E3 2011

I think the big difference in terms of WiiU is the GPU.

In terms of the CPU, if it's 3 POWER7 cores, then we should expect around 100 or so GFlops (basically the same as the XB360 CPU), but due to the eDRAM, far less latency, I think that they can use them as a local store rather than just cache, a little like the SPUs in the Cell work - it will also deal with branchy code, something that a PPE and Xenon get themselves in a serious problem with. In comparison to the Cell, in an 8 SPU Cell it's 26 GFlops per SPE, so 208 across the SPEs and then whatever the PPE can run, say 20 more, so 230GFlops for the sake of argument. 1 SPE is disabled in PS3 though, so 204GFlops, and one is taken by the OS, so 178GFlops available to the games.

I think I speak for the world entire when I say I am even more confused, in basic terms what you are assuming WiiU can put on screen - where does that stand with what PS3 and 360 can do?

And what can current technology support beyond 360 and PS3?
 
where does that stand with what PS3 and 360 can do?

Lets just say that the console COD games run @ around 60fps at 600p. This new console in theory should be able to do that approaching 1080p with the same image quality. I doubt that it will with COD, but it will for some other games. There is no single benchmark you can pull here, as it depends on what the game is pushing. GT5 runs 60fps @ 1280x1080, Wipeout HD runs for the most part 60fps @ 1920x1080, Uncharted 2 runs 30fps @ 1280x720. I think that the latter is the best comparison. I'm guessing that the WiiU could run Uncharted 2 (if it was developed for it) in 1920x1080 around 45fps. Depends on how much RAM it has though, and what type of RAM it is. You can have all of the processing power in the world, but if you can't get the data in and out fast enough it means nothing.
 
Lets just say that the console COD games run @ around 60fps at 600p. This new console in theory should be able to do that approaching 1080p with the same image quality. I doubt that it will with COD, but it will for some other games. There is no single benchmark you can pull here, as it depends on what the game is pushing. GT5 runs 60fps @ 1280x1080, Wipeout HD runs for the most part 60fps @ 1920x1080, Uncharted 2 runs 30fps @ 1280x720. I think that the latter is the best comparison. I'm guessing that the WiiU could run Uncharted 2 (if it was developed for it) in 1920x1080 around 45fps. Depends on how much RAM it has though, and what type of RAM it is. You can have all of the processing power in the world, but if you can't get the data in and out fast enough it means nothing.

So basically what you are saying is that you believe it to be comparable to this generation but not beyond it.

So if Microsoft comes along in a year or two and unveils their next console, or sony start talking about the future what can current or projected technology deliver relative to what current consoles are producing? I assume we're reaching a point where graphical capability will start sidelining as opposed to blowing the previous generation away?
 
So basically what you are saying is that you believe it to be comparable to this generation but not beyond it.

So if Microsoft comes along in a year or two and unveils their next console, or sony start talking about the future what can current or projected technology deliver relative to what current consoles are producing? I assume we're reaching a point where graphical capability will start sidelining as opposed to blowing the previous generation away?

There is a case of what's called diminishing returns, yes. Because 1080p is perfect for the distance that most people view their TV sets at, so resolution becomes less important. What does graphically become more important are things such as levels of AA and AF and frame rate, but even then you hit a brick wall in that you can't really get any better or at least not noticeably better. So we then get into what was promised by Sony for the PS3, that didn't happen, which is better physics, better AI, better animation, etc. etc. etc. This is CPU work.
 
There is a case of what's called diminishing returns, yes. Because 1080p is perfect for the distance that most people view their TV sets at, so resolution becomes less important. What does graphically become more important are things such as levels of AA and AF and frame rate, but even then you hit a brick wall in that you can't really get any better or at least not noticeably better. So we then get into what was promised by Sony for the PS3, that didn't happen, which is better physics, better AI, better animation, etc. etc. etc. This is CPU work.

So what you are saying is that WiiU will be competitive with this generation, and that the next generation will not really move beyond it.

Therefore Nintendo were able to move away from the mainstream, pick up vast casual support and use that plus the technical innovation to fuel their next console which PS3 and Xbox360 won't have any answer for but to follow, as Microsoft basically has with Kinnect?
 
So what you are saying is that WiiU will be competitive with this generation, and that the next generation will not really move beyond it.

Therefore Nintendo were able to move away from the mainstream, pick up vast casual support and use that plus the technical innovation to fuel their next console which PS3 and Xbox360 won't have any answer for but to follow, as Microsoft basically has with Kinnect?

Not quite, whilst what Weaste is saying is true, there's still a lot of room for improvement. Try playing something like Crysis 2 on a high end PC. Shadows, lighting, particles and higher level texture effects can all improve, plus like Weaste points out, there's the gameplay stuff like physics and a.i (though the latter is more held back back cost of development time than anything)

As I said earlier, pc development slowing is also leading to graphics not really moving forward at the rate of knots it used to.
 
I don't see the need of capturing Sony and MS gamers. Nintendo has a massive player base and as long as they keep mixing simplicity with new content they will be on top of the casual gaming scene for years to come.

