Gaming Cyberpunk 2077 (PC, PS4/5, Xbox One)

I could not agree with this sentiment more, the open world fetish the industry has now is killing me. I'll take a well designed somewhat linear level over an emptyish open world everytime.

If I want an open world I can go outside.
Well not so open right now, to be fair.
 
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God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.
 
God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
I'll play that at one point, before the sequel arrives.
 
The problem with the more linear games, is that you worry incase you've missed anything and you get to a point where the game progresses past the current segment and you can't get back there :lol:
 
There's a big difference between 'strictly linear' and 'open world'. I like mostly linear games that allow me to stray off the path a bit, find secrets, and so on. Like the Soulsborne games which aren't open world (well, Dark Souls arguably is but let's not get into that).

For me, pure time trial/reflex games are fun for half an hour but then I want to do something more interesting with my life.

:lol: Oh the irony!

But yeah, people have different tastes. Go figure.
 
See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.

No, they do it because they are obsessed with money and those games sell insane amounts.

It's all well and good us all talking about what we like in games, that's great, but the masses speak and sadly lots of people like repetitive shite.
 
Something needs to change in these open world games anyway. I’m not sure what it is but the whole “go here, get this mission, do this” thing is tiresome now. Someone needs to revolutionise the genre again.
 
Something needs to change in these open world games anyway. I’m not sure what it is but the whole “go here, get this mission, do this” thing is tiresome now. Someone needs to revolutionise the genre again.
Minecraft with better graphics?
 
No, they do it because they are obsessed with money and those games sell insane amounts.

It's all well and good us all talking about what we like in games, that's great, but the masses speak and sadly lots of people like repetitive shite.
Still, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.

And it's always worth talking about what we like. Don't succumb to nihilism. A few years back all the talk was that single player games are dead because the money is in multiplayer. Yet single player games keep coming, and a lot of them are pretty fecking great, too. From Stardew Valley to Rimworld, from Undertale to Disco Elysium, a lot of genuinely creative games went on to be huge successes. The industry will always give us gems, in all genres.
 
Still, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.

And it's always worth talking about what we like. Don't succumb to nihilism. A few years back all the talk was that single player games are dead because the money is in multiplayer. Yet single player games keep coming, and a lot of them are pretty fecking great, too. From Stardew Valley to Rimworld, from Undertale to Disco Elysium, a lot of genuinely creative games went on to be huge successes. The industry will always give us gems, in all genres.

:lol: what?

Who said not to, this is a forum that's the bloody point! I think you misunderstood what I actually said there mate.
 
:lol: what?

Who said not to, this is a forum that's the bloody point! I think you misunderstood what I actually said there mate.
I'm trying to say that the whole 'the money is in X' talk is usually a bit wide of the mark or overly pessimistic. It was a bit of a tangent, admittedly; it triggered the memories of the whole 'single player games are dead' or PC gaming is dead' debates which were mostly stupid.

Oh, and Cyberpunk (it's still that thread, right?): I logged in for the first time since the 1.05 patch and this time the game actually told me my settings appear corrupted so it returned to the default settings. Before the patch it did it without letting me know so... progress?
 
Still, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.

And it's always worth talking about what we like. Don't succumb to nihilism. A few years back all the talk was that single player games are dead because the money is in multiplayer. Yet single player games keep coming, and a lot of them are pretty fecking great, too. From Stardew Valley to Rimworld, from Undertale to Disco Elysium, a lot of genuinely creative games went on to be huge successes. The industry will always give us gems, in all genres.
I think Ubisofts fascination with open worlds is a bit too much, they really like their filler. But there needs to be a balance, I like a good open world sandbox as much as the next person (GTA, RD etc) but games like wolfenstien: the new order where you had a little freedom but in the end you have a path to follow are great too
 
So since the patch has landed, V gets out of one of my cars if I use the left trigger so I can't put that car into reverse. With another car, she gets out if I use the right trigger... so I can only drive that car in reverse.

fecking hell, they managed to introduce a literally game-breaking bug.
 
