Gaming Elder Scrolls Online | PS4 Guild on ESO:TU recruiting members (Aldmeri Dominion) - currently at 31

Some more information has come out about the game recently.

Apparently, they are fully implementing first person perspective in order to appeal to role players/elderscrolls fans.. I'm sure most people will play 1st person in PvE and just switch out to 3rd person for PvP.

There are 4 classes Sorcerer, Templar, Dragon Knight and Nightblade, but your class only really affects the 3 of your 'skill lines', for example Sorcerer has Summoning, Dark Magic and Storm Calling. All classes have skill lines in every type of weapon and armour so you can build your character how you like. You also pick up new skill lines from playing the game, like by joining the mage or fighter's guild.. and you have one based on your race.

When you get to level cap, you can go do quests in the opposing faction's areas as a 'new game+' and then 'new game++', not sure how they are explaining that in the story though. There are 16 group dungeons across Tamriel, each with a story, but no raids (at launch at least).

Seems that they are paying attention to fan feedback with the 1st person perspective stuff. Thank god they are moving away from the 'WoW/SWTOR clone' model, and fingers crossed they don't make the stupid mistake of launching with a subscription model..
 
Just got oblivion off steam for a stroll down memory lane (it's still fecking amazing) and on the steam Elder scrolls bit there's a quality article about the new game from some Beta tester. Looks the business, suitably new and different whilst still delivering what you'd want from the epic series.
 
If your interested in mmo's then check out tonight's Everquest Next unveiling it looks amazing. Easily the most ambitious MMO game to be released, they have a ton of excellent ideas.
 
Everquest Next looked fresh at least, even if they did steal ideas from a load of indie games :lol:

ESO is looking more like the series than WoW now, and that is a good thing.. it can be excellent once its polished up, and after a few patches (they need to get to work on a crime system), but compared to EQN it was a bit bland. That said we saw next to nothing of EQN's combat system or what they plan to do for directed content beyond the big dynamic events.
 
It's going to be weird seeing an Elder Scrolls game coming out and not sinking dozens of hours into it. One consolation is that Jeremy Soule isn't doing the score for it, and is instead composing for that Everquest game.
 
I wish you didn't have to pay monthly for all these games. Can definitely see why people get so hooked.
 
Sub fees are dying off. If ESO starts off with a sub fee model it won't last very long before it becomes BtP, it cost way too much to make to be happy with a small market share and TES fans aren't used to paying monthly for their games. They'll probably go the GW2 route and hope that a better endgame will mean more stable long term earnings than GW2 achieved. My sense is that the penny has dropped with publishers, there won't be another WoW with 12 million subscribers so find your own model that works- Even Blizzard are saying their next MMO isn't going to be subs based.

EQN is a 'free to play' game anyway according to their website.
 
Maybe it's just me being done with the entire genre but I just don't find any of the new MMOrpg games even remotely exciting anymore, unfortunately this one is no different.

I was the same, I'm done with WoW and the last lot of MMO releases (Star Wars TOR, Rift and to some extent GW2) were terribly disappointing. I'm not interested in ESO, it looks quite bland to me but Everquest Next and Wildstar looks really promising.

Wildstar is going all 'vanilla WoW' with 40 man raiding and all the old school style features with a few nice touches such as player housing (this looks great btw, they have pushed the boat on on this), solo dungeons and warplot pvp ( build a base, defend it)

Everquest next is completely revolutionary, the whole world is destructible (you can even dig from surface through about 4 tiers until you reach the planets core) and the world pve sounds amazing with 2 month long public quests that reshape the game forever (they made an example of building a new town that will be forever in the game).
 
Sub fees are dying off. If ESO starts off with a sub fee model it won't last very long before it becomes BtP, it cost way too much to make to be happy with a small market share and TES fans aren't used to paying monthly for their games. They'll probably go the GW2 route and hope that a better endgame will mean more stable long term earnings than GW2 achieved. My sense is that the penny has dropped with publishers, there won't be another WoW with 12 million subscribers so find your own model that works- Even Blizzard are saying their next MMO isn't going to be subs based.

EQN is a 'free to play' game anyway according to their website.


Nice! I think.... :nervous: Read up about it last night eventually and it sounds dangerously good.
 
