F1 2010

I used to do that, in fact it was a mental way to race other people.
 
so should i get this game, used to enjoy formula one games but recent racing games i find myself racing 4-5 races then getting bored.
 
@UnitedBoy,

Please save your money. Multiplayer is wank and the meat of the game, career mode is utter balls. Frustrating beyond belief. I have had to restart my career THREE times due to corrupt saves and top it up with the number of times I've had to restart my career due to the fact I wasn't meeting career objectives thanks to me getting penalised for an AI car colliding into me or landing on top of me.

Just wait for NFS: Hot Pursuit and/or GT.
 
The AI system implemented in F1 2010 is very complex, and is certainly not scripted in any way. Every AI driver is trained with a series of race behaviours such as overtaking, defending a position and slipstreaming etc.

Utter rubbish. When you knock a A.I car off it's path, it panics and doesn't mind ramming you, whilst trying to get back on path. At least for the first few iterations, anyway.


The jump-to-sector feature necessarily simulates teleporting a car instantly to a position while the fast-forward feature allows the player to speed up time.

Paul Daniels thinks it's MAGIC!


The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30.

feck sake :rolleyes:


An F1 car can move at over 200mph. With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast.

Not even with the Star Trek Teleportation system?


We therefore implemented a system whereby the AI times in such circumstances are calculated based on a ‘football management” ...they are not randomly generated.

Sir Alex might smell bullshit here.

Race AI
These include race start behaviours, their ultimate race pace which takes into account elements such as fuel and tyre degradation, weather, conserving / cooling engines etc, their in and out laps in the pit stop phase and their finishing pace.

If it indeed is supposed to do all this, it fecking doesn't. Need some careless programmer forgot to remove the AI_NO_BRAINS flag?


We have seen several email and forum threads which suggest that an AI car’s performance is determined by where they are positioned currently in the race, or where they are in relation to the player which absolutely isn’t the case.

Hmmmm, so the AI has decided to do that by itself? Terminator!


Pit Stop
Several pit stop issues have been reported;
The AI not making a mandatory pit stop during a dry race of 20% or more
The player being forced to wait in the pits before being released
We’re currently investigating each of these issues and recognise that these would have a significant impact on the way that the race pans out. As ever with fixing these issues it’s a case of finding out how to repeat the problem so that we can track the issues down and fix them.

Translated: We know they happen, they do every game. However we are going to bullshit you into thinking it only happens 100% of the time on your game, not others.


It’s important to also note that the lap times displayed on screen in F1 2010 are compared to the gap to the leader, rather than being split times to the car in front or behind.

Yeah guys, it's our fault for being thick and not understanding the system!


Track reset
There are a few videos and threads where the AI have been seen to spin off and then teleport around the track.

I thought this was a major feature?


Fuel simulation and tyre degradation
This has been implemented for both players and AI cars. We’ll investigate the drop offs and see if the numbers need tweaking as part of the patch.

Drop offs? Try non getting on in the first place! Especially the fuel, it DOES NOT feckING WORK FROM THE START!



Overall, complete and utter bullshit. Yet another PR written garbage filled drivel piece trying to make out the game isn't totally fecked and unfixable. Well, the A.I is fundamentally flawed, not patchable. It's poorly designed, over ambitious and made far to complex when it could have been much better done in months.
 
If you thought that was funny, try reading some of the responses from the fans there. :lol:
 
If you thought that was funny, try reading some of the responses from the fans there. :lol:

This was a particularly good post:


easy to say if you cracked the game and illegally downloaded it... but if you purchased it expecting a finished product previously tested with features working and pretend to do nothing about it, than you my friend need to take a deep look into you... don't let people walk over you..

imagine going to a store and purchase a TV, by the time you get home you see the colors are wrong, the volume is not right and the images are "fake"... wouldn't you complain? knowing most of these features work on 10 year old TV's?
 
Just enjoy the game! Most of us have not been really affected by the bugs and are really enjoying it tbh.

