The more I play, the more disappointed I am.
This game is full of 'gotcha!' design, the type that DS2 got rightly lambasted for. Endgame areas and dungeons are packed with high HP, high damage, mobile respawning enemies that pretty much discourage exploring and incentivise just running through everything because otherwise you'll never get to the end.
I'm also sick of delayed attacks with hyper tracking, unpunishable combos with varied length that means you have to play passively because you never know which version of the combo the enemy is pulling out. There's also quite a bit of annoying input reading, and of course tons of almost unavoidable AoE damage.
It seems everything has been balanced around using magic and spirit summons, which is simply not as fun, for me, as the classic 1v1 melee fights of previous From games.