Yeah, very few of these games actually offer 'pay to win' items. It's mostly all cosmetic or potions that boost XP and stuff like that.
 
Don't know if anyone is interested in giving this a try, Curse is giving away beta keys for this weekend's big beta event if you don't already have one from Zenimax Online. They have 500,000 to give away so I doubt they will run out :lol:
 
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I already got a key off bethesda themselves, I played a beta weekend a few weeks ago and was unimpressed. I'll give it another go though.
 
Holding off this until it comes out for the PS4, have to wait until June though. :(
 
@Cina

Yeah, sounds like what a lot of people are saying. From what I've heard the first couple of hours are far too hand-holdy and directed, when most people want to get out into the world and explore. Poor design to have a small island as your second location after the tutorial level, especially when people are already concerned about the game being a pure theme park MMO.

Hopefully it improves when you reach the mainland with bigger zones. The other criticism I hear often is about the combat- hard to judge the quality of an MMO's combat early in the game with few skills, but hopefully they are improving the 'weight' behind strikes and animations.
 
Same as Cina. Played it for a bit but it was rather shit. They'll need to make big strides if they're going to get any money out of me.
 
Same as Cina. Played it for a bit but it was rather shit. They'll need to make big strides if they're going to get any money out of me.
Aye, the one I'm really holding out for is WildStar, it looks amazing. Still no release date announced though...
 
Played in the beta weekend a few weeks ago. Like others here I wasn't impressed. Same tedious theme park dross.

This will go free to play by the end of the year.
 
By the sounds of it, they couldn't decide if they wanted to make an MMO or the next Skyrim and what's left is a bit of a shit mish-mash of both.
 
What's a theme park MMO?
One heavily driven, the player is guided through the story, experiencing one "ride" at a time while they level up in a relatively pre-determined way, a bit like World of Warcraft. Level cap, expansions, etc, every player goes more or less through the same process. As opposed to a really free world MMORPG like Eve.
 
Don't mean to shit in anyone's cornflakes but doesn't Wildstar look a bit....bland? It just seems like the same theme park game we've played since 2003 but with a different coat of paint.

Only MMOs I'm really looking forward to are The Repopulation and Star Citizen.
 
Don't mean to shit in anyone's cornflakes but doesn't Wildstar look a bit....bland? It just seems like the same theme park game we've played since 2003 but with a different coat of paint.

Only MMOs I'm really looking forward to are The Repopulation and Star Citizen.
I'd say it's anything but bland looking, going by the wacky world, customization levels, housing, hardcore raids (40 people) etc. Ok, it does essentially look like a WoW 2.0, but is that really a bad thing? The only MMO I've stuck with for longer than maybe 2-3 months since WoW was SWTOR, which again, was just a polished up WoW, for me all these new breeds of MMOs just do not have the same appeal and I quickly get bored of their different style. TESO for example tries to blend Skyrim with WoW and it's the absolute definition of 'bland' for me.

If WildStar is a modern WoW then I'll probably love it.
 
I'd say it's anything but bland looking, going by the wacky world, customization levels, housing, hardcore raids (40 people) etc. Ok, it does essentially look like a WoW 2.0, but is that really a bad thing? The only MMO I've stuck with for longer than maybe 2-3 months since WoW was SWTOR, which again, was just a polished up WoW, for me all these new breeds of MMOs just do not have the same appeal and I quickly get bored of their different style. TESO for example tries to blend Skyrim with WoW and it's the absolute definition of 'bland' for me.

If WildStar is a modern WoW then I'll probably love it.

Fair enough, it does look very polished I'll give you that.

I suppose I'm just waiting for the next best sandbox since SWG. EVE online is great but I don't have the time to spend to be competitive.
 
I caved and got the Beta key from Curse. I don't think i can play till 4/5 am though which is a bummer but i'm glad i didn't wait until now to install it as it took nearly half a day (my internet is pretty balls), it's monstrous. Even though the views in here have been pretty poor i'm still excited to play this as i didn't really like Star Wars Online and i've gotten a bit bored of World of Warcraft. I'm interested to try the FF Online game though.
 
