One issue that many identified as a problem last season, though, hasn’t changed.
Last season, no side in the Premier League ran less than Manchester United, which was generally interpreted as a reflection of their occasional sluggishness and perhaps especially the lack of mobility of Zlatan Ibrahimovic. Yet this season they are averaging as a team 0.6km per game less than last season, more than only Swansea and West Ham, and there is no suggestion that they are labouring.
Given how meticulous Mourinho is, given how consistently he has made improvements between his first and second seasons at a club, the only conclusion can be that he never regarded that as an issue – and results so far would seem to back him up. High distance run stats can indicate one of two things: either a side that plays a hard pressing game (which is why Tottenham are second in the list) or a team who have spent a lot of time chasing after the ball (which is why Bournemouth are top and averaging more than 20km per game more this season than last).
Mourinho’s sides, though, are discerning in when they press. They tend to sit deep, even against lesser sides, far deeper than is fashionable. His teams have always been at their best when they have space in front of them, which is why pace in forward areas and drive from midfield are so important to him. There has been criticism from those who played for him both at Real Madrid and in his second spell at Chelsea for a lack of coordinated attacking practice, particularly against massed defences and that, perhaps, is his one tactical weakness. He seems to prefer, counterintuitively for such a controlling figure, to sort out the defence and then allow his forwards to improvise – which is perhaps why his greatest successes have come with those clubs who could portray themselves as outsiders.
But this season only Stoke have resisted them. There will be sterner tests ahead, but if United are cuffing aside non-challengers, then they don’t have to attack those clubs who are challengers. They can sit back, kill the game, take the draw if necessary, and hope their counter-attacking prowess pinches a win.