I'm trying to say that the whole 'the money is in X' talk is usually a bit wide of the mark or overly pessimistic. It was a bit of a tangent, admittedly; it triggered the memories of the whole 'single player games are dead' or PC gaming is dead' debates which were mostly stupid.

That's only because you keep putting the discussion in areas it's not. I've not once said anything about single player games being dead, I really hate when you guys have conversations elsewhere then bring them in here completely straw-manning the current one :lol:

Nothing I said was wrong, for christ sake look at the thread you are in and what's happened with this game. You think they would have released this in this state if it wasn't for the money men? Speaking facts about why certain games are made and why Cyberpunk is rushed is neither nihilistic nor pessimistic, you are going over the top trying too hard there mate this isn't that deep and you trying to be preachy isn't going to change what Ubisoft do. If I don't like the look of something, I don't buy it it's that simple. As you say, there's plenty of other games and always will be. Again though, that won't change the next AC creed game.

Back on the topic of Mirror's Edge, they went your way with Catalyst and it was/is generally considered a worse game for it despite having many gameplay improvements. You can't shoehorn everything one person likes into every game, it's no different if I complained that Cyberpunk doesn't have race tracks all over the city and we can't adjust our suspensions and tyre pressures and then race in competitions for trophies...i.e it should be more like Forza Horizon as I love that game!!!


Oh, and Cyberpunk (it's still that thread, right?): I logged in for the first time since the 1.05 patch and this time the game actually told me my settings appear corrupted so it returned to the default settings. Before the patch it did it without letting me know so... progress?

:lol: I guess so! The settings are likely to still be fecked anyway.
 
So since the patch has landed, V gets out of one of my cars if I use the left trigger so I can't put that car into reverse. With another car, she gets out if I use the right trigger... so I can only drive that car in reverse.

fecking hell, they managed to introduce a literally game-breaking bug.


:lol: Ouch. Who'd have thought rushing patches could also be a problem eh?
 
Motorbikes seem to work but FFS! Don't make it worse! That's literally the opposite of what a patch should do.
 
See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.
See that's my biggest issue with all these open worlds, that there is seldom any exploring to be done that's worth a damn. Breath of the Wild had it and The Witcher 3 and Red Dead 2 as well in my opinion, but I already struggle beyond those games. I guess you could add Skyrim as well, despite all of its flaws.

As for most other open worlders, even the ones I really enjoyed, I'm rarely wandering around thinking "ooh, I wonder what's over there". More like, if I go over there, I might tick off another item on my list. I've been "clearing" maps of god damned open world games for hundreds upon hundreds of hours. I really struggle to see how the tight gameplay and world design of a God of War would've benefited from an open world.
 
I could not agree with this sentiment more, the open world fetish the industry has now is killing me. I'll take a well designed somewhat linear level over an emptyish open world everytime.

If I want an open world I can go outside.
Agreed. I'd take linear over open world any day. Even God of War is going open world ish, even though that was done right. Not too big and plenty to do.
 
Back on the topic of Mirror's Edge, they went your way with Catalyst and it was/is generally considered a worse game for it despite having many gameplay improvements.
I never played it but wasn't the criticism mostly that the story/characters sucked and the combat system was poor? Which can be shit in a completely linear, railroaded game.

Also, feck you, I'm not being preachy :lol: you're the one being all hipster with the disdain for the unwashed masses. I bet you live in a literal ivory tower and wipe your arse with only the finest silk.
 
Drove away a couple of kilometers into a different zone, called the cars and they work now. But I'm a bit miffed about this.
 
I never played it but wasn't the criticism mostly that the story/characters sucked and the combat system was poor? Which can be shit in a completely linear, railroaded game.

Also, feck you, I'm not being preachy :lol: you're the one being all hipster with the disdain for the unwashed masses. I bet you live in a literal ivory tower and wipe your arse with only the finest silk.

Oh could you imagine how bad I'd be then???

Doesn't bare thinking about! :lol:
 
See that's my biggest issue with all these open worlds, that there is seldom any exploring to be done that's worth a damn. Breath of the Wild had it and The Witcher 3 and Red Dead 2 as well in my opinion, but I already struggle beyond those games. I guess you could add Skyrim as well, despite all of its flaws.

