WeasteDevil
New Member
GTPlanet is a feckwad fest almost at times on the scale of RAWK.
Right, I need some advice. There is a seasonal event for Honda Civics, and I've a slight problem with one of them, Clubman Stage Route 5. I'm using a Civic Type R 08, but however I try I can't get more than within 2 seconds of the leader (race is over 3 laps). The car is vanilla on comfort softs, so what's the best option to upgrade the car to make up this little difference? Racing softs? Max PP is 450.
I should have listened to Marchi. I went with the racing softs, 36,000 credits, total overkill, won the race by over 25 seconds.
It was nice knowing you Urbanned.
The problem is your argument about handling and the simulation of the cars is totally unfounded. The game has issues, yes, but that is the least of them.
If you are up for it, I'll race you round Suzuka now in the F12007 if you like, and we'll see who wastes who!
People who whinge about challenge, are those quite content to use a car that's superior to those around them or can't comprehend, that you dont have to tune a car just because you can. I'm not going to disagree the AI could be better and the gameplay changed a little 'i'd like to see far more 2 hour enduros like the old days' but the physics of the game is its strongest point. It shits all over every other console game from a considerable height.
That Fiat 500 thing on Trial Mountain on the seasonal challenges is interesting. I've not got a clue how to get higher than 4th. It's supposed to be a Fiat 500 challenge but there are Audis and all sorts, no tuning above 65BHP. I obviously need to change the car to a car that is not the FIAT 500 in the FIAT 500 challenge. You're a minute behind after half of a lap, and it's a 5 lap race. This Urbanned bloke is complaining as to how easy it is to tune a car and blast it, well, someone help me, it's not the case.
you may have to chuck some racing tyres on weaste. Also modify the gearbox. Alot of time is made by just being able to shift quicker and get the power down.
I wasn't saying every race, but a lot of the ones I played were just me racing with an empty track. I just didn't find it very enjoyable - and these were races I was meant to be completing to be getting to the races you're in now... the ones where it's actually extremely difficult.
In the end it made me put down GT5 and pick up Race Driver: Grid again.
But as Weaste argues and something I should have realized long before it was out, this is a development game. It's a completely new game started from scratch. They haven't just taken physics code and revamped it like they did with GT4. I expect GT6 to be the real star of the show but it will be a couple of years away. They've laid the platform for another incredible sequal. This game is GT3 to the newer generation. Less cars, less tracks, but massive changes internally that will take time to come to the fore