Gaming Elder Scrolls Online | PS4 Guild on ESO:TU recruiting members (Aldmeri Dominion) - currently at 31

You can bet your mortgage it wont be ready by next year. You'll probably end up finishing your degree before its done.

They set up the studio in 2007 and have been working on the game since apparently. It took Bioware 6 years to make SWTOR with (what looked to be) limited MMO experience. ZeniMax Online Studio seems to have quite an experienced senior team with the producer/ designer of Dark Age of Camelot, the senior game designer for the 'city of..' MMOs and a content designer for Everquest. It should be out by the end of 2013.

Elder Scrolls: Online is using the same graphics engine as SWTOR if anyones interested so it should be of a similar graphical quality.
 
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I've played Morrowind, Oblivion and then Skyrim. I'd say it's already been dumbed down far worse than WoW has.

Very much so and the main reason they dumbed down Skyrim so much (compared to the ones before) is because they wanted to sell it on the Console too.

Why else would there have been such a shitty inventory system catered for the console? Its a real shame they went down that route and Skyrim felt more like a console game than a PC game to me. It just lacked the "depth" in its questing and storylines that a traditional PC RPG game has. Im thinking along the likes of Baldurs Gate, Neverwinter Nights, Oblivion, Morrowind etc..
 
Elder Scrolls: Online is using the same graphics engine as SWTOR if anyones interested so it should be of a similar graphical quality.

And that one is just a pumped up version of WoW's. Not surprising though, it's very stable. But it's very much tailored to specific types of MMO's so I do hope Bethesda don't just conform to the standards. TOR did that and their population has dropped massively since the opening day. They need to learn from it.

MMO's are a huge undertaking now. TOR apparently cost around $250m, largely due to the mass amounts of cut scenes and having voice acting and storylines to every single quest in the game. It made it a brilliant experience for actually getting to level 50, but despite the budget and 6 year production, there was almost no end content available upon release, and getting to 50 was quite quick in comparison to other MMO's (around 150 hours), so some hardcore gamers were there in around 3 weeks and left with feck all else to do.

Since then they've added lots of end content, notably in the latest 1.2 mega patch, but it could be too late at this stage. They even got desperate enough to give cancelled subscriptions 7 days play time and current subscribers an extra free month (the only reason I still play).

It was also bugged to shit on release, and we all know Bethesda's history with buggy releases. I hope they can pull it off, I'm fed up of WoW dominating the market.

The three factions and PVP sounds interesting.

Sounds exactly like Dark Age of Camelot.

WoW and TOR only have 2 factions, and that also helped feck up TOR because everyone went Imperial instead of Republic so there was a huge imbalance in PvP and populations. With 3 factions that's far less likely.
 
I hate to admit but I've been playing MMO's since 1996 (Dark Sun Online)

I think this game will be a catastrophe. They are using a lead designer from a game that was second tier in terms of popularity in period (Dark Age of Camelot).

It is going to use a faction system.

I expect this game to be little more than a minor expansion on the systems of gameplay Everquest really defined and WoW refined, combined with a complete fail of faction based zergy PvP with an ill conceived risk versus reward system.

If they simply released an elder scrolls MMO that was more like a multiplayer version of the single player games, that is to say a sand box, it would be revolutionary. Allow the players to define their own political and social groups and fight each other over territory and resources. This is what they should do.

I don't think that is the direction they are going. I hope I am wrong.
 
I hate to admit but I've been playing MMO's since 1996 (Dark Sun Online)

I think this game will be a catastrophe. They are using a lead designer from a game that was second tier in terms of popularity in period (Dark Age of Camelot).

It is going to use a faction system.

I expect this game to be little more than a minor expansion on the systems of gameplay Everquest really defined and WoW refined, combined with a complete fail of faction based zergy PvP with an ill conceived risk versus reward system.

If they simply released an elder scrolls MMO that was more like a multiplayer version of the single player games, that is to say a sand box, it would be revolutionary. Allow the players to define their own political and social groups and fight each other over territory and resources. This is what they should do.

I don't think that is the direction they are going. I hope I am wrong.

You sir are exactly right.
 
I think this game will be a catastrophe. They are using a lead designer from a game that was second tier in terms of popularity in period (Dark Age of Camelot)..