Luckily all of us are not as good as Redlambs so it's challenging enough :p
 
Makes you wonder what the feck did they pay Anthony Davidson for!

He's probably the only one who actually did his job. If he really played this mess on a wheel, he'll have no doubt pointed out that the feel is wrong.

However him saying it, and them going in and fixing (well completely changing) the car's handling are two different things.
 
Just enjoy the game! Most of us have not been really affected by the bugs and are really enjoying it tbh.

You didn't even pay for it!

But hey, if simple and fecked gameplay suits you, then that's up to you ;)


Luckily all of us are not as good as Redlambs so it's challenging enough :p

What's being good or bad at a game got to do with it being so basic and unfinished?
 
He's probably the only one who actually did his job. If he really played this mess on a wheel, he'll have no doubt pointed out that the feel is wrong.

However him saying it, and them going in and fixing (well completely changing) the car's handling are two different things.

Exactly so why employ him when if what they came up doesn't resemble anything to what Davidson would probably have said during these meetings. It's horrid.

Sutil was very kind in saying the game feels arcadey. When the AI plays like they're in Burnout Paradise, you know the shit's hit the fan.

PS: I find it hilarious that the guy that ripped it has a relatively less buggy experience than those of us who shelled good money for it. :wenger:
 
The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30.

The simulation I'm sure for that amount of cars could easily be done on a single SPU. GT doesn't have any more than 16 because RSX cannot cope.
 
What's being good or bad at a game got to do with it being so basic and unfinished?

I dunno but I've not found it as bad as it's made out to be. But well I've been lucky in a sense that most of these bugs that people are reporting have not come my way till now. So as long as I'm not encountering the bugs it's a really good and fun filled experience for me.

That review on the previous page got it right. Sure there are a lot of bugs but it's yet a very enjoyable game. Maybe once I start coming across these major bugs it'll ruin the game for me but right now, despite it's flaws it's a really good game to play.
 
PS: I find it hilarious that the guy that ripped it has a relatively less buggy experience than those of us who shelled good money for it. :wenger:

Nope, not true. If you don't know what's going on, most of the problems probably pass you by.

Actually, as I've said before, most of the issues aren't even technically bugs, they are either shit design choices or careless errors. I've personally not witnessed any of the actual bugs (like the ghosting).
 
I dunno but I've not found it as bad as it's made out to be. But well I've been lucky in a sense that most of these bugs that people are reporting have not come my way till now. So as long as I'm not encountering the bugs it's a really good and fun filled experience for me.

That review on the previous page got it right. Sure there are a lot of bugs but it's yet a very enjoyable game. Maybe once I start coming across these major bugs it'll ruin the game for me but right now, despite it's flaws it's a really good game to play.

Read my above post, it pretty much answers all this.

Oh and 8/10 for one of the most problematic games released in the last few years is just :lol:


There is good fun to be had, yes. However only if you play it as a basic arcade game, and that is not what most people have paid for.
 
Exactly so why employ him when if what they came up doesn't resemble anything to what Davidson would probably have said during these meetings. It's horrid.

Sutil was very kind in saying the game feels arcadey. When the AI plays like they're in Burnout Paradise, you know the shit's hit the fan.

PS: I find it hilarious that the guy that ripped it has a relatively less buggy experience than those of us who shelled good money for it. :wenger:

:lol:

Well if it was available here I would have purchased it and irrespective of the bugs (which in my case again seem to be minor) I would have been satisfied with the money spent on it (well it's cheaper here than it is out there for you guys)
 
Nope, not true. If you don't know what's going on, most of the problems probably pass you by.

Actually, as I've said before, most of the issues aren't even technically bugs, they are either shit design choices or careless errors. I've personally not witnessed any of the actual bugs (like the ghosting).

Okay, well you have to forgive me for my lack of understanding with programming. To me, if an aspect of a game comes across shit, it'd be what I call a bug.

