F1 2010

The AI seems good when you are racing them closely but once you pull a gap or they do, it starts to feck up.

I was racing the two virgin cars, doing the same laptimes as them close fighting. Then they pulled in the pit early and I had a 25 second lead. They come out of the pit and start doing the same laptime as Alonso is doing in the lead, like 4 seconds faster than me on hard cold tyres. They catch me pretty fast and after that they start lapping the same times as me again. Crazy.

Hmm, thats odd. Ive never had anything like that happen on my game. Ive had the weird pit release thing a couple of times though.
 
Hmm, thats odd. Ive never had anything like that happen on my game. Ive had the weird pit release thing a couple of times though.

What difficulty are you on? I'm driving legend maybe that has something to do with it. Going for professional in my next race.
 
As I said, the wheels users are not who they are appealing too. You can think what you like, but this game was built to cater to the controller users first and foremost. Played it using my G25 and its as good as Shift, which in the grand scheme of things was not fantastic. Didn't really expect anything more anyway. Especially coming from Codies.

iRacing have a 3month for 1 deal coinciding with the release of Spa and the Williams f1 car so that will fill my F1 need.

Thanks for letting me think what I like :rolleyes:

Why the agro pal, I just don't agree that it is for pad users, they say its not, I agree with them.

As I say, have a go with a pad and then tell me it plays better with a pad than a wheel.
 
Remember lambs that this game was designed for controller users first and foremost. Codeys really don't care about the sim users at they're not their target demographic. If you've ever played grid, the wheel options on that are hilarious.

That seems true enough, though I've never played Grid. Games likes GT, PGR and Grid have never really appealed to me (I hope the new GT bucks that trend though).


As I said, the wheels users are not who they are appealing too. You can think what you like, but this game was built to cater to the controller users first and foremost. Played it using my G25 and its as good as Shift, which in the grand scheme of things was not fantastic. Didn't really expect anything more anyway. Especially coming from Codies.

I think you are being a little harsh on F1. There's plenty of things they need to do to tighten up, but considering all they've tried to include in this first game I think they've surprised me a little this time. You can feel the physics and handling is there somewhere, it's just the age old thing of how much leeway do you give to make the game fun.


iRacing have a 3month for 1 deal coinciding with the release of Spa and the Williams f1 car so that will fill my F1 need.

Unfortunately with my new little one on the way I've had to sacrifice some space around my PC so I'm no longer able to play iRacing or rFactor at the moment. The second I get my arse in gear and set my desktop up to wifi to my tv (and thus allowing me to use my wheel properly), I'll join you in a few races ;)
 
Thanks for letting me think what I like :rolleyes:

Why the agro pal, I just don't agree that it is for pad users, they say its not, I agree with them.

As I say, have a go with a pad and then tell me it plays better with a pad than a wheel.

No, it isn't as drastic as Marchi says on F1. However he does have a point, as I said earlier the wheel and feedback does seem a little tacked on. I pressume the whole 'hear yourself losing traction' thing is more for pad users, however it's not necessary if you've got a wheel and the game lets you feel the car (specifically the back end of the car).

It's one of the things Forza did really well, you could feel the back end breaking. Obviously F1 cars give you much less time to catch a spin, but it is possible. On F1 2010, I can usually catch spins, but there just doesn't seem to be much actual skill to it.


Also again, and I stress this, the default wheel and pedal settings are shite. You need to make the throttle and brake pedals much less sensitive, which then gives you much better control over the car. That's got to be an oversight.
 
anyone know how you can copy your team mates set up?
 
What difficulty are you on? I'm driving legend maybe that has something to do with it. Going for professional in my next race.

only medium - perfect for me. When I am crap on a track im coming 18th - 24th, when I know a track and it suits my car I am getting point finishes.
 
I'm crap at learning tracks!

Luckily my driving skills compensate to a degree. If I could do both at once, I'd nail it :lol:

I, as I said earlier, have given up on Monte Carlo. Absolute shit.

But I am having 5 laps or so in practice, then almost a full quali session, so getting to know the track fairly well before the race starts!
 
yep, agreed further up that ff is not the best, not as god as forza and way below Race pro which for is by far the best attempt at a sim on console. Just a shame the bugs in that destroyed a good community.

It is a very good game though and the handling is there as you say. The tire model is best on console for me, the way the go off as they wear, also the way the track rubbers in over the weekend is very good.
 
No, it isn't as drastic as Marchi says on F1. However he does have a point, as I said earlier the wheel and feedback does seem a little tacked on. I pressume the whole 'hear yourself losing traction' thing is more for pad users, however it's not necessary if you've got a wheel and the game lets you feel the car (specifically the back end of the car).

It's one of the things Forza did really well, you could feel the back end breaking. Obviously F1 cars give you much less time to catch a spin, but it is possible. On F1 2010, I can usually catch spins, but there just doesn't seem to be much actual skill to it.


Also again, and I stress this, the default wheel and pedal settings are shite. You need to make the throttle and brake pedals much less sensitive, which then gives you much better control over the car. That's got to be an oversight.

