BusbyMalone
First Man Falling
- Joined
- May 22, 2017
- Messages
- 10,362
And if the bosses are too difficult for you, for £5.99, you can skip them!
Fair enough. I thought the combat was fine but everything else (story, world, characters) elevated it to a masterpiece, it was an almost perfect example of a story driven OWG, for me, whereas Elden RIng absolutely nails the combat and a lot of aspects of the world and exploration but could use a bit more polish when it comes to story, characters and generally getting you around.I really dislike the Witcher so couldn't think of anything worse!
Although saying that, one of the worst aspects of that game is the combat. So perhaps having the combat of the From games would elevate that game to a masterpiece. But there again, there's a lot of other stuff I dislike about it. So maybe not!
But yeah, I wouldn't be against some quality go life improvements being implemented into Elden Ring. Obviously, there's a balance to be had, because I don't want it turning into every other open-world game that exists. That's what makes this one so special, IMO.
I think what they could look at is some of the NPCs and how we interact with them. Maybe flesh them out, and make them a little more easy to deal with without having to consult a guide. I think the open world format has really emphasised that weakness of the game in that it is so easy to miss them. It always has been but in Elden Ring the story arcs become very broken up, if they even get found.
Personally I really, really dislike the use of guides in a first playthrough because it completely ruins the immersion and I feel like what is the point in me playing it according to somebody else's experience. But it is not great to feel you're simply missing stuff so clearly there is some conflicting design there.
Fair enough. I thought the combat was fine but everything else (story, world, characters) elevated it to a masterpiece, it was an almost perfect example of a story driven OWG, for me, whereas Elden RIng absolutely nails the combat and a lot of aspects of the world and exploration but could use a bit more polish when it comes to story, characters and generally getting you around.
I think a some sort of guide of "here's the next area to go for your level" would be a bit of help. i've genuinely gone to areas and spent a full 10+ hours just absolutely annihilating everything I come across because I obviously did another area I shouldn't have done first before going there and am way over powered, and it's fecking boring when that happens! Like after Stormveil I was completely cleaning up the rest of Limgrave and the southern part and such, obviously because I did Stormveil way too bloody early, but how was I to know? The sites of grace nudged me that way.
I get what you're saying, but in this specific example, I think it's very much taking the rough with the smooth type of deal. if you are going to create a truly open-world game where you can go where you want when you want, and all the positives that it brings, then you will encounter a situation like you did, I guess. If the game starts to guide you on where to go next based on your level, then it's no longer this game.
I dunno. From my perspective, it's never going to be perfect whatever you do, so if you are set on making a game like this, then you should commit. Warts and all. And if you are over-leveled and absolutely wrecking enemies because you wandered off somewhere else first, then so be it. That's how I feel about that specific situation, anyway.
Obviously, when it comes to stuff like performance issues, that's a different story. They need to be fixed.
We’ll it’s clearly supposed to be similar to Breath of the Wild and even that had a quest log so I really don’t think it would lose anything, but each to their own.I agree.
If they'd included some more traditional OW tropes, even something as basic as a quest log, it'd lose some of what makes it unique.
We’ll it’s clearly supposed to be similar to Breath of the Wild and even that had a quest log so I really don’t think it would lose anything, but each to their own.
I went to r/EldenRing for info and guidance, I stayed for the memes...Some of these memes have been great
Have you found any underground areas yet? One or two of them should be done before Caelid I think.So I’ve done Limgrave, Lurnia of the Lakes and the Academy. I’m guessing I’m supposed to do Caelid now? It is nightmare fuel.
It’s too massive to be like SotC though, for me anyway. Look I get what you’re saying and I don’t think it’s fair for anyone to tell another person this is the way a game should be. If people like how incredibly vague and open ended it is that’s totally okay, I would personally just like some sort of notebook to keep track of interactions and quests so that I’m not fecking writing it all down myself. At least they added NPC markers to the map in the latest patch so they are aware of it themselves.I disagree. It wasn't meant to be like BoTW, I've said it before, it's more SoTC.
You're dropped into a mysterious world and you're there to discover the intricacies. For me it's more immersive. You're supposed to be this insignificant speck in a once glorious civilisation. You can feck up side quests, miss huge areas because you're just a person wandering this vast world.
The sub Reddit is fantastic. Love all the memes.
Have you found any underground areas yet? One or two of them should be done before Caelid I think.