Yep, they don't need to capture market share, just retain.

No one knows how much it is going to cost yet so I don't understand these complaints - also complaining old tech (cheap) also does not correspond with a high price point.

Launching next year with Xbox/ps3 or slightly better levels will be cheap to produce not expensive, especially if leverage hug numbers based on wii sales.

Add to this the fact that touch screen prices are dropping through the floor this console could be the cheapest launch console ever. I'm not a big fan of Nintendo but I'm not gonna write this off just yet.

People like new things and the one problem with the other two stretching out the life cycle is it stops people getting the mits on shiny new things.
 
Yep, they don't need to capture market share, just retain.

No one knows how much it is going to cost yet so I don't understand these complaints - also complaining old tech (cheap) also does not correspond with a high price point.

Launching next year with Xbox/ps3 or slightly better levels will be cheap to produce not expensive, especially if leverage hug numbers based on wii sales.

Add to this the fact that touch screen prices are dropping through the floor this console could be the cheapest launch console ever. I'm not a big fan of Nintendo but I'm not gonna write this off just yet.

People like new things and the one problem with the other two stretching out the life cycle is it stops people getting the mits on shiny new things.

Weaste was talking about the innards of the Wii when he said old tech.

Your last paragraph is bang on. People love new stuff, but it'll be interesting to see the first few months sales figures - the haters will deride them and the lovers will point to things like the recession :)
 
Weaste was talking about the innards of the Wii when he said old tech.

Your last paragraph is bang on. People love new stuff, but it'll be interesting to see the first few months sales figures - the haters will deride them and the lovers will point to things like the recession :)


If it offers Zelda at 1080p, funky new gimmicks in control and reasonable price point (top of line xbox with kinnectish) I'll be on it I'm afraid.

Even though I got rid of the wii after one month, just been too long without a new gadget.
 
They've got Kinect to deal with. Why buy this thing when you can dance around like an idiot in front of a camera? It's all very well people liking new things, but it seems what they currently like is Kinect. It's not so simple anymore.
 
They've got Kinect to deal with. Why buy this thing when you can dance around like an idiot in front of a camera? It's all very well people liking new things, but it seems what they currently like is Kinect. It's not so simple anymore.

The new machine not only compatible, but give it some sort of upgrade? That's the only thing I can think of, because it's one thing Nintendo beating them to the market, but a whole other letting Sony get there first.
 
So what you are saying is that WiiU will be competitive with this generation, and that the next generation will not really move beyond it.

It will move beyond it, but as I said, it's a case now of diminishing returns. Lambs rightly pointed out that things such as lighting (shadowing is in this), volumetric particles, and even texture resolution are the ways to improve things, but it's not just raw processing throughput, there's always one killer in the story, but in this case there's two, and that's RAM and bandwidth and latency to that RAM. You'll find that many people will say, ah RAM is cheap, stick 8BG in - but you can't for a great many reasons, one of which is density. There's a limit to how much RAM you can stick on a motherboard due to space, and then there's the data bus size, which again is the same. If the 360 and PS3 had more RAM, then you would get higher quality visuals and higher quality everything else.
 
The new machine not only compatible, but give it some sort of upgrade? That's the only thing I can think of, because it's one thing Nintendo beating them to the market, but a whole other letting Sony get there first.

I wouldn't be that surprised to see Sony copy it. Take the NGP and rip its guts out so that it can't actually function as an NGP, it's just a dumb controller. But then, if you do have an NGP, it works as well. It gets messy though, a PS Eye, a Move wand, and an NGP-esque screen controller all out of the box? I suppose that if the camera in NGP is good enough you could use it as the PS Eye for the wands. It's all getting far too messy for my liking!
 
SCE Worldwide Studios boss Shuhei Yoshida is interested in Nintendo's recently announced Wii U, and says it will likely inspire PS Vita developers to carry out experiments with the newly named Sony handheld.

"It is very interesting the ways that Nintendo went with Wii U, and I was surprised it wasn't exactly as it had been rumoured," Yoshida told Develop at E3.

"Already people are starting to ask about linking Vita and PS3 to do something similar, in terms of using two screens, and having controls on the screen.

"That's very interesting, and we will have to experiment," he added, before suggesting that such work was already, to a certain extent, underway.

"Lots of the things that developers of Vita games are doing, as you may have seen, is experimenting with connectivities between Vita and PS3.
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"The Wipeout [2048] team came up with their cross play ideas, and the other Vita teams have come up with ways of playing with two systems. It's just a matter of time, as we provide the SDKs to developers so they can make use of both PS3 and Vita, and they might come up with something interesting."

Nintendo unveiled its new console, Wii U, at its Press Conference earlier today, the morning following Sony's own event at which it named the system formally known by codename NGP.

Dum dua dum dum!
 
Nintendo. Always innovating always copied :D

Do a doo doo!

Rear View Mirror - F1 Championship Edition Video - PS3 - IGN

And where does Microsoft come into all of this?

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The gameboy advance was used in the same way, so there!