Sorry D Fresh.


At what point on the throttle track is the car hitting 100%?
 
The AI seems good when you are racing them closely but once you pull a gap or they do, it starts to feck up.

I was racing the two virgin cars, doing the same laptimes as them close fighting. Then they pulled in the pit early and I had a 25 second lead. They come out of the pit and start doing the same laptime as Alonso is doing in the lead, like 4 seconds faster than me on hard cold tyres. They catch me pretty fast and after that they start lapping the same times as me again. Crazy.

It's exactly like that in Grid.
 
Rubber band AI and no performance modelling of each different type of car then?

I've not experienced the A.I in race situations yet, but the cars definitely do have different handling traits and the slight adjustments to make a difference, so it's not bad. A good start for them, but trying to be too kind to all users (and forgetting about the ones with wheels) which I guess is to be expected if a tad disappointing.
 
Starting to get the hang of this game now. I'm pretty sure I was hitting too many curbs with my tyres hence the punctures. I'm trying to be a little smoother now but trying to find consitiency over a long run is getting pretty hard!

Managing to stay ahead on Monza but tending to outbreak myself on corner 1 resulting in a bloody penalty.

So far i'm having some good battles with the AI, Good wheel to wheel action. But i'm noticing so far that not many of the AI spin out and crash, (on hard setting). Great game though, i'm loving it!
 
Online seems to be a simple enough job if you set your car up properly, most people just go with the standard set up
 
Rubber band AI and no performance modelling of each different type of car then?

No worries Marchi.

No rubber banding at all as far as I can tell.

The cars are modelled re 2010 performance so are different for each type but there is an option to make them equal in multiplayer.
 
To be honest I usually go with the standard settings myself. Rather undecided on what changes I should be making.
 
Officially Supported Wheels and Controllers:

PS3:

• DUAL SHOCK 3
• Logitech Driving Force EX/RX
• Logitech Driving Force Pro
• Logitech Driving Force GT
• Logitech G25 Racing Wheel
• Logitech G27 Racing Wheel
• Thrustmaster Run’N’Drive Wireless Rumble Force
• Thrustmaster Dual Trigger Rumble Force

Xbox 360:

• Microsoft Xbox 360 Controller
• Microsoft Xbox 360 Wireless Racing Wheel
• Logitech Drive FX Wheel
• Fanatec Porsche 911 Turbo S

PC:

• Microsoft Xbox 360 Controller
• Microsoft Xbox 360 Wireless Racing Wheel
• Microsoft Sidewinder Force Feedback Wheel with Force Feedback
• Fanatec Porsche 911 Turbo / Turbo S / GT3 RS Wheel
• Logitech Dual Action
• Logitech MOMO Racing
• Logitech MOMO Force
• Logitech G25 Racing Wheel
• Logitech G27 Racing Wheel
• Logitech Rumble Pad 2
• Logitech Cordless Rumble Pad 2
• Logitech Driving Force GT
• Thrustmaster RGT Force Feedback Clutch Edition
• Thrustmaster Ferrari 430 Force Feedback Racing Wheel
 
To be honest I usually go with the standard settings myself. Rather undecided on what changes I should be making.

Any of the low downforce, long straight circuits i'm pushing my gear ratios much higher on the set up. Cornering is a little trickier but the benefit is seen in the straights.
 
What is the best team to start with Lotus or whoever and the best set up im getting worse at it I was never good at racing games.
 
Finally finished a 16 lap race of Monza. I was driving at Sutil (Force India)

I qualified in 1st (I had brake/gear assist on to relearn the track).

I then raced the 16 laps with brakes off (gear assist still on). Took me 3 attempts, but finally finished the race and in 1st position. 23 seconds clear of Webber in 2nd.

I'll try it again later with both gear/brake assists off. Very frustrating not having any clue of how far ahead/behind you are with the cars around you. I was trying to coast the car to the finish but I wasn't sure how far ahead I was of Webber.

I've also got a really annoying feature with the PC version where my game keeps stuttering, apparently its because its recording a 2gig replay file. I'm pretty sure though once you've completed 1 full record the stuttering disappears because i've replayed several times now without any stuttering (only when I've gone past my last race length). It's a complete game ruiner though, as it tends to stutter mid corner! Apparently you can turn the feature off, so i'll look into that.

One last moan, when you've finished the race and the race order shows up. Theres no mention of fastest lap, so how am I meant to know who got it during the race and how good mine was?!? Very annoying!
 
Finally finished a 16 lap race of Monza. I was driving at Sutil (Force India)

I qualified in 1st (I had brake/gear assist on to relearn the track).

I then raced the 16 laps with brakes off (gear assist still on). Took me 3 attempts, but finally finished the race and in 1st position. 23 seconds clear of Webber in 2nd.

I'll try it again later with both gear/brake assists off. Very frustrating not having any clue of how far ahead/behind you are with the cars around you. I was trying to coast the car to the finish but I wasn't sure how far ahead I was of Webber.

