E3 2011

I can pick that up for £5 locally. I am going out on a limb here and assuming you think it's worth it?

Definitely! (the 360 version is supposedly superior btw)

It's not perfect and could have done with a few more months in development, but it's fun, has a great storyline (coming from a comic it would), and has some very creative ideas. It's also believable, not in the sense of "this could actually happen!", but in the sense that all the characters are brilliantly realised and you actually care enough about them to even more enjoy wiping out your enemies.

In fact I might play it again today.
 
Definitely! (the 360 version is supposedly superior btw)

It's not perfect and could have done with a few more months in development, but it's fun, has a great storyline (coming from a comic it would), and has some very creative ideas. It's also believable, not in the sense of "this could actually happen!", but in the sense that all the characters are brilliantly realised and you actually care enough about them to even more enjoy wiping out your enemies.

In fact I might play it again today.

I will get the 360 version, in that case.
 
So what you are saying is that WiiU will be competitive with this generation, and that the next generation will not really move beyond it.

Coming back to this, I think one thing here is that the console is going to have to render two different screens - one for the TV, and another to be beamed to the controller (if there is only one of them), so all things considered, it's likely that what you will get on the TV screen will generally be similar to what you get on the PS3/XB360, maybe a bit smoother. I'm assuming of course that the controller is a dumb terminal.
 
Weaste did you make the E3 trip?

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No, we only go to the Mobile World Congress in Barcelona ATM. XBLA and PSN however are promising avenues to go down. I was also promised two Xperia Plays for testing, but they still haven't arrived yet.
 
Thanks, I'll have a look through that.

It's interesting isn't it? What do you think? My perspective is that it points quite directly towards the use of the Cell again. Surely DICE know this? You can't expect after all of these years letting people struggle with this to all of a sudden dump it when the developers finally have a grasp on how it should have been used in the first place? There still is no other CPU that can match it for raw performance, especially not with the power, size and cost constraints it provides. Give it a more modern out of order replacement for the PPE and scale it up. Even without that, it would be as cheap as chips to simply stick four of them on the same die (strip the Flex IO off each one, replace it with an internal bus, and then add Flex IO to provide the output for the die as a whole). They could I suppose take different cores and organise them in a similar way, but why do that when you'd lose the same ISA? That would be daft! Add a better alternative to the PPE, increase the local store for the SPEs, some interconnect bus, job done. 1 TFLOP no bigger than the original Cell BE on 90nm!

There are obviously still very creative people in the industry, though there's also some right twats who happen to be making these decisions. Like the guy who was a high up programmer on one of the stuntman games (won't say which, but it involved heavy loading times every time you failed, due to the physics engine resetting every time and making everything drop from the sky on startup like it was some revolutionary new way :wenger:). I asked him why it couldn't pre-can the starting values, since there were very few levels and you could integrate it into the world design tool anyway, and I remember the answer making me piss myself ~£50k a year for that!

/Rant

"Suits" are always a problem with any software development, they have limited knowledge, but think that they have knowledge, and they have a nasty habit of bringing in their limited knowledge and, what's the word, harassing the the people that do have the knowledge on things such as deadlines, bugs, you name it, standing over their shoulders like kings, it makes things very uncomfortable. My engineers in Dynamics are kept well away from the "suits", I won't have one anywhere near them in a working environment. I suppose that I'm a suit myself, but I don't constantly badger them, and I sometimes ask for their help. A simple weekly meeting with all of the technical staff where we talk about progress, problems, etc. and then try as a group to help each other is enough. I like it when one can just say, hey guys, I've got this problem, what do you think? I don't care if one is on a different project and goes to help someone else on another project, they need to tap their shared knowledge and experiences. If a serious problem arises, I can move them around depending on deadlines, but the last thing I need is a businessman sticking his oar in. Ok, a client might be jumping up and down because something is late, shit happens, but in that case I'm responsible for the fail, not the technical staff.
 
Didn't realise this was so close to release....



Sure, it looks like a generic shooter but anyone that played and enjoyed Black like I did right before the 360 was released (think it was the last game I bought on the old xbox) knows that these guys have it in them to churn out a real ball blowing FPS.

The set pieces in that game (Black) were ripped straight out of Hollywoods finest and the sound was something else.

If this manages to capture that same vibe then I'm in.
 
I thought E3 was undewhelming. Granted I've been scanning through little clips of the main stuff that was shown but nothing ground breaking at all. Although I have identified a few titles I'm excited about.
 
Well, to be fair, it was better than last year. Which, doesn't say too much unfortunately.