Can't agree on this at all really. DAoC was around when MMO's weren't really very popular at all and it was one of the biggest ones, it had around 250k subscribers for 3 or 4 years. It's no secret that WoW was basically modelled on DAoC only they completely simplified the leveling experience and (unfortunately) the PvP in order to appeal to a mass market.

I've played lots of MMO's and I still hold DAoC in higher regard than all of them, no other has ever come close in terms of grouping and PvP, and the fact that their lead is involved in this MMO is a very good thing.
 
More Information

http://www.eurogamer.net/articles/2012-05-04-the-elder-scrolls-online-preview-leaked-detailed

What appears to be Game Informer's world-first preview of The Elder Scrolls Online has been splashed across the internet. In a nutshell, The Elder Scrolls Online looks different and plays differently to a single-player Elder Scrolls game.
The graphics are stylised with a tint of cartoon, in a way reminiscent of Kingdoms of Amalur: Reckoning. The gameplay is Elder Scrolls squashed to fit a lag-conscious and balance-conscious MMO world - i.e. real-time combat is out, and classes, levels, hot bars and a third-person viewpoint are in.
Becoming a werewolf or a vampire is a no-no, as will be mastering all skills and becoming godlike in power. Player housing is out to begin with.
It's a different genre and a different developer - TES Online is being built by the 250-strong Zenimax Online team. Bethesda Game Studios, maker of single-player Elder Scrolls, collaborates "extensively" on lore and geography, but keeps its nose out of high-level design decisions.

"Ahhhhhhhhhhhhh! Excited! What, dragon's aren't..."
Those are bossed by Matt Firor, who led development of Dark Age of Camelot - an MMO noted for its 'realm versus realm versus realm' open world player versus player combat. And the hallmarks of that game are here to see.
Gamers join one of three factions, each with three playable races. There's the north eastern Ebonheart Pact (nords, dark elves, argonians); the southerly Aldmeri Dominion (high elves, wood elves, khajiit); and the north westerly Daggerfall Covenant (bretons, redguards, orcs).
They'll clash in Tamriel's central province of Cyrodiil, a PVP middle-ground, where keeps and forts and mines and farms will fought over by as many as 100vs100 (vs100?) people - siege weaponry included. The ultimate goal is taking the Imperial City and crowning your faction's emperor - an automated process determined by the person who tops a sort of contribution leaderboard. Being emperor bestows little more than bragging rights, apparently. That faction will then attempt to hold the Imperial City.
There will be instanced PVP arenas as well.
Most of the world of Tamriel will be open to explore - Skyrim, Morrowind, Summerset Isle and Elsewyr were all mentioned - but regions such as Skyrim won't be as complete as in The Elder Scrolls 5: Skyrim. This allows room for expansion content.
Dungeons will be both instanced and non-instanced, enabling public exploration alongside other groups.
Stamina will be the central pillar of combat. It governs blocking, sprinting, interrupting and breaking free of incapacitating effects (roots, snares, stuns, etc.). All classes and weapon types will be able to block with varying success. And how you manage your stamina bar will be a key tactical consideration.
That mechanic aims to ruffle the healer/tank/damage MMO trinity, but those classes appear to generally be intact. There's no aggro table in The Elder Scrolls Online, which means an enemy is just as likely to attack you for picking your nose as it is the warrior smacking it in the face.
Groups will be made up of five players, and classes can combine abilities. A rogue may oil the ground and a mage ignite it. A mage may create a firestorm and a fighter spin within it, creating a cyclone.
Hot bars sound like they're small. The first two slots are weapon abilities, automatically assigned. The remaining handful are changeable class abilities. And the final slot is an ultimate skill unlocked by filling a finesse bar that rewards tactical, skilful play.
PVP will be a large part of the endgame, but there will also be multi-group raids, heroic versions of dungeons and high-end public dungeons.
The Fighters, Mages, Thieves and Dark Brotherhood guilds are all available to join. They're reputation-based factions that offer abilities and rewards for your hard work.
Phased questing, where the world alters for individual players as they finish a story-arc, will feature. Fetch and kill quests will be there, too.
Crafting will feature but it hasn't been detailed.
Mounts haven't been detailed.
Stealth will feature but hasn't been completely figured out.
Dragons are unlikely to appear.
Fast travel we be an option from wayshrines, but not from the map screen.
There won't be pets, yet.
There won't be marriages to, or romances with, AI characters.
The Elder Scrolls Online will be fully voice acted.
The loot system wasn't detailed.
There are screenshots in the leaked Game Informer reveal, but we'll only go so far here.
The Elder Scrolls Online is built on the HeroEngine - the same technology that powers Star Wars: The Old Republic.

