Kaos
Full Member
Also is there an expected release date for this? Next year?
You can bet your mortgage it wont be ready by next year. You'll probably end up finishing your degree before its done.
Also is there an expected release date for this? Next year?
You can bet your mortgage it wont be ready by next year. You'll probably end up finishing your degree before its done.
I've played Morrowind, Oblivion and then Skyrim. I'd say it's already been dumbed down far worse than WoW has.
Elder Scrolls: Online is using the same graphics engine as SWTOR if anyones interested so it should be of a similar graphical quality.
The three factions and PVP sounds interesting.
I hate to admit but I've been playing MMO's since 1996 (Dark Sun Online)
I think this game will be a catastrophe. They are using a lead designer from a game that was second tier in terms of popularity in period (Dark Age of Camelot).
It is going to use a faction system.
I expect this game to be little more than a minor expansion on the systems of gameplay Everquest really defined and WoW refined, combined with a complete fail of faction based zergy PvP with an ill conceived risk versus reward system.
If they simply released an elder scrolls MMO that was more like a multiplayer version of the single player games, that is to say a sand box, it would be revolutionary. Allow the players to define their own political and social groups and fight each other over territory and resources. This is what they should do.
I don't think that is the direction they are going. I hope I am wrong.
I think this game will be a catastrophe. They are using a lead designer from a game that was second tier in terms of popularity in period (Dark Age of Camelot)..
What appears to be Game Informer's world-first preview of The Elder Scrolls Online has been splashed across the internet. In a nutshell, The Elder Scrolls Online looks different and plays differently to a single-player Elder Scrolls game.
The graphics are stylised with a tint of cartoon, in a way reminiscent of Kingdoms of Amalur: Reckoning. The gameplay is Elder Scrolls squashed to fit a lag-conscious and balance-conscious MMO world - i.e. real-time combat is out, and classes, levels, hot bars and a third-person viewpoint are in.
Becoming a werewolf or a vampire is a no-no, as will be mastering all skills and becoming godlike in power. Player housing is out to begin with.
It's a different genre and a different developer - TES Online is being built by the 250-strong Zenimax Online team. Bethesda Game Studios, maker of single-player Elder Scrolls, collaborates "extensively" on lore and geography, but keeps its nose out of high-level design decisions.
"Ahhhhhhhhhhhhh! Excited! What, dragon's aren't..."
Those are bossed by Matt Firor, who led development of Dark Age of Camelot - an MMO noted for its 'realm versus realm versus realm' open world player versus player combat. And the hallmarks of that game are here to see.
Gamers join one of three factions, each with three playable races. There's the north eastern Ebonheart Pact (nords, dark elves, argonians); the southerly Aldmeri Dominion (high elves, wood elves, khajiit); and the north westerly Daggerfall Covenant (bretons, redguards, orcs).
They'll clash in Tamriel's central province of Cyrodiil, a PVP middle-ground, where keeps and forts and mines and farms will fought over by as many as 100vs100 (vs100?) people - siege weaponry included. The ultimate goal is taking the Imperial City and crowning your faction's emperor - an automated process determined by the person who tops a sort of contribution leaderboard. Being emperor bestows little more than bragging rights, apparently. That faction will then attempt to hold the Imperial City.
There will be instanced PVP arenas as well.
Most of the world of Tamriel will be open to explore - Skyrim, Morrowind, Summerset Isle and Elsewyr were all mentioned - but regions such as Skyrim won't be as complete as in The Elder Scrolls 5: Skyrim. This allows room for expansion content.
Dungeons will be both instanced and non-instanced, enabling public exploration alongside other groups.
Stamina will be the central pillar of combat. It governs blocking, sprinting, interrupting and breaking free of incapacitating effects (roots, snares, stuns, etc.). All classes and weapon types will be able to block with varying success. And how you manage your stamina bar will be a key tactical consideration.
That mechanic aims to ruffle the healer/tank/damage MMO trinity, but those classes appear to generally be intact. There's no aggro table in The Elder Scrolls Online, which means an enemy is just as likely to attack you for picking your nose as it is the warrior smacking it in the face.
Groups will be made up of five players, and classes can combine abilities. A rogue may oil the ground and a mage ignite it. A mage may create a firestorm and a fighter spin within it, creating a cyclone.
