Woah. This is one of the biggest, most detail-rich tech analyses we've ever put together, but there's little doubt that developer Polyphony Digital is a studio that likes to dwell on the technical details, and to be frank, a release as highly anticipated as Gran Turismo 5 more than deserves the mileage.
In this piece, we've critically appraised the visuals, analysed the game in 720p, 1080p and 3D modes, and put together extensive comparisons that serve to chart Polyphony's technical development in the past 71 months since PS2 epic Gran Turismo 4 was launched in Japan.
In addition to that, GT5 is a game that lovingly revels in technical minutiae - something we obviously appreciate - so we've also covered some of the less important, but still curious additions such as the PlayStation Eye head-tracking. Bearing in mind the significance of this release, and the lengths we had to go to in creating our video assets, we've also made available 720p60 high-quality movie downloads for all our major movies.
There are so many discussion points to cover in a game as vast and as technologically advanced as Gran Turismo 5, and while it's impossible to be completely definitive in the relatively short time we've had with the game, across the following five pages these are the major topics we've looked into. Click to skip straight ahead to what you fancy