E3 2011

When will you people learn that arguing with Weaste over anything that isn't Sony is pointless? He is like a child repeating the same nonsense (yeah, Sony design everything first don't ya know?). Even after only seeing pictures of the new machine with no details it was turd and couldn't possibly have any power...gonna be expensive...yap yap yap waaaaah.

In reality a new generation of machine should always be of interest to gamers! What does it matter which machine you get if you enjoy the games on it? The pathetic fanboy nonsense that goes on over systems you have feck all to do with, just spend your hard earned money on, is a complete waste of time.

As for the WiiU (shocking name btw) it could go either way, but at least once again it's something that tries to be different.

Amen brother
 
I doubt the name is set in stone yet, I recall that wii-motes got named by popular demand and that the N64 was originally called the Nintendo Ultra 64.

If they want to stick with this concept for the name then wii2u, emphasising the 2, is both a better name and makes it clear it is a successor to the wii rather than an extension.
 
All new machines have project names, the way he was pushing the WiiU name clearly shows it's going to stay.

It sucks, but the Wii name sucks too! The Wii was initially called revolution if I recall correctly. They should have stuck with that.
 
Apple is at it, athough it's sort of back to front.

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I don't see the need of capturing Sony and MS gamers. Nintendo has a massive player base and as long as they keep mixing simplicity with new content they will be on top of the casual gaming scene for years to come.

Plus handhelds are such a huge cash cow for them, they don't need the home console to be so prominent. Since 1989, they've sold on average something like 18 million handhelds a year which is absolutely crazy - most consoles are happy to do that sort of turnover at their peak but to do that every year for over twenty years is phonomenal.
 
I've not looked at it much yet, but the power thing gets me. The machine isn't focused enough to aim for the flashy graphics gamers. Weaste and I often agree that the next generation doesn't need a huge graphics leap, but more to be able to handle 1080p at constant 60fps and handle everything. However even in this machine can, it won't be enough for most.

I've no doubt that it will be able to push 1080p @ 60fps for many games (especially the Nintendo ones), but not all. It's all guesswork, because they don't tell you shit, but I'm expecting a CPU in the GFLOPs ballpark of Xenon, but at a lower clock and OoO, and a GPU roughly in the 3-4x Xenos ballpark in terms of throughput. Even with RSX, if you increased its bus size to 256bit and added the extra 8 ROPs they took out, you'd have something that could easily do 1080p no problem. Wide buses are expensive though.
 
I don't see the need of capturing Sony and MS gamers. Nintendo has a massive player base and as long as they keep mixing simplicity with new content they will be on top of the casual gaming scene for years to come.

Indeed.
 
Plus handhelds are such a huge cash cow for them, they don't need the home console to be so prominent. Since 1989, they've sold on average something like 18 million handhelds a year which is absolutely crazy - most consoles are happy to do that sort of turnover at their peak but to do that every year for over twenty years is phonomenal.

Oh very much indeed. Didn't know about those figures - staggering stuff.

Looking at the MS conference, I almost felt sorry for them. They were trying to sell Kinect with every single opportunity given. The desperation was almost scary. Instead of Kinect, I think a wiser move would have been to wait and push for the next next-gen console and try to get an upper hand there. They introduced Kinect way too late.
 
I've no doubt that it will be able to push 1080p @ 60fps for many games (especially the Nintendo ones), but not all. It's all guesswork, because they don't tell you shit, but I'm expecting a CPU in the GFLOPs ballpark of Xenon, but at a lower clock and OoO, and a GPU roughly in the 3-4x Xenos ballpark in terms of throughput. Even with RSX, if you increased its bus size to 256bit and added the extra 8 ROPs they took out, you'd have something that could easily do 1080p no problem. Wide buses are expensive though.

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Sorry, I had to.
 
:lol:

The funny part is he could be talking out of his ass and none of us would even know.

Xenon is the CPU of the XB360, Xenos is the graphic processing unit GPU of the XB360. The reason that the PS3 and the XB360 are so large is because of the cooling solution required. Generally, the more transistors you have buzzing (oscillating) over a particular surface area, the more power is used and the more heat is generated depending on what speed they buzz (oscillate) at. The size of this box suggests there is zero or very little active cooling going on, so it's smaller than both 360 and PS3 currently are, suggesting that it's producing less heat and using less power, because it doesn't want to turn into a fireball. Now, raw transistor count doesn't mean that much, it's more the way that you use them, but I really can't see it being much of a leap over the PS3 or the XB360.
 
Xenon is the CPU of the XB360, Xenos is the graphic processing unit GPU of the XB360. The reason that the PS3 and the XB360 are so large is because of the cooling solution required. Generally, the more transistors you have buzzing (oscillating) over a particular surface area, the more power is used and the more heat is generated depending on what speed they buzz (oscillate) at. The size of this box suggests there is zero or very little active cooling going on, so it's smaller than both 360 and PS3 currently are, suggesting that it's producing less heat and using less power, because it doesn't want to turn into a fireball. Now, raw transistor count doesn't mean that much, it's more the way that you use them, but I really can't see it being much of a leap over the PS3 or the XB360.

Is it just as simple as bigger = more power? I always assumed as technology progresses, things will become smaller and more powerful. Maybe its possible Nintendo has advanced technology along?

The original PS3 looks huge compared to the slim, I assume they are both just as powerful though?
 
just wanted to say to all the nintendo fans that your days are numbered. apple is going to wipe out nintendo in the gaming market, you heard it first here
 
Is it just as simple as bigger = more power? I always assumed as technology progresses, things will become smaller and more powerful. Maybe its possible Nintendo has advanced technology along?