Microsoft obviously have their own route. To be honest I'm still at a loss as to why they haven't released a decently designed machine gun attachment for the TPS/FPS crowd. That would surely boost them into the stratosphere!
 
The gameboy advance was used in the same way, so there!

Microsoft obviously have their own route. To be honest I'm still at a loss as to why they haven't released a decently designed machine gun attachment for the TPS/FPS crowd. That would surely boost them into the stratosphere!

Because most normal people (hc gamers) don't want to be jumping round the living room.
 
The gameboy advance was used in the same way, so there!

No, you had an app on the GBA that synced to the console. This is similar to how that F1 demo worked, but not to how remote play nor this WiiU thing works. Trouble with remote play was that there was no direct connection between PS3 and PSP, it all went through a router, PSP had no Bluetooth for the control feedback, and was only wireless b I think.
 
Ninja Gaiden 3, new Batman, Witcher 2, ME3, Skyrim, Darksiders 2, Deus Ex....


Goodbye 2012. It was nice knowing you.
 
I can only imagine what the next Fallout is gonna be like using this Skyrim engine. Jesus Christ.
 
The amazing part is how relatively well Skyrim looked on the xbox360. They must be truly pushing the hardware to its max, no?
 
I thought the second one was brilliant.

Aye, don't want to open a can of worms but I genuinely had heaps more fun in Saints Row 2 than the more serious GTA IV. It felt as if SR2 was the more spirited successor to San Andreas than GTA IV was.
 
Aye, don't want to open a can of worms but I genuinely had heaps more fun in Saints Row 2 than the more serious GTA IV. It felt as if SR2 was the more spirited successor to San Andreas than GTA IV was.

I personally thought GTA IV was boring and predictable. I've never really got into either of the Saints games, though I suppose I should fire them up and give them another try.
 
I personally thought GTA IV was boring and predictable. I've never really got into either of the Saints games, though I suppose I should fire them up and give them another try.

I thought the story line to GTA IV was brilliant. Unfortunately the gameplay not so much. Very linear unlike San Andreas. You really can't go and play for hours without doing mission in IV. Stories from Liberty city on the other hand were great fun!
 
Looking at it from this direction, it does seem to have space in there for some reasonable active cooling solution, which makes more sense. Maybe it is clocked higher that I first thought.

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Still, a very small box though.
 
E3 2011: John Carmack talks Wii U, PlayStation Vita, and next-gen Rage - News

The man speaks.

Interesting re: Vita:

No, but I think that Sony learned a lot from the PS3, and they've gone out of their way to make sure that the development is as easy as possible on there. However, I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world. I think that they've picked as eminently a suitable hardware spec as they could for that. They're going to have you program for it like a console, so it's going to seem twice as powerful as a smartphone with the exact same chips in there.

That pretty much echoes my opinions on it all, and those I've often said. Going on the PS2, it's generally seen as the lesser of the three consoles of that time, but in actual fact it could compete at least with the GCN. The problem was with the latter you could access the power off the bat, with the PS2 (PSX was similar too) you had to get to grips with it yourself and that tikes time and money.
 
If Kutaragi had still been around, I doubt that the PSP2 would look quite the same as it does now - you know what he was like, far to simple and underpowered the Vita is.

If one thing that PS3 and Cell has done for the general good is to force software engineers to think in a very different way to how they thought before, and it will stand them in good stead for years to come. Thinking in threads and bulk tasks will not cut it, it has to be small jobs that go through a scheduler. Even Valve finally did it.

Interesting thing however is that the likes of Carmack and Sweeney would really love to get enough processing power to go back to the software renderer.
 
If Kutaragi had still been around, I doubt that the PSP2 would look quite the same as it does now - you know what he was like, far to simple and underpowered the Vita is.

If one thing that PS3 and Cell has done for the general good is to force software engineers to think in a very different way to how they thought before, and it will stand them in good stead for years to come. Thinking in threads and bulk tasks will not cut it, it has to be small jobs that go through a scheduler. Even Valve finally did it.

Interesting thing however is that the likes of Carmack and Sweeney would really love to get enough processing power to go back to the software renderer.

I agree with you here, though the problem in game development is it's so far moved over to resources to graphics that the quick and easy will always win (plus I'm not sure what they teach nowadays, but feck me cut and pasting seems to be the norm - damn Microsoft!) Hell if even I can program on some of these systems, then how hard can they be?

Again, don't answer that last part :lol:
 
I don't know if you've seen this, but it at least shows that some developers still think outside of the box.

SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3

Thanks, I'll have a look through that.


There are obviously still very creative people in the industry, though there's also some right twats who happen to be making these decisions. Like the guy who was a high up programmer on one of the stuntman games (won't say which, but it involved heavy loading times every time you failed, due to the physics engine resetting every time and making everything drop from the sky on startup like it was some revolutionary new way :wenger:). I asked him why it couldn't pre-can the starting values, since there were very few levels and you could integrate it into the world design tool anyway, and I remember the answer making me piss myself ~£50k a year for that!

/Rant