Be it a floating car, car landing on me, lolly-pop man not letting me go, front nose disappearing, tire punctures, cars hitting an invisible wall, AI posting unrealistic/imaginary times and so on and so forth; these all would be bugs to me.
 
Read my above post, it pretty much answers all this.

Oh and 8/10 for one of the most problematic games released in the last few years is just :lol:


There is good fun to be had, yes. However only if you play it as a basic arcade game, and that is not what most people have paid for.

Well I guess we know why Codemasters did not release a demo for this ;)

But the groundwork is laid out for F1 2011. Hopefully it's not rushed and it could be quite a great game if they sort out the bugs that they do have.
 
Read my above post, it pretty much answers all this.

Oh and 8/10 for one of the most problematic games released in the last few years is just :lol:


There is good fun to be had, yes. However only if you play it as a basic arcade game, and that is not what most people have paid for.

Can you give your opinion on when Paula was surpassed now please?

https://www.redcafe.net/8672736-post11.html

I'd like to see it.
 
:lol:

Well if it was available here I would have purchased it and irrespective of the bugs (which in my case again seem to be minor) I would have been satisfied with the money spent on it (well it's cheaper here than it is out there for you guys)

Err, where do you live?
 
Okay, well you have to forgive me for my lack of understanding with programming. To me, if an aspect of a game comes across shit, it'd be what I call a bug.

Be it a floating car, car landing on me, lolly-pop man not letting me go, front nose disappearing, tire punctures, cars hitting an invisible wall, AI posting unrealistic/imaginary times and so on and so forth; these all would be bugs to me.

I wasn't having a dig at you fella, more pointing out that there are some issues not being taken seriously because they aren't bugs.


Well I guess we know why Codemasters did not release a demo for this ;)

But the groundwork is laid out for F1 2011. Hopefully it's not rushed and it could be quite a great game if they sort out the bugs that they do have.

I completely agree, the groundwork is there for the most part. However, don't expect them to fix the serious problems (like A.I) because their idea of it is fundamentally flawed and as such they don't consider it a problem.
 
I wasn't having a dig at you fella, more pointing out that there are some issues not being taken seriously because they aren't bugs.

No problem at all. ;)


I completely agree, the groundwork is there for the most part. However, don't expect them to fix the serious problems (like A.I) because their idea of it is fundamentally flawed and as such they don't consider it a problem.

Their contract with the F1 FIA is for one year right? Because I'd be amazed if it gets renewed.
 
No problem at all. ;)
:)


Their contract with the F1 FIA is for one year right? Because I'd be amazed if it gets renewed.

Are you kidding? They've paid millions for the license and made crap loads more. The cars and tracks and overall license has come out shining, I doubt the FIA cares about A.I issues and the big bodge job underneath. They'll pay over the odds to get it again if they have to, because the next one will be even cheaper to make.

Money talks, unfortunately.
 
Err, where do you live?
India. Most of the shops I asked around in have no clue about it :lol:

However I've got relatives coming over from London next month who're going to get all 3 of FM 11, Fifa 11 and F1 so I can start playing online too :drool:
I completely agree, the groundwork is there for the most part. However, don't expect them to fix the serious problems (like A.I) because their idea of it is fundamentally flawed and as such they don't consider it a problem.

I think they will fix it. Despite what they might be saying right now since it's getting so much attention and criticism I'm sure they'll fix it.
 
I think they will fix it. Despite what they might be saying right now since it's getting so much attention and criticism I'm sure they'll fix it.

Patch means to literally patch it up. For the A.I to work correctly (including qualifying), they'd have to change what they've done (basically rewrite). That can't be via a patch.
 
Yeah I meant fix it as in for the next F1. Obviously their not going to do it for this game.

However a patch to remove some of the major reported bugs for this edition would be great too.
 
Their contract with the F1 FIA is for one year right? Because I'd be amazed if it gets renewed.

