- Joined
- Dec 31, 2007
- Messages
- 91,068
I've been saying this for some time. The video someone posted here earlier about Rockstar's game design being outdated sums it up perfectly - create these lovely vibrant worlds only to be doing the same quests/activities we've been doing since early 2000s open world games. To Cyberpunk's credit it at least gives you some flexibility with how you approach each quest, whereas every modern rockstar game punishes you for having the audacity to veer a few feet away from the intended path.
Ubisoft is the worst offender - they create these huge open worlds in the most compelling settings, only to somehow fill it with the most tedious, boring repetitive quests and activities.
Is that the one by nakeyjakey? His videos are really good. His point about you being able to plant a bomb on a car pre-mission in GTA 3 to blow it up as soon as it starts was good. They've removed that creative freedom