Some people are going to be disappointed, its sailing pretty close to other MMOs.. class combos sounds interesting if its developed properly, not just a gimmick with those three moves named.
 
Sounds exactly like what Bioware did. Make an updated version of WoW and put some trademarks from your company in it (story telling and side characters in TOR). Though the PvP sounds good.
 
Most likely the gameplay will still make me go out and buy it, i just thought they would try and keep it as much like Elder Scrolls as possible, and in turn keeping the same or similar graphics.

The Fighters, Mages, Thieves and Dark Brotherhood guilds are all available to join. They're reputation-based factions that offer abilities and rewards for your hard work.

This sounds great though, will they be in each region? As in, you start in the first region and do all the quests for the fighters guild there, then move on to the next and do all the quests there, or will it just be random quests all over tamriel?

Groups will be made up of five players, and classes can combine abilities. A rogue may oil the ground and a mage ignite it. A mage may create a firestorm and a fighter spin within it, creating a cyclone.

I may be easily pleased, but this sounds like a great feature aswell.
 
The group stuff does sound good. MMO's haven't really done that enough. I assume they'll still stick to the usual Healer/Tank/DPS idea though.
 
This isn't Bethesda, so the only thing that makes this "Elder Scrolls" is the name. I don't see any reason to be more excited about this any other random MMO. I'm a lot more excited about Guild Wars 2 at this point. Though to be honest, I think I'm done with MMOs.
 
The group stuff does sound good. MMO's haven't really done that enough. I assume they'll still stick to the usual Healer/Tank/DPS idea though.

they are saying that the NPC enemies will also use the group tactics, which sounds good if true.

There is the usual tank/dps/healer set up although I've read that there is no aggro table and all classes have blocking or healing (with various degrees of skill depending on your class and abilities) it will be interesting to see how that works.
 
Sounds exactly like what Bioware did. Make an updated version of WoW and put some trademarks from your company in it (story telling and side characters in TOR). Though the PvP sounds good.

The battle of Imperial City sounds like an never-ending version of the old Alterac Valley in WoW.

I'm not going to get this solely because it will be yet another MMO grind fest. Playing Everquest and WoW is enough. There's little to grab here.
 
No aggro table sounds like a weakness, no?

WoW developed away from threat and Guild Wars 2 won't have it either as far as I know. It's simplifying the gameplay a bit but nothing ground-breaking.
 
The battle of Imperial City sounds like an never-ending version of the old Alterac Valley in WoW.

I'm not going to get this solely because it will be yet another MMO grind fest. Playing Everquest and WoW is enough. There's little to grab here.

yeah I think a lot of people are feeling that way based on what information we have. I'll be keeping an eye on it, but so far it just sounds like a re-skin of every MMORPG we've seen before.
 
Can't agree on this at all really. DAoC was around when MMO's weren't really very popular at all and it was one of the biggest ones, it had around 250k subscribers for 3 or 4 years. It's no secret that WoW was basically modelled on DAoC only they completely simplified the leveling experience and (unfortunately) the PvP in order to appeal to a mass market.

I've played lots of MMO's and I still hold DAoC in higher regard than all of them, no other has ever come close in terms of grouping and PvP, and the fact that their lead is involved in this MMO is a very good thing.

DaoC was a niche MMO. The big gun was EQ, which is the game that WoW copied, not DaoC.

Rob Pardo and Jeff Kaplan, the guys who more or less designed WoW were the leaders of Legacy of Steel a major EQ raid guild. I don't think they even played Daoc, for a period in 2001 I was also in LoS.

DaoC isn't even in the top 3 for PvP MMO's. It was a diku clone and as such the mechanics of PvP was complete rubbish. However, what I will give Daoc is this. Of all the Diku clones, daoc is the only game to date that really did group interplay well.

For pure, hardcore PvP action with actual risk and reward there is really no question that these are the top 4 games.

