Metal Gear Solid Peace Walker: The First Play Report
Famitsu plays it to the end, sneaks back with impressions.
By Kevin Gifford, 03/24/2010
Metal Gear Solid: Peace Walker, out April 29 in Japan and June 8 in America, is still something of an enigma to a lot of people. Yeah, director Hideo Kojima has gone on in past interviews about how Peace Walker is "basically number 5" in the series, but, like, it's still not a "real" MGS game, right?
Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"
As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.
"It's not like you can't beat the game without delving into Mother Base," said Famitsu, "but it's convenient to do so as the story goes along. You can see how Mother Base expands as you do it, too, so it's something exciting. There are a ton of Extra Ops sub-missions to explore as well, and some of them are required to develop certain weapons and items, so it really becomes difficult to decide what to spend your time concentrating on."
If there's one thing Famitsu wants you to know about Peace Walker, it's that Kojima Productions did not pussyfoot around with this game. "All this time spent playing, and I still don't feel like I've seen near all of it," one writer said. "If I had time, I wanted to play it more! I had intended to take my time with this one, going over all the Extra Ops and briefing files as I finished the game, but talking with the other writers, it was constantly like 'Whoa, you can do that!?' Then, when I'd test it out the next day, I'd discover something even newer on the way to that. Every time I booted it up, and every time I talked with other players, I had more stuff to try out; it really brought home how deep and complex this game is."
The preliminary verdict? "There's no doubt at all that this is a full game in the series, a full game in the Metal Gear saga," concluded the preview. "It's a game that Hideo Kojima has poured all of his design skills into, and not only is it the newest in the series -- it's the best ever. This is what a 'Hideo Kojima game' is all about!"