It’s too massive to be like SotC though, for me anyway. Look I get what you’re saying and I don’t think it’s fair for anyone to tell another person this is the way a game should be. If people like how incredibly vague and open ended it is that’s totally okay, I would personally just like some sort of notebook to keep track of interactions and quests so that I’m not fecking writing it all down myself. At least they added NPC markers to the map in the latest patch so they are aware of it themselves.
My original post was notebook, not quest log and I stand by that being correct and anyone who thinks it’s not is not worth being alive.SoTC was massive as well. Obviously not as big as ER but still bloody big.
For me personally I just think for the tone they're going for, leaving out a quest log and making you rely on marking your map makes the game far more epic and immersive.
The games have always been obtuse, and that was always going to be a risk transferring that to an OW. Especially so whilst keeping their existing audience happy and attracting new players.
In some respects they've failed and pushed old players away (cough Lambs cough) but they've attracted a huge amount of new players to the genre. While for many they may find these omissions too hard to overcome, my view is that once most of the new players get over the initial hump they seem to be hooked and drawn into the world.
I just feel had they included something like a quest log it would have had some of the usual OW criticisms thrown at it (mainly an ever growing checklist of tasks).
But like you said it personal preference, it's just my preference is the correct one .
I disagree. It wasn't meant to be like BoTW, I've said it before, it's more SoTC.
You're dropped into a mysterious world and you're there to discover the intricacies. For me it's more immersive. You're supposed to be this insignificant speck in a once glorious civilisation. You can feck up side quests, miss huge areas because you're just a person wandering this vast world.
Some other good ones.
It’s a good game and they do those elements very well. In my opinion though what I’ve realised playing this is that it isn’t the combat that puts off most people, it’s the lack of real story or purpose to your actions. Why do I want that sword? To kill that boss. Why do I want to kill that boss? To get a new sword? What do I do with that sword? Kill a stronger boss. Would the game really be any worse for implementing some actual objectives or stories that make those encounters abit more engaging or personal. Maybe the more I play it more I think it’s not 100% for me and that’s fine, I’ll still try and enjoy it for what it is. Can’t help but wonder though what you’d get if you combined Witcher 3 quest/story design with From world and enemy design.I mean, you can have the opinion that the game isn't for you or that you like another game better, but this is an extremely reductive way of describing what is one of the best open-world games that has been released in recent memory
It’s this kind of artificial difficulty which fits more into the frustrating category rather than the purposeful one.He is way over simplifying the game but seriously how fecking difficult would it be for them to put in some sort of notebook or quest guide? Even a really basic one. I shouldn’t have to play it with a document open on my other screen to type in every interaction I’ve had and where they tell me to go ffs
I’ve sunk 6 hours into this today despite it not really being my cup of tea. Can’t really explain what draws me to the game.
Level 20, still can’t play the game properly or understand much of it. I just run around, kill enemies, run away from them when they seem too tough and pick up runes/level up where I can.
Is Tibia Mariner supposed to be a boss? He was extremely easy to defeat and I thought they were supposed to be very hard. Maybe they just went easy with the first one you are likely to come across.
My original post was notebook, not quest log and I stand by that being correct and anyone who thinks it’s not is not worth being alive.
It’s a good game and they do those elements very well. In my opinion though what I’ve realised playing this is that it isn’t the combat that puts off most people, it’s the lack of real story or purpose to your actions. Why do I want that sword? To kill that boss. Why do I want to kill that boss? To get a new sword? What do I do with that sword? Kill a stronger boss. Would the game really be any worse for implementing some actual objectives or stories that make those encounters abit more engaging or personal. Maybe the more I play it more I think it’s not 100% for me and that’s fine, I’ll still try and enjoy it for what it is. Can’t help but wonder though what you’d get if you combined Witcher 3 quest/story design with From world and enemy design.
It’s this kind of artificial difficulty which fits more into the frustrating category rather than the purposeful one.
I’ve sunk 6 hours into this today despite it not really being my cup of tea. Can’t really explain what draws me to the game.
Level 20, still can’t play the game properly or understand much of it. I just run around, kill enemies, run away from them when they seem too tough and pick up runes/level up where I can.
Is Tibia Mariner supposed to be a boss? He was extremely easy to defeat and I thought they were supposed to be very hard. Maybe they just went easy with the first one you are likely to come across.
Go wash your legs. You are a wanker/Cnut.Who the feck do you think you are you silly cnut. Come round the back and say it to my face.
Go wash your legs. You are a wanker/Cnut.
This game! Jesus. Spent way too long trying to figure out how to get the map for Mt Gelmir.
Finally got to Volcano Manor and a certain boss glitched through a stone column to stab me when I thought I was safe.