I've also got a really annoying feature with the PC version where my game keeps stuttering, apparently its because its recording a 2gig replay file. I'm pretty sure though once you've completed 1 full record the stuttering disappears because i've replayed several times now without any stuttering (only when I've gone past my last race length). It's a complete game ruiner though, as it tends to stutter mid corner! Apparently you can turn the feature off, so i'll look into that.

One last moan, when you've finished the race and the race order shows up. Theres no mention of fastest lap, so how am I meant to know who got it during the race and how good mine was?!? Very annoying!

Well it's not very accurate but you can look in the map. That's what I do anyway since there are no time gaps given between you and the rest.

Anyway mine's not really stuttering :confused:

Does everyone play with gears on here?
 
It can't be 2GB, they don't record the replay as video, they take samples of the state of each car as the game goes on, then they can dynamically re-render the replay.

Thats what i've been told from someone on a forum. I'm only the messenger :)

# Frame Skips, Low FPS, Lag
PC version of the game may be experiencing all this due to a massive replay file, too much data writing occurs on that file causing the lag and frame skips, when you go back to the game after having watched a replay.
You can find the file here.

C:\ProgramData\Codemasters\FormulaOne\DataCache\Ad ministrator\replay replay.pbf

You can set the replay.pbf file to read only and see if that helps. Or you can try the workaround below.

Windows Vista/Windows 7 Thanks @n1x1n for the suggestion.

1. Delete original replay folder (and file) by exploring to

ProgramData\Codemasters\FormulaOne\DataCache\yourc omputersname\

2. Open Command Prompt with admin privileges (search ‘cmd’ and right click on cmd.exe and select ‘Run as Administrator’)

3. Use mklink to create the symbolic link. Edit it according to your own game directory location.

mklink /D C:\ProgramData\Codemasters\FormulaOne\DataCache\yo urcomputersname\ E:\Games\F12010\replay

4. When launching the game, the 2GB replay.pbf file will be written to the file location you have specified. If you write this file to another hard drive, resources are freed up for your OS and game performance will increase.

As for the map, I find that awful, i've been driving as Force India and I get terrible sunglare off the car which renders the bottom half of the map unreadable. I have to drive under shadows off trees etc to be able to see it clearly.
 
Does everyone play with gears on here?

Until i've learnt the track and braking points then yeah. Once i've got those nailed down i'll then turn off the gears, that way i've got half a fighting chance of getting the car around the track in a good time heh.

It's great fun with a force feedback steering wheel. It's causing the desk to shake and my dog enjoys howling along with the engine noises :lol:
 
You go much faster with manual gears but I guess its hard to do with the controller. Bit more online today and its great fun when you get with the right crowd, some just cannot allow you to get by them without trying to take a chunk out of you. The first corner is especially silly.
 
Wow, getting the hang of this now. I fully recommend everyone plays each track with Brakes off and racing line on. Keep the gears on until you've raced 10-15 laps.

I started Bahrain in my Lotus driving 2:04, now i've got it down to 1:58. Absolutely mighty in Sector 2, 1:03.286!! I may have to bump it up to Expert, the Lotus shouldn't be destroying everyone else by over 3 seconds :/
 
1.58's in a Lotus on Expert mode will see you in the Top 10 anyway, the thing is the AI are essentially broken in Bahrain because they are really slow in the one the sectors.
 
feck, I'm actually tempted to get that now. £35 but I have money right now and if it's going to keep me busy until FIFA 11 comes out then it's well worth it, then I'll either keep it if it's good or swap it for some new release like Gran Turismo 5 in a month.
 
:o

1:57.598 in a Lotus. Goddamn. Pretty sure I can go a fair bit faster, i'm tending to underbrake for some of the corners, espically the 1st corner.

Damn this game is addictive...
 
Thats what i've been told from someone on a forum. I'm only the messenger :)

Well, we never know exactly how its done in any game case, but I can have a bloody good guess. For all the AI cars, you'd keep quite a complex buffer per frame of data about where they are and what they were doing for say ten seconds. If some event does not occur to them, you'd take the data out that was required in a much more simplified form into your replay data structure, and store it say once every half second. For example, time, orientation of the car, gear, velocity, breaking condition, vector of movement, etc. (you can get as complex as you like). In the case of an event (crash or whatever) happening then you'd ramp it up and store it on a much more regular basis and store more data. As for the human drivers, you'd do a similar thing, but probably at a greater sample rate (even maybe storing controller inputs). For example, if one human driver is bombing down a straight on his own with nothing else around, and so there are no events happening, don't store the data as often and don't store as much of it.

So, I'd buffer the data back for a long enough time such that if an event happened I'd have all of the data required to store the replay for that, but if no event happens, I'd chuck a lot of it in the bin. The data set that you would end up with could easily be used then to recreate what happened to a reasonable degree, and it would be one hell of a lot less than trying to store every frame as video.

Maybe Lambs can tell us more?
 
PC!

Now that some of the football is over time to play :D

Or actually, no, Madrid and Barca also play tonight :mad: