Leg-End
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- Sep 20, 2004
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I used to do that, in fact it was a mental way to race other people.
so should i get this game
The AI system implemented in F1 2010 is very complex, and is certainly not scripted in any way. Every AI driver is trained with a series of race behaviours such as overtaking, defending a position and slipstreaming etc.
The jump-to-sector feature necessarily simulates teleporting a car instantly to a position while the fast-forward feature allows the player to speed up time.
The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30.
An F1 car can move at over 200mph. With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast.
We therefore implemented a system whereby the AI times in such circumstances are calculated based on a ‘football management” ...they are not randomly generated.
Race AI
These include race start behaviours, their ultimate race pace which takes into account elements such as fuel and tyre degradation, weather, conserving / cooling engines etc, their in and out laps in the pit stop phase and their finishing pace.
We have seen several email and forum threads which suggest that an AI car’s performance is determined by where they are positioned currently in the race, or where they are in relation to the player which absolutely isn’t the case.
Pit Stop
Several pit stop issues have been reported;
The AI not making a mandatory pit stop during a dry race of 20% or more
The player being forced to wait in the pits before being released
We’re currently investigating each of these issues and recognise that these would have a significant impact on the way that the race pans out. As ever with fixing these issues it’s a case of finding out how to repeat the problem so that we can track the issues down and fix them.
It’s important to also note that the lap times displayed on screen in F1 2010 are compared to the gap to the leader, rather than being split times to the car in front or behind.
Track reset
There are a few videos and threads where the AI have been seen to spin off and then teleport around the track.
Fuel simulation and tyre degradation
This has been implemented for both players and AI cars. We’ll investigate the drop offs and see if the numbers need tweaking as part of the patch.
If you thought that was funny, try reading some of the responses from the fans there.![]()
easy to say if you cracked the game and illegally downloaded it... but if you purchased it expecting a finished product previously tested with features working and pretend to do nothing about it, than you my friend need to take a deep look into you... don't let people walk over you..
imagine going to a store and purchase a TV, by the time you get home you see the colors are wrong, the volume is not right and the images are "fake"... wouldn't you complain? knowing most of these features work on 10 year old TV's?
Makes you wonder what the feck did they pay Anthony Davidson for!
Just enjoy the game! Most of us have not been really affected by the bugs and are really enjoying it tbh.
Luckily all of us are not as good as Redlambs so it's challenging enough![]()
He's probably the only one who actually did his job. If he really played this mess on a wheel, he'll have no doubt pointed out that the feel is wrong.
However him saying it, and them going in and fixing (well completely changing) the car's handling are two different things.
The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30.
What's being good or bad at a game got to do with it being so basic and unfinished?
PS: I find it hilarious that the guy that ripped it has a relatively less buggy experience than those of us who shelled good money for it.![]()
I dunno but I've not found it as bad as it's made out to be. But well I've been lucky in a sense that most of these bugs that people are reporting have not come my way till now. So as long as I'm not encountering the bugs it's a really good and fun filled experience for me.
That review on the previous page got it right. Sure there are a lot of bugs but it's yet a very enjoyable game. Maybe once I start coming across these major bugs it'll ruin the game for me but right now, despite it's flaws it's a really good game to play.
Exactly so why employ him when if what they came up doesn't resemble anything to what Davidson would probably have said during these meetings. It's horrid.
Sutil was very kind in saying the game feels arcadey. When the AI plays like they're in Burnout Paradise, you know the shit's hit the fan.
PS: I find it hilarious that the guy that ripped it has a relatively less buggy experience than those of us who shelled good money for it.![]()
Nope, not true. If you don't know what's going on, most of the problems probably pass you by.
Actually, as I've said before, most of the issues aren't even technically bugs, they are either shit design choices or careless errors. I've personally not witnessed any of the actual bugs (like the ghosting).
Read my above post, it pretty much answers all this.
Oh and 8/10 for one of the most problematic games released in the last few years is just
There is good fun to be had, yes. However only if you play it as a basic arcade game, and that is not what most people have paid for.
Read my above post, it pretty much answers all this.
Oh and 8/10 for one of the most problematic games released in the last few years is just
There is good fun to be had, yes. However only if you play it as a basic arcade game, and that is not what most people have paid for.
Well if it was available here I would have purchased it and irrespective of the bugs (which in my case again seem to be minor) I would have been satisfied with the money spent on it (well it's cheaper here than it is out there for you guys)
Okay, well you have to forgive me for my lack of understanding with programming. To me, if an aspect of a game comes across shit, it'd be what I call a bug.
Be it a floating car, car landing on me, lolly-pop man not letting me go, front nose disappearing, tire punctures, cars hitting an invisible wall, AI posting unrealistic/imaginary times and so on and so forth; these all would be bugs to me.
Well I guess we know why Codemasters did not release a demo for this
But the groundwork is laid out for F1 2011. Hopefully it's not rushed and it could be quite a great game if they sort out the bugs that they do have.
Can you give your opinion on when Paula was surpassed now please?
https://www.redcafe.net/8672736-post11.html
I'd like to see it.
I wasn't having a dig at you fella, more pointing out that there are some issues not being taken seriously because they aren't bugs.
I completely agree, the groundwork is there for the most part. However, don't expect them to fix the serious problems (like A.I) because their idea of it is fundamentally flawed and as such they don't consider it a problem.
No problem at all.![]()
Their contract with the F1 FIA is for one year right? Because I'd be amazed if it gets renewed.
India. Most of the shops I asked around in have no clue about itErr, where do you live?
I completely agree, the groundwork is there for the most part. However, don't expect them to fix the serious problems (like A.I) because their idea of it is fundamentally flawed and as such they don't consider it a problem.
I think they will fix it. Despite what they might be saying right now since it's getting so much attention and criticism I'm sure they'll fix it.
I wasn't realised I personally was being asked a question!![]()
The majority of their reasoning does make sense.
No it doesn't! They simulate the teleportation of cars!
[All] AI Issues Response - Codemasters Forums - To be fair, thats not a bad statement. The majority of their reasoning does make sense.
What does that even mean??
Oh dear, you've not been reading the last two pages of this thread have you?
It means when the shuttle craft can't enter the atmosphere, Hamilton and co can be beamed down via the teleporters.
Duh!
Their contract with the F1 FIA is for one year right? Because I'd be amazed if it gets renewed.
Is there any tip guide or anything out there for people who have not played F1 games in ages and cannot do anything but spin off almost on every lap and just absolutely suck at this game?