So I finally finished this after almost 100 hours. Pretty epic. Now it’s all said and done, Bloodborne is still at the top. I’m not sure many games are going to beat that; it’s close to perfect for me. I would probably rank it third behind Sekiro, although I’m not sure. Obviously, they’re both very different games so it's hard to compare.
Anyway, overall the game was incredible. The sense of exploration and discovery is almost unparalleled in modern open-world games. I know it’s not perfect, but the pros certainly outweigh the cons. Just when you thought you discovered every area of the map, you find a lift that takes you underground to what is basically a mini world of its own. It just keeps going and going. What they did in that aspect is phenomenal.
The main bosses of the games are incredibly well designed as you would expect from this studio. The atmosphere and lore they manage to incorporate into each one is, again, unmatched. However, there are far too many other types of bosses to the point where they just become tedious and incidental. Honestly, some of them can be swatted aside in a few seconds and are often repeated. They become merely an inconvenience as opposed to a test of skill, and by the end, I was over them.
Also, I was not a fan of the catacombs. To me, they embodied the worst aspects of these games, and almost played up to them to the point where it became a parody. Enemies are placed in ridiculous positions, throwing a ton of shit at you in a way that is reminiscent of a poorly designed Mario Maker level. You know the ones, where the person who made it just throws everything at you with no rhyme or reason. That's the feeling I got when playing through them. They’re also incredibly dull to look at, to the point where you really don’t want to explore them.
Anyway, the game is fecking awesome, and I think I’m going to be lost without it, but I need a change of pace. Something a bit less demanding.