Team Brian GB
Baby Cameron loves X-Factor
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I think the big difference in terms of WiiU is the GPU.
In terms of the CPU, if it's 3 POWER7 cores, then we should expect around 100 or so GFlops (basically the same as the XB360 CPU), but due to the eDRAM, far less latency, I think that they can use them as a local store rather than just cache, a little like the SPUs in the Cell work - it will also deal with branchy code, something that a PPE and Xenon get themselves in a serious problem with. In comparison to the Cell, in an 8 SPU Cell it's 26 GFlops per SPE, so 208 across the SPEs and then whatever the PPE can run, say 20 more, so 230GFlops for the sake of argument. 1 SPE is disabled in PS3 though, so 204GFlops, and one is taken by the OS, so 178GFlops available to the games.
I think I speak for the world entire when I say I am even more confused, in basic terms what you are assuming WiiU can put on screen - where does that stand with what PS3 and 360 can do?
And what can current technology support beyond 360 and PS3?