As far as I understand it's based on ratings and sales. I said before, either give it to Criterion (who probably don't want it) or give it back to Liverpool. Polyphony sure does not want it, it's way too narrow for them, and they are not giving their engine to anyone.
 
Is there any tip guide or anything out there for people who have not played F1 games in ages and cannot do anything but spin off almost on every lap and just absolutely suck at this game?
 
Is there any tip guide or anything out there for people who have not played F1 games in ages and cannot do anything but spin off almost on every lap and just absolutely suck at this game?

Patience and control. Remember, you only have a certain amount of grip and as such you should use it wisely, one thing at a time until you are sure the car is set. In simpler terms, think of this order:

1) Brake. You should brake before you even slightly turn the steering. Never slam them on, nice and easy on and off. Even if you've overshot, you need to remember to stop braking and trust in the steering/throttle to get you out of the mess.

2) Turn in. Get the steering set for the corner as soon as possible. Once you've committed to the turn, you only want minor adjustments, anything major should be controlled by the throttle (more below).

3) Throttle. Once you are sure you are steering at the right angle, start to gently throttle on, even at the start of a corner. The sooner you can apply gentle acceleration, the more grip you'll have. Once you hit the apex, gently apply more and more power, never floor it. Following on from above, you can use the throttle around a corner to control the position of the car on the track: power on to push you wider, less to tighten the turning circle.

Above all else, BE SMOOTH! Smooth braking, smooth turning, smooth throttle. Unfortunately this game isn't sensitive enough for you to get the throttle right everytime, but there's no excuse for braking and turning! You need to also study the tracks (as boring as it may be), learn each corner for the reference points. For example, Bahrain:

Heading down the straight to the first corner, on the left are corner markers. I tend to brake hard when the front of the car hits the second, gently off the brakes just past the third, turn in (even though the speed seems too fast) a moment before it seems right to do so, then gently power on as I'm turning. Then it's full power up to the next corner, where I'll brush the kerb on the left (not the right like the race line says) and power through. The next corner up is brake between the second and third, turn in early again and throttle on before the apex.

Obviously the above sounds gibberish at first, but race a few laps like it. With driving aides on, you'll find the braking points differ (mine is no assists) but it's a good idea of what's possible with just a bit of practice.

Oh, and again, BE SMOOTH!

Are you playing with a wheel?
 
This game is epic. I love it!

What a weekend.

Hungary. Not the easiest of circuits. Got through Q1 with relative ease. Q2 now was a worry. Started off well in the rain and was top for 5 mins but then rapidly began to fall down and before I knew it I was 14th and on the verge of a 3rd knockout in 4 Q2 sessions. Decided to take a risk and take off the intermediates and put on primes or options (can't remember which). With 3 mins left my time slowly moved up but not enough to get me up. With a minute on the clock and on my last lap i absolutely smashed the clock as the water began to clear up and managed to come 2nd go through to Q3. Q3 was fairly unspectacular and I finished 5th. Pretty decent.

Now the race day. Heavy rain again. 74% rain. Start the race on intermediates ofcourse and struggle through the 1st few laps before Alonso crashes into the pit wall on the final corner and I manage to move up to 4th. 2 laps later with the rain yet coming down Webber, Hamilton and Vettel ahead of me decide to pit. They all move on to primes as the rain reduces. I also want to change but can't find the option to ask my team to change my tyres :lol:

So I stay out and try to extend my lead but to my horror the track begins to dry up a bit too quickly and I'm struggling with my intermediates on the relatively dry surface. The next 3 laps were the most nervous of my F1 career. Despite having pitted Hamilton closed in on me (thanks to his superior tyres) and he was right behind. For 3 laps I struggled to hold my position and finally get the win after almost slipping on the final corner! And the best thing is Hamilton is my "rival" :lol:

Loved that race. That race alone is worth playing this game for me! Sutil and me finished 3rd and 1st having not pitted :devil: while Vettlel and Webber are absolutely no where :lol:

Got 3 contract offers after the race haha.