I've become pretty hooked on this even though i would actually welcome a delay to it so they could get it absolutely right, as it genuinely could be a good game. The grouping system needs some work done to it as-well as the combat system.
I haven't seen a geekier post on here for quite some time Nucks. Bravo sir.
Though I agree that MMOs suck, they're all the same formulaic rubbish.
Ebonheart. I've been exploring quite a bit and trying to figure out crafting. It can be a little complicated if you don't read how to do it.
Was TESO really that bad?I just got an invite to WildStar beta for this weekend, I'll let you all know how it goes in contrast to how crap TESO was.
It's not 'bad' Twigg, it's just bland, I've played a lot of MMO's and TESO didn't have that instant addiction factor that all the good ones gave me. All it made me want to go was go play Skyrim instead because the whole thing felt like a dumbed down version of it with a few MMO elements thrown in for good measure. People may enjoy it but the game isn't remotely good enough to warrant paying €65 and then €15 a month and it's likely going to flop, badly.Was TESO really that bad?
I just got an invite to WildStar beta for this weekend, I'll let you all know how it goes in contrast to how crap TESO was.
It's essentially WoW 2.0 yeah, but is that a bad thing? They've basically just taken the most successful MMO ever and updated everything the way people wanted WoW to, it looks great.Not really been following WildStar, as I played Guild Wars 2- thought it was pretty good but realised I just didn't care for the IP so stopped bothering with it. I think it's hard for a new IP to commit people for the time investment needed to properly play an MMO.
Isn't WildStar just NCSoft's WoW? After playing WoW for a long time as a healer, I'm pretty done with UI intensive WoWalikes
It's essentially WoW 2.0 yeah, but is that a bad thing? They've basically just taken the most successful MMO ever and updated everything the way people wanted WoW to, it looks great.
I have to say I had a lot of fun with the game over the weekend. The crafting system is pretty interesting, I'm wondering how complex it eventually gets but it looks very promising from what I did with it. I felt that the first 5-6 hours were quite slow and a bit linear so I get why so many people are slating the game.. although there were some characters you met that were possibly more interesting than most you meet in the single player Elder Scrolls games (not that its saying much). It was less of an issue for the Ebonhart Pact because the driving tension was the war and the hostility that each race in the Pact has for each other, while the other factions were a bit flimsy with what was going on.
After 7/8 hours the game started to open up and exploring led me to areas with interesting side quests and the combat system really clicked for me. The character customisation/ progression system is really good as well- always wanting the next point for a new shiny talent. Also from what I've seen the PvP is nuts. Once it's polished up it could be a really good game- then again I'm probably the target audience- Elder Scrolls fan with a fairly casual MMO background.
I enjoy the combat when you are fighting certain enemies, as you have to think about what your tactic will be more than in WoW.
NooooooooI just got an invite to WildStar beta for this weekend, I'll let you all know how it goes in contrast to how crap TESO was.
Yeeeeeeeees!Noooooooo
There isn't an Oceanic server for beta anyway so apparently Aussies get quite a bit of lag.Yeeeeeeeees!
They won't give 'em to you Aussies, not with your weird timezones and accents.
you lot do get royally shafted when it comes to MMO's.There isn't an Oceanic server for beta anyway so apparently Aussies get quite a bit of lag.
We get shafted for pretty much everything.you lot do get royally shafted when it comes to MMO's.
You want my key? In return you have to be my slave for eternity. Fair deal imo.
Nobody is allowed wear my damn jeans but me Mel. It'd mostly involve me mocking you for personal pleasure, throwing feces in your face in public areas, being sexist/racist to you, you know, normal slavery things like that. Deal?We get shafted for pretty much everything.
Depends what this slavery entails. Do I have to wear your jeans?
Really enjoyed the first area after level 10 where there were groups of enemies with different skill sets. The heavy armour guy actually attacking face on using blocks, and interrupts- the medium armour guy snaring me, actually dodges my attacks and using a ranged weapon and the mage trying to use frost magic to control me. I've seen the whole 'rogue places oil, fire mage sets it alight' combo too, fortunately its easy to see coming given that they shout out instructions to each other and then you see the big red area appear.
Can't wait to see if they become more complex as the game goes on, rather than just having more HP and doing more damage. Would love to see more boss fights with wow-like raid mechanics, btw. Thought the one in the Ash Mountain region was really enjoyable.
Sounds good. When do I start? You have to fly me to Ireland though.Nobody is allowed wear my damn jeans but me Mel. It'd mostly involve me mocking you for personal pleasure, throwing feces in your face in public areas, being sexist/racist to you, you know, normal slavery things like that. Deal?
I have no idea how hard this would be to implement but is there any possible way that they can change things like difficulty in an MMO?
It could probably be done for the public dungeons, but out in the open it would be difficult to do, Suppose if any MMO could do it, it would be this one because of the mega server phasing tech.
By the way, I hope they limit the number of people in each public dungeon phase to around 4, it was one of the few jarring moments of my time in the beta seeing 10+ people in a dungeon with me. However that was during the early pre-maintenance part of the stress test, so maybe they were deliberately overpopulating phases to see how the servers react? who knows
So early access for this has started (five-day access started on Sunday; three-day headstart access for pre-orderers starts in one hour). Anyone playing it? Anyone intending to? I've put my eggs in the WildStar basket but I'm still keeping an eye on this one in case it actually turns out to be brilliant.
Will it be the first MMO on consoles? I can see it becoming the WoW for the console generation if so, since console gamers won't really have encountered anything like it before, just like WoW got a whole load of casuals hooked who were only just getting into the whole "online" thing on their PCs.
WoW hooked a lot of people who had played other MMOs as well. I don't think this one is going to do that very well. Everything I've seen so far indicates that it's not going to be worth my time. The only thing that makes me marginally interested is the Elder Scrolls brand.
this will go the way of SWTOR and go F2P this year.It did, but that made up a tiny portion of the overall population. Previous MMOs had topped out at around 500,000 players - by the time The Burning Crusade came out WoW had nine million. The huge, huge majority of those were players (like me) who'd never played an MMO before. The game was good, but to be honest a lot of it is nostalgia. Vanilla WoW had a lot of problems. But they were easily surmountable just because the experience was so damn good - the size of the world, the experience of levelling, the story, and most importantly the feeling that you were part of something bigger, unlike in a single-player game. Console gamers won't really have encountered much like that before if I'm right in thinking there's never been a proper MMO on consoles before. This could be their WoW - and I'm sure that's exactly what Bethesda were thinking when they announced they'd be releasing this on consoles, too; after all, Morrowind was PC only and very successful, but it was Oblivion and (more recently) Skyrim and Fallout 3 that really made them the megabucks - and primarily because they came out on the consoles.
It did, but that made up a tiny portion of the overall population. Previous MMOs had topped out at around 500,000 players - by the time The Burning Crusade came out WoW had nine million. The huge, huge majority of those were players (like me) who'd never played an MMO before. The game was good, but to be honest a lot of it is nostalgia. Vanilla WoW had a lot of problems. But they were easily surmountable just because the experience was so damn good - the size of the world, the experience of levelling, the story, and most importantly the feeling that you were part of something bigger, unlike in a single-player game. Console gamers won't really have encountered much like that before if I'm right in thinking there's never been a proper MMO on consoles before. This could be their WoW - and I'm sure that's exactly what Bethesda were thinking when they announced they'd be releasing this on consoles, too; after all, Morrowind was PC only and very successful, but it was Oblivion and (more recently) Skyrim and Fallout 3 that really made them the megabucks - and primarily because they came out on the consoles.