Darkfall
Asherons Call: Darktide server
Ultima Online
Shadowbane

SB and DF both suffered from tiny developer syndom, and AC and UO both lost out in the first proper generation (actually deserving of the massive title) of MMO's to EQ. The vast majority of games are directly derivative of EQ and this game is going to follow in that trend.

It is destined to be an absolute disaster. SWTOR might hold on and stay financially viable, but it is not going to knock WoW off with that tired style of gameplay. This ES MMO is going the same route only it doesn't have even a fraction of the fanboi support that the SW franchise has.

Additionally, faction PvP is absolutely shit. There is no risk, there is no reward. It is skill-less and boring. Three factions doesn't solve the problem. The problem is fundamental to the design.

It is an arbitrary system that takes the power of choice away from the player. You do not play by your rules, you have no investment in doing anything because ultimately you cannot impact the world you are playing in. There is absolutely nothing dynamic about static battlefields where 1000's of people are shoe horned together and forced to play together.

The next major MMO that has WoWesque success is going to have to step away from the EQ->WoW design system and go in a more dynamic, player driven system.
 
The next major MMO that has WoWesque success is going to have to step away from the EQ->WoW design system and go in a more dynamic, player driven system.

I doubt any MMO will ever reach WoW's peak of 12million subscribers. I like the look of Guild Wars 2 as a next gen non-subscription based MMO though, once they work the bugs out of it this could be a very special game.

It will be interesting to see how a 'dynamic PvE' game without the holy trinity does. Will the generic fire-standing DPS herpa derp WoW player be able to get their heads around having multiple roles and responsibility for their own survival?
 
I doubt any MMO will ever reach WoW's peak of 12million subscribers. I like the look of Guild Wars 2 as a next gen non-subscription based MMO though, once they work the bugs out of it this could be a very special game.

It will be interesting to see how a 'dynamic PvE' game without the holy trinity does. Will the generic fire-standing DPS herpa derp WoW player be able to get their heads around having multiple roles and responsibility for their own survival?

At one point people probably said the same thing about Everquest. You've got to remember that internet usage continues to go up. If you look at total internet users versus active subscribers, EQ and WoW are actually pretty damn close to each other.

Honestly, if ES:O was a MMO version of Skyrim with some expanded concepts, guild support (town/city/fort construction and ownership) it would easily top 10M subs.

EASILY
 
Maybe for a few months. The thing thats bloody impressive about WoW is that they still have 10 million subscribers so many years after release.

Almost all the contenders that have come out and banged the big drums claiming to dethrone WoW have had huge followings in the beginning but quickly fallen off because of lack of endgame content.
 
I thought The Old Republic had the best chance of beating WoW. Based on a popular franchise, developed by Bioware and a $250m budget, but alas they just decided to copy WoW, and whilst the grind to 50 is superior to any other MMO I've played, they had no end content and lost subscribers at an alarming rate. I think they've only got around 500k left out of an original 3 million which is insane. They just couldn't compete with a game that has had 8 years to build up all its content.
 
I thought The Old Republic had the best chance of beating WoW. Based on a popular franchise, developed by Bioware and a $250m budget, but alas they just decided to copy WoW, and whilst the grind to 50 is superior to any other MMO I've played, they had no end content and lost subscribers at an alarming rate. I think they've only got around 500k left out of an original 3 million which is insane. They just couldn't compete with a game that has had 8 years to build up all its content.

a bit off topic, im still playing the old republic since day 1. There is now roughly 30 people on at peak times. Yet bioware show no intention of sorting it out. (server transfers for some lesser servers)
 
My old server is dead, like, completely dead. Hopefully the new transfers will let me switch my sage to a more populated server, because I don't really like my BH all that much.

I cancelled my sub but there's still 35 days of game time thanks to the free month they gave, I'll stick with it a bit and see what happens
 
If you are enjoying the game and want to keep playing but the server is the issue you should tell them that in a ticket and say you are going to cancel your subscription if you can't transfer.

I know a few people who have done that with WoW and got a free server transfer, not sure what Bioware will do but you should give it a shot.
 