Hot bars sound like they're small. The first two slots are weapon abilities, automatically assigned. The remaining handful are changeable class abilities. And the final slot is an ultimate skill unlocked by filling a finesse bar that rewards tactical, skilful play.
PVP will be a large part of the endgame, but there will also be multi-group raids, heroic versions of dungeons and high-end public dungeons.
The Fighters, Mages, Thieves and Dark Brotherhood guilds are all available to join. They're reputation-based factions that offer abilities and rewards for your hard work.
Phased questing, where the world alters for individual players as they finish a story-arc, will feature. Fetch and kill quests will be there, too.
Crafting will feature but it hasn't been detailed.
Mounts haven't been detailed.
Stealth will feature but hasn't been completely figured out.
Dragons are unlikely to appear.
Fast travel we be an option from wayshrines, but not from the map screen.
There won't be pets, yet.
There won't be marriages to, or romances with, AI characters.
The Elder Scrolls Online will be fully voice acted.
The loot system wasn't detailed.
There are screenshots in the leaked Game Informer reveal, but we'll only go so far here.
The Elder Scrolls Online is built on the HeroEngine - the same technology that powers Star Wars: The Old Republic.
The Fighters, Mages, Thieves and Dark Brotherhood guilds are all available to join. They're reputation-based factions that offer abilities and rewards for your hard work.
Groups will be made up of five players, and classes can combine abilities. A rogue may oil the ground and a mage ignite it. A mage may create a firestorm and a fighter spin within it, creating a cyclone.
The group stuff does sound good. MMO's haven't really done that enough. I assume they'll still stick to the usual Healer/Tank/DPS idea though.
Sounds exactly like what Bioware did. Make an updated version of WoW and put some trademarks from your company in it (story telling and side characters in TOR). Though the PvP sounds good.
No aggro table sounds like a weakness, no?
The battle of Imperial City sounds like an never-ending version of the old Alterac Valley in WoW.
I'm not going to get this solely because it will be yet another MMO grind fest. Playing Everquest and WoW is enough. There's little to grab here.
Can't agree on this at all really. DAoC was around when MMO's weren't really very popular at all and it was one of the biggest ones, it had around 250k subscribers for 3 or 4 years. It's no secret that WoW was basically modelled on DAoC only they completely simplified the leveling experience and (unfortunately) the PvP in order to appeal to a mass market.
I've played lots of MMO's and I still hold DAoC in higher regard than all of them, no other has ever come close in terms of grouping and PvP, and the fact that their lead is involved in this MMO is a very good thing.
The next major MMO that has WoWesque success is going to have to step away from the EQ->WoW design system and go in a more dynamic, player driven system.
I doubt any MMO will ever reach WoW's peak of 12million subscribers. I like the look of Guild Wars 2 as a next gen non-subscription based MMO though, once they work the bugs out of it this could be a very special game.
It will be interesting to see how a 'dynamic PvE' game without the holy trinity does. Will the generic fire-standing DPS herpa derp WoW player be able to get their heads around having multiple roles and responsibility for their own survival?
I thought The Old Republic had the best chance of beating WoW. Based on a popular franchise, developed by Bioware and a $250m budget, but alas they just decided to copy WoW, and whilst the grind to 50 is superior to any other MMO I've played, they had no end content and lost subscribers at an alarming rate. I think they've only got around 500k left out of an original 3 million which is insane. They just couldn't compete with a game that has had 8 years to build up all its content.
I thought The Old Republic had the best chance of beating WoW. Based on a popular franchise, developed by Bioware and a $250m budget, but alas they just decided to copy WoW, and whilst the grind to 50 is superior to any other MMO I've played, they had no end content and lost subscribers at an alarming rate. I think they've only got around 500k left out of an original 3 million which is insane. They just couldn't compete with a game that has had 8 years to build up all its content.
Never actually played an MMORPG, but would love to play that just to see what they've done to Morrowind. Seeing the Ordinators on that video brings back memories.
Ahh, the nostaliga. I don't think there has ever been another game like it in terms of the excitement when first playing. Vivec was fecking mental first time round - it was so difficult finding stuff for missions. Took me hours to find the Thieves Guild alone.