Thought id give it another try after disliking the first beta weekend but I cant get online, the game is forever stuck on the loading screen ><
 
I like it. It's decent. They have a good base model to build on i think, and if they take on board the feedback from the players and improve it could end up being a good game and i think they'll be fine for subscribers. I enjoy the character interaction, you usually get a lot of detail from them and it's something i liked in Star Wars and is an improvement over WoW in this aspect. I do wonder why no game has tried to implement Dragon Age/Mass Effect type conversations fully (Star Wars did a decent job) which would work in an MMO, and this is the type of game i think it would be a good idea. The range of skills is reasonable, it seems a bit too easy though which is my bane with online games nowadays, they've sold out to the masses and the casual which is sad. :(
 
The combat somehow feels more disconnected than a standard hotkey based MMO (ie. a WOW-like). None of the hits have any weight to them.

The interior areas are bloody awful as well, big wide blocky corridors built from an obvious tileset.

Pretty bloody appalling for a full priced, subscription based game in 2014 to be honest.
 
I like it. It's decent. They have a good base model to build on i think, and if they take on board the feedback from the players and improve it could end up being a good game and i think they'll be fine for subscribers. I enjoy the character interaction, you usually get a lot of detail from them and it's something i liked in Star Wars and is an improvement over WoW in this aspect. I do wonder why no game has tried to implement Dragon Age/Mass Effect type conversations fully (Star Wars did a decent job) which would work in an MMO, and this is the type of game i think it would be a good idea. The range of skills is reasonable, it seems a bit too easy though which is my bane with online games nowadays, they've sold out to the masses and the casual which is sad. :(

Agree with this. It's an enjoyable game. Elder Scrolls meets GW2/Neverwinter Online.

I've not had any issues with combat outside dodgy animations/ occasional dodgy hit detection (possibly due to lag spikes) and acclimatising to the idea that spamming isn't the way to go.. once I started playing the game at the pace it was designed to be played at and got out of the 'mmo endgame rush' mindset it really started to be a lot of fun.
 
got online and played for half an hour on my level 6 Dragonknight (i think that's the name) and while the quests are OK and the world looks kinda nice (if not dull) the combat completely kills it. It's sooo bad, especially in a game that's built around end game PvP from what I gather.
 
The main reason sub fee MMO's are failing, is because the games all suck. There hasn't been much of an original idea in MMO development since WoW and WoW wasn't all that original itself. It was just an easier and more accessible version of EQ.

The biggest issue with MMO's is that it has become completely formulaic at the top level where the money is. There is next to no real innovation and the guys designing the games are one of two things;

A) Stupid.
B) Handcuffed by corporate.

I'm betting that it is a lot of both. A lot of the top design jobs just get passed around to the same guys over and over, who just keep failing. Elder Scrolls Online is the absolute perfect example of what is wrong with MMO design. People have been saying since Daggerfall that an Elder Scrolls MMO would be amazing. Daggerfall coincided roughly with the very first true MMO's where the first M actually means massive. Open world, no factions, player driven story and content. Thoughtful and organic mechanics which keep the players honest but also generating friction between them.

Take a game like EVE. Take the systems and concepts of that game, insert them into a Low or High fantasy setting with first/third person action combat and you have the next WoW in terms of success. People would pay a subscription for that. That game would print money. That is exactly what Elder Scrolls Online was supposed to be, at least in the minds of any intelligent MMO fan. Instead they have decided to follow the Dark Age of Camelot train track faction based PvP system with a shoddily masked tab target combat system. The game is a shitfest from top to bottom. It's DAOC in Tamriel and DAOC wasn't a success to begin with in any critical or economic sense. The game was a distant, distant second place to EQ, and all the serious PvP'ers played Asherons Call on the Darktide server. Just to touch on the combat system again. It is a joke. At first you are going to think it is an action combat game with soft aim. Then you will realize you can lock targets and that it is just another tab target MMO.

The EQ clone/WoW clone is tired. People don't want theme park, they want sandbox. A properly designed sandbox doesn't need a crazy development cycle to ferry out new content. The players ARE the content. The guilds and alliances that rise and fall and fight with each other become the game and heighten the social interactions which are ultimately driving these games.
 
I haven't seen a geekier post on here for quite some time Nucks. Bravo sir.

Though I agree that MMOs suck, they're all the same formulaic rubbish.