The original PS3 looks huge compared to the slim, I assume they are both just as powerful though?

To simplify it, yes, you are correct, because when the PS3 launched, it had the CPU and the GPU on 90nm, and over time the "process node" as they call it (basically the distance of gap between each transistor) has gone down to 40nm and 45nm respectively, as has the power consumption and the heat generated. Intel for example is now fabricating on 28nm for some of its chips and moving to 22nm shortly - this is probably the process where XB360 and PS3 could dump their active cooling (fans). What is said about this new WiiU however is that it's on a 45nm process.
 
'IBM Power based multi-core microprocessor'

That is the most detailed line I can find about the capability of Wii U.
 
just wanted to say to all the nintendo fans that your days are numbered. apple is going to wipe out nintendo in the gaming market, you heard it first here

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Twice in one day is super rare.
 
POWER7 is also an enormous chip in its 8 core derivative, and provides the following performance running at 4.2Ghz.

max 33.12 GFLOPS per core
max 264.96 GFLOPS per chip

That 8 core performance is roughly equal to the Cell processor (running at 3.2Ghz) in terms of raw grunt, although it's by far a better general purpose CPU.
 
Well, it makes sense doesn't it. An iPad can do far more than this WiiU controller, and you can take it out of the house and do word processing and shit with it. Apart from the lack of buttons, that Apple solution is not that different to what Nintendo are trying to do.
 
To be fair to weaste, even if his opinions come from that of a 12 year old fanboy and his game predictions are usually off, he does know his tech and we often agree.

I neither can see how it can be that much better than the current standard, though it would be nice for 1080p @ 60fps and maybe some high level AA that doesn't kill everything.

Mind you since pc gaming is rapidly slowing, graphics haven't exactly gone anywhere over the past few years.
 
Well, it makes sense doesn't it. An iPad can do far more than this WiiU controller, and you can take it out of the house and do word processing and shit with it. Apart from the lack of buttons, that Apple solution is not that different to what Nintendo are trying to do.

Though people have said that about Nintendo for years, they said it about Nintendo 64, they said it about Wii, they said that about game boy with respect to game gear, they said that about nintendo's share of the handheld market if sony ever got interested - at some point in the last few weeks, DS broke the 150 million sales barrier.
 
POWER7 is also an enormous chip in its 8 core derivative, and provides the following performance running at 4.2Ghz.

max 33.12 GFLOPS per core
max 264.96 GFLOPS per chip

That 8 core performance is roughly equal to the Cell processor (running at 3.2Ghz) in terms of raw grunt, although it's by far a better general purpose CPU.

And where is that relative to 360 and PS3?
 
Though people have said that about Nintendo for years, they said it about Nintendo 64, they said it about Wii, they said that about game boy with respect to game gear, they said that about nintendo's share of the handheld market if sony ever got interested - at some point in the last few weeks, DS broke the 150 million sales barrier.

Ha, there's always the idiot doom Ihni binni dimi diniwiny anitaime ;)

Like those who write United of every pre season.
 
Though people have said that about Nintendo for years, they said it about Nintendo 64, they said it about Wii, they said that about game boy with respect to game gear, they said that about nintendo's share of the handheld market if sony ever got interested - at some point in the last few weeks, DS broke the 150 million sales barrier.

Well, Apple the other day claimed that iOS is the widest used gaming platform in history. These people are either nuts, because they are talking about competing with PS2 and DS here, or there is some truth in it. I have no clue how many different individuals have downloaded a game of some form or other to an iPod/iPhone/iPad.
 
Personally, I'm looking forward to seeing what they're going to do with F Zero, and what third party developers will do with other racing games.
 
Well, Apple the other day claimed that iOS is the widest used gaming platform in history. These people are either nuts, because they are talking about competing with PS2 and DS here, or there is some truth in it. I have no clue how many different individuals have downloaded a game of some form or other to an iPod/iPhone/iPad.

That would be like Nokia saying circa 2002 - we don't care if Sony have sold tens of millions of PS2s around the world, a gazilion million people own our phones and are playing snakes.

So far, how many games have been sold for iOS seems to have no bearing on the convention games industry as it isn't as of yet, a part of it.
 
And where is that relative to 360 and PS3?

I think the big difference in terms of WiiU is the GPU.

In terms of the CPU, if it's 3 POWER7 cores, then we should expect around 100 or so GFlops (basically the same as the XB360 CPU), but due to the eDRAM, far less latency, I think that they can use them as a local store rather than just cache, a little like the SPUs in the Cell work - it will also deal with branchy code, something that a PPE and Xenon get themselves in a serious problem with. In comparison to the Cell, in an 8 SPU Cell it's 26 GFlops per SPE, so 208 across the SPEs and then whatever the PPE can run, say 20 more, so 230GFlops for the sake of argument. 1 SPE is disabled in PS3 though, so 204GFlops, and one is taken by the OS, so 178GFlops available to the games.
 
I've no doubt that it will be able to push 1080p @ 60fps for many games (especially the Nintendo ones), but not all. It's all guesswork, because they don't tell you shit, but I'm expecting a CPU in the GFLOPs ballpark of Xenon, but at a lower clock and OoO, and a GPU roughly in the 3-4x Xenos ballpark in terms of throughput. Even with RSX, if you increased its bus size to 256bit and added the extra 8 ROPs they took out, you'd have something that could easily do 1080p no problem. Wide buses are expensive though.

Can they not just use bendy buses?