I thought The Old Republic had the best chance of beating WoW. Based on a popular franchise, developed by Bioware and a $250m budget, but alas they just decided to copy WoW, and whilst the grind to 50 is superior to any other MMO I've played, they had no end content and lost subscribers at an alarming rate. I think they've only got around 500k left out of an original 3 million which is insane. They just couldn't compete with a game that has had 8 years to build up all its content.

When I first played I thought this is a great game and the leveling to 50 was the most fun I've had in an MMO hands down. It did feel like a very long single player game at times but the storyline had me hooked (I was a Jugg & Agent) and then I hit lvl 50. Then it took about a week to pretty much gear up to almost full columni gear and that was it. Nothing else left to do as I wasn't big on the PVP side of things.

I know that the new patch is supposed to add a few things but to me its just not enough. The whole legacy thing is just cosmetic and paying for new skills unlocked via achievement doesn't really do much for me other than it being a time/money sink.

Granted, I haven't tried any of the new flashpoints or operations but they've only added one or two so after a few run throughs those will get repetitive and boring too.

Im not surprised to hear that they are losing subscribers at such a quick rate. I recently unsubscribed myself and it was just a combination of boredom and nothing new to do as well as ghost servers popping up all over the place. I switched to the asia servers which was a little better because they only have one of each type so their populations are usually quite large. But even then there just wasn't enough to interest you into coming back and playing after you hit 50.

Anyways i've preordered Diablo 3 which is launching tomorrow and that should be the final nail in the coffin for SWTOR. I predict everybody not already quitting that game will do so once D3 launches tomorrow. Hopefully D3 will have more longevity than SWTOR.
 
I played DAOC for about 4 years and as much fun as I had at the time, I fecking hate myself now for wasting so much time on it. I would love an Elder Scrolls MMO but I'm far too casual a gamer these days to let myself get into another one.
 


Just saw that theres a new video up about it.

Apparently the combat is based on Health, Magicka and Stamina with left click being the basic attack (which you can charge) and right click being block and mouse aim guiding where you look. Similar to previous elder scrolls games.

They seem to be promoting the exploration side of the game too. So it might not just be a WoW clone.

I'll keep my eye on it- if it's buy to play (no subs fee) I may purchase it and see how it feels.
 
I feel tempted by the lore aspect of it... Will probably get around to it someday, mainly for PvE. At the moment no chance I'm playing this, just not enough time.
 
Never actually played an MMORPG, but would love to play that just to see what they've done to Morrowind. Seeing the Ordinators on that video brings back memories.
 
Never actually played an MMORPG, but would love to play that just to see what they've done to Morrowind. Seeing the Ordinators on that video brings back memories.

I remember my first character on Morrowind. I couldn't visit the city of Vivic after getting caught wearing a stolen Ordinator helm.. I offended their religion and they never forgave me :lol:
 
Ahh, the nostaliga. :D I don't think there has ever been another game like it in terms of the excitement when first playing. Vivec was fecking mental first time round - it was so difficult finding stuff for missions. Took me hours to find the Thieves Guild alone.
 
Ahh, the nostaliga. :D I don't think there has ever been another game like it in terms of the excitement when first playing. Vivec was fecking mental first time round - it was so difficult finding stuff for missions. Took me hours to find the Thieves Guild alone.

Completely agree. That first time feeling of getting dumped into Seyda Neen and getting a foothold in the world is something I've never felt since.

Loved that first dungeon just outside town on my first character- a Redguard warrior just running upto the mage thinking I'd ruin him with my sword then he cast his spell and oneshotted me :lol:

Thats one thing I regret about Skyrim, builds seem to have no weaknesses or at least you don't have to do any work to get rid of your weaknesses. The system in Skyrim allows you to get lost in the game without thinking of the game's mechanics, but made it too easy.

Vivic was a very daunting place at first with so much content there. Morag Tong was probably my favourite guild, and they were based there- my first character I found them quite late and half of the assassination contracts they had were for people I'd already killed from being an asshole to randomers in isolated locations! :lol: Oops
 
Ha, classic. I remember one of my mates saying he sold that note you had to give to the guy in Balmora to some random vendor. It was so easy to feck yourself up in that game!

Reminds me, the other day I came across this for the first time:



Will have to see if my laptop can play that! Amazing how much of an improvement that is.
 
feck me, I've just seen Morroblivion. :eek: Why have I only just seen all this? Skywind, too. Great ideas.