without a creeper blowing up! Try it. Anyway this is what we should build in multiplayer.
 
Argh it's really hard! I'm very proud that I have invented this game, it's a lot of fun. Shame that there isn't creeper protection without using Bedrock/Obsidian in vanilla single player.

The Outside
dungeon11.png


Inside With Some Lights On
dungeon12.png
 
@CH

For the user made Dungeons, they need to have build protection, break protection and explosion protection but you still need to be able to "use" items and mobs still need to be able to spawn. This shouldn't be hard but just thought I'd point it out.

Also is the protection chunk by chunk or block by block?
 
That looks all very well and complex rcoobc, but can you build giant pink cats?
 
Okay, so I found a replacement power adapter till service ships the real one and will get on this.

##

running with:

[INFO] Plugins (4): Lockette, WorldEdit, WorldGuard, dynmap



But I've not configured them yet at all, so it will require me to intervene some more I guess.

gonna grab some lunch and be back at it.
 
Has CH contacted you Volans or are you doing this yourself?

You need treasurechest please pretty please

Compared to the 4 you've got at the moment or will just be drag and drop

Edit - id be happy to help via winscp or the like, although I'm not sure how your Linux works compared to mine
 
Hm, seems I've messed the whitelist the first time, should be working now.
No, in general, white list should be fine, just forgot to restart the server after putting it back on.

I'm doing it solo actually, CH has been great help, but I prefer to do this on my own.

Let's see how this works out and what changes/settings need to be altered in these plugins first.
 
Sounds great Vol, I think all I would add is creeper and tree chopper plug-in, but even without them it looks to be great fun!

UrbanHero and MrMantis have asked me to make sure they're still whitelisted btw.
 
VIM you have to try my map. And anyone else too. Just have it on peaceful and get through the doors, and tell me what you think :D
 
I will try it tonight dude! On another server there was a creative contest this weekend, and someone made a Legend of Zelda dungeon, it was very cool!
 
Cheers vol! BTW, for the dyn map, IMO you should take out 'The End' and 'The Nether' maps, I think it'd free up some space and resource to reduce things like lag.
 
Could someone whitelist me again for the server, can't get in there anymore.

username is Zen_86