Gaming Horizon: Zero Dawn (PS4)

Anyone else find they are tipping their chair back as far as it goes during intense fights?

I also trapped myself (quicksaved) in a level 24 side mission against one of those rock breakers when I was only level 20. Fortunately I'd just bought a load of purple weapons and was able to kill it eventually with the explosive slingshot. I hadn't done a hard save since I was about level 15 and so I had no choice but to keep fighting.
 
I'm playing on very hard, normal was looking a tad too easy. Most enemies can kill me on one or two hits, and against a few I can only hold my ground with resistance and health increasing potions. Large fights require planning and care, and when surprised my only choice, many times, is trying to survive until I find a place to hide.

I love the tension of having no room for error. Apart from watchers and the herd machines any beast can terrify me. I don't save that often and discard auto-saves.
 
Finished it last night. Have to say that last mission was absurdly difficult.
 
I find it just about right on default. It's like any game with leveling up involved, you can make it as easy or difficult as you like.

Smash a load of side missions and you can become massively overpowered when you go back to the main story ones.
 
I find it just about right on default. It's like any game with leveling up involved, you can make it as easy or difficult as you like.

Smash a load of side missions and you can become massively overpowered when you go back to the main story ones.
I think it does a better job than other open world games of keeping enemies relevant, though. I've gone back to a few lower level monster sites thinking I'd annihilate them and they can still almost two hit you if you're not careful :lol: I like that it doesn't raise your health or damage too high as you progress.

Killed my first thunderjaw the other day and holy shit, what a fight, so much fun. I think the fight took about 10 minutes and cost me around 150 fire arrows.
 
Jaysus, I certainly don't find Normal too easy!
Nope, I'm finding the game quite difficult

Most open world games you don't have to worry about the common enemies and just stemroll through them

I'm also having severe feckign stock shortages with items needed to make weapons etc...
 
Nope, I'm finding the game quite difficult

Most open world games you don't have to worry about the common enemies and just stemroll through them

I'm also having severe feckign stock shortages with items needed to make weapons etc...
You can buy pretty much everything you need in Meridian.
 
I think it does a better job than other open world games of keeping enemies relevant, though. I've gone back to a few lower level monster sites thinking I'd annihilate them and they can still almost two hit you if you're not careful :lol: I like that it doesn't raise your health or damage too high as you progress.

Killed my first thunderjaw the other day and holy shit, what a fight, so much fun. I think the fight took about 10 minutes and cost me around 150 fire arrows.

Yeah i actually wrote than in my original reply and then deleted it.

You can still get messed up by the bigger enemies and even a herd of the weaker ones if you go steaming in with no strategy and i like that about it.

Took down 2 thunderjaws in a row last night though including redmaw. Trip wires are essential for them bad boys.
 
Just got lucky taking out two corrupted rockbreakers, they got distracted by other a load of other monsters who took quite a lot of health off.
 
Just got lucky taking out two corrupted rockbreakers, they got distracted by other a load of other monsters who took quite a lot of health off.

I've only come across them twice. First time was instant death with me wondering wtf just happened :lol:

Second time i took a very wide berth.
 
Just completed the main quest! Almost 83 hours logged and I'm still only 65% done.

What a brilliant game!
 
I've gone into Cauldron Zeta massively unprepared. That Thunderjaw keeps wrecking me. I've managed to get it down to about a quarter health but all it takes is one hit and I'm dead. The combat is brilliant when you have space but it is not suited to small rooms.
 
I've started it proper today, I really hope people turned that terrible hud off and auto aim too! Talk about for toddlers and real aiming beginners :lol:

Cool enough so far though, I like the look of this. I'm struggling to adapt to the lack of arrow physics after playing zelda, I keep shooting high :lol:
 
I've started it proper today, I really hope people turned that terrible hud off and auto aim too! Talk about for toddlers and real aiming beginners :lol:

Cool enough so far though, I like the look of this. I'm struggling to adapt to the lack of arrow physics after playing zelda, I keep shooting high :lol:

Thankfully am used to going barebow.

Am gutted they didn't reserve an inventory spot for a bow-scale - I mean how else are you supposed to be able to adapt to different bows and arrows?? :lol:

I do wish the the brace height of the different bows had been better reflected by the in-game mechanics - but I guess they had to cater for the toddlers too :lol:

I also feel that there should have been a way to increase your peak draw weight - because it is vital to focus on the details, as opposed to making something accessible.
 
Guys, it's an action adventure game, not Robot Dinosaur Killing Simulator 2017.
 
Wait till you hit your first moving Deathbringer! You'll be glad of every break you get!

:) I look forward to it! I've already been stupidly gung ho and had my arse handed to me by a pack of horses.

One genuine annoyance is you can't adjust camera speed. That's criminal for a game relying on aiming and moving at speed so much and where you seem to be able to pull off some cool moves. It's soooo sluggish :(
 
Yeah, camera speed and the random weather changes are the two biggest small complaints I have on the game, I reckon.
 
:) I look forward to it! I've already been stupidly gung ho and had my arse handed to me by a pack of horses.

