Gave it another try over weekend, accumulated a total of 15 hours and already sold it today. Just not for me, not even close. I understand how some may like it but it's literally the complete opposite of what I enjoy in games.
I think what they could look at is some of the NPCs and how we interact with them. Maybe flesh them out, and make them a little more easy to deal with without having to consult a guide. I think the open world format has really emphasised that weakness of the game in that it is so easy to miss them. It always has been but in Elden Ring the story arcs become very broken up, if they even get found.
Personally I really, really dislike the use of guides in a first playthrough because it completely ruins the immersion and I feel like what is the point in me playing it according to somebody else's experience. But it is not great to feel you're simply missing stuff so clearly there is some conflicting design there.
I get what you're saying, but in this specific example, I think it's very much taking the rough with the smooth type of deal. if you are going to create a truly open-world game where you can go where you want when you want, and all the positives that it brings, then you will encounter a situation like you did, I guess. If the game starts to guide you on where to go next based on your level, then it's no longer this game.
I dunno. From my perspective, it's never going to be perfect whatever you do, so if you are set on making a game like this, then you should commit. Warts and all. And if you are over-leveled and absolutely wrecking enemies because you wandered off somewhere else first, then so be it. That's how I feel about that specific situation, anyway.
Obviously, when it comes to stuff like performance issues, that's a different story. They need to be fixed.
There is actually bleed whip, think its called Thorned Whip. You could grab two of those (think its a farmable drop off a common ish mob) to power stance, and add frost to get the added frost/bleed build up. Sounds like it could be fun.If the game weren't so sluggish and full of the same old engine issues, I'd be enjoying the dungeons way more. The open world is fine, and I actually like that it still feels souls-y but will be absolutely tedious on the next playthrough.
As an aside, I'm thinking of putting frost on my whips (as I can't do bleed, I'm guessing there will be a bleed whip down the line so dual bleed/frost). Thoughts? Have you messed with the effects much? (I'm going to go right ahead and assume poison is DS2 levels of trash).
There is actually bleed whip, think its called Thorned Whip. You could grab two of those (think its a farmable drop off a common ish mob) to power stance, and add frost to get the added frost/bleed build up. Sounds like it could be fun.
Frost works a bit differently in this game I think. I believe that when it procs it does a bit of damage, and then acts as a damage multiplier for consequent attacks. So a frost/bleed combination could potentially be very deadly.Well I'm currently dual frosting with the first two whips, it's much more interesting than the usual swing a heavy sword or bleed merchants.
Also, I can confirm that loadout is very viable. Although, I have strong doubts that frost is actually doing anything PvE, it probably is only worth PvP and only then if you know get hits quickly.
Does anybody else just have zero interest in crafting or spells? I mean I'm the vagabond class so I've spec'd into strength/dex/endurance and have put my faith in my trusty sword and shield so I won't be throwing any spells. But should I look into crafting items? Are they worth it?
Also beat that crucible Knight which was quite a fun battle. Trying to beat the death bird but it feels like a bit of a chore.
Frost works a bit differently in this game I think. I believe that when it procs it does a bit of damage, and then acts as a damage multiplier for consequent attacks. So a frost/bleed combination could potentially be very deadly.
Which areas? I already did almost everything west of the capitol (including most of House Vulcan) and the two underground areas Siofra and Ainsel. Did I miss something or do you mean those areas?
Ah okay, good to know, i haven't heard of the first and last one.I did mean them, wasn't sure you had done all that.There are one or two more areas though you may not have been to though. Called deepest depths or something like that, as well as the second half of the ainsel River and the lake of rot if you haven't been there.
I don't see how you can do the NPC quests without a guide.
Not a clue. The fact that they span so many hours, are so vague, don't give you any permanent notes and don't really tell you where characters you need to meet will be makes it almost impossible unless you're willing to constantly explore every nook and cranny for new parts, which seems mad to me. Not only that but some as sensitive as to other quests, characters and points you reach in the story meaning it's incredibly easy to miss bits and therefore the rest of the bloody quest! I'll always stand by what I said that not having some sort of notebook that keeps track of characters and what they said to do was a bad idea. I'm guessing FS are starting to think the same after adding those NPC markets in patch 1.03.I don't see how you can do the NPC quests without a guide.
I thought that was a joke? Is that real?People are finding invisible walls that require being hit 50 times theres no logic to half of this nevermind npc quests.
People are finding invisible walls that require being hit 50 times theres no logic to half of this nevermind npc quests.
What ending did you get? I spoiled it by looking up the ending paths as i'm right near the game's end and i'm going to save scum and get all three from one save (i know, I know)Elden Ring? Completed it mate.
Now to go beat some optional bosses and then wonder wtf I’m going to do with my life.
Easily one of my favourite games ever.
Got the Souls itch now so maybe time to play one them and see if I can actually finish one. I wish Bloodborne didn’t run like shit tbh, I’d love to replay it.
The thing is, there's no real downside to missing most of them. The best items and weapons in the game are pretty easy to get or at the very least hard to miss. I'm not bothered about missing some secret quest that gifts me a dress I'll never use or a crafting cookbook for items I'll never use.I’ve accepted that I won’t be able to do every little quest in this and I don’t think I’d want to. I’ll find what I find.
I've started to it a go and while I'm enjoying it, I don't really get the rave reviews about the open world. It's just a very very big dark souls map. You or the enemies can't interact with environments in the same way as a games like BOTW or MGSV and while the world they've created looks amazing, it's only real purpose is to drag out the game for the player. I'm just spamming the spirt button while on the horse in order to get past the vast emptiness(Unlike say Death Stranding or Shadow of the Colossus where the empty world had a propose).
Still it's nice that people are getting to enjoy these types of difficult games.
Agree. I've enjoy the world building in their past games but the high points has always been the combat. That feeling of finally beaten a boss you've struggled with for hours is just so good.Yeah, as a new player to the series/developer, the combat is a lot of fun but the open world really is just a bit shite.
From Liurnia and every zone afterwards they do the trick of putting huge vertical fecking cliffs in the way of almost everywhere you could conceivably want to go as well, to make the map feel even bigger at the expense of pointlessly irritating the player.
Just running along for 10 minutes trying to find the way up or down or arbitrarily placed magic horse jumpy spot just isn't fun at all, and I'd much rather be spending the time on the stuff the game does very well rather than them trying to dupe me into thinking the huge, tedious open world is even more huge and tedious than I already think it is.
Anyone explored the pipes in the basement of the Capital? The amount of times I rolled to my death is unconscionable.
is Godfrey supposed to be hard?
I smashed him first time without even using my mimic. Feel like I might be overlevelled (102) but I haven't grinded at all so it's weird.
I'd say you're about 60 levels over-levelled for Godfrey, haha.
I did him not long after Margit (who I did at about at level 25). Did Godfrey at 30'ish, and that seemed about right.
Does anyone use the duel wield Dex/Blood build?