That's very true and valid criticism. I think this youtube video was talking about this
But - I don't agree that it's a problem. In fact, I completely disagree.
There are two different philosophies there for me. One the one hand youve got games where you can complete missions in a variety of ways; Hitman (being the obvious one which is literally built on this), Deus Ex, Metal Gear sometimes, and even games like Breath of the Wild.
Then you've got the scripted cinematic ones like The Last of Us, Red Dead Redemption, Uncharted, GTA, and probably hundreds of others.
Which are better? Well that depends on what you want. In terms of making you feel like you are living a movie, I think the scripted philosophy of Last of Us, Uncharted, GTA, RDR win out. If you value freedom and creativity then obviously you aren't going to want that as much.
What is so incredible for me about GTA and RDR is that they combine the two approaches; free open world, reactionary AI with the hyper scripted movie-like moments of the missions. RDR2 is comparable to anything done by Naughty Dog in terms of the quality of it's set-pieces. It's also comparable to anything done elsewhere in terms of the freedom of the open world.
Dunno where I'm going with this
But yeah, CDPR AI is poo