As for most other open worlders, even the ones I really enjoyed, I'm rarely wandering around thinking "ooh, I wonder what's over there". More like, if I go over there, I might tick off another item on my list. I've been "clearing" maps of god damned open world games for hundreds upon hundreds of hours. I really struggle to see how the tight gameplay and world design of a God of War would've benefited from an open world.
To be honest I do know what you mean. I think open world games would stand to benefit a hell of a lot more from removing the markers and finding better ways to explore. I like that generally about Bethesda worlds. I think they are the champs at putting little stories all around the world with notes, bodies etc and then they let you piece it all together. They don’t often reward anything except abit of lore or just some tragedy but they really help to make it feel you aren’t the only person in that world. Games like assassins creed just feel empty, non of that hand crafted touch. Cyberpunk to be fair seems to do quite will in that department too. I’ve found afew things scattered around that are unmarked. My issue yet again is there’s soo many markers and too much to do so you end up ticking off the list rather than exploring. That’s a shame as it’s an interesting world.
 
Can someone explain this too me, a none gamer, what the issue is?

Also heard rumours it works fine on PC?

It doesn't work fine on PC, it's just not as terrible as on the consoles.

Basically it's a mess of bugs, half finished ideas and to top it all off what sets this apart from other launches is they were caught in a blatant con as they held back the console version from reviewers so nobody could see how bad it actually ran on the last gen consoles, yet still sold it anyway. That's next level shit.

But, even through all that, it's not actually a bad game to play right now. It does have some strengths. In the future, if they don't just give up, it could become a very decent game.
 
Can someone explain this too me, a none gamer, what the issue is?

Also heard rumours it works fine on PC?
- Runs quite shit on PS4/Xbox One
- Regularly crashes even on a PS5
- Lots of bugs (mostly visual glitches like floating objects and such) even on PC

Also, the company only sent out review copies for PC so people on the old consoles had to buy the game 'blindly' so to speak. Pretty underhanded, to say the least.

Game itself is great imo but that's subjective.
 
- Runs quite shit on PS4/Xbox One
- Regularly crashes even on a PS5
- Lots of bugs (mostly visual glitches like floating objects and such) even on PC

Also, the company only sent out review copies for PC so people on the old consoles had to buy the game 'blindly' so to speak. Pretty underhanded, to say the least.

Game itself is great imo but that's subjective.
Thanks. Imagine paying John Wick to advertise it...
 
It doesn't work fine on PC, it's just not as terrible as on the consoles.

Basically it's a mess of bugs, half finished ideas and to top it all off what sets this apart from other launches is they were caught in a blatant con as they held back the console version from reviewers so nobody could see how bad it actually ran on the last gen consoles, yet still sold it anyway. That's next level shit.

But, even through all that, it's not actually a bad game to play right now. It does have some strengths. In the future, if they don't just give up, it could become a very decent game.
Thanks. Can't they sort the glitches?
 
God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
Funny, played that recently and wished it was more linear. The exploration that was available felt pretty shallow, just felt like it was getting in the way of a good story to me. Without the depth for it to pay off.

Jesus, did they not spent months beta testing it?
This is the beta test for all intents and purposes.
 
A couple of side quests I've played have been LONG (and good).

And I've still yet to see a bug or crash.
 
Something needs to change in these open world games anyway. I’m not sure what it is but the whole “go here, get this mission, do this” thing is tiresome now. Someone needs to revolutionise the genre again.
I've been saying this for some time. The video someone posted here earlier about Rockstar's game design being outdated sums it up perfectly - create these lovely vibrant worlds only to be doing the same quests/activities we've been doing since early 2000s open world games. To Cyberpunk's credit it at least gives you some flexibility with how you approach each quest, whereas every modern rockstar game punishes you for having the audacity to veer a few feet away from the intended path.

Ubisoft is the worst offender - they create these huge open worlds in the most compelling settings, only to somehow fill it with the most tedious, boring repetitive quests and activities.