One genuine annoyance is you can't adjust camera speed. That's criminal for a game relying on aiming and moving at speed so much and where you seem to be able to pull off some cool moves. It's soooo sluggish :(

One of the skills you can unlock improves "concentration" or basically, camera speed and accuracy while aiming.
 
Yeah, camera speed and the random weather changes are the two biggest small complaints I have on the game, I reckon.

Camera speed isn't a small complaint. At all. It's an oversight, like PC games that don't have fov settings, this is 2017 not 1997. Some people like slower aiming, others faster. There's literally no valud reason not to have it adjustable. But I guess I'll have to put up with it :(

The weather changes haven't bothered me yet, do they actually do anything bar reduce visibility?


One of the skills you can unlock improves "concentration" or basically, camera speed and accuracy while aiming.

As in a slow-mo type thing?
 
The weather changes haven't bothered me yet, do they actually do anything bar reduce visibility?
Nah, nothing but that. I know there's been a series of mini-patches since I've last played it, so maybe they've reduced the severity of it. For me it was just how sporadic it went from a normal day to very dark where everything went a bit green-looking.
 
Nah, nothing but that. I know there's been a series of mini-patches since I've last played it, so maybe they've reduced the severity of it. For me it was just how sporadic it went from a normal day to very dark where everything went a bit green-looking.

It seems to happen a lot, I can already gather that gets really annoying. And yeah, there's no signs it's about to happen either, it seems.

I think that one will go down as a minor annoyance at most to me though. In fact I might enjoy getting a good shot off through more limited visibility, I love stuff like that :)
 
Yeah, the weather changes too often. I was positively impressed by my first storm, but with so many, they slowly lose the charm. And though I love the day-night cycle and the lighting effects, I wish there was a way to pass time forward, like making the rest at the camp advance the time 6 hours or so. Night is beautiful as well, but I'd rather play the majority of the game during day. I do this in games like Fallout or GTA, I like my character to have a real day-night cycle, with exceptions as needed.
 
As in a slow-mo type thing?

Yep, it allows you to slow down time if you press r3 while aiming but it has a cooldown. There's another one (hunter reflexes) that slows down time when you jump or slide.
 
Acquired the Shield Weaver armour. Heard it was quite useful so gave it a test run on a pair of corrupted ravagers and a corrupted bellowback at the same time and damage taken is zilch!! As long as you are good at dodging and just not getting hit, in partnership with the armour is basically the closest you can get to being invincible.
 
Yeah, the weather changes too often. I was positively impressed by my first storm, but with so many, they slowly lose the charm. And though I love the day-night cycle and the lighting effects, I wish there was a way to pass time forward, like making the rest at the camp advance the time 6 hours or so. Night is beautiful as well, but I'd rather play the majority of the game during day. I do this in games like Fallout or GTA, I like my character to have a real day-night cycle, with exceptions as needed.
You can change the time of day in photo mode. I don't know if that carries over into gameplay or if it's just for that photo though.
 
I never found that at all

I think it's a genuinely difficult game. Certainly not one you can run through

I don't actually think it is a beginners game! Read the post I replied to, I was simply taking his extreme to the other :lol:

My original post I stand by though, turn auto aim and the hud off. And it is a bit weird going from Zelda where arrows have proper trajectory to this for me, as I'd have thought aiming is a big thing in this. Even with auto aim off, it feels very ancient. Not a deal breaker though, I'm hoping to really get into and enjoy this :)
 
I played this for an hour in a friends house a few days back.
Dont get the hype, at all.
Just felt really, really limited in what you could do. It was early in the campaign so maybe you unlock a pile of cool stuff that makes thing more interesting?

Felt quite difficult to pick random stuff out, kept stumbling into random robots that i just didn't see until i was more or less on top of them
Map felt very penned in too. Circling around stuff you didn't want to deal with didn't really feel possible (you can sneak past but thats time consuming)
The lack of verticality was kind of bleh too.

Just felt really limited
 
Deathbringers are easy enough. Mostly everything is easy enough, tbf. I killed a thunderjaw today without a single arrow, bomb or tripwire, just with my lance and rope caster.

Now that I'm levelled right up, have all the weaponry and the shield-weaver armour it's easy enough.

Back when I came up against a level 34 deathbringer while at level 19 and still using all the Nora gear it wasn't at all!

Took me way to long to realise ropecasters and sling bombs were the way to go!
 
Now that I'm levelled right up, have all the weaponry and the shield-weaver armour it's easy enough.

Back when I came up against a level 34 deathbringer while at level 19 and still using all the Nora gear it wasn't at all!

Took me way to long to realise ropecasters and sling bombs were the way to go!
:lol: Yeah, it helps to be leveled up etc. but still easy enough. There's a method. Roll like feck till it stops firing, then quickly shoot off components with tearblast arrows, roll like feck again till it overheats and it's orange lights are exposed, shoot them with hardpoint arrows, then rinse and repeat. It's more about not getting shot and having patience than anything else.
 
So the guy who made all those great Gif's on the last page has been steadily making lots more over the last few weeks, posting them to his twitter account and they've